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Roguelike Adventures and Dungeons server update to version 1.42 is complete!


brunyman
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Server address:  rad.craftersland.net

 

Server update to modpack version 1.42 is complete. It's a big update with mods added and some updated! This update is available for download on CurseForge and our Launcher.

 

Changes:

  • Added 15 mods
  • Updated 20 mods
  • Updated configs and scripts
  • Maintenance complete
  • Increased world border from 12k wide to 20k.

 

Official changelog:

Spoiler

=======================
R.A.D 1.41 --> RAD 1.42
=======================

Added:
- /dank/null
- AI Reducer
- Apotheosis
- AtomicStryker's Battle Towers
- Entity Culling
- Extra Golems
- Main Menu Scale
- Mystical World
- MysticalLib
- Thaumic JEI
- Title Changer
- Vampirism - Become a vampire!
- Wizardry Golems
- YUNG's Better Caves (Forge)
- p455w0rd's Library

Updated:
	Cyclops Core (CyclopsCore-1.12.2-1.6.6.jar --> CyclopsCore-1.12.2-1.6.7.jar):
		CyclopsCore-1.12.2-1.6.7.jar:
			As always, don't forget to backup your world before updating!
			Changes:
			* Remove NBT from ItemStack hashCodes
			Improves performance CyclopsMC/IntegratedDynamics#940

	Electroblob's Wizardry (Electroblob's Wizardry - 4.3.1 - MC 1.12.2 --> Electroblob's Wizardry - 4.3.3 - MC 1.12.2):
		Electroblob's Wizardry - 4.3.3 - MC 1.12.2:
			Version 4.3.3 - The Armour Classes Update!
			+ Added 3 new armour classes - the sage, the battlemage and the warlock - each in the 8 elemental varieties
			+ Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
			+ Added the new armour upgrades to loot tables
			+ Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
			+ Added advancements for the new armour classes
			+ Added a warning in the config menu and details in the log when redundant config options are detected
			* Updated Russian translations, courtesy of DrHesperus
			* Medium mana flasks now only restore 350 mana, but only require 4 crystals to craft rather than 8
			* Mana flask quick use now takes time, with larger flasks taking more time to use
			* The weather change forfeit now gets disabled when the invoke weather spell is disabled, fixing issue #554
			# Fixed issue #443, where wizardry's custom large fireballs would not damage ghasts, even when bounced back at them
			# Fixed issue #464, a crash caused by the Corpse mod inserting null items into entities' drops
			# Fixed issue #477, where the font of mana effect wasn't working at all
			# Fixed issue #594, where spells still weren't correctly checking if things could be covered in snow
			# Fixed issue #600, where a crash would sometimes occur due to remnants' AI having no target
			* Removed legendary wizard armour
			* Removed arcane seal of protection
			* Removed the 'legendary' advancement

		Electroblob's Wizardry - 4.3.2 - MC 1.12.2:
			Version 4.3.2 - Translations and Fixes
			* Updated Chinese (simplified and traditional) translations, courtesy of TUSama et al.
			* Updated Korean translations, courtesy of red1854th
			* Updated German translations, courtesy of Lemopav
			* Update Russian translations, courtesy of DrHesperus
			* Dire wolf pelt now changes the shape of the sixth sense markers rather than the colour, so you can actually tell the difference!
			# Fixed a problem with the Russian translations, courtesy of WinDanesz
			# Fixed a bunch of problems with syncing of spell properties
			# Fixed issue #488, where crystal flower charm caused an infinite loop with plants that can be grown indefinitely
			# Fixed issue #491, a crash when Village Names tried to name newly-spawned wizards
			# Fixed issue #493, where conjured items would not disappear (and imbuements would not wear off) in the offhand
			# Fixed issue #513 (also #567), a ConcurrentModificationException when casting lightning web, courtesy of SettingDust
			# Fixed issue #519, where spells that freeze blocks were querying the wrong block
			# Fixed issue #527, a syntax error in Chinese handbook translations
			# Fixed issue #541, where the donor perk element would appear to reset on game restart
			# Fixed issue #551, where wizardry's player animations caused a crash with mods that have custom player renderers - animations are now fully compatible with custom player renderers, with a few specific exceptions such as MoBends
			# Fixed issue #563, where casting ice spells on Lycanite's mobs would cause rendering glitches and crashes
			# Fixed issue #565, a mod compatibility issue with the wizard trade GUI
			# Fixed issue #566, where invalid spell HUD skins in the config would crash the game when using the skin selection GUI
			# Fixed issue #576, where the imbuement altar would delete its contents when activated or deactivated by placing or removing receptacles
			# Fixed issue #580, where arcane lock would occasionally start triggering twice for some blocks, preventing locking/unlocking

