Jump to content
We are aware some servers are offline. Nothing we can do about it, sadly.

brunyman

Founder
  • Posts

    13,681
  • Joined

  • Last visited

  • Days Won

    699

Posts posted by brunyman

  1. logo.png

    This is the May maintenance release, IPB 4.7.10 with fixes and some new stuff.  Detailed change log below.

     

     

    IPB Changes:

    Spoiler

    IPS Community Suite 4.7.10

    Released 05/09/2023


    Key Changes

    This is our May maintenance release.

    Key changes include:

    Additional Information

    Core

    • Added a minimum of one day end date to Alerts.
    • Replaced Authy MFA with Verify.
    • Enforce account completion (display name and email are set) before using the account to login to third party OAuth Clients.
    • Fixed an issue where the Moderation IP Tool wouldn't show the logged IP addresses for private messages.
    • Fixed an issue where creating a new content item may show an undefined index error.
    • Fixed an issue where the rebuild URL queue extension class could throw an exception if the item author had been deleted.
    • Fixed an issue where the close date of Polls could break API outputs.
    • Fixed an issue where rebuilding achievements wasn't logged in the AdminCP.
    • Enforce account completion (display name and email are set) before using the account to login to third party OAuth Clients
    • Fixed an issue where older iOS devices (<13.4) had images and other elements that would not load.
    • Fixed an issue where it was not possible to apply paid club renewal changes to existing purchases.
    • Fixed an issue where moderators could receive report notifications in containers they cannot moderate in.
    • Fixed an issue when OAuth providers use really long codes for authorization.
    • Fixed an issue where the timezone cookie required extra validation.

    Gallery

    • Fixed an issue where previous and next links may not work in Gallery if FURLs are not set up.

    Commerce

    • Fixed an issue where reactivating subscriptions may cause an error if the original invoice is deleted.
    • Fixed an issue where bad data could cause the store to throw a fatal error.
    • Fixed an issue where changing the owner of a club does not correctly update the payment recipient.
    • Fixed an issue where tax caused PayPal not to work correctly.
    • Fixed an issue where using a coupon and paying with PayPal did not work.
    • Fixed an issue where changing renewal prices for parent/child products did not update existing purchases.
    • Fixed an issue where upgrading from a monthly to an annual subscription did not properly set the expiration date.

    Pages

    • Fixed an issue where long text broke the record display layout.

    Blog

    • Fixed the broken byline in blog entries for future publish entries.

    Downloads

    • Updated the grid layout to fix inconsistencies with some 3rd party themes.

    Clubs

    • Fixed poor alignment of Accept button on "Users Requesting Access" page

    Platform

    • Added ability to remove a block on an email that has hard bounced in the past.
    • Enhanced transparency for the reason when emails are blocked.

    Changes affecting third-party developers and designers

    • New Hooks will contain mixin phpDoc.
    • Updated Whoops to 2.15.2.
    • Changed the return type of the Queue Extensions preQueueData method.
    • Fixed issue where the settings.json file would be written incorrectly.
    • Fixed an issue where the \IPS\Helpers\Table\Db could return a wrong total count for the pagination when the query used a groupBy statement.

    GraphQL, REST, Webhooks and Zapier

    • Fixed an issue in the REST API Content Controller where filtering for items without polls failed.

    Deprecations and Removal Announcements

    Please review our deprecation tracker for upcoming deprecations.

     

    Theme Changes:

    Spoiler
    • Updated for Invision Community 4.7.10
    • The breadcrumb arrow in the last item is no longer cropped.
    • The grid view in the Downloads app has been fixed.

     

    The community is everything, thanks for being part of it!

  2. tekkit.png

    Tekkit server WIPE is complete! We got new map seeds and a fresh start for all. Everything except ranks got a reset.

     

    Changes:

    • Full server WIPE, except for ranks.
    • Generated new map seeds for all worlds.

     

    Old world download link:

     

    Banned Items List: 

     

    Enjoy a new fresh new Map seed to explore! Lag will be reduced too.

    tekkit.jpg

     

    tekkit.craftersland.net:25567

    Galactic adventures!

  3. ocean-300x300.png

     

    Server address:  ocean.craftersland.net

     

    Server full WIPE is complete! Well, the overworld was over 60GB and the FTBTeams database took a dump after so many teams got registered, so this is why this reset was needed as patching it it would still take a dump later.

    This updated is available on FTB App and CraftersLand Launcher!

     

    Changes:

    • Full data WIPE
    • Generated new map seeds
    • Updated vote links
    • Added automated maintenance script
    • Updated startup script

     

     

     

    Depths of the sea adventures!

    1.jpg

    2.png

    3.png

     

  4. tekkit.png

    Is it time for a WIPE? We got several WIPE requests and also the las WIPE was a long time ago, a fresh start for all and new maps to explore may be nice. Vote in the pool above and decide. 

    NOTE! This is not Tekkit 2 server!

    The last server WIPE was on 25 May 2021, almost 1 year ago.

    The reset will get us new map seeds, fresh start for all, all data reset except ranks and less lag. We will provide a download link of the existing overworld map.

     

    Check server stats here:  http://minecraft-mp.com/server/14938/stats/

    And Live Map here:  http://tekkit.craftersland.net:25800/#

     

    Vote in the pool above and let us know what to do next. Thanks!

     

  5.  

     

    Source xisumavoid

    Minecraft Snapshot 23W17A for Minecraft 1.20 brings new music along with the games new soundtrack and other features.

    Hello! Here is a new snapshot with tweaks to the new features, new advancements, new music and some long-awaited technical changes. For some time we've been working on a new faster light engine, and we are finally ready to share the result. Special thank you to the community for not only pointing out the issues with the game's light engine, but also to community members that have developed mods and plugins which have highlighted these performance challenges and served as an inspiration for our new implementation.

     

    Official change log

    image.jpg

  6. logo-350.jpg

    Hi guys,

    So last FTB Ultimate Reloaded server WIPE was on 15 May 2022, about 11 months ago.

    Time for a fresh start? As of all WIPE's all data will get a reset except for ranks, new map seeds will be generated and we will provide a download link of the old map. A WIPE will also reduce lag.

    Check the live server map HERE!

     

    Please vote in the pool above and let us know if we should wipe or not.

  7. header-300.jpg

    Server address:  rad.craftersland.net

     

    Server WIPE and update to modpack version 1.53 is complete. There quite some changes in this update, details below.

    This update is available for download on CurseForge and our CraftersLand Launcher.

     

    Changes:

    • Updated mods
    • Updated configs and scripts
    • Updated automated maintenance script
    • Updated launcher
    • Updated vote links

     

    Official changelog:

    Spoiler
    Rad 1.53 Changes
    
    # Enchants
    
    - Recapped some enchants due to levels being set to max when found as loot or applied as enchant
    - Added more rewards to ifrits judgement
    - Disabled perpetual strike and grimoire
    - Added armour that could not be broken to ares grace blacklist
    - Made war’s odium and tombstone soulbound treasure enchantments
    - Added more gems to be used as rewards in thick pick
    
    # Guidebook
    
    - Added to guidebook section related to item storage
    - Added to guidebook section informing player of knowledge of death menu and compendium
    
    #Starting Gear
    - New Starting Gear Valkyrie
    - Fixed wrong enchants being on Thief and Dancer boots
    
    # Quest Book
    
    - New quest added with hints on how to escape dimensional doors limbo
    - New quest added for reforging token
    - New quest added for enchanting
    - New quest section with custom titles
    - New quest added explaining LevelUp reloaded
    - Cavers quest added, Vampirism quest added
    - Added quest explaining how to make certain dimension portals
    - Added quest rewarding players with pre built icaria and atum portal
    - Legendary reward crate added to reward for certain high value quest
    - Fixed Amazing Architects again for real this time 
    
    # Capsule
    - Replacement to templates that were used in Amazing Architects quest
    
    # Ice And Fire
    
    Dragon changes
    
    - Increased damage for normal attacks to
    20 > 30
    - Dragon breath for both types damage increased to
    4.5 > 5.5
    - Block break cooldown increased from
    5 > 10
    - Health increased from
    850 > 1700
    - Blocks added to breakable blacklist
    
    Dragonsteel Changes
    
    - Dragonsteel Armour decreased from
    12 > 10
    - Dragonsteel Durability decreased from
    8000 > 1999 (2000 in game)
    - Dragonsteel Sword
    25 > 15
    This was done as a change to nerf spartan dragonsteel weapons
    
    # Dimension changes
    - Disable dragons appearing in midnight as well as other ice and fire structures
    
    # Inventory Pets
    
    - Disabled saddle pet due to breaking mob ai
    - Re enabled cloud pet with it’s own custom recipe
    - Added tooltip warnings to all disabled pets stating why they’re disabled
    - Added warning regarding wither pet and lifesteal bug
    
    # Titles 
    
    - Added a bunch of titles related to getting advancements in certain mod
    - Added a bunch of titles related to certain quest
    - 2 variants stylish and unstylish (its own folder that users can choose from)
    - Preview of advancements titles
    
    Stylish Titles (Default) https://imgur.com/a/rlzO7qL
    
    Less Stylish Titles https://imgur.com/a/GKc3f6y
    
    # Custom Recipes/ Recipe Changes
    
    - Added recipe for nether stars to be turned into nether star shards and vice versa
    - Added recipe for universal reforge token
    - Firework with 128 flight duration
    - Cloud Pet has a recipe for obtaining cannot be gotten as chest loot
    - Stick
    - Angelic feather recipe added
    - Chance cubes are back with a custom recipe
    - Dragonbone blood weapons now can be crafted at any durability
    
    # Custom Items
    
    - Added brand new item Universal Reforge Token allows you to reforge any equipments replacement to nether star 
    
    # Ancient Spellcraft
    
    - Increased rarity of all structures to compensate for them being added to more dimensions
    
    # Electroblob’s Wizardry
    
    - Halved exp requirements for Novice, Apprentice and Advanced wands
    
    # Vanilla
    
    - Removed create vanilla world button as vanilla worlds had to many issues
    
    # Extra Utils 2
    
    - Removed recipe to Bag of Holding
    - Added warning tooltip to Bag of Holding
    - Made Bag of Holding quest optional
    
    
    # Twilight Forest
    
    - Changed name of uncrafting table to overly fancy crafting table
    
    # Caverns
    - Increased ore vein size of scaling health ore
    
    # Miscellaneous
    
    - fixed stack size issues for random loot cases and electroblobs items
    - Remove thaumic wonders void shell armour and added warning regarding memory leak
    - Added memory leak warning to agility boots, both helmets from end reborn
    - Added warning to backpacks and summoning pendulum regarding overflow crash when stored in colossal chest
    - Reduced how much soot generates
    - Disabled scroll wheel moving stuff from chest
    - Disabled pc candles due to them not working
    - Chance cubes are obtainable again
    
    # Vampirism
    
    - Vampirism has returned to rad with some changes to make it less unfair.
    
    # Major Changes
    
    - Vampire skills have longer cooldowns
    - Vampire enemies are much stronger
    - Hunter enemies are much stronger
    - The only way to receive vampirism is by completing a quest
    - Vampire forest now Spawn in otg worlds 
    - Less required players in coffins for it to skip to night
    
    # Vampires need umbrellas
    To give vampires a fighting chance during the day they can craft umbrellas which must be held in off hand or main hand or else they will be punished by the sun.
    
