Jump to content

Minecraft 1.13 Update Pre-Release 7 and 8 Waterlogged Blocks! New Coral Fan Blocks! New Impermeable tag! Release date?


brunyman

Recommended Posts

  • Founder

 

 

Source:  xisumavoid

 

"We're now on pre-release 8 and we expect there to be a couple of more pre-releases before the full release. That said, unless any major show stopper pops up after the upcoming pre-releases, we aim to release Update Aquatic for Minecraft: Java Edition on Wednesday, July 18th."

 

 

Spoiler

CHANGES IN 1.13-PRE7

  • Fixed outstanding issues with the new improved fonts
  • Maps changed slightly. Read more about it by clicking here.
  • Made all waterlogged blocks display the drip animation
  • More bugfixes!

CHANGES IN 1.13-PRE8

  • Added dead coral fans
  • Changed which blocks show dripping liquids
  • Team names & objective names are now text components, not raw strings
  • More bugfixes!

 

 

FIXED BUGS IN 1.13-PRE7

  • MC-37557 - Sometimes a minecart sound plays/subtitle shown when loading a world
  • MC-122596 - Command autocomplete overrides command history navigation
  • MC-122734 - No particles when bed explodes in the nether
  • MC-123087 - Fences, glass panes, iron bars, stairs, and melon/pumpkin stems in structures generate with wrong block state
  • MC-123369 - Trying to recreate world from future version shows no warning and can crash
  • MC-123769 - Some item tooltips that previously had colors don't have colors anymore
  • MC-123836 - Double blocks aren't loaded in structures
  • MC-123850 - Redstone dust doesn't update shape of connecting redstone dust when going up onto transparent blocks
  • MC-124015 - Red Giant Mushrooms generate with 5 blocks having wrong blockstates, thus showing wrong faces
  • MC-124126 - You no longer look at the block you are inside of
  • MC-124915 - /locate and eye of ender find strongholds in invalid places
  • MC-125090 - Cartographer doesn't unlock woodland mansion map trades
  • MC-125462 - Waterlogged blocks does not decrease light level
  • MC-125872 - Superflat preset "The Void" doesn't generate starting platform anymore
  • MC-125992 - Cave outlines generate in ocean ravines
  • MC-126704 - X-ray vision
  • MC-126998 - When their block state changes, waterlogged blocks don't remove water they let through
  • MC-127025 - Waterlogged blocks do not display water drip animation
  • MC-127093 - Water flowing onto waterlogged blocks spreads outward, rather than stopping
  • MC-127114 - Water in glass panes and ladders doesn't appear in maps
  • MC-127115 - Visually fully submerged waterlogged blocks don't appear as water on maps
  • MC-127224 - Waterlogged blocks that are not full blocks trigger auto-jump even if it is disabled.
  • MC-127303 - There are no water sources near the south ceiling of flooded caves and trenches
  • MC-128257 - Bugged swimming animation while the head is not underwater
  • MC-128478 - Distance swum statistic uses old "swimming" (bobbing on top of water) instead of the new swimming
  • MC-129388 - Player suffocating when touching a solid block while swimming
  • MC-129892 - Selector wildcard doesn't work in scoreboard operations
  • MC-130072 - Pufferfish don't play the entity.puffer_fish.sting sound when damaging mobs
  • MC-131352 - Item rarity color / colour overrides first text component's colour in the held tooltip (item switching)
  • MC-131382 - Scoreboard objective name can't be updated
  • MC-132135 - Bad performance of a 1.12.2 world in 1.13
  • MC-132248 - Server crash on launch using Java 9 or newer
  • MC-132269 - Blocks invisible on map
  • MC-132375 - Upgrading 1.12.2 world to 1.13-pre5 crashes the game
  • MC-132631 - Cannot write in the box in the Superflat presets option
  • MC-132632 - Can not climb 1 block height if player is in water 5 or more blocks from water source
  • MC-132654 - F3 + I is missing large amounts of data
  • MC-132706 - Sticky pistons pull blocks that pop off
  • MC-132751 - Two chests spawned inside each other
  • MC-132833 - Opening 1.5.2 world on 1.12.2 works perfectly but bed is transparent.
  • MC-132974 - Converting 1.12 world to 1.13 spams Chunk file at x,y is missing level data, skipping
  • MC-132977 - Esc key results in an older world being converted to a newer version during 'Play' menu sequence
  • MC-133063 - When trying to connect to an unreachable server Minecraft crashes instead of showing error message
  • MC-133136 - Crash when launching the game with LWJGL allocation debugging enabled
  • MC-133139 - The image write callback is never freed, leaking small amounts of memory for each screenshot
  • MC-133140 - The GL debug message callbacks are never freed, causing memory leak warnings

FIXED BUGS IN 1.13-PRE8

  • MC-133325 - Double chests becoming invisible or separating with redstone
  • MC-133277 - Texts sometimes error if the language is Chinese
  • MC-133233 - Sticky pistons do not update blocks they cannot pull
  • MC-133216 - Water dripping from transparent blocks
  • MC-133214 - Sticky pistons pull glazed teracotta
  • MC-133157 - Sprinting in shallow water using ctrl will change FOV back and forth
  • MC-132835 - The right "tail" of the capital ß (ẞ) seems to be a few pixels too long.
  • MC-132695 - Some bold characters have either extra or lack of pixels
  • MC-132639 - New version of unicode font has some weird characters
  • MC-132635 - Placing blocks with off-hand while main hand empty not possible
  • MC-132603 - Bark recipes are not upgraded
  • MC-132466 - No enum constant bfz - loading and saving 1.12.2 chunks
  • MC-132174 - Tier 4 beacons will not give regeneration effect
  • MC-132123 - Lighting for broken block not updated
  • MC-131327 - Opaque blocks at the top of subchunks (chunk sections) do not increase the world height to the next subchunk
  • MC-128858 - Distance given by /locate is inaccurate
  • MC-124955 - Bottoms of large ferns and tall grass are generating in place of regular ferns and grass in taiga biomes
  • MC-123447 - Skin not visible in spectator mode GUI (since 1.13)
  • MC-123265 - Spectator mode tooltips not showing
  • MC-68565 - Monsters spawn at daytime at y=256 and don't burn
  • MC-60995 - Maps inconsistent over restarts

 

Link to comment
Share on other sites

Wow I have played the released version of 1.13 and it sucks. It is the slowlest game ever. How does Microsoft think that people is going to play that game?

 

I have a: GeForce 1080, 16GB of RAM, i7 Kaby Lake and only nVme SSD and the game is really slow.

 

Again Microsoft killing another thing...

 

I started going to the water and the game started to freeze everytime I moved

 

I deleted that world, created a new one with Creative again. Everything was normal if I stayed in the woods. I spawned one dolphin and another fish and caboom, again lagging. GG 1.13

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.