	Elenai Dodge (Elenai Dodge v1.12.0 for 1.12.2 --> Elenai Dodge v1.13.0 for 1.12.2):
		Elenai Dodge v1.13.0 for 1.12.2:
			A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
			SandwichHorror
			FOR USERS WITH RESKILLABLE:
			Please use version 1.12.0 as opposed to this, you won't experience any issues and will still have Reskillable implementation.
			I'm back! Sorry for my 3 month hiatus, I've had a lot of work to worry about, as well as moving.
			NOTE IF UPDATING!
			You may want to EDIT your configs... slightly. (Scroll to the bottom of the changelog for details)
			Changelog:
			* Added support for weight values to be items held in the main and off hand
			* Added the potion effect 'Nimble', allowing the player to wall jump even when the feature is disabled in the config
			* Added the potion effect 'Climber', allowing the player to ledge grab even when the feature is disabled in the config
			* TEMPORARILY Removed reskillable support as it was causing log overload when the mod wasn't installed
			COMING SOON
			* Reskillable Support... again
			* A potion support system suggested by SandwichHorror!
			* I-Frames (sorry this is taking so long, this will be out very soon)
			* Dodge crouching animation.. and potentially a custom one!
			* Prevent players from dodging whilst jumping
			* Proper vivecraft support
			How to edit configs
			Navigate to .roaming/minecraft/config and go to ElenaiDodge.config, then remove any mention of reskillable. You don't need to do this, however these options will no longer work.

	Embers Rekindled (EmbersRekindled-1.14-hotfix.jar --> EmbersRekindled-1.17.jar):
		EmbersRekindled-1.17.jar:
			* Fixes Cinder Staff projectiles going through walls when pressing up against the wall (Polyacov Yury)
			* Changes Ember damage to only apply the burning effect when it actually would do damage (Polyacov Yury)

		EmbersRekindled-1.16.jar:
			* Fixes DataSerializer registration for Magma Worm ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
			* Refactors Inferno Forge ([PolyacovYury](https://github.com/DaedalusGame/EmbersRekindled/issues?q=is:pr author:PolyacovYury))
			* Possibly fixes render issues with caster gauntlets and hooks
			* Adds some missing lang entries

		EmbersRekindled-1.15.jar:
			This update is almost entirely made possible by the community sending in Pull Requests, for which I am truly grateful. I'm sorry it took so long to hit a release.
			* Fixes Beam Splitters losing energy if one side's target is full and one isn't (Polyacov Yury)
			* Fixes Tile Entities making other Tile Entities invisible (Polyacov Yury)
			* Fixes Inferno Forge replacing a block without any checks (Polyacov Yury)
			* Fixes IllegalArgument exceptions when breaking Inferno Forges (Polyacov Yury)
			* Fixes model errors (Polyacov Yury)
			* Increases breaktime for most embers machines and components so they can't be instamined (Polyacov Yury)
			* Disable redstone connecting to embers machines because it doesn't work (Polyacov Yury)
			* Update zh_CN.lang (Aemande123)
			* Adds config options for particles (tth05)
			* Reduces lag from calls to get burntime of an item (tth05)
			* Fixes not being able to extract container items from Ember Bores (tth05)
			* Fixes dawnstone gears not having an oredict entry
			* Adds power ratio parameter to Mixer Centrifuge CT integration
			* Increases the crystal limit on the Inferno Forge
			* Adds config option for crystal limit and chance midpoint of the Inferno Forge
			* Adds a visual tell for when an Inferno Forge has too many crystals.
			* Fixes NPE from Ashen Amulet particles
			* Adds a Fluid Dropper. It can fill a block with fluid up to 5 blocks underneath it. Can be used to fill Inspirations Cauldrons.
			* Makes Mechanical Pumps push directly into attached fluid pipes and tanks.
			* Allows any fluid containers, not just buckets, to fill tanks.