    
    ____________________________________________________________________________________________________________________________________________
    
    
    # **New Mods**
    ## RadOtgPresets
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/rad-otg-presets)
    
    ## Vampirism - Become a vampire!
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire)
    
    ## Vampires Need Umbrellas
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/vampires-need-umbrellas)
    
    ## Guide-API
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/guide-api)
    
    ## Capsule
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/capsule)
    
    ## WizardryUtils
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/wizardryutils)
    
    ## Legendary Tooltips [Forge]
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/legendary-tooltips)
    
    
    _________________
    # **Changed Mods**
    ## Beast Slayer
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/beast-slayer)
    
    ### ancientbeasts-1.9.99999.jar
    3rd time's the charm I suppose,
    
    this is a small patch with tweaks that might go unnoticed, kunai and ice spikes aiming has been improved, that's it :P.
    
    ### ancientbeasts-1.9.9999.jar
    Halloween update!, luckily for us this time it is still October, and not only in our hearts.
    
    Meet our 2 new spooky mobs for this time around
    
    *   Nekros: a scary necromancer ghost
    *   Bonepile: a two headed skeleton that is rarely seen lurking in the overworld
    
    With them we have new items:
    
    *   Dark essence: A potion ingredient, and for the (hopefully not so far) future a very important item
    *   A very unique weapon: You might want to take down a bonepile to see what it is...
    
    There is also a load of tweaks and changes with this update:
    
    *   Netherhounds now can sometimes ram at their target instead of only chasing them.
    *   Sandmonster has been rebalanced and now can dodge attacks sometimes, apart from a sort of Hit and run attack AI.
    *   Zealot has been reworked on some aspects to cause less lag / fps drops..
    *   Fixed a bunch of issues related with ghosts.
    *   Giant had a few improvements to how it works, making it more challeging
    *   Reworked Vessel, not only visually but the fight has changed a bit and now it should be more fun.
    *   Rifted enderman beam can now be correctly blocked with shields.
    *   New sounds for the shielded potion effect.
    *   Owlstacks now only affect undead (can be changed in config) and there is a mob blacklist for the mobs they should scare away.
    *   A handful amount of retextures.
    
    There is also a few things from next update (aka 2.0)
    
    *   Thatch & Block of sticks: two building blocks.
    
    ## Ancient Spellcraft
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/ancient-spellcraft)
    
    ### AncientSpellcraft-1.12.2-1.5.9.jar
    Version v1.5.9 - 2/2/2023
    -------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed server side particle crash with Turn Undead spell. Fixes #128
    
    - Added Runeword - Fury missing a spell icon. Fixes #126
    
    - Fix server side crash with Starve spell. Fixes #130
    
    - Fixed the bug with Runic Plates appearing as [Empty], also fixes existing empty plates if you right click them.
    
    - Fixed bug with sages not being able to pass through their own Arcane Wall blocks. Fixes #129
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### AncientSpellcraft-1.12.2-1.5.8.jar
    Version v1.5.8 - 1/1/2023
    -------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed occasional crash with the Experiment spell on dedicated servers. Fixes #125
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### AncientSpellcraft-1.12.2-1.5.7.jar
    Version v1.5.7 - 12/30/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed book description of the Experiment spell
    
    - Fixed the epic_artefacts loottable
    
    - Fixed Scroll of Amnesia not being consumed on use
    
    - Fixed Scrolls of Duplication instantly using up/activating the duplicated items when conditions are met
    
    #### **Features**
    
    - Added the Scroll of Imbuement, a new rare scroll type
    
    - Added the Seal of the Scrollmaster
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### AncientSpellcraft-1.12.2-1.5.6.jar
    Version v1.5.6 - 12/28/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Features**
    
    - Update duplication scroll description
    
    - Changed Skull Sentinel spell element: ancient->necromancy
    
    - More tooltips for the Runic Plates
    
    - Skull Sentinel emits a redstone signal when it detects a hostile creature
    
    - Added some new artefacts and runewords
    
    - Added a config property to the ritual json files to allow disabling individual rituals. Fixes #123
    
    - More runewords and artefacts
    
    - Skeleton Mages are now spawning naturally, also added a rare, more powerful variant
    
    #### **Bug Fixes**
    
    - Death Mark spell is no longer continuous. Fixes #114
    
    - Added missing icon for Death Mark spell. Death Mark now also prints the death coordinates of the marked entity. Fixes #112
    
    - Fixed Skull Sentinel's book item, fixing its assignment to Necromancy.
    
    - Some small bugfixes
    
    - Fix typo
    
    - Sage tomes are no longer enchantable and won't have the enchantment glint after every 4th cast. Fixes #111
    
    - Fixed the 'Extension' sage spell not going on cooldown after a successful cast. Fixes #117
    
    - Fixed the sage tome upgrading with the mystic lectern
    
    - Fixed biome tag's recipe
    
    #### **Refactoring**
    
    - Optimized Dimension Anchor's code (thanks for the tip, 19)
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### AncientSpellcraft-1.12.2-1.5.5.jar
    Version v1.5.5 - 10/31/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fix crash with Death Mark spell
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### AncientSpellcraft-1.12.2-v1.5.4.jar
    Version v1.5.4 - 10/22/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Features**
    
    - Added a dynamic spell book recipe crafting function
    
    - Spell Book bookshelves now accept Ritual Books. Fixes #106
    
    - Added some helper tooltip to ritual books
    
    - Spectral army summons 8->5 minions
    
    - New texture for the Wizard's Tankard
    
    #### **Bug Fixes**
    
    - Added crafting recipe for Scribe and Experiment spells. Fixes #110
    
    - Changed Experiment spell type attack -> alteration
    
    - Fix crash with dispenser casts on server with the Force Strike spell. Fixes #107
    
    - Fixed ritual book identification. Fixes #105
    
    - Added a dozen missing artefacts to loot tables. Fixes #102
    
    - Fixed crash with Neat/Xaero minimap. Fixes #81
    
    - Fix crash with /listbiomes command, updated Will o' Wisp spell. Fixes #31, Fixes #3, Fixes #47
    
    - Fixed the elder futhark encrypted text overflowing in undiscovered Ritual Books. Fixes #41, Fixes #44
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ## Better Displays
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/better-displays)
    
    ### BetterDisplays-1.12.2-1.1.1.jar
    Version v1.1.1 - 12/31/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed Spruce Book Holder appearing empty even when it has books
    
    - Fixed the book holders' positioning, making them attached to walls instead of floating
    
    #### **Features**
    
    - Added crafting recipes for the book holders
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ### BetterDisplays-1.12.2-1.1.0.jar
    Version v1.1.0 - 12/30/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed display case material dupe bug
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ## Better Spartan Archery
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/better-spartan-archery)
    
    ### BetterSpartanArchery 1.12.2 v1.4.1 v1.2a
    *   Fixes custom config
    
    ### BetterSpartanArchery 1.12.2 v1.4.1 v1.2
    v1.2
    
    *   Detects bow used by attaching data on arrow creation (EntityJoinWorldEvent) instead of on damage calculations (LivingHurtEvent)
    *   Tooltips shows 1x damage multipliers now
    *   bonusIsFlat defaults to 'false' instead, because who the even uses flat
    
    ## Doomlike Dungeons
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/project-74246)
    
    ### DoomlikeDungeons-1.14.12-MC1.12.2.jar
    Hopefully fixed a bug where certain locale / language settings would cause NBT config files to sometimes be read incorrectly due to unexpected capitalization of text written in lower case.
    
    ## Electroblob's Wizardry
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry)
    
    ### Electroblob's Wizardry - 4.3.9 - MC 1.12.2
    ### Version 4.3.9 changelog
    
    ### Features
    
      
    # Conjured bows will now shoot conjured arrows  
    # Wand cooldown only decrements if the player holds the wand (by ZettaSword).
    
    ### Fixes
    
    # Fixed Fire Skin potion effect's retaliatory burn duration (was 20x shorter than intended)  
    # Fixed Curse of Undeath breaking wizard headgear. It no longer breaks hats, and the curse sets the player on fire if the hat has no mana. Fixes #820  
    # Fixed onImbuementRemoval() not being called for imbuements expired in the inventory. Currently this bug was only affecting addons (Spell Bundle). Fixes #833  
    # No more console spam from Muffle spell  
    # Fixed the adaptive brightness of Oak/Iron/Diamondflesh (by ZettaSword)  
    # Fixed wizards not using addon book spells  
    # Fixed wizards selling addon book spells with the default book
    
    ## AtomicStryker's Infernal Mobs
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs)
    
    ### AtomicStryker's Infernal Mobs
    
    
    ## Just Enough Items (JEI)
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/jei)
    
    ### jei_1.12.2-4.16.1.1001.jar
    
    ## Mo' Spells (Electroblob's Wizardry)
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/mo-spells)
    
    ### MoSpells-1.12.2-1.0.4.jar
    Version v1.0.4 - 12/22/2022
    ---------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed crash with Supernova spell on dedicated servers. Fixes #6
    
    - Solar Beam now works with the /cast command
    
    - Fixed Mo'Spells spell book drops from Mowzie mobs
    
    #### **Features**
    
    - Increased cooldown of Summon Naga spell 10->40 seconds, mana cost 40->80
    
    - Lowered Solar Beam spell tier advanced->apprentice
    
    - Added the Monster Tome artefact
    
    As always, the easiest way to get help or feedback is through the Discord server! Find the link on the CurseForge page.
    
     Need a server? With BisectHosting's automated modpack install, setting up a server can be done in just a few clicks:
    
    [![](https://www.bisecthosting.com/partners/custom-banners/a2f8bf1e-2d39-48c4-a80d-02ef73cdd36c.png)](https://www.curseforge.com/linkout?remoteUrl=https://bisecthosting.com/WinDanesz)
    
    ## Rad Enchants
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/rad-enchants)
    
    ### RadEnchants-1.12.2-1.0.1a-BETA.jar
    *   removed log spam, whoops
    
    ### RadEnchants-1.12.2-1.0.1-BETA.jar
    fixed rabbits feet & moon bots durability cost & refresh rate fixed shadow meld/glide light detection changed some configs from 'x at level' to 'x per level' change localizations keys potioncore dependency, removed custom Vulnerable enchant descriptions, grammar/typos, and minor changes  
    pocket protector & welding apron work on Elytra now glare weak/slow duration  
    fall immunity for rabbitsfeet/moon boots  
     NEW ENCHANTS: One With The Blade Snitch Gallop Haven Glare Socketed Lucky Strike Sacrifice Earplugs Boosted Climbing Gear Self Preservation
    
    ## ReAuth
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/reauth)
    
    ### ReAuth-4.0.6 Forge 1.12
    Fix Issues with IPv6
    
    ## Recurrent Complex
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/recurrent-complex)
    
    ### RecurrentComplex-1.4.8.4.jar
    **1.4.8.4**
    
    * Multi Inventory generation tags now work when max=min!
    
    ### RecurrentComplex-1.4.8.3.jar
    **1.4.8.3**
    
    * Pillar transformers now work again!
    
