supaspork Posted December 5, 2017 Posted December 5, 2017 Read a few of the past forum posts, decided to make one of my own with a bit more in depth of what i think should be added/removedAdd These kits to the rewards TableAgriculture (Automatic Farming) 1x Planter 686 1x Harvester 686:2 1x Fertilizer 686:4 1x Fruit Picker 708:6 32x Industrial Fertilizer 5661 10x Black stained Saplings 2137:15 10x Carrot 391 10x Seeds 295 10x Melon Seeds 362 Enchanting Kit (Auto Enchanting, goes well with Mob Grinder) 1x Auto-enchanter 686:14 1x Auto-disenchanter 687:12 1x Enchantment Router 687:15 1x Auto-Anvil 708:2 32x Bottle o' Enchanting 384 Mob Farmer (Friendly Mob Farmer) 1x Rancher 686:3 1x Veterinary Station 686:5 1x Chronotyper 686:15 1x Breeder 686:12 1x Sewer 686:10 Mob Grinder (Hostile Mob Farm) 1x Grinder 686:13 1x Slaughterhouse 687:13 1x Autospawner 687:9 2x Safari Net (reusable) 5683 Biofuel Kit (alternative Power System) 2x Biofuel Generator 687:11 2x Biofuel Reactor 687:10 10x Redstone Energy Conduit 20258:2 10x Fluiduct 20258:2048 10x Carrot 391 10x Seed 295 10x Melon Seed 362 10x Cactus 81 10x Spider's Eye 375 10x Potato's 392 Machinists Kit (Basic Needed Machines) 1x Pulverizer 924:1 1x Redstone Furnace 924 1x Magma Crucible 924:4 1x Fluid Transposer 924:5 1x Induction Smelter 924:3 Remove Fuel Installation Kit It is underwhelming for being in the "legendary" crate if you ask me. Please feel Free to suggest/change anything.
RandomNukes Posted December 5, 2017 Posted December 5, 2017 These kits are very good. Well balanced and very useful!
Henk Posted December 5, 2017 Posted December 5, 2017 I know we have gotten multiple complaints that our legendary kits and vote kits are too overpowered, and you can pretty much set up your entire base if you just stick around for a few vote parties... on the contrary Nukes, I disagree, I think these kits are quite powerful, Heck, if I just get the Machinist kit and the biofuel kit then I will have machines and power for days .
supaspork Posted December 5, 2017 Author Posted December 5, 2017 I agree to an extent of what you say Henk, but if people think they are too overpowered as is, then those are the people who wouldn't be using them because they want to have a more immersive/harder experience. It is not as if someone else getting "overpowered" things in any way affects their play as it's not a raiding server, so differing towns have little to no effect on each other. The only reason I even thought to add the biofuel was due to the fact that it is a very seldom used power source that is actually quite useful for power if you set it up
xxDragonJCxx Posted December 5, 2017 Posted December 5, 2017 Loot boxes will always be overpowered no matter what they give out as its free stuff. You can get a huge head start by normal loot boxes during a 4x voting week. Before the last wipe i commented somewhere on nerfing the normal loot boxes to just raw materials (ingots, coal, redstone, diamonds, certus quartz and other gems/materials) and legendary boxes contain prebuilt stuff and rarer raw materials (stable unstable ingots, fluxed ingots, enderium, cursed earth, nether stars, etc).
supaspork Posted December 5, 2017 Author Posted December 5, 2017 Exactly. And I like that idea JC, makes the legendary keys seem more "legendary" in comparison to the Regular Vote keys
belgarufo Posted December 8, 2017 Posted December 8, 2017 players are enjoying the new variety thanks
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