	FTB Quests (FTBQuests-1202.9.0.13.jar --> FTBQuests-1202.9.0.15.jar):
		FTBQuests-1202.9.0.15.jar:
			* Merge pull request #511 from UeberallGebannt/1.12 - Kristi?ns Mic?tis
			* Fix command rewards - UeberallGebannt

		FTBQuests-1202.9.0.14.jar:
			* Merge pull request #431 from ragnardragus/1.12 - Kristi?ns Mic?tis
			* Merge pull request #447 from MaxNeedsSnacks/1.12 - Kristi?ns Mic?tis
			* "Create Filter" - Change filter display name instead of task title - Max
			* Removed unnecessary imports - Max
			* Add support for multiple filters in item tasks, as well as filters combined with single items - Max
			* Reskillable Integration - Leonardo Rodrigues

	FTB Utilities (FTBUtilities-5.4.1.130.jar --> FTBUtilities-5.4.1.131.jar):
		FTBUtilities-5.4.1.131.jar:
			* Added chat.replacetabnames config - LatvianModder

	ForgeEndertech (ForgeEndertech-1.12.2-4.5.4.0-build.0534.jar --> ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar):
		ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar:
			4.5.5.0
			* added: missing srg name for World.getBlockState method
			* changed: WorldSearch.BlockChain algorithm to use iteration instead of recursion
			* fixed: java.lang.StackOverflowError when block chain is too long (thanks to vizthex)
			* fixed: ForgeEntity.hasStack method not searching in the armor inventory

	Inventory Pets ( InventoryPets-1.12-2.0.6 --> InventoryPets-1.12-2.0.10):
		InventoryPets-1.12-2.0.10:
			Inventory Pets
			Hotfix Release Notes 2.0.10 (for 1.12.x)
			Improvements
			* Dungeon protectors now have unique names
			* Pingot Pet can now detect Inventory Pet dungeons
			* Removed redundant Iron Ingot recipe (credit: ModernGamingWorld)
			* Petrifier now gives more feedback during use
			* Living Anvil Pet and Living Bed Pet now provide more feedback during use
			Fixes
			* Fixed Torch Pet label. Now correctly displays its correct food and eats properly.
			* Fixed Cloud Pet flying exploit when Cloud Pet disabled (credit: EnderMelody)
			* Fixed Illuminati Cooldown timer to improve overall performance
			* Illuminati Cooldown timer now can extend to 10 minutes
			* Fixed the spelling of SSundee’s name correctly on Cobblestone Pet and associated advancements (credit: Kehaan)
			* Fixed issue with Petrifier Pet not providing feedback in certain situations
			* Fixed feedback issue with Living Anvil and Living Bed
			Compats
			* Fixed Compat issue with PokeCube causing crash with Living Anvil and Living Bed (credit: WenXin20)
			* Fixed Compat issue with PokeCube causing crash when Pets land in non-player inventories (credit: WenXin20)
			* Fixed Compat issue with Applied Energistics causing FPS lag with when using multiple Illuminati Pets
			* Ensured Multi-Hotbar mod compatibility

	LibraryEx (LibraryEx-1.12.2-1.2.0.jar --> LibraryEx-1.12.2-1.2.1.jar):
		LibraryEx-1.12.2-1.2.1.jar:
			Fixed biome configs reappearing after being deleted
			Fixed deleted biome configs still applying their biome