    * Child structures spawned from script blocks rotate properly again! (thanks @ Fire-Ball-20001 and @ digby)
    
    * Pillar transformers now support upwards pillars (for hanging structures)!
    
    * /#structures tweak UI searches are now case insensitive (thanks @ CREEATION)
    
    * Armor stands in UndergroundCultChamber generate correctly again (thanks @ naqaden)
    
    Special thanks goes out to @ Witixin and some others in the MC Modding Server for helping me set up my ancient dev environment!
    
    ## Roguelike Dungeons -- Fnar's Edition
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/fnars-roguelike-dungeons)
    
    ### v2.4.3 Mob Spawner Fix Patch
    🐛 Fix issues with mob spawners:  
    - Entity gear was not enchanted (and was actually wrong) as it was being overwritten by the originally-spawned mob's gear  
    - The above lead to shield designs and enchantments not manifesting on gear (or any other NBT)
    
    🐛 Fix issue where mobs were sometimes wearing random armour on their heads  
    - This was due to the Mob equipper logic in Mob.java not taking an armour type. Sometimes, when rolling for a helmet, it would generate a special chestpiece, leggings, or boots that the mob would wear on their head. Pretty funny, honestly.
    
    **Full Changelog**: [https://github.com/fnar/minecraft-roguelike/compare/v2.4.2...v2.4.3](https://github.com/fnar/minecraft-roguelike/compare/v2.4.2...v2.4.3)
    
    ### v.2.4.2 overrideMobEquipmentEnchantmentLevels Config Patch
    ✨ Introduce new chest types, `GARDEN`, `JUNK`, and `MAGIC`  
    ✨Introduce new configuration: "overrideMobEquipmentEnchantmentLevels"  
    - Optional List of integers in the range -1:MAX_INT that represents the level of which equipment should be enchanted when spawning a mob that has enchanted gear on that dungeon level. Each subsequent integer maps to a dungeon layer level (e.g. first layer, second layer, ... currently only 5 layers exist with indices 0-4). E.g., with the value "-1,10,15,20,30", the first level (index 0) would use the mod's internal leveling for enchanting gear, then would enchant dungeon level 2 at enchantment level 10, then dungeon level 3 at enchantment level 15, etc.
    
    This feature was specifically requested by @shivaxi ([https://twitter.com/shivaxi](https://twitter.com/shivaxi)) to help solve a problem with RLCraft ([https://www.curseforge.com/minecraft/modpacks/rlcraft](https://www.curseforge.com/minecraft/modpacks/rlcraft)) and So Many Enchantments ([https://www.curseforge.com/minecraft/mc-mods/so-many-enchantments](https://www.curseforge.com/minecraft/mc-mods/so-many-enchantments)) where mobs enchanted by Roguelike Dungeons disproportionately have armour enchanted with Thorns, Advanced Thorns, and Fiery Thorns. The root cause is due to the prevalence of damage-reflect enchantments, the lack of competing enchantments for armour, and the high level that Roguelike Dungeons prefers to enchant gear at. Despite suggestions to reduce the number of damage-reflection enchantments, or to further reduce their occurrence, this seemed to be the path of least resistance. Crush it, Shiv.
    
    **Full Changelog**: [https://github.com/fnar/minecraft-roguelike/compare/v2.4.1...v2.4.2](https://github.com/fnar/minecraft-roguelike/compare/v2.4.1...v2.4.2)
    
    ## Spartan Weaponry
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry)
    
    ### SpartanWeaponry-1.12.2-1.5.1.jar
    ##### **IMPORTANT NOTE:**
    
    Better Combat Rebirth compatibility has been replaced with RLCombat compatibility, which is an updated fork of that mod. Make sure to update to RLCombat if you have Better Combat Rebirth installed. Find it here: [https://www.curseforge.com/minecraft/mc-mods/rlcombat](https://www.curseforge.com/minecraft/mc-mods/rlcombat)
    
    ##### **Bugfixes:**
    
    - Fixed the boomerang doing damage to the player throwing it when catching it... again!
    
    ##### **Changes in version 1.5.0:**
    
    ##### **Additions:**
    
    - Replaced Better Combat Rebirth with RLCombat; an updated fork of that mod  
    - Removed compatibility patches for Better Combat Rebirth, due to changes in the updated RLCombat's code that uses events instead  
    - The mod now enforces version 2.0.5 of RLCombat or higher to be used if BetterCombat Rebirth or RLCombat is installed  
    - Added Sweep 1 as normal sweep damage and the old Sweep 1 and 2 is now Sweep 2 and 3, like Spartan Weaponry 2.x and above  
    - Added Sweep 1 to the following weapons: Katana, Longsword and Saber  
    - Added a level getter method for Weapon Properties  
    - Added a tooltip for Crossbows for Bolt Speed multiplier  
    - Added variation of loading time and aim time for the crossbow which is affected by the material's harvest level  
    - Added variation of draw time and arrow speed for the longbow which is also affected by the material's harvest level  
    - Added compatibility for So Many Enchantments versions of Sharpness (Lesser, Advanced and Supreme) with throwing weapons  
    - Re-added the longbow multiplier config value (I forgot I removed it)  
    - The default longbow multiplier is now 1.1 instead of 1.25 since the multiplier increases with the item  
    - Added config option to let Longbows and Crossbow material modifiers per harvest level to be adjusted. e.g. Draw ticks and arrow speed for Longbows; Load ticks, Aim ticks and bolt speed for Crossbows
    
    ##### **Bugfixes:**
    
    - Uncommented a null check that resulted in the recreation of the Quiver model every frame! That was a massive oversight which was only intended for real-time editing of the Quiver model. You can have your FPS back now.  
    - Removed an redundant check in the throwing weapon update tick that caused throwing weapon ammo to be duplicated when using the Return enchantment. This should hopefully fix the throwing weapons orbitting players as well.  
    - Fixed a duping bug where picking up the Expanse-enchanted original stack of a throwing weapon on the ground while having a non-original stack of the same weapon in the player's inventory resulted in a miscalculation of the ammo count due to different maximum capacities  
    - Fixed Armor Piercing projectile damage not being affected by qualities from Quality Tools  
    - Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones  
    - Fixed not being able to catch Boomerangs in mid-air on a server  
    - Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property  
    - Removed Better Combat compatibility using rather 'hacky' methods in favor of better integrated Events from RLCombat, hence why Better Combat Rebirth won't work with this mod anymore  
    - Reimplemented speed-based Riding Damage Bonus weapon property for Lances. RLCombat now adds compatibility for sending speed to the server so it should work properly now
    
    ##### **Tweaks:**
    
    - Heavily reduced the FOV effect when using the bow and crossbow to be closer to the vanilla bow  
    - Added a check to prevent this mods attack packets being sent when RLCombat is loaded because RLCombat handles that when available  
    - Lots of code cleanup which is why this version is roughtly the same size as the previous one- Added a check to prevent this mods attack packets being sent when RLCombat is loaded because RLCombat handles that when available
    
    ### SpartanWeaponry-1.12.2-1.5.0.jar
    ##### **IMPORTANT NOTE:**
    
    Better Combat Rebirth compatibility has been replaced with RLCombat compatibility, which is an updated fork of that mod. Make sure to update to RLCombat if you have Better Combat Rebirth installed. Find it here: [https://www.curseforge.com/minecraft/mc-mods/rlcombat](https://www.curseforge.com/minecraft/mc-mods/rlcombat)
    
    ##### **Additions:**
    
    - Replaced Better Combat Rebirth with RLCombat; an updated fork of that mod  
    - Removed compatibility patches for Better Combat Rebirth, due to changes in the updated RLCombat's code that uses events instead  
    - The mod now enforces version 2.0.5 of RLCombat or higher to be used if BetterCombat Rebirth or RLCombat is installed  
    - Added Sweep 1 as normal sweep damage and the old Sweep 1 and 2 is now Sweep 2 and 3, like Spartan Weaponry 2.x and above  
    - Added Sweep 1 to the following weapons: Katana, Longsword and Saber  
    - Added a level getter method for Weapon Properties  
    - Added a tooltip for Crossbows for Bolt Speed multiplier  
    - Added variation of loading time and aim time for the crossbow which is affected by the material's harvest level  
    - Added variation of draw time and arrow speed for the longbow which is also affected by the material's harvest level  
    - Added compatibility for So Many Enchantments versions of Sharpness (Lesser, Advanced and Supreme) with throwing weapons  
    - Re-added the longbow multiplier config value (I forgot I removed it)  
    - The default longbow multiplier is now 1.1 instead of 1.25 since the multiplier increases with the item  
    - Added config option to let Longbows and Crossbow material modifiers per harvest level to be adjusted. e.g. Draw ticks and arrow speed for Longbows; Load ticks, Aim ticks and bolt speed for Crossbows
    
    ##### **Bugfixes:**
    
    - Uncommented a null check that resulted in the recreation of the Quiver model every frame! That was a massive oversight which was only intended for real-time editing of the Quiver model. You can have your FPS back now.  
    - Removed an redundant check in the throwing weapon update tick that caused throwing weapon ammo to be duplicated when using the Return enchantment. This should hopefully fix the throwing weapons orbitting players as well.  
    - Fixed a duping bug where picking up the Expanse-enchanted original stack of a throwing weapon on the ground while having a non-original stack of the same weapon in the player's inventory resulted in a miscalculation of the ammo count due to different maximum capacities  
    - Fixed Armor Piercing projectile damage not being affected by qualities from Quality Tools  
    - Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones  
    - Fixed not being able to catch Boomerangs in mid-air on a server  
    - Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property  
    - Removed Better Combat compatibility using rather 'hacky' methods in favor of better integrated Events from RLCombat, hence why Better Combat Rebirth won't work with this mod anymore  
    - Reimplemented speed-based Riding Damage Bonus weapon property for Lances. RLCombat now adds compatibility for sending speed to the server so it should work properly now
    
    ##### **Tweaks:**
    
    - Heavily reduced the FOV effect when using the bow and crossbow to be closer to the vanilla bow  
    - Added a check to prevent this mods attack packets being sent when RLCombat is loaded because RLCombat handles that when available  
    - Lots of code cleanup which is why this version is roughtly the same size as the previous one- Added a check to prevent this mods attack packets being sent when RLCombat is loaded because RLCombat handles that when available
    
    ## Thaumic Augmentation
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/thaumic-augmentation)
    
    ### ThaumicAugmentation-1.12.2-2.1.9.jar
    *   Fixed the thaumium robes crashing dedicated servers
    *   Made all commands added by TA accept using tilde (~) for the dimension argument
    
    ### ThaumicAugmentation-1.12.2-2.1.8.jar
    *   Fixed some issues with the arcane terraformer not working in certain modded biomes (like Mystcraft)
    *   Fixed a crash relating to foci with a split modifier
    *   Fixed the morphic tool not working properly when using items with nonzero metadata
    *   Removed the ore dictionary entry for the celestial notes to prevent issues with research
    *   Hopefully fixed impetus connections disconnecting on world load
    *   Added a client config option for the render distance cutoff for tiles like starfield glass, and made the default distance slightly further
    
    ## [ANGRY PIXEL] The Betweenlands
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/angry-pixel-the-betweenlands-mod)
    
