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Cubone

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About Cubone

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  1. So yeah, GriefPrevention... Not only can I not kill neutral mobs in my own claim (without some wierdo weapons that appear to bypass it) I now have a stone box of villagers screaming HMMMMM and no way to get rid of it. Is there nothing I can enable to make it so neutrals can be freely killed in my claim (or even just so I can do it myself) without also making it so people can use all my chests etc?
  2. Spawn eggs for 1.12

    Thanks
  3. 1.12 nether portal in spawn

    It did get fixed but got generated again not too long after.
  4. Spawn eggs for 1.12

    Can we get some eggs added to spawn in 1.12. Namely villagers but I imagine there are some other things people may want?
  5. I'm assuming by the placement that this isn't meant to be here
  6. Just tested and caches work fine in SP. I assume since caches are broken that a bunch of other non-machine stuff in Thermal Expansion is too but i dont have the resources to test everything. Current broken that I know of: Cache Strongbox Portable Tank
  7. Tin works too, possibly some others. Didn't try bronze
  8. Noice, can confirm gears working. Looks like some other thermal expansion recipes may still be broken. I just tried to make a cache and got nothing, will try and test a few more.
  9. Didn't even realise the iron one worked. Still not worth going into tinkers when its so easy to just skip into draconic day 1. Got someone to make me gears for a compressor instead.
  10. Like title says, the Thermal Foundation recipes for gears do not work (Iron with 4 of desired material) meaning the only way to get started with Thermal Foundation is to progress through immersive engineering which seems like a ridiculously long winded way of getting to the lowest tier of a pretty basic mod.
  11. Your Name: CuboneItem Name + Amount: Wyvern Core * 31 Awakened Draconium Blocks * 4 Upgrade Key (Attack Damage) * 1 Description of Issue: items lost to crash at about 13:30 - 14:00 gmt 0. If nobody is around to refund soon, dont bother with the upgrade key as I can replace that without issue.
  12. So there is currently a bug with the market place that essentially limits unique listings to cap - 1. ei. unrakned users can essentially only have 4 listings rather than 5. Currently you can put up multiple instances of the same listing and they will stack rather than count as individual. So I can sell 10 items individually and have 4 different items up for sale and keep adding listings to the market but once you add a 5th unique listing (or whatever a player's limit is) there is no check to see if the item they are trying to list already exists. This means that you can no longer stack listings without removing something. Essentially this caps a players effecting market limit to 1 less than what they should have since adding that last item will stop them from adding items to their existing listings.
  13. Make all vote keys the same

    Fair enough. Figured it was something like this.
  14. Make all vote keys the same

    Currently there are 3 different, unstackable, types of vote key. Most come from normal votes, one of the votes (can't remember which) gives another type, and vote parties give a third. All the keys are visually the same (same name, description, enchant etc.) and because of vote delays it is somewhat difficult to narrow down which vote gives a unique type. There is no good reason for the vote keys from different events to be different in the game and since they all do exactly the same thing, they should all be the same 'type'.
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