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A couple of suggetions


GravityCube

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Posted

I'm not that good translating so I going to write it on my language :)


1. I would like to make my own market on the server but I can't find the way to connect computercraft with the server currency. So I suggest a new "Mod" like an API to connect computercraft to the server through web request and tokens.


Example:
Get token: /api get token
Get amount of money (According to the token): iptekkit.com/api.php?method="get"&token="randompass"
Pay to a player (From player who generated the token to the PlayerExample): iptekkit.com/api.php?name="PlayerExample"&method="pay"&amount=100&token="randompass"

2. Disable the teleport to the spawn when someones enters to a town. It can be replaced by just teleporting outside the town.

 

Original version:
[spoiler]1. Estaba pensando en hacer una tienda en el servidor pero no encuentro la forma de conectar computercraft a la moneda del servidor. Quisiera que agregaran una API web para poder usar computercraft junto con la economía del server algo simple con tokens que se obtengan con un comando.
Ejemplo:
Obtener token: /api get token
Obtener dinero del jugador: iptekkit.com/api.php?method="get"&token="randompass"
Pagar a jugador: iptekkit.com/api.php?name="PlayerExample"&method="pay"&amount=100&token="randompass"

2. Desactivar la teletransportación al spawn cuando entras a una "town". Es demasiado molesto.[/spoiler]

 

Posted

Number 2 is a good suggestion, lots of trolls claim a long line of chunks then set the perms so outsiders get teleport out. Number 1 needs a little more refining and added security for it to work. Genesis Corporation is building its own banking system and since you're one of its clan members, why not join the development? :D

Posted

YES, this is an ispiring idea. I can see not only markets, but also other player created events if there was acces to ingame currency via computercraft http.

a very robust trasaction log posting would even do. I think the current mod iconomy has trans-log and it can be configured to save it in computercraft teritory?

anyway situation right now is to use ingame items as currency and tokens, but these become worthless due to dupping glitches.

If anyone cares, there is a need for flexible $. Mine dem bitcoins Steve!

 

Posted

Wonderful idea. Being able to manage your market from a simple computer program would be a great quality-of-life upgrade. Suggestion 2 would be great too, super annoying when im flying around and get teleported back to spawn.

  • Founder
Posted

1. how do you want to create a market using computercraft?

2. that seems to be hard coded in the mytown mod, but we have the mod source code so I will look if we can fix that

Posted

Brunyman, gravitycube has made a computercraft script where the users wear terminal glasses and they can interface with his ME network alongside of a PIM to take or place items according to the stock and store credits. instead of using store credits, he wants to interface the store with the server currency.

Posted

Thanks for listening to my suggestion I made the plugin myself but I'm actually a bit rusty. I already tried most things and they work fine but it definitely need a good fix before activating it.

Sorry if you dont understand all. I dont speak english very well.

Posted

1. Pay to offline players.

2. Create codes of money with "/api generate (amount)" that can be redeemed with computercraft.

3. Generate token that can be used to pay another player with computercraft even if the player that create the token is offline (The token is disabled by default).
 

I fix a few things: 

ZIP: https://drive.google.com/open?id=0B1N-4eq-GZViMTFoa3BLS3loR3M

JAR: https://drive.google.com/open?id=0B1N-4eq-GZVicEZJTzlZQVZud3M

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