    ### The Betweenlands v3.9.5
    Added API for music addon
    
    ### The Betweenlands v3.9.4
    Bug fix (v3.9.2 now archived)
    
    - Fixed Pheromone Thorax Clutch eating any block it was used on
    
    - Fixed the purifier stack size on output (really this time)
    
    - Removed Shadow and Mist blocks from silk touch
    
    v3.9.2 Changelog (now archived)
    
    Additions
    
    - Added Silky Pebble item
    
    - Added Pheromone Thorax Cluster item
    
    - Changed Moss generation to be more friendly to the world
    
    - Made Pheromone Thorax stackable
    
    - Plants can now be planted on purified swamp dirt
    
    - Changed Fishing rod line colour to match new silk colour
    
    Fixes
    
    - Fixed Moth house Drops
    
    - Fixed Purifier honouring stack size on output
    
    - Fixed typo in lang for treated rubber fences
    
    - Fixed Drinkable brews effects that were missing
    
    - Fixed Silk Bundle GUI and Container to close when dropped
    
    - Removed pointless blocks from creative and JEI
    
    ### The Betweenlands v3.9.1
    Fixed server crash when making dyes in the steeping pot
    
    ### The Betweenlands v3.9.0
    **Moth 'n Broth 2: Dye Another Day Update**  
      
    New features:  
    - New brewing mechanics.  
    - New farming mechanic (silk).  
    - Added Steeping Pot, for making new drinks and dyes.  
    - Added Water Filter.  
    - Added Filtered Silt Glass Jars.  
    - Added clean water.  
    - Added fish oil.  
    - Added 11 new drinkables, some of which have unique effects.  
    - Added 16 dyes + liquids.  
    - Added dyed variants of Shingles, Filtered Silt Glass, and Reed Mats.  
    - Lurker Skin Pouches can now be dyed.  
    - Added a new textile block called Samite + dyed variants.  
    - Added Samite panels + dyed variants.  
    - Added Item Frames + dyed variants + glowing variants + invisible variant.  
    - Gave Infestations a new drop: Pheromone Thorax.  
    - Weedwood bushes can now be infested by silk worms.  
    - Added Silk Cocoons and Silk String.  
    - Added Silk Bundle for Steeping Pot drinks and dyes.  
    - Added Silk Mask, a new 'armour' that keeps you safe from spores.  
    - Added Grub Hub, a new block that helps your silk farm.  
    - Added Moth House, a more efficient way of silk harvesting.  
    - Added 6 Treated Wood variants and corresponding blocks.  
    - Added 6 Treated Door and Trapdoor variants.  
    - Added Rotten Plank Door and Trapdoor.  
    - Added Lattice and Fine Lattice.  
    - Added Ancient Remnant block.  
    - Added 14 new Advancements.  
      
    Changes:  
    - Fishing Rods now use Silk String instead of Reed Rope.  
    - Lurker Skin Pouches now use Silk String instead of Reed Rope.  
    - Made urchin spikes a damage source.  
    - Removed all armour benefits from Spirit Tree Face masks and made them just decorative.  
    - Made Small Spirit Tree Faces ignore players wearing the Spirit Tree mask.  
    - Anadia Remains can now be crafted.  
    - Changed nettle soup (updating an existing world will show item is missing, but this is no problem).
    
    - Betweenlands arrows now work in dispensers (thanks JoshieGemFinder).
    
    - Hollow logs now have a hollow collision box (thanks JoshieGemFinder).  
    - Updated Russian translations (big thanks to Avale and Mirazhic).  
    - Updated French translations (big thanks to TheSilverplier).
    
    - Updated Italian translations (big thanks to maicol07).  
      
    Bugfixes:  
    - Fixed Harlequin Toad & Chiromaw naming.  
    - Removed enchanting from various items.  
    - Added defensive code to stop other mods crashing urchins by messing with their attack code.  
    - Fixed spike trap derp.  
      
    Special thanks to Aethyus for some additional help <3
    
    ## Corail Tombstone
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/corail-tombstone)
    
    ### Corail Tombstone 4.6.1 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.3  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.6.1 - **__**Recommended : 4.6.1**_
    
    _**Changes 4.6.1  
    **_- fixes to enchant scrolls (since 4.5.8)_**  
    Changes 4.6.0  
    **_- compatibility with newer versions of Fluidlogged API (issue 123)  
    - fixes a scroll description translation (issue 125)  
    - increases slightly particle size to 'show the grave from a distance'_**  
    Changes 4.5.13  
    **- _fixes Enchanted Tablet of Assistance (#106, reverse teleportation)_**  
    Changes 4.5.12  
    **_- compat Potion Descriptions (#104, provides effect descriptions)  
    - displays effect descriptions in magic scrolls if they're available  
    - improves display of 'knowledge of death' level up  
    - reduces lollipop duration  
    - reduces the chance to get a buff or a familiar when praying on graves  
    - fix command tbRequestTeleport permission (#105)_**  
    Changes 4.5.11  
    **_- knowledge of death level up are displayed on screen  
    - tweaks enchantments (more scalable with others mods changing level limit)  
    - removes configs for enchantment max level (default is 10, except soulbound)  
    - if soulbound max level is defined (by another mod) above 1, soulbound items lose one level of enchantment on each death  
    - additional advancements  
    - familiar receptacle ticks to recover life every 30 sec  
    - fix event phantom spawn timer (event wasn't "post")
    
    ### Corail Tombstone 4.6.0 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.3  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.6.0 - **__**Recommended : 4.6.0**_
    
    _**Changes 4.6.0  
    **_- compatibility with newer versions of Fluidlogged API (issue 123)  
    - fixes a scroll description translation (issue 125)  
    - increases slightly particle size to 'show the grave from a distance'_**  
    
    ### Corail Tombstone 4.5.13 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.2  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.5.13 - **__**Recommended : 4.5.13**_
    
    _**Changes 4.5.13  
    **-_ fixes Enchanted Tablet of Assistance (#106, reverse teleportation)_**  
    Changes 4.5.12  
    **_- compat Potion Descriptions (#104, provides effect descriptions)  
    - displays effect descriptions in magic scrolls if they're available  
    - improves display of 'knowledge of death' level up  
    - reduces lollipop duration  
    - reduces the chance to get a buff or a familiar when praying on graves  
    - fix command tbRequestTeleport permission (#105)_**  
    
    ### Corail Tombstone 4.5.12 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.2  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.5.12 - **__**Recommended : 4.5.7**_
    
    _**Changes 4.5.12  
    **_- compat Potion Descriptions (#104, provides effect descriptions)  
    - displays effect descriptions in magic scrolls if they're available  
    - improves display of 'knowledge of death' level up  
    - reduces lollipop duration  
    - reduces the chance to get a buff or a familiar when praying on graves  
    - fix command tbRequestTeleport permission (#105)_**  
    
    ### Corail Tombstone 4.5.11 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.2  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.5.11 - **__**Recommended : 4.5.7**_
    
    _**Changes 4.5.11  
    **_- knowledge of death level up are displayed on screen  
    - tweaks enchantments (more scalable with others mods changing level limit)  
    - removes configs for enchantment max level (default is 10, except soulbound)  
    - if soulbound max level is defined (by another mod) above 1, soulbound items lose one level of enchantment on each death  
    - additional advancements  
    - familiar receptacle ticks to recover life every 30 sec  
    - fix event phantom spawn timer (event wasn't "post")_**  
    
    ### Corail Tombstone 4.5.10 for 1.12.2
    **This mod supports mc version from 1.8.9 to 1.19.2  
    ****Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]  
    **_**Latest : 4.5.10 - **__**Recommended : 4.5.7**_
    
    _**Changes 4.5.10  
    **_- adapts translations for magic books  
    - message when using a magic book with the wrong hand  
    - fix decorative graves not breaking (#93, since 4.5.8)_**  
    
    ## Wizardry Golems
    [CurseForge Link](https://www.curseforge.com/minecraft/mc-mods/wizardry-golems)
    
    ### WizardryGolems-1.12.2-1.2.0.jar
    Version v1.2.0 - 1/28/2023
    --------------------------
    
    ### What's Changed
    
    #### **Bug Fixes**
    
    - Fixed bug with Fire Golemancy golems always exploding on death, even when Steaming Netherrack Ring was not worn by the caster
    
    - Fixed the particles of Fire Golemancy
    
    #### **Features**
    
    - Increased max health of Strawthorns Golems
    
    - Buffed Amulet of Brambles, making it summon 1 -> 1-5 snares on golem death
    
    - Added Ice Golemancy
    
    #### **Refactoring**
    
    - Now uses WizardryUtils to inject artefacts to loot. the "Artefact Inject locations" setting was removed.
    
    _________________
    # **Removed Mods**
    
    ## None
    
    
    _________________
    
    Changelog generated by [CF-Changelog-Generator](https://github.com/Charismara/CF-Changelog-Generator)

    You can download the old server map here:

     

     

    Download the mod pack using our launcher here: LINK

    Banned Items: HERE!

    Daily Reward: HERE!

    Donate to support us: HERE!

    1.jpg

    3.jpg

    Adventuring and exploration, looting and fighting

    rad.craftersland.net

  8. RLCraft-Logo-600.jpg

    Server address:  rl.craftersland.net

    Server update to version 2.9.2d is complete, this is a large update with mods updated, added and removed. Many changes details below.

    Investigative AI, End Structure Overhaul, Combat Rework, and "Dragonsteel" :):):)

    You can download this update on CurseForge, Technic, Craftersland Launcher and ATLauncher.

     

    Changes:

    • Updated to mod pack version 2.9.2d
    • Updated launcher version
    • Raid and The End Reset
    • Updated 15 mods
    • Updated all configs and scripts
    • Updated maintenance script
    • Updated vote links

    Modpack changes:

    Spoiler

    RLCraft v2.9.2d - Investigative AI, End Structure Overhaul, Combat Rework, and "Dragonsteel" :):):)

    2.9.2 version (b), (c), and (d) HOTFIX:

        - Fix faelis heavy armor config
        - Fix vanilla saddle dupe
        - Fix CarryOn exploit with ungenerated chests
        - Fix severe RLArtifacts issue
        - Fix menu locked to 60 fps
        - Fix milking cooldown carryon exploit
        - Fix kobold dupe
        - Fix falling block dupe
        - Fix XP dupe with corpse complex
        - Disabled Quark chat item linking, serious exploit found, will have to revisit later
        - Fix crash/freeze with vein pickaxe
     
    (From initial 2.9 release) This update has been over a year in the making, thank you to everyone who's been waiting so patiently, to the awesome RLCraft communities, all the folks helping test things, report bugs, everyone who worked on RLCraft (credited at the end of this changelog) making this update possible, and to my sponsor Bisect Hosting who, without, I wouldn't of had the time to work on RLCraft so much.  I really hope you enjoy this update, there is a lot...and I mean a LOT of new stuff, changed stuff, reworked and overhauled stuff...and should theoretically be a whole new beast for you to conquer.  Enjoy!