	NetherEx (NetherEx-1.12.2-2.2.1.jar --> NetherEx-1.12.2-2.2.3.jar):
		NetherEx-1.12.2-2.2.3.jar:
			Fixed Biomes O' Plenty biomes not generating in an Open Terrain Generator world
			2.2.2 changes:
			Fixed biome configs reappearing after being deleted
			Fixed Pigtificate trade configs reappearing after being deleted
			Fixed deleted biome configs still applying their biome
			Fixed Bedrock layers missing from Biomes O' Plenty biomes
			Adjusted entity shadows
			Reduced Brute damage
			Reduced Coolmar Spider damage
			Added a way to spawn Gold Golems by placing Gold Blocks in a T and an Amethyst Block on top
			Biomes O' Plenty biomes generated in versions 2.2.0 and 2.2.1 do not have Bedrock layers. This allows for players to get above the Nether or fall into the void. To fix this, the dimension folder for the Nether will need to be deleted. The dimension folder for the Nether is located in your world save folder (minecraft_install_location\saves\your_world_name\DIM-1).
			2.2.1 changes:
			Fixed Quartz Ore not generating in the Fungi Forest biome
			Fixed Glowstone not generating in the Fungi Forest biome
			Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
			2.2.0 changes:
			Fixed tools and armor being unable to be repaired
			Fixed biome borders
			Fixed Ichor being replaced by blood from other mods
			Fixed Pigtificate trades not updating correctly
			Fixed Enchanted Books not having enchantments when read from a config
			Fixed Pigtificates not having a profession when cured from Zombie Pigman
			Added Nether Fortresses to all biomes
			Added global biome configs
			Added global Pigtificate trade configs

		NetherEx-1.12.2-2.2.2.jar:
			Fixed biome configs reappearing after being deleted
			Fixed Pigtificate trade configs reappearing after being deleted
			Fixed deleted biome configs still applying their biome
			Fixed Bedrock layers missing from Biomes O' Plenty biomes
			Adjusted entity shadows
			Reduced Brute damage
			Reduced Coolmar Spider damage
			Added a way to spawn Gold Golems by placing Gold Blocks in a T and an Amethyst Block on top
			Biomes O' Plenty biomes generated in versions 2.2.0 and 2.2.1 do not have Bedrock layers. This allows for players to get above the Nether or fall into the void. To fix this, the dimension folder for the Nether will need to be deleted. The dimension folder for the Nether is located in your world save folder (minecraft_install_location\saves\your_world_name\DIM-1).
			2.2.1 changes:
			Fixed Quartz Ore not generating in the Fungi Forest biome
			Fixed Glowstone not generating in the Fungi Forest biome
			Quartz Ore and Glowstone will not generate in the Fungi Forest biome in preexisting worlds. To fix this, the Fungi Forest biome config will need to be deleted. The Fungi Forest biome config is located in your world save folder by default (minecraft_install_location\saves\your_world_name\config\netherex\nether_biomes\netherex\fungi_forest.json). It may also be located in the global config folder if global biome configs are enabled (minecraft_install_location\config\netherex\nether_biomes\netherex\fungi_forest.json).
			2.2.0 changes:
			Fixed tools and armor being unable to be repaired
			Fixed biome borders
			Fixed Ichor being replaced by blood from other mods
			Fixed Pigtificate trades not updating correctly
			Fixed Enchanted Books not having enchantments when read from a config
			Fixed Pigtificates not having a profession when cured from Zombie Pigman
			Added Nether Fortresses to all biomes
			Added global biome configs
			Added global Pigtificate trade configs

	Open Terrain Generator (OpenTerrainGenerator / OTG) (OpenTerrainGenerator-1.12.2-v9.0.jar --> OpenTerrainGenerator-1.12.2-v9.3.jar):
		OpenTerrainGenerator-1.12.2-v9.3.jar:
			* ALWAYS BACK UP YOUR FILES BEFORE UPDATING *
			1.12.2 v9.3
			Minor bugfixes and improvements:
			* Fixed sandstone not placing under sand for (desert) biomes with GroundBlock:SAND + SurfaceBlock:SAND.
			* ReplaceToBiomeName is recursive, letting you replace to virtual biomes.
			* Portals spawn at waterlevel if a spawn point on land cannot be found, instead of spawning up in the air.
			* DimensionAbove/Below allows vanilla overworld as destination.
			* Setting PortalMobSpawnChance to 0 will result in no mobs spawning.
			* Fixed a bug where loadOrder kept increasing for each dim every time Dimensions.txt was saved.
			* Fixed a crash with BO4's+Villages+RC.
			* Version names/numbers use dashes (-) instead of spaces.
			* Fixed Liquid() resource.
			* Added random rotation in Entity(); a rotation value of '1' now results in random rotation.
			* ReplaceBelow can now get replaced to biome blocks.
			* BO4 smoothing areas now only use biome surface/ground blocks if the smoothing surface/ground blocks match the ReplaceToSurface/Ground blocks specified in the bo4 config.
			Modpack configs:
			* Added LowestSupportedModPackConfigVersion to DimensionConfig (per dimension). When a modpack config forces a world update, if the current version is lower than the LowestSupportedModPackConfigVersion for a dim, the dim's world save data is deleted and its dimension data and biome ids removed.
			* Added RemoveOnUpdate for modpack configs, used with LowestSupportedModPackConfigVersion. If set to true, when updating existing worlds, if the version matches, the dimension is not deleted and re-created but deleted and removed entirely. This means the dimension still has an entry in the modpack config (its disabled), but the dimension is removed from the Config.yaml.

