Jump to content
Sign in to follow this  
brunyman

FTB Interactions Server updated to mod pack version 1.6.1!

Recommended Posts

logo-small.jpg

Server address:  it.craftersland.net

 

FTB Interactions Server update to mod pack version 1.6.1 is complete, more fixes and tweaks.

 

Changes:

  • Updated 23¬†mods.
  • Added 1 utility mod called¬†Capability Adapters
  • Updated most configs.
  • Updated all scripts and quests.

 

The update is also available on our Launcher,  download here: LINK

 

Official change log:

Spoiler

 

1.6.1 - Hotfix Update

Generic Changes
    GTCE Silicon no longer has EMC.

Mod Updates
    Astral Sorcery to 1.10.18 to enable better logging and debugging

Recipe:
    GTCE and Tinkers smeltery no longer have infinite glass loops, however other recipes that still use glass will need to be adjusted to the 1k mb of glass = 1 block.
    

1.6.0 - Update

Generic Mod Updates:
    Apotheosis to 1.9.4 (update to 1.10 might take a while due to native balance changes)
    Compact Machines to 3.0.18
    CreativeCore (LittleTiles Library) to v1.9.45
    Deep Mob Learning to 2.5.1
    Fastworkbench to 1.7.1
    FTBLib to 1.5.2
    FTBQuests to 1.5.2
    Quark to 1.5-150
    RandomPatches to 1.15.1.0
    RandomTweaks to 2.5.0.5
    SimplyLight to 0.7.0
    Toast Control to 1.8.1
    Weirding Gadgets to 2.1.16
    Zen Summoning to 1.0.13

Material Mod Updates
    Mekanism to 9.7.4
        Pipe performance improvements
    RFTools to 7.71
        Modular Storage Block now has comparator functions similar to a chest

    Rough Mob 2 to 2.0.15
        Fixes a crash when fake players attacks entities
    Thermal Logistics to 0.0-23
        Fixed dupe and client crash bug
    Super Factory Manager 2.0.12 to 2.0.13
        Fixed dupe bug

    GregTech update is delayed due to balance breaking (more so than it is already) issues regarding turbines. We do not recommend updating to latest GTCE, we are currently working on a PR.

    Deep mob learning update fixes a ton of bugs in the mod and improves overall stability.

Mods Added:
    Capability Adapters - small mod for ME and Compact Machine integration

Quests:
    - 'Youv'e urned this' ignores NBT of Acqueous Accumulator, can be completed now
    - AR Machine Structures have a circuit to prevent recipe conflicts
    - removed radon cell as quest reward
    - Removed Holding IV Satchel Quest
    - Added quest text to check JEI about usable generator fuels
    - updated together forever quest commands

Recipes:
    - AA Phantom boosters use blocks of enderpearl instead of ender casings
    - AA Item Repairer disabled and hidden from JEI
    - Handy bag no longer requires Holding IV Satchel due to nightmare ID situation
    - Removed upgrade recipe to make Holding IV satchels for similar reason
    - fixed lithium battery recipe
    - removed signalum and enderium dust melting recipes in smeltery
    - enderium and signalum dust mixer recipes are 30eu/t to account for cable loss
    - remove mana diamond block conversion from standard diamonds
    - added industrial machine chassis recipe
        * impulse hopper now craftable
        * Funky Locomotion movers now craftable
        * wireless charging antennas craftable
    - removed Mekanism energy tablet
    - Added ZLogic Controller Recipe
        * Farming Station now craftable
        * Killer Joe now craftable (we still recommend DML, will look into balance suggestions)
    - Slice and Splice disabled (redundant)
    - Removed Sagmill and Grinding Balls rom JEI (redundant)
    - Disabled several unused mid/endgame capacitors from EIO addons
    - Removed Little Tiles storage lock
    - Thorium is no longer obtainable from coal
    - Cardboard box uses TE sawdust instead of Mekanism sawdust (unobtainable before)

Misc:
    The One Probe
        Due to constant inquiry, we have distributed a ONE-TIME set of The One Probe configs that is recommended with the pack. We normally encourage players to manage their own clientside configs.
        - added gregtech:machine so you can view contents and internal tank of all GT machines, crates, and drums
        - Probe is not needed for extended tooltip
        - Thermal Expansion Cache automatically shows
        - All gregtech machines automatically show
        - Sneak to show other container contents
        - Mob Potion effects still require sneaking

    Blood Magic
        - disabled well of suffering in favor of ritual of culling
        - disabled night imperfect ritual

    Doomlike Dungeons
        - Thaumatorium now correctly loads as dungeon loot
        - Impulse itemducts replaced old logistics pipes (unused) in dungeon loot

 

1.jpg

Cross mod interactions!

it.craftersland.net

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

√ó
√ó
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Guidelines.