    To see all the initial v2.9 changes, please check https://www.curseforge.com/minecraft/modpacks/rlcraft/files/3575903

    2.9.2 Changes Below:

    ===============
    IMPORTANT INFO:
    ===============

        - 2.9 and 2.9.1c Worlds ARE (mostly) compatible with 2.9.2 HOWEVER there are 2 commands you will need to run if you insist on staying on old worlds to update quests and loot tables;
            /bq_admin default load
            /bqs_loot default load
        - You will also need to run "/fml confirm" (for servers only) on first boot, to confirm some item registry changes

        - NOTICE:  If you update from 2.9/2.9.1c to 2.9.2, please note the following:
            - New structures will require new chunks to generate
            - Races will reset and will need to be re-applied
            - JEI will not show enchantment applications correctly (no fix other than new world)
            - There is a slight possibility enchantments ID's may shift, though in our testing, enchantment ID's remained the same
            - If you were wearing a BackPack, all your items will drop on the ground
            - We recommend new worlds, and always make backups

        - IF USING SPONGEFORGE or OPENJ9 please check the "For Servers Only.txt" documentation for further info

        - 2.8.2 Worlds are NOT compatible with 2.9+.  If you attempt to update an old world, you will likely run into issues, crashes, and quests not working.
        - USE LATEST FORGE - Due to the recent Log4j exploit found in Java, you will want to use the Forge version ending in 2860 or later!  We recommend latest Forge currently.
        - Command blocks must be enabled in server.properties, otherwise villages/structures won’t work.
        - IF USING OPTIFINE you can no longer use the E3 version, 2.9 and up will need version G5 or later.
        - Better Foliage has been updated with shader support.  If your leaves/grass are not waving with your shaders, press F8, go to Shader Configuration, and add 100 to the beginning of the Grass and Leaves block ID, so it should look like 10018 and 10031 (Sildur's currently needs this, other shaders may use different ID's though, such as Complementary Reimagined using 10004 and 10008).
        - The default allocated 3GB's of RAM should still be perfectly fine for 2.9+.  You should not allocate more than 4GB's for your client, as this ends up causing Java garbage collection to go wonky (very scientific I know).

    ============
    Server Info:
    ============

        - Many performance fixes for servers, to the point where 2.9+ server's should no longer require frequent restarts for clearing RAM/cache (restarts still recommended of course just in case but we ran a 2.9+ server for 2 weeks straight with no restarts and zero issues, so i think that says somethin' at least =P massive credit to Charles for a ton of the insane performance fixes)

        Server.Properties Settings:
        - NEW: Server's MUST enable "enable-command-block".  Set this to TRUE in your server.properties or structures won't generate correctly and villager spawns will be missing.
        - "allow-flight" must be TRUE for flying mounts, fairy ring, and more, or the server will wrongly kick players.
        - "max-tick-time" must be -1 (that's negative 1) for large structures generating and for pregenning worlds.
        - "difficulty" should be 3 (Hard) for the correct balance and features RLCraft is centered around.

    =============
    New Features:
    =============

        - Investigative AI!
        - Potion dipped weapons returns!!!!
        - Combat/Reach fixed and reworked!
        - Enchantment reworks!
        - New End Cities and Nether Cities!
        - All new end structures!
        - Reworked Roguelike Dungeons, and new Lycanite water dungeons!
        - Rebalanced Lycanite Mob Events!
        - New Champion mobs!
        - New unique tooltips for classes of items!
        - Backpacks finally a bauble!!! >:|
        - New secret baubles :)
        - Oh god what is that in the Lost Ci- >>>ERROR: MESSAGE INTERRUPTED<<<
        - And an absolute a**load of dupes, exploits, bugs, and performance issues fixed =P
        

    =============
    Mods Updated:
    =============

        - Better Survival
        - Chunk Animator
        - CraftTweaker
        - Doomlike Dungeons
        - Dynamic Trees
        - Entity Culling
        - First Aid
        - FoamFix
        - Forgotten Items
        - Grappling Hook
        - ISeeDragons
        - Lycanite's Mobs
        - ModTweaker
        - Particle Culling
        - Recurrent Complex
        - RLTweaker
        - Scape & Run: Parasites
        - ShieldBreak
        - Snow! Real Magic!
        - Varied Commodities

    ======
    Added:
    ======

        - Better Biome Blending
        - Brand new animated and emissive textures for S&R Parasites, Defiled Lands, Forgotten Items, and various others, courtesy of ArtsyDy
        - Champions
        - Frame Void Patch
        - Legendary Tooltips!
        - Material Tweaker
        - ReachFix (replaces PotionCore's reach fix)
        - RLArtifacts
        - RLCombat (replaces Better Combat)
        - RLMixins (several new compatibility fixes and tweaks)
        - SpartanFire (RLCraft Edition) [replaces SpartanFire]
        - Surge
        - Wearable Backpacks (RLCraft Edition) [replaces Wearable Backpacks]

    ========
    Removed:
    ========

        - Better Combat (Replaced with RLCombat)
        - SpartanFire (Replaced with SpartanFire RLCraft Edition)
        - Wearable Backpacks (Replaced with Wearable Backpacks RLCraft Edition)
        

    =======================
    Main Updates & Changes:
    =======================

    Animated Textures & Emissives for RLCraft:

        - All new animated and emissive textures for the following mods:
        - Advanced Fishing
        - Aquaculture
        - Armorunder
        - Bountiful Baubles
        - Defiled Lands
        - Familiar Fauna
        - Fishing Made Better
        - Forgotten Items
        - Lycanite's Mobs
        - Potion Fingers
        - Quark
        - Scaling Health
        - Simple Difficulty
        - Scape & Run: Parasites
        - Switchbow
        - Trinkets and Baubles

    Better Survival:

        - Fixes DIPPED WEAPONS!  You can now once again (yes, this worked in 2.8.2 lol) dip your weapons into cauldrons filled with potions to apply the effect to your weapon
        - Flamed and Iced variants of Dragonbone Better Survival weapons added
        - Fixed dupe bug issue regarding Multi Shot/Infinity enchantments and Switch Bows with custom arrows
        - Fixed and re-enabled Myrmex weapon variants
        - Fixed a dupe bug with Arrow Recovery enchantment
        - Stun on Hammers now fixed (defuses creepers and stuns flying/swimming mobs) and duration increased
        - Stun and Disarm chances for Hammers and Battleaxes improved (now 15% chance for both)
        - Better Survival Stun and Disarm enchantments now increase Stun and Dismarm chances by 10% per level
        - Stun potion effect is now registered as a negative potion effect
        - Milky is now a positive potion effect
        - Nunchakus reworked, swing speed, and bonus damages adjusted
        - Nunchakus can no longer swing when shield is raised
        - Nunchakus no longer break everything
        - Ice n Fire Nunchaku variant textures reworked
        - Fixed Dragonbone Dagger recipe
        - BattleAxe can now take Axe enchantments
        - Spears should no longer accidentally hit yourself upon throwing sometimes
        - Spear reach reduced to +0.5 blocks to match new reach with Spartan Weaponry
        - Antiwarp Potion Effect should stop all forms of warping/teleporting now
        - Fixed Vampirism working on non-living entities (RLMixins)

    Bountiful:

        - Reworked some bounty board rewards/quests; all fish values increased, min and max required adjusted
        - Increased chance for rare bounties to appear (from 27% to 30% per level)
        - Increased bounty rarity worth (rare bounties are worth more now, so common is 1x, uncommon is 1.2x, rare is 1.4x, and epic is 2x)
        - Added cleansing talisman to rewards pool

    Champions:

        >>>INFORMATION REDACTED<<<

    Dynamic Surroundings:

        - Mobs may be a little chattier than usual...
        - Enabled Chat Bubbles above player's heads
        - Fixed ambient Nether sound not playing
        - Added missing armor sounds to wool, ice, sea serpent, deathworm, troll leather, myrmex, umbrium, bookwyrm scale, and golem armor
        - Added Canteens, Juices, and Rustic Elixir's/Juices to POTION sound effects
        - Added all custom books, papers, and maps to BOOK sound effects
        - Added FireFly particle effect to Lily Pads (swamps look a very nice now)

    First Aid:

        - Fixed negative armor attribute (armor reduction through e.g. Quality Tools) not being displayed correctly
        - Fixed a compatability issue with First Aid crashing due to other effects going over the damage cap in very specific circumstances

    Forgotten Items:

        - Fix Golem Armor Chestplate and Leggings protection values being swapped, Golem Chestplate now has 19 (from 15), Golem Leggings now has 16 (from 20)
        - Added new Golem armor item textures courtesy of ArtsyDy
        - Fixed exploit where Vein Pickaxe worked on Tile Entities causing issues/dupes (RLMixins)

    Ice & Fire:

        - Dragons can now have a max health of 1000 (from 800)
        - Fixed Dragon bite always doing flat damage no matter their stage/age.  Dragon bite will now scale the higher stage and age they are (RLMixins)
        - Dragons now heal after eating mobs, equal to their bite damage (RLMixins)
        - Fixed Dragon's taking damage at end of render distance when they're technically unloaded and not ticking (RLMixins)
        - Fixed Dragon's getting stuck in water, they should now try to fly if in water and has target (RLMixins)
        - Fixed placed Dragon/Myrmex eggs despawning for some reason when leaving the area or unloading the chunks (RLMixins)
        - Fixed an exploit with Myrmex trades (RLMixins)
        - Increased Amphithere bite damage when taming, was 1.0, now 2.0, smile (RLTweaker)

    ISeeDragons:

        - Fixed statue dupes (thank the lawd)
        - Blacklisted all SRParasite mobs from being stoned
        - Battletower Golems now have the correct render distance and can be seen from faaaar awaaaay

    Legendary Tooltips:

        - All new tooltip borders and themes for various items, tiers, groups of items, etc (artwork by Artsy!)

