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Wool abuse [CTW]


iGodMyersMC

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Posted

Network Server (Ac v1, Factions, etc.) : CTW

 

In-Game Nickname : iGodMyersMC

 

Nickname of the one you are complaining about : onurbm1223

 

Description of the situation : abusing putting wool without playing with anyone to have more statistics

 

Screenshots/Video Proof (Required) : 1) https://prntscr.com/h99o22 , 2) https://prntscr.com/h99nt1

 

Players that can confirm your situation (If applicable) : only me

Posted
19 minutes ago, MarceLOL said:

There should be set a minimum of players to start a game... Zeymn also does it

Good sorry, I thought it was the same, since they are not playing with each other.

you can close topic, if you can not do anything.

Posted

 

On 11/12/2017 at 9:39 PM, MarceLOL said:

There should be set a minimum of players to start a game... Zeymn also does it

I agree, players can play early as I do and place a lots of wools, so if they play about 2 hours, this should be 100 or more placed wools without any problems.

P.p (that doesn't mean that I play early for placing wools xD)

Posted

I haven't closed it because we could use this post to discuss this it haha. It would be nice a minimun of players, like in SG. It makes no sense a ctw game where you can play alone and take advantage of it. 

@brunyman could it be possible to add that?

Posted

I totally agree with this. It's funny cause we never really paid attention to this before. It should be changed so the game doesn't start until there's a certain number of players online in both teams, like Marce said.

Posted

noahzet is the same only happens playing alone I have spent 3 days playing almost 12h the 3 days to reach the top but I have not played alone, I play in full games so I have come far for all the hours played   :vvvv

Posted

But, if you set a minimum amount of players to start the game and for example, there is a 2 vs 2 and then 2 leaves, its a 2 vs 0, so we start again.

This is rlly hard to fix :P

Posted
1 hour ago, SuperSlimesKing said:

a cooldown

I like rushing to the wools :c

A solution also could be closing the games. There are 6 games. There is always one game with 5-25 players, and the rest are with 1 or 2 players. So, we could set 1 or 2 games always opened, and the rest closed. If we want to open more, It would be nice to have permissions to open/close them.

Posted

Thing is, a cooldown doesn't get rid of the problem. It just makes it less severe. 

Closing some of the games might work out for the most part, but what happens in the event we need more servers up right and then? Or when traffic is really low and the issue is still present. It doesn't cover everything, instead it depends on how the servers are populated.

What would be nice is, a system that requires, say a minimum of 4 players online total, so start off with 2 in each team. Then sort of keep rebalancing the teams as well as possible upon players joining/leaving the game.

Posted

What about placing.... idk... a button in the spawn to open your team spawn and the wools in your base?so, id there isn't any red, no blue can get blue wools

 

Posted
On 14/11/2017 at 10:46 PM, MeJorge said:

a button in the spawn to open your team spawn and the wools

You can join red with an account, open the wools,  join to blue with another account and play. hmm..

  • 2 weeks later...
Posted
On 13/11/2017 at 8:16 PM, MarceLOL said:

It would be nice to have permissions to open/close them

I want to highlight this. Sometimes, when someone places the wools and ends the match, the game gets bugged and it doesn't start a new game.

Right now, there is a bugged game, and the only thing we can do to fix it is to wait for the restart (it's not the first time it happens).

If staff had permits to open/close the games, we could avoid this bug and the wool abuse.

Posted
20 hours ago, MarceLOL said:

If staff had permits to open/close the games, we could avoid this bug and the wool abuse.

had access*

Also let the staff have commands instead of going to the lobby.

Archived

This topic is now archived and is closed to further replies.

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