	Patchouli (Patchouli-1.0-22.jar --> Patchouli-1.0-23.6.jar):
		Patchouli-1.0-23.6.jar:
			1.12 hotfix brought to you by Hubry
			* Backport: Subcategories are now listed on the right side when there are no pages in the current category
			* Backport: Fix >4 subcategories overlapping on the left side
			* Force sending some advancements that Triumph prevents from being synced

	RandomTweaks (RandomTweaks 1.12.2-2.8.2.0 --> RandomTweaks 1.12.2-2.8.2.2):
		RandomTweaks 1.12.2-2.8.2.2:
			Fixed parrot feeding.

		RandomTweaks 1.12.2-2.8.2.1:
			Fixed death punishments applying when returning from the End.

	Roguelike Dungeons -- Fnar's Edition (v2.2.0 Custom Chest Types Update --> v2.3.0 Development Update):
		v2.3.0 Development Update:
			* ✨A large collection of example/usable settings can now be found currently residing in the [github repo](https://github.com/srwaggon/minecraft-roguelike/tree/master/roguelike-core/src/main/resources/settings). [Download here](https://github.com/srwaggon/minecraft-roguelike/releases/download/v2.3.0/settings.zip)
			* ✨ Adds a new tower, VILLAGER_HOUSE, which loosely resembles [villager houses]().
			* ✨ Sets the Loot Rule field level as optional and defaults to all levels (0-4).
			* ✨ Introduces new configuration spawnMinimumDistanceFromVanillaStructures which enables users to set a minimum distance between vanilla structures and Roguelike Dungeons.
			* ✨ Introduces new configuration spawnAttempts which controls how many attempts are made to find a valid location when attempting to spawn a Roguelike Dungeon.
			* 🔧 Fixes an issue where the higher inherited settings take precedent.
			* 🔧 Fixes an issue where the looting configuration never worked.
			* 🔧 Fixes an issue where the Dungeons are not inheriting their settings before being selected for spawning.
			* 🔧 Fixes an issue where custom Dungeons would spawn in biomes against their criteria, because their spawn criteria was not being inherited.
			* 🔧 Fixes an issue where items were getting enchanted with level-0 enchantments
			* ❗ Changes the field "loot_rules" of DungeonSettings to "lootRules".
			* ❗ Changes the field "loot_tables" of DungeonSettings to "lootTables".
			* ❗ Changes the field "num_rooms" of DungeonSettings to "numRooms".
			* ❗ Undo: Renamed room previously named "NETHERFORT" to "FORTRESS" -- It is returned to the name "NETHERFORT" (sorry!).
			* ❗ RoomsSettings now inherit from both of their parents, instead of choosing only one.
			* ❗ Levels fields of RoomSetting, Filters, Spawners, Themes, Layouts defaults to All floors if not provided.
			* ❗ Segments are now inherited from parents.
			* ❗ SpawnCriteria is now inherited.
			* ❗ Dungeons now check distance to nearby vanilla structures and skip if too nearby. Previously they only checked if they were near strongholds. Uses configuration spawnMinimumDistanceFromVanillaStructures to determine minimum distance.
			* ❗ Dungeons can now spawn in Ocean, Beach, River, and Mushroom biome types.
			* ❗ Reworks spawnFrequency logic in attempt to encourage more even distribution, prevent dungeon clustering, and be more straightforward. Users should not notice a significant difference.
			Thank you all of the testers, issue reporters, Supporters in Discord. Special thanks to @Ameranth and The Perfect Storm for continued contributions. 👏🎉

	Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.0.11.jar --> ThaumicAugmentation-1.12.2-2.0.13.jar):
		ThaumicAugmentation-1.12.2-2.0.13.jar:
			* Fixed some tile entities crashing on load
			* Fixed the cloudstepper ring and possibly other items not reducing fall damage as intended

		ThaumicAugmentation-1.12.2-2.0.12.jar:
			* Fixed the server breaking when an impetus diffuser tries to add an item to a full void siphon
			* Fixed the impetus diffuser consuming impetus even if the siphon is full or invalid
			* Fixed a possible crash when placing impetus devices with NBT
			* Added a subtle hint to a research entry to suggest you have to do more than just click on a thing to complete it

	The Aether (The Aether 1.12.2-v1.5.2 --> The Aether v1.12.2-1.5.3.1):
		The Aether v1.12.2-1.5.3.1:
			The Aether v1.12.2-1.5.3.1
			* Mob spawnrates have been nerfed and also been made adjustable in the Aether config for modpack developers and any players who have issues with the spawnrates.

		The Aether 1.12.2-v1.5.3:
			Aether I 1.12.2-v1.5.3 Changelog
			* Fixed some bugs with main menu text displaying weirdly with unicode fonts.
			* Added Language button to the Aether Main Menu.
			* Made all texts in the Aether translatable, assuming none were missed.
			* Added partial Swedish language support.
			* Added partial Polish language support.
			* Updated translation credits.
			* Tweaked mob spawnrates.
			* Tweaked ore spawnrates
			* Reworked Swet AI entirely.
			* The Sun Spirit boss fight is a bit easier, with him now using multiple hitboxes similar to the Ender Dragon to make him easier to hit. Ice Crystals he spawns in the fight also no longer move vertically, so they'll always move horizontally when being hit towards him.
			* Phoenix Armor now degrades slower when in water or rain, to make that downside less punishing.
			* Inebriation no longer damages armor.
			* Inebriation code is now more solid and should no longer crash.
			* The Accessory Menu can now be opened by default with "I", this can be adjusted in Minecraft's Controls settings. This offers a secondary way of accessing the menu in case another mod's custom survival inventory prevents the Accessory Button from appearing.
			* Added Reskillable compatibility to the Accessory Menu; if an item is added that the player does not have the requirements to use, it'll be kicked out of its accessory slot.
			* Accessories now have play equip sounds when equipped.
			* Accessories now update properly during login.
			* Fixed issues with the Accessory button's offset relative to the Recipe Book sidebar.
			* Fixed an issue with the Player's health frequently duplicating from certain events after using Life Shards with other mods.
			* Tweaked Aether Portal Frame item texture to be more accurate.
			* Added better fluid handling for activating the Aether Portal, which should fix incompatibilities with modded buckets.
			* Lowered cloud height to -5.
			* Added config seasonal_christmas which makes Holiday Trees automatically generate during December and January. This is on by default, unlike christmas_time which generates them no matter what and is off by default.
			* The OreDictionary entry "canHarvestAetherAmber" allows items to harvest Golden Amber from Golden Oak Trees. In the next Aether II update, certain Aether II tools will have this added to them, allowing them to harvest Aether I Golden Amber, however this is not yet implemented.
			* Tinker's Construct pickaxes now work properly on Sliders.
			* Wearing an enchanted Elytra no longer makes the Crafting Guide button render as enchanted.
			* Adjusted Aerbunny position during Elytra gliding.
			* Fixed an issue with Parachute renders not following Elytra.
			* Probably fixed a crash issue with the Aether's containers.
			* All Aether Portal sounds are now properly editable by Resource Packs.
			* Floating Blocks now properly drop as an item when reaching the world height limit.
			* Arrows now despawn after awhile when bouncing on Blue Aerclouds; before, they didn't ever despawn.
			* Quicksoil Glass no longer makes blocks render darker below it when against the ground.
			* Backslashes are no longer used in the file paths of the generated Old Aether Textures resource pack, fixing an issue with it not generating on Mac.
			* Added a new config in config/aether_dimensions which allows for registering new biomes to the Aether dimension. This is primarily intended for modpack developers, there are details on how to use it that are commented inside the folder's generated config file.
			* Right clicking the Cloud Staff while Cloud Minions are spawned can be used to despawn them if wanted. However, it should be noted that doing this and respawning them a lot will degrade the Cloud Staff's durability quickly.
			* Reduced spawning requirements for the Valkyrie Queen, this might fix the issue where they sometimes don't spawn in the Silver Dungeon.

