Founder brunyman Posted July 13, 2018 Founder Posted July 13, 2018 Source: xisumavoid "We're now on pre-release 8 and we expect there to be a couple of more pre-releases before the full release. That said, unless any major show stopper pops up after the upcoming pre-releases, we aim to release Update Aquatic for Minecraft: Java Edition on Wednesday, July 18th." Spoiler CHANGES IN 1.13-PRE7 Fixed outstanding issues with the new improved fonts Maps changed slightly. Read more about it by clicking here. Made all waterlogged blocks display the drip animation More bugfixes! CHANGES IN 1.13-PRE8 Added dead coral fans Changed which blocks show dripping liquids Team names & objective names are now text components, not raw strings More bugfixes! FIXED BUGS IN 1.13-PRE7 MC-37557 - Sometimes a minecart sound plays/subtitle shown when loading a world MC-122596 - Command autocomplete overrides command history navigation MC-122734 - No particles when bed explodes in the nether MC-123087 - Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state MC-123369 - Trying to recreate world from future version shows no warning and can crash MC-123769 - Some item tooltips that previously had colors don't have colors anymore MC-123836 - Double blocks aren't loaded in structures MC-123850 - Redstone dust doesn't update shape of connecting redstone dust when going up onto transparent blocks MC-124015 - Red Giant Mushrooms generate with 5 blocks having wrong blockstates, thus showing wrong faces MC-124126 - You no longer look at the block you are inside of MC-124915 - /locate and eye of ender find strongholds in invalid places MC-125090 - Cartographer doesn't unlock woodland mansion map trades MC-125462 - Waterlogged blocks does not decrease light level MC-125872 - Superflat preset "The Void" doesn't generate starting platform anymore MC-125992 - Cave outlines generate in ocean ravines MC-126704 - X-ray vision MC-126998 - When their block state changes, waterlogged blocks don't remove water they let through MC-127025 - Waterlogged blocks do not display water drip animation MC-127093 - Water flowing onto waterlogged blocks spreads outward, rather than stopping MC-127114 - Water in glass panes and ladders doesn't appear in maps MC-127115 - Visually fully submerged waterlogged blocks don't appear as water on maps MC-127224 - Waterlogged blocks that are not full blocks trigger auto-jump even if it is disabled. MC-127303 - There are no water sources near the south ceiling of flooded caves and trenches MC-128257 - Bugged swimming animation while the head is not underwater MC-128478 - Distance swum statistic uses old "swimming" (bobbing on top of water) instead of the new swimming MC-129388 - Player suffocating when touching a solid block while swimming MC-129892 - Selector wildcard doesn't work in scoreboard operations MC-130072 - Pufferfish don't play the entity.puffer_fish.sting sound when damaging mobs MC-131352 - Item rarity color / colour overrides first text component's colour in the held tooltip (item switching) MC-131382 - Scoreboard objective name can't be updated MC-132135 - Bad performance of a 1.12.2 world in 1.13 MC-132248 - Server crash on launch using Java 9 or newer MC-132269 - Blocks invisible on map MC-132375 - Upgrading 1.12.2 world to 1.13-pre5 crashes the game MC-132631 - Cannot write in the box in the Superflat presets option MC-132632 - Can not climb 1 block height if player is in water 5 or more blocks from water source MC-132654 - F3 + I is missing large amounts of data MC-132706 - Sticky pistons pull blocks that pop off MC-132751 - Two chests spawned inside each other MC-132833 - Opening 1.5.2 world on 1.12.2 works perfectly but bed is transparent. MC-132974 - Converting 1.12 world to 1.13 spams Chunk file at x,y is missing level data, skipping MC-132977 - Esc key results in an older world being converted to a newer version during 'Play' menu sequence MC-133063 - When trying to connect to an unreachable server Minecraft crashes instead of showing error message MC-133136 - Crash when launching the game with LWJGL allocation debugging enabled MC-133139 - The image write callback is never freed, leaking small amounts of memory for each screenshot MC-133140 - The GL debug message callbacks are never freed, causing memory leak warnings FIXED BUGS IN 1.13-PRE8 MC-133325 - Double chests becoming invisible or separating with redstone MC-133277 - Texts sometimes error if the language is Chinese MC-133233 - Sticky pistons do not update blocks they cannot pull MC-133216 - Water dripping from transparent blocks MC-133214 - Sticky pistons pull glazed teracotta MC-133157 - Sprinting in shallow water using ctrl will change FOV back and forth MC-132835 - The right "tail" of the capital ß (ẞ) seems to be a few pixels too long. MC-132695 - Some bold characters have either extra or lack of pixels MC-132639 - New version of unicode font has some weird characters MC-132635 - Placing blocks with off-hand while main hand empty not possible MC-132603 - Bark recipes are not upgraded MC-132466 - No enum constant bfz - loading and saving 1.12.2 chunks MC-132174 - Tier 4 beacons will not give regeneration effect MC-132123 - Lighting for broken block not updated MC-131327 - Opaque blocks at the top of subchunks (chunk sections) do not increase the world height to the next subchunk MC-128858 - Distance given by /locate is inaccurate MC-124955 - Bottoms of large ferns and tall grass are generating in place of regular ferns and grass in taiga biomes MC-123447 - Skin not visible in spectator mode GUI (since 1.13) MC-123265 - Spectator mode tooltips not showing MC-68565 - Monsters spawn at daytime at y=256 and don't burn MC-60995 - Maps inconsistent over restarts
Cruis3r Posted July 17, 2018 Posted July 17, 2018 Will any of the network/modded servers contain version 1.13 in the future?
RunBoy Posted July 17, 2018 Posted July 17, 2018 7 hours ago, Cruis3r said: Will any of the network/modded servers contain version 1.13 in the future? Yes.
ViperBites Posted July 17, 2018 Posted July 17, 2018 8 hours ago, Cruis3r said: Will any of the network/modded servers contain version 1.13 in the future? Modded will take time because of the recode
xtomyserrax Posted July 18, 2018 Posted July 18, 2018 Wow I have played the released version of 1.13 and it sucks. It is the slowlest game ever. How does Microsoft think that people is going to play that game? I have a: GeForce 1080, 16GB of RAM, i7 Kaby Lake and only nVme SSD and the game is really slow. Again Microsoft killing another thing... I started going to the water and the game started to freeze everytime I moved I deleted that world, created a new one with Creative again. Everything was normal if I stayed in the woods. I spawned one dolphin and another fish and caboom, again lagging. GG 1.13
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