    Lycanites:

        - Lycanite Mobs are now affected by crouching and invisibility, properly reducing target range
        - The following Lycanite Mobs are immune to sneak/stealth and invisibility; Krake, Beholder, Reaper, Banshee, Epion, Grell, Grigori, Joust, Joust Alpha, Lurker, Crusk, Gorger, Serpix, Triffid
        - Fixed several memory leaks in Lycanite's Mobs
        - Fixed pets/mounts desync when relogging, respawning, or entering new dimensions
        - Fixed Pixen not dropping the Trickster Charge
        - Fixed Dawon Subspecies Variants not dropping Diamonds
        - Volcan Mini-Boss in Lycanite Dungeons now drop Amphibian Soulstones instead of Elemental Soulstones
        - Volcans now drop Magma Charges instead of Ember Charges
        - Fixed Asmodeus drops (now drops aberrant stone instead of demon stone, no longer drops demon soulstone or wraith sigil, charge drops replaced)
        - Slightly increased base speed for Feradons, Wargs, and Dawons
        - Added Insomnia back to the Reaper's projectile
        - Fixes soul contract not unbinding correctly
        - Fixes issues with using multiple Lycanite items in off-hand, killing main-hand items
        - Fixed crash with Lycanite fire and Siren's from Ice & Fire
        - Added missing damage to Wildkin Arm and Frostweaver Leg parts
        - Frostweaver Leg part now slows enemies
        - Fixed Ettin Club part not scaling damage and knockback at level 2
        - Beholder sight range increased from 32 to 36
        - Beholder projectile sound fixed to no longer clip/distort, volume lowered
        - Fixed a potential memory leak/crash with Arcane Laser sound
        - Underwater Lycanite spawners fixed!  Underwater Doomlike Dungeons should now work correctly, get fawked
        - Added brand new StreamShrine Lycanite dungeons!  Spawns in Deep Ocean, cannot be Tower variant
        - Added brand new Streamstone blocks!
        - Lycanite dungeon entrances should now generate on the surface properly
        - Water Lycanite mobs will no longer be chosen for vanilla dungeon spawners (oops)
        - Kobolds, Concapedes, and Quillbeasts can no longer be selected for a dungeon mob spawner kek
        - Lycanite Mobs should no longer target stone statues (RLMixins)
        - Raider type mobs no longer automatically attack Illagers
        - Laser charges/projectiles trace method more accurate (should prevent the laser from going through walls)
        - Trace method for Portal placement when using a summoning staff improved and more accurate
        - Added Zombie Pigmen to the Nether Portal Spawner (vanilla nether portal spawning is now disabled)
        - Kobolds now spawn in daylight
        - Paleo Salad now requires Blossom Leaves instead of Oak Leaves to craft
        - Lowered mob size scale of Gilded Greatworm boss to 2x (from 3x), fixes severe lag issues when Gilded Greatworm tried to attack any target
        - Lycanite Bosses now have a chance send mobs after you (Investigative AI)
        - Fixed bug where certain mob events would spawn mobs like crazy if a player was sitting in the death screen (this effected Shadow Games, Cinderfall, and some others)
        - Rebalanced and reworked all Lycanite Mob events;
            - Most mob events have a slightly longer spawn delay so mobs do not spawn immediately anymore, giving players more time to react
            - Many mob events reduced to have a total of 48 mobs (was 60, some remain at 60 for easier events with less powerful mobs)
            - Dragon's Roar and Sharknado have a greater delay, with more mobs spawning at once, but less mobs in total
            - Poop Party and March of the Gorgomites stream mobs in quicker
            - Tsunami now properly spawns Jengus
            - Certain events like The Swarm rebalanced to spawn more Vespids than Conbas

    Material Tweaker:

        - Fixed Myrmex Chitin weapons, tools, and armor not being repairable
        - Jungle Myrmex weapons and tools are now repairable with the correct type of Myrmex Chitin, that being Jungle of course
        - Blindfold and Earplugs no longer provide armor (get rekt)
        - Golem Armor durability buffed >:| >:|
        - Golem Armor now gives +4 Armor Toughness (from +4.5, because I like even numbers idk)
        - Golem armor now uses steel as its repair/reforging material instead of Obsidian
        - Fixed and added repair recipes for all SRParasite weapons
        - Fixed armor values on Sea Serpent Chestplate and Leggings being swapped
        - Tide Guardian Armor now gives +1 Armor Toughness (from +2.5, shouldn't be better than Dragon Armor >:| )

    PotionCore:

        - Added Potion Sickness effect when having 13 (ha spooky number) or more positive potion effects at once
        - Fixed potioncore.damageResistance attribute doing some whacky incorrect calculations (RLTweaker)
        - Reach Potion is now half a block per level to match new Spartan Weaponry Reach effect
        - Replaced PotionCore's broken Reach calculations (replaced with ReachFix, more info under RLCombat)

    Quark:

        - Added more maps to Cartographer, can now find Pathfinder maps to various Defiled Lands biomes, Meadow and Badlands from Traverse, and Glacier biome from Ice And Fire
        - Fixed rune recipes
        - Fixed sync of sign edit toggle for servers so they can disable it if using sign plugins (RLMixins)
        - Enabled linking items to chat so people would stop bugging me lel (removed in hotfix 2.9.2d for causing a serious exploit)

    Reskillable:

        - Re-enabled Agility 4 requirement on ToolBelt
        - Gold and Diamond quivers now require Agility 4 and Agility 8 to wear
        - Lucky Horseshoe re-enabled, requires Agility 32
        - Flaregun re-enabled (works best with optifine)
        - Undershirt now requires 12 Agility (was 4) and 16 defense (was 12) as well as 8 skill points (was 6)
        - Broken Heart now requires Magic 16
        - Effect Twist now requires 6 skill points (was 😎
        - Blacklisted a bunch of foods from the hungry farmer skill, XAT items, ironberries, all raw fish, etc
        - Swapped Equipment Infuser and Equipment Station requirements
        - Fixed Tenebra Seed not having a farming requirement
        - Elytra is now just Agility 32 requirement

    Roguelike Dungeons:

        - Mobs now get lower enchanted gear at earlier floors, and higher enchanted gear at later floors
        - Chance for mobs to get enchanted gear increases 20% per floor of the dungeon
        - Both of these changes should fix every mob getting thorns all the damn time, but will still be thorny at deeper floors giggity
        - Fixed house entrance generating 1 block too high
        - Added Tie Fighters
        - Fixed an issue where certain dungeons were not randomizing their generation correctly
        - Fixed an issue where hallways were generating too short
        - The 2 above changes should make Roguelike Dungeons feel larger and more labyrinth like, with more varied rooms as well
        - Fixed cake room (I swear it's not a lie)
        - Mob spawner rooms have the mob spawner in the center again (OG way)
        - Hidden walls and secret rooms chance increases each floor
        - The items Roguelike mobs can wield are more varied

    RLCombat (replacing Better Combat):

        - Fixed the player's Reach constantly doing incorrect calculations (caused by PotionCore), causing variable Reach distances, and hit detection sometimes not working at certain angles (now using ReachFix)
        - A player's Reach is now consistently 4.0 blocks (4.5 for placing blocks), and should feel a lot more solid and responsive
        - Reach should now work across the board as intended, and combine correctly from things like Qualities, Spartan Reach weapons, Reach potion effects, etc.
        - Fixed jump crits being doable at max reach when it wasn't supposed to be enabled
        - Jump crits can now be done if player is within 2 blocks of a mob, otherwise it defaults to random crits like normal
        - Crits can only be done at full energy now (weapon cool down)
        - Fixed weapon cooldowns in off-hand
        - Fixed weapon attributes not applying correctly in off-hand, such as from Quality Tools
        - Fixed Reach in off-hand not working (now using ReachFix)
        - Fixed attacking multi-part entities in off-hand
        - Fixed most enchantments in off-hand
        - Fixed Sweeping Edge not working
        - General mod compatibility added

    RLMixins:

        - Eye level changes are now smooth, lowered crouching eye level (similar to newer Minecraft)
        - Fixes baubles unequipping when entering End portal due to having Reskillable requirements
        - Fixes Flaregun, removes Albedo dependency, Flaregun is now usable and has new features
        - Fixes trumpet causing gluttony effect with gluttony pendant
        - Fixes render bounding boxes on many Lycanite mobs
        - Fixes render bounding boxes on several Ice n Fire mobs
        - Fixed a dupe exploit with Toolbelt
        - Fixed a dupe exploit with the Switchbow Quiver
        - Blights and Infernals no longer enter boats (get rekt)
        - Anvils now properly display proper level required instead of saying "Too Expensive"
        - Fixed Food Expansion foods deleting entire stack of food upon eating 1
        - Fixed Rune: Piercing Capabilities enchantment, now works consistently and does not break other enchantments.  No longer incorrectly bypasses the Defense attribute of specific Lycanite Mobs.
        - Fixed particles not rendering in certain instances (most notably, dragon breath attacks now correctly spawn particles)
        - Canteen's properly get filled with purified water now instead of dirty water from rain
        - Fixed the Iron Canteen and Dragon Canteen not being able to collect water from a Rain Collector
        - Broken Heart bauble fixed and reworked
        - Obsidian Skull bauble fixed
        - Added Encumbered Potion Effect for Backpacks
        - Nether Wart stew crash fixed
        - Bounty Boards can no longer be glitched to break
        - Golden Book Wyrm armor can now be repaired with the Golden Osmosis skill from Reskillable
        - Undershirt skill from Reskillable now works correctly and has sound effect, slightly reworked in order to work with First Aid
        - Infernal Mobs no longer spam your game with particles when game is paused
        - Mending will prioritize damaged items first (like newer Minecraft versions)
        - Bauble Reforging station no longer removes curse of binding armor
        - Fixed the Sweeping Edge enchantment compatibility due to changes in the Sweep Weapon Property. It can only be applied on Sweep 1 weapons.
        - Added Cleansing Talisman, this can be combined with any enchanted book to give you an enchanted book of Curse Break
        - Added Curse Break potion, made with Cleansing Talisman
        - Steel weapons do +2 damage to nether mobs and fire elementals now
        - Vanilla Nether Portal Spawner disabled (Lycanites takes this over now)
        - Revival potion only works on players now
        - Tipped arrows of Revival no longer work (they can be made, just don't do anything)
        - Tipped arrows of Curse Break no longer work (they can be made, just don't do anything)
        - Fixed teleporting long distances with Grave Scroll causing massive lag (game still breaks if you try teleporting 300k blocks, so don't :P)
        - Fixed cow milk cooldown and squid ink collection cooldown not working
        - Can no longer shear stoned chickens.  Stoned Chickens no longer passively drop feathers
        - Fixed rare bug with First Aid that could cause player to enter fake death state
        - Fixed bug with Scaling Health that could cause mobs to enter the fake death state if mobs took damage in the same tick that they spawned
        - Fixed Stray/Husk mob spawners not working
        - Curing a Zombie Villager from a mob spawner will now count towards the "kill" count for that spawner to automatically break
        - Clay tool is no longer enchantable on an Enchanting Table
        - Fixed exploit with Gorgon head
        - Fixed a crash with the Disenchantment Table
        - Fixed potion effects not displaying a Roman Numeral above IV on potions higher than level IV (Up to X)
        - You can now eat potatoes and carrots even though they require Farming 4 YOOOOOOOOOOOOOO POG

    RLTweaker:

        - Adds INVESTIGATIVE AI!!  Certain (smart) mobs will now search for you or have a chance to search for you if shooting them from far awaaaaaaaaaaaaaaaay.  The further you are, the less accurate their search will be.  Certain group mobs can call upon friends to search with them.
        - Cleanup Worldgen Files mineshaft crash fix, now it does not check for loaded chunks
        - Potion sickness and effects from potion sickness are now incurable from Cure (Cure will still cure negative effects from other sources)
        - Inebriated and effects from Inebriated are now incurable from Cure (Cure will still cure negative effects from other sources)
        - Cure potion effect no longer cures Hunger, Thirsty, Hypothermia, Hyperthermia, or bleed effects
        - Fix RealBench dupe bug ( again >:| )
        - Fixed Chest Of Drawers (Better Nether) not dropping items it contained when destroyed
        - Fixed bauble modifier books (Bountiful Baubles) modifying original item instead of output item in an anvil

    Rustic:

        - Wine from Rustic now increases duration by 1 minute (at full 1.0 quality) instead of 2 minute, and to a max of 5 minutes instead of 10 (RLTweaker)
        - Rustic Ale, Cider, and Mead effects reworked (RLMixins)
        - Water Bottles no longer reduce the effect of Inebriation (RLMixins)
        - Coffee will now reduce the effect of Inebriation at a higher rate than water bottles did (RLMixins)