	XP Tome (xptome-1.12.2-v1.1.6.jar --> xptome-1.12.2-v2.0.jar):
		xptome-1.12.2-v2.0.jar:
			* Added a new XP Tome item with a new internal way of handling experience storage. This means, that you have to convert your old XP Tomes by simply rightclicking them. You will not lose any experience. The old item is kept to stay compatible with previous XP Tome releases.
			* Added configuration option to set the maximum experience the XP Tome can store.
			* Added configuration option to set a percentage of experience that will get lost when retrieving stored experience from the XP Tome.
			* Added configuration option to only retrieve a maximum of one level at a time.
			* Added configuration option to only store a maximum of one level at a time.

	[ANGRY PIXEL] The Betweenlands (The Betweenlands v3.7.1 --> The Betweenlands v3.7.2):
		The Betweenlands v3.7.2:
			Additions:
			* Added Windchimes: a new block that can predict weather events
			* Added Firefly Lanterns, with several variations
			* Added Christmas Baubles, new blocks that appear during the winter event and drop experience when broken
			* Added Life Crystal Fragments, which break when used fully and can't be recharged
			* Added sounds for Ash Sprites
			* Added 4 new advancements: "Gambling Addict," "In the Air Tonight," "#Blessed," and "Thunderstruck!"
			Changes:
			* Sulfur Torches now extinguish when exposed to rain— use lanterns instead for a more permanent light source!
			* Sulfur Torches can be relit with octine ingots
			* Life Crystals in chest loot tables have been replace with Life Crystal Fragments
			* Many blocks textures for events have been updated to match the previous texture changes
			* Ash Sprites now have a cooldown preventing them from clipping through blocks for a few seconds after being hit
			* Barrishees now drop damaged life crystals instead of fully charged ones
			* Tame Chiromaws sitting on your head can now only be interacted with while sneaking
			* Cragrock Tower falling blocks now use the smooth cragrock texture
			* Sludgeon Spike Trap Tiles now match better with the rest of the Sludgeon
			Fixes:
			* Fixed bone wayfinders consuming items in the crafting grid when trying to clear them
			* Fixed simulacra disappearing when the block below them was destroyed
			* Fixed item aspect hover info not being aligned correctly
			* Fixed the Blessed effect appearing in the herblore book
			* Fixed some blocks not being able to be pick-blocked in creative mode
			* Fixed infestations attacking without line-of-sight and not despawning in Peaceful difficulty
			* Fixed stalker paralysis causing fall damage
			* Fixed algae needing an adjacent block to be placed on water
			* Fixed sulfur furnaces turning off visually despite still having burntime left

Downgraded:
	Cyclic (Cyclic-1.12.2-1.20.8.jar --> Cyclic-1.12.2-1.20.6.jar):
		Cyclic-1.12.2-1.20.8.jar:
			"Fixed crash introduced in 1.20.7 energy cable
			[https://github.com/Lothrazar/Cyclic/issues/1546](https://github.com/Lothrazar/Cyclic/issues/1546)
			Finish feature from previous changelog
			If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.

		Cyclic-1.12.2-1.20.7.jar:
			This release jank, try the next one 1.20.8 [https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348](https://www.curseforge.com/minecraft/mc-mods/cyclic/files/3089348)
			[BETA] New config added for energy cost to run machine I:peat_farm=64 [range: 0 ~ 500000, default: 64] in cyclicmagic.cfg file (prevously was hardcoded 64 default).
			If a block has its fuelcost config set to zero, it now will also hide the energy display in GUI screen, and block capability connections.

Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).

 

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