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Posted

I think that to try and lower the tps drop caused by a blood-moon, that some of it's properties should be changed. I would suggest halving the rate, the mobs spawned, and the frequency of which they spawn. This will make it so that blood-moons are still harder than an average night, but won't happen so often and won't have quite so many mobs spawning at such a fast rate.

Posted
Just now, Vampiremaster said:

I think that to try and lower the tps drop caused by a blood-moon, that some of it's properties should be changed. I would suggest halving the rate, the mobs spawned, and the frequency of which they spawn. This will make it so that blood-moons are still harder than an average night, but won't happen so often and won't have quite so many mobs spawning at such a fast rate.

That's the core point of the blood moon tho, it's supposed to make random nights insanely hard to survive in, yes it may cause issues on the server but that's the point of the mod, changing something like this = devalues the pack and the whole aspect of the blood moon concept, also this is a whole new concept to CL modded servers, so personally I'm against this change sorry.

Posted

I have made an update to bloodmoon config.

Instead of immediately disabling the mod, I have reduced the mob spawn-rates and mob entity limits. This should help.

 

The reason behind this is the bloodmoon adds excitement and more options for players, as dealing with mobs is the sole purpose of the mod.

  • 2 months later...

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