    ScalingHealth:

        - onFire damage type now scales at a 0.5* multiplier with your max hearts (was 3.0, oops)
        - drowning damage type now scales at a 0.5* multiplier with your max hearts (was 0.1)
        - dragonBreath damage type now scales at a 0.5* multiplier with your max hearts (this is ender dragon, not ice n fire dragons)
        - hypothermia, hyperthermia, and parasites damage types now scale at a 0.25* multiplier with your max hearts
        - starve damage type now scales at a 0.5* multiplier with your max hearts
        - dehydration damage type now scales at a 0.25* multiplier with your max hearts
        - outOfWorld damage type will scale 100% with your max hearts

    Scape & Run: Parasites:

        - yes

    ShieldBreak:

        - Successfully parrying (timed block) a mob will stun the mob briefly and make them vulnerable, making them take more damage from your next attack within 2 seconds
        - A mob breaking/knocking down your shield from a too strong attack will stun you (slowness) and give you the vulnerable effect, making you take more damage for the next 2 seconds

    Snow! Real Magic!:

        - Added compatibility for Defiled Lands
        - Added compatibility for No Tree Punching (stones render on top of snow layers now)
        - General performance fixes

    So Many Enchantments:

        - Many enchantments fixed to work properly with RLCombat/in off-hand now (RLMixins)
        - Re-enabled Pandora's Curse because omega f**k you
        - Reworked Pandora's Curse, so it now iit wi-l-wllil->>>ERROR: MESSAGE LOST<<< (RLMixins)
        - Re-enabled Splitshot, has different spread pattern than Multishot
        - Splitshot and Multishot cannot be combined together on the same weapon (RLMixins)
        - Re-enabled Rusted curse (not to be confused with Rusting, these work slightly differently, find out :) )
        - Tilling is now only applicable to Hoes (RLMixins)
        - Purification is now only applicable to Axes (RLMixins)
        - Curse of Holding and Decay fixed/reworked (RLMixins)
        - Curse Of Possession now properly deletes your item if you die with it, instead of only sometimes (RLMixins)
        - Critical Strike now works correctly, added sound effect (RLMixins)
        - Atomic Deconstructor now has sound effect and works in off-hand (RLMixins)
        - Plowing I and II now have the proper minimum enchantment, allowing them to be obtained on an Enchanting Table and no longer break Book Wyrms (RLMixins)
        - Fixed Bluntness not being able to be applied to anything.  Now applies to any tool/melee weapon (RLMixins)
        - The following curses are slightly more common:  Bluntless, Heavy Weight, Rusted (RLMixins)
        - Fire enchantments now properly cause mobs to drop cooked food (RLMixins)
        - Swifter Slashes reworked; Now goes to level 5, does 20% swing speed per level, and 2% chance to bypass iframes per level (RLMixins)
        - Arc Slash reworked and fixed, Now 20% sweep damage per level (from 25%), correctly calculates sweep attacks now, should no longer break other enchantments (RLMixins)
        - Curse of Holding now gives debuffs properly when holding an item with this curse, fixed desync issues
        - Fixed Burning Shield priority, should work correctly again (RLMixins)
        - Fixed Advanced and Supreme versions of Flame/Fire Aspect applying with normal Flame/Fire Aspect (RLMixins)
        - Fixed several enchantment descriptions (not RLMixins, I did that 😎 )
        - Slapped Education and Adept around.  Education is now twice as potent as Adept, but doesn't work on bosses, bows, or with Looting/Adv Looting.  Adept is half the potency of Education, but works with Looting/Adv Looting, bows, and provides a 3x bonus to bosses.  Oh yeah, neither breaks blights anymore, you're welcome >:| (RLMixins)
        - Education and Adept cannot be applied together anymore (this didn't do anything anyway as one overwrote the other)

    SpartanFire (RLCraft Edition):

        - Adds Dragonbone, Iced Dragonbone, Flamed Dragonbone, and Myrmex variants of Glaive and Quarterstaff weapons
        - Adds Witherbone Handles and Witherbone Poles, replaces normal handles/poles in all SpartanFire weapon recipes
        - Fixes repair materials for all SpartanFire weapons (Iced/Flamed Dragonbone weapons need Dragonbones to repair, Myrmex weapons need Myrmex chitin to repair)
        - Fixes damage output for Myrmex SpartanFire weapons
        - Fixed not being able to catch Boomerangs in mid-air on a server. The catch method was only being called on the client-side.

    SpartanWeaponry:

        - Fixed a rendering bug with Quivers that could cause FPS drops for some people
        - Replaced Better Combat Rebirth compatibility for the more updated fork called RLCombat. Better Combat Rebirth will no longer work with Spartan Weaponry anymore.
        - Fixed attributes from weapons not working correctly in Offhand when dual wielding is enabled in RLCombat
        - Fixed Daggers not working with Advanced/Supreme Sharpness enchants when thrown
        - Fixed Qualities not working with Crossbows
        - Reach I now extends player's reach by 0.5 blocks and Reach II now extends player's reach by 1.0 blocks (was previously 1.0 and 2.0 but due to PotionCore Reach being broken, this was never consistent.  With the fixed Reach, 0.5 and 1.0 feels incredibly solid, and now correctly stacks with all other Reach effects)
        - Iron and Diamond Bolts reworked;  Iron Bolt Range now 1.25x with Damage Base at 2.0x.  Diamond Bolt Range now 0.75x with Damage Base at 6.0x.
        - Iron and Diamond Arrows reworked to match their Bolt counterparts.  Note Iron and Diamond Arrows will still do less damage than their Bolt counterparts as they fly slower, and speed still determines damage.
        - Longbows now scale draw time and arrow speed with higher materials (tooltips updated to reflect these)
        - Crossbows now scale load time and aim time AND bolt speed with higher materials (tooltips updated to reflect these)
        - Fixed damage modifier bugs for throwing weapons where only the most recent damage modifying Weapon Property was being applied and overriding previous ones. This should make Silver and some addon throwing weapons work properly again.
        - Fixed Lance!  Actually does more damage now based on your speed when on a mount. epic pog poggington
        - Battleaxe can now take Axe only enchantments

    Structures:

        - 32 New End Structures!  Credit to the following awesome people who submitted these during the End Structure Competition!  Rayquazafallout, ShadowCat, Fonnymunkey, DerZocker97HD, Tybonel13, Hi_Ther3, Samimiliano01, Stranding, RedStar_Gamelock, Frontenac
        - Added a ruined variant of RLCraft_PlainsCamp (credit Stingin)
        - Added new Nether Cities hooray (thanks Ray!)
        - Added new Mega End Cities hooray hooray (also thanks Ray and AgentStarbuck!)
        - Added Defiled Cult structure (Ray, and a little me)
        - Added Viking House structure for snowy biomes (AgentStarbuck)
        - Added Vindicator Viking Mansion structure for snowy biomes (Stranding)
        - Added Starter Water Base structure (AgentStarbuck)
        - Fixed P_IcyCity structure not being able to generate
        - Fixed P_PreysPerch structure not being able to generate, revamped loot tables
        - Fixed P_SkyCastle structure not being able to generate
        - Fixed P_SnowTemple structure not being able to generate, modified diamond block layout
        - Fixed PirateChest generating 1 block too low, hiding the red X
        - Fixed Flagship structure having bad spawn conditions that made them way too rare
        - Increased spawnrate of PirateHideout (beach biome spawn only)
        - Increased spawnrate of RLCraft_PhilbosaurusRex structure
        - Increased spawnrate of RLCraft_WilySmile structure
        - Increased spawnrate of RLCraft_Lyquix structure
        - Increased spawnrate of RLCraft_SwampHut structure
        - Slightly adjusted spawnrate of Collin Lore structures
        - Lowered generation chance of RLCraft_Vineyard
        - Fixed Cathedral of Madness structure missing spires on top (Thanks Ray!)
        - Removed command blocks from P_CathedrealOfMadness (they didn't do anything anyway)
        - Fixed Waystone in P_Meridor
        - Randomized XP tomes a little bit that spawn in 4Towers Dungeon

    Trinkets & Baubles:

        - Lots of internal code changes, work real gud now
        - New item!  Ice Dragon's Eye.  Works like normal Dragon's eye, except gives Hypothermia immunity, and Ice Resistance (Immune to Hypothermia, Ice Dragon attacks, and ooze/frost fire/ice fire from Lycanites Mobs)
        - Dragon's Eye renamed to Fire Dragon's Eye and given new texture.
        - Disabled Dragon's Eye recipe using Ender Dragon Head.  Only craftable now with Tier 5 Fire and Ice Dragon Skulls
        - Dragon's eye Treasury ability now has color specific particles for different treasures you can search for
        - Added tooltip to Ender Queen's Crown, prevents Hypothermia
        - Ender Queen's Crown now extends a player's Reach by 0.5 blocks (was 1.0) to conform with Spartan Weaponry Reach changes and Reach stacking properly now
        - Ender Queen's Crown now has a 25% to teleport the player and negate all damage from a projectile, which uses mana
        - Added tooltip to Fire Dragon's Eye, prevents Hyperthermia
        - Fixed Arcing Orb FIRIN' MAH LAZER control keybind
        - Teddy Bear is now placeable, just cosmetic, no functional effect
        - Teddy Bear has secret variants if named correctly on an anvil, try to discover em all!
        - Fixed dupe bug with silver and umbrium ores when wearing Dwarf Ring or being Dwarf Race
        - Fixed health desync when logging in/out as different races
        - Reworked transformations
        - Added tons of new climbable blocks to Fairy/Goblin race
        - Sea Amulet:  Now stacks correctly with Depth Strider, Underwater Strider, and Swift Swimming.  Because of this, slightly lowered swim speed attribute from 4 to 3 on Sea Amulet by default.  Swimming physics reworked.
        - Poison Stone now does 40% damage boost to poisoned enemies (was 50%)
        - Fixed a serious dupe involving tamed wolves that could be ridden via the Goblin Race

    Varied Commodities:

        - Fixed and re-added Leather Skirts
        - Skirts now works with Mo'Bends yay
        - Slightly increased Holy Hand Grenade explosion radius/damage
        - Removed Varied Commodities Bronze Dagger recipe

    Wearable Backpacks (RLCraft Edition):

        - Backpacks now go into teh shirt bauble slot! (airhorns)
        - Backpacks can no longer be placed down in water (you're welcome)
        - Backpacks no longer get deleted by placing them in protected areas (Lycanite boss protection, you're also welcome)
        - Backpacks no longer have durability or armor
        - Backpacks now apply Encumbered effect when wearing, which is -5% speed, -10% mining speed, and -15% attack speed, as well as increased hunger
        - Husks and Strays may also spawn now with backpacks
        - Backpacks no longer enchantable

    ==========================
    Minor Bug Fixes & Changes:
    ==========================

        - Fixed Spawn Radius ( now correctly spawns players between 10,000 and -10,000, was 5,000 by -5,000 before, because diameter =/= radius Mojang! >:| )
        - Fixed (another) exploit with Iron Berry >:|
        - Fixed Magikarp Quest
        - Fixed broken mob spawner in Jungle Doomlike Dungeons (typo in config)
        - Fixed common theme Doomlike Dungeons spawning in SWAMP biomes (typo in config)
        - Hid Aqua Culture Fish Fillet items from JEI menu as they're no longer used
        - Crafting Wool and Dyes no longer gives XP with the Crafting XP skill in LevelUp
        - Skirts can now take ozzy liners and legging liners (you're omega welcome)
        - Warp Stone now only has a 30 second cooldown
        - Unhid Bronze Sword in JEI
        - Bronze Sword now requires Attack 4, and is smeltable
        - Removed redundant leather_boots to leather crafting recipe
        - Removed redundant recipes from JEI
        - Fixed crops being able to grow in Ocean and River biomes during Winter
        - Disabled crops from being able to be grown in Badlands
        - Crops can now grow in all seasons in a Flower Forest biome (just like Mushroom Island biomes)
        - Fixed Deer not spawning in Traverse Forested Biomes
        - Added tooltip to Ozzy Liners to make it more obvious they are destroyed upon removal (it already says single install you nerds >:|)
        - Added Reforging material for Better Survival Crossbows, now takes Wooden Planks just like normal Bow
        - Fixed scaling for Fire Protection, Blast Protection, Advanced Fire Protection, and Advanced Blast Protection enchantments (these previously hit the 80% damage reduction cap before level 4, etc)
        - Pimped out Flaming Skull Dungeon structure in Badlands
        - Added tooltip for Greenhouse Glass
        - Holding and placed Blaze Rods now give off a small amount of heat
        - Added Neptunium loot to ocean Doomlike dungeons
        - Renamed the Reforging Station from Bountiful Baubles to Baubles Reforging Station to help differentiate it from the Quality Tools Reforging Station
        - Fixed Chest Of Drawers (Better Nether) model to cull proper faces now (no more vanishing sides and backs when blocks are placed against it)
        - Fixed Fence recipes using Stalagnate and Reeds (Better Nether)
        - Nether Wart Soup recipe now requires Black Apples to craft
        - Black Apples cannot be bonemealed anymore
        - Explosion Potion base is now Thick Potion
        - Burst Potion base is now Awkward Potion
        - Possibly did something about Herobrine
        - Banner bounding box fixed
        - Fixed voiding your held item with clicking on an item frame with both left and right click at the same time
        - Changed Quark:Grate recipe to output 4 instead of 1 now
        - Cobalt shield recipe removed to be treasure only item (this has been in since 2.9, was just missing from changelog)
        - Removed L ALT/R ALT drop key shortcut from Inv Tweaks for causing crashes, just use Q
        - Added Glacier Cream (opposite of Magma Cream, used for Ice Resistance Potion)
        - Snail Shells can be crafted into Slime Balls now
        - Neptunium Armor and Tools are now smeltable!  Added Neptunium Nugget
        - Golem Armor, Myrmex Armor, and Deathworm Armor now have new set bonuses!
        - Added new models/textures for living/sentient weapons
        - Miner's Ring can now be reforged with Iron
        - Cincinnasite Frames now have a crafting recipe
        - Added shield smelting recipes
        - Hoppers can no longer be explodedededededed
        - Crates can no longer be hopper'd into shulkers >:|
        - Blacklisted Composter from being used with Hoppers since it was broken anyway
        - Removed Thatch to Wheat recipe
        - Blacklisted and made Empty Splash and Empty Lingering Potions unusable to avoid exploits
        - Made new crafting recipes to convert Empty Splash/Lingering bottles into normal bottles
        - Fixed the dreaded stone spear recipe
        - Only Rainbow Runes can be turned into Spectral Silt now (since we fixed Rainbow Rune recipe and they're much more obtainable, that and every new structure in the end using an absurd amount of crystal blocks >:| )
        - WildBerry Wine no longer infinitely buffs Set Bonus potion effects (oops)
        - Maze timeout generation 10 seconds instead of 20 (Recurrent Complex, to fonny's dismay, no I did not disabel mazes entirely rofl)
        - Fixed several incorrect and missing enchantment descriptions
        - Renamed Sharpshooter enchantment from Defiled Lands to Precision yay
        - Scarlite Reaver now gives Leech effect for 1 second to avoid a previous exploit
        - Fixed missing tooltip with Umbrium Pellets
        - Fixed some typos in Goopaks description
        - Wolves/Foxhounds have been blacklisted from CarryOn to avoid a potential dupe and for better compatibility with Wolf Storage
        - Crushed F3+A's hopes and dreams, git gud
        - Turned clouds back on lel (oops)
        - Both Entity Culling and Particle Culling fix some performance issues that help with FPS and should overall be much smoother
        - Moo
        - Added "Dragonsteel" 🙂 🙂 🙂
        - Removed stick recipe from Stalagnate Planks to stop confusing players like Nagzz21 :)

    ====================
    MASSIVE THANK YOU!!!
    ====================

    RLCraft v2.9+ would not have been possible without the following people who spent countless hours, time and effort, helping and working on RLCraft, from their own sheer passion, even changing their mods specifically for RLCraft, massive massive thank you ❤️

    Charles445 (RLCraft team and dev of RLTweaker, SimpleDifficulty, and AIReducer, rewrote/ported/fixed Locks, Bountiful, SoManyEnchantments, etc.)
    Fonnymunkey (RLCraft team and dev of CollisionDamage, BBB, ShieldBreak, BQTweaker and expansions, rewrote FishingMadeBetter, RLMixins, RLCombat, rewrote Wearable Backpacks, rewrote Better Survival, rewrote SpartanFire)
    Meldexun (RLCraft team and Dev of Entity Culling, ReachFix, BlockOverlayFix, RLDeath, new owner of RLTweaker)
    Icebelly (RLCraft team, the epic structure guy)
    Artsy (Artist for Simple Difficulty (Rough Life), new Antique Atlas textures/icons, new Enhanced Visual effects, animated Lycanite charges and saddles, Hats, Locks and UI elements, Quest Themes, FishingMadeBetter textures, SRParasites animated textures, and Trinkets & Baubles rings and items)
    Hoonts (Artist for Simple Difficulty (Rough Life), Locks, Quest Themes, Crystal Heart textures, and various texture tweaks)
    Emerald (Artist for new logos and dragon loading animation)
    GoldenAlpharex (Official Wiki Expert)
    TwilightStar (Original art featured in a few Quest Book entries)
    Titan (RLCraft team)
    Xcube (RLCraft team, dev of ISeeDragons)
    Rayquazafallout (RLCraft team, insane tester, help with many configs)
    Ichttt (Dev of First Aid)
    Xzero (Dev of Trinkets & Baubles)
    Lycanite (Dev of Lycanites Mobs)
    BlockVader (Dev of Better Survival)
    Melonslise (Dev of Locks)
    ObliviousSpartan (Dev of Spartan Weaponry, Spartan HUD, and Spartan Shields)
    Ejektaflex (Dev of Bountiful)
    Bl4ckscor3 (Dev of Particle Culling, XP Tome, and Sit)
    Yyon (Dev of Grappling Hook)
    Tschipp (Dev of Forgotten Items, Carry On, and Callable Horses)
    GoblinBob (Dev of Mo'Bends)
    Fnar (Dev of Roguelike Dungeons - Fnar's Edition)
    WhiteDraco (Dev of Switch Bow)
    Yung (Creator of Better Caves, Better Mineshafts, and YUNG's Law)
    Harleyoc1 (Dev of Dynamic Trees)
    ShelterRin (Dev of So Many Enchantments)
    Noppes (Dev of Varied Commodities)
    Cursed1nferno (Dev of Bountiful Baubles)
    Elenai (Dev of Elenai Dodge)
    EnderLanky (Dev of Advanced Hook Launchers)
    CreativeMD (Dev of Enhanced Visuals and Item Physics)
    Macaw (Dev of Macaw's Bridges)
    TheAwesomeGem (Dev of Fishing Made Better)
    Dhanatry & Cephelo (S&R Parasites Team)
    Jared (Dev of Crafttweaker)
    Paulevs (Creator of LUM resource pack)
    Snownee (Dev of Snow Real Magic!)
    Phantom_Fantasia (Original questbook concept)

     

    Download the mod pack using our launcher here: LINK

    Banned Items: HERE!

    Daily Reward: HERE!

    Donate to support us: HERE!

    1.jpg

    2.jpg

    Real life immersion...

    rl.craftersland.net

  9. Logo.jpg

     

    Our Tekkit 2 modded server got updated to mod pack version 1.2.1. This was a medium size update with fixes.

    Server address: tekkit2.craftersland.net

    You will find this modpack on Technic and CraftersLand Launcher for download.

     

    Changes:

    • Updated  about 20 mods
    • Updated all configs and scripts
    • Updated vote links
    • Updated automated maintenance script

    Change log:

    Spoiler

    Version 1.2.1

    Minor fixes and improvements!

    Changes:
    • Added Modern Beta Forge, a mod that allows creating worlds with old Minecraft generation presets including beta, alpha and more! Also added Minor Integrations and Additions for better mod integrations (mainly JER), and IC2C UU-Matter which adds support for viewing UU-Matter & Plasma recipes.
    • Updated 3 mods to their latest versions, including a fix to IC2C's smelting not working properly.
    • Minor script and configuration improvements, including adding item rarities to different items in the modpack, and other small changes.
     

    Version 1.2.0

    Big maintenance update!

    Changes:
    • Added Universal Tweaks (which contains many tweaks, fixes and general improvements to the game - including a compatibility fix for Forestry farms to support more produce types, e.g. oranges), and Startup Timer (which will estimate time in the loading screen).
    • Updated 19 mods to their latest versions, with particularly useful fixes and enhancements (e.g. the Jaded bee type can now be bred, Modular ForceField System has better performance, and much more).
    • Many configuration and script improvements - most notably balance changes (nerf) to the Time Pedestal (for similar benefits to Tekkit Classic), changed the jetpack recipes to be much less expensive, increased the alarm max range, and many small quality of life (including new tooltips & item info tabs) or balance changes (including making the Giant Sequoia tree actually obtainable, another feature by Universal Tweaks!).
    • Removed some superseded mods due to the addition of Universal Tweaks.

    The update is now available under Latest Version in the launcher and hopefully soon will be available for everyone using the Recommended Version.
    Also big thanks to ACGaming who helped a lot with the development this update.

     

    Banned Items: HERE!

    Live Map: HERE!

    Daily Reward: HERE!

    Donate to support us: HERE!

    Try our launcher for FPS improvements: HERE!

     

    Background.jpg

    1.webp

    2.webp

     

    The Tekkit Classic 2.0 experience!

    tekkit2.craftersland.net

     

  10. header-300.jpg

    Server address:  rad.craftersland.net

     

    Last WIPE was on 17 September, about 7 months ago. On WIPE there will be a full server reset, new map seeds will be generated and everybody will start fresh ready to explore new worlds. We will provide a download link of the old overworld map. We will also update the server to mod pack version 1.53.

    Please vote in the pool above and let us know if WIPE is needed.

    Server Live Maps

     

    Download the mod pack using our launcher here: LINK

    Banned Items: HERE!

    Daily Reward: HERE!

    Donate to support us: HERE!

    1.jpg

    3.jpg

    Adventuring and exploration, looting and fighting

    rad.craftersland.net

×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.