Jump to content

Easter Holiday SALE 40% OFF ends in:

Thank you for support!

xDrews

VIP
  • Posts

    119
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    xDrews reacted to Slendy in Warp Sponsor is back!   
    Warp Sponsor It's Back, Feel free to give more ideas for this warp or another.  
    Images:
    https://imgur.com/a/odpXiP4 
     
    PD: Still need to add more things. 
  2. Like
    xDrews got a reaction from Slendy in Current state of Assassins Craft   
    To Deal with the spawncamping problem, i thought about something like this:
    I Tested it on singleplayer with a downladed spawn.
     
    It gives you weakness and regeneration on level 30 so you cant really do damage or get any. when you get out of spawn the effect lasts 20 more seconds, which is enough to get out of the city.
     
  3. Like
    xDrews reacted to xtomyserrax in Current state of Assassins Craft   
    Heyy, I said this on chat but wanted to let you guys know that we are listening and that this topic will be considered! Again, if someone wants to say something, all suggestions are more than welcome (of course if you are being respectful).
     
    Regarding the Hook bug, it has been fixed! (If you want you can edit and hide it with spoiler)
     
    About Spawn Camping, this is a really hard to solve topic. There are a lot of ways of dealing with it, none of them could be 100% effective and surely none of the solutions will make people happy. So yeah, if you have more ideas of what we could do with this, let us know! Also, here is a post from Jimmel talking about this: https://forum.craftersland.net/topic/20661-ac-v1-dealing-with-spawn-camping/
     
     
    Thank you guys!
  4. Like
    xDrews reacted to iiTzArismaltor_ in Current state of Assassins Craft   
    What I'm about to say is directed to brunyman and the Managers and isn't focused only on Assassin's Craft (Although it would be cool if it were indeed implemented). 
    Okay, so. I'm sure that this has already been suggested before by others (including myself), but I would really rather play the PvP modes of the server in the 1.8 version. Despite the fact that there is already a plugin allowing us the change the combat system, we still do not have the same feeling as if we were to get if we played in that version (1.8).
    Lots of things have changed since then, some of them being the way the fishing rod works and the sneaking animation. Both of those aspects and many more now have a different impact on the way players fight (the rod no longer deals knockback and it's not convenient to ninja-bridge with the new animation). My point is that the fact that CTW, Skywars and other games are in 1.14 (or something like that) discourages players from actually playing them. It's no good when you want to play a fast-pace game but a newer version doesn't allow you to. 
    I don't know if what I'm asking for is possible but our community members would be pleased to play these PvP games in the correct version without any problem. This is my point of view. In terms of what I'm suggesting, I believe that PvP based modes (like CTW, Skywars, even Assassin's Craft if it's possible) should be reverted back to 1.8. Either way, that's all I had to say for now. If you listen to us, I'm certain that you'll have great results. You don't have anything to lose, so why not give it a shot? 
     
    - Aris
  5. Cookie
    xDrews got a reaction from iiTzArismaltor_ in Current state of Assassins Craft   
    About 2 years ago I already wrote a post similar to this one here and I decided to write an updated version now, as players are coming back on the server.
     
    In the last post I wrote, i talked about the server in general, in this one, i’ll be concentrating on Assassins Craft, as it’s the most played one at the moment and the other game modes either are unplayed, so it won’t be worth talking about their problems or they don't have any problems. 
     
    I saw a lot of new players join Assassins Craft in the last days and also saw some players returning, which i haven’t seen in years. I don’t really know what caused that amount of players to join the server, but i am happy to see the server having population again. Maybe its the general Minecraft hype that’s coming back due to more free time caused by the coronavirus or just because Assassins Craft is a unique gamemode that doesn’t exist on any other server.
    Also there were a few smaller Content updates on the server like the Scythe armor and the opening of the Winter Village dungeons that are really liked by the community. 
    Aside of all those cool things that are happening on the server right now, there still are things that need to be FIXED and possible SOLUTIONS, about which i will talk now:
     
    Spawncamping:
     
    Now that there are a lot of players active in Assassins Craft again, we again have the problem that players with high level Equipment (Like diamond Armor etc.) are Spawn Camping and also following low level players and beginners out of spawn to kill them.
    To stop this from happening, there could be a sowan protection added, that allows people to go out of spawn and have like 10 seconds of in which they are unkillable and can’t deal any damage. With this we could:
    stop people waiting at the spawn exit until someone leaves from killing them
    give beginners the chance to exit the spawn and the city without getting attacked and killed.
     
    Grappling Hooks:
    BUG GOT FIXED
     
    Fly PvP:
     
    Players with Sponsor or a higher Rank have the ability to use the /fly command to fly around the map. This feature also brings the problem that it can be abused to fight while flying in the air, which brings a lot of disadvantage to the enemy and ruins their gameplay. I know, it says in the rules that its forbidden, but why not directly do something in the game against it?
    My Idea would be, that whenever a player activates fly with the /fly command, he won’t be able to deal or take any damage. With this we could make Fly PvP impossible, because the player who is flying, can't attack anyone.


     
    Sniper Rifles:
     
    In my opinion, the Sniper Rifles (Netherbricks) are too overpowered, especially the Epic and Rare ones, that can be found in dungeons. They deal 5+ hearts of damage on a player, who has Full diamond armor with every piece enchanted on Protection 4. the Rifle shots seem to ignore the protection enchantments on armor and do full damage, like they would do on aa unenchanted set of armor.
    Make the Rifles detect the enchantments the armor have and lower the damage on armors with Protection and Projectile Protection enchantments.
     
    Scythes Armor:
     
    First of all, thank you for bringing the armor back into the game.
    In its current state, the Scythe armor is a bit useless for the fact it has a 1% spawn rate and is only obtainable in 4 dungeons. Its a normal leather armor with unbreaking 3 on it, except its dyed. 
    NOTE: I don’t know if the armor is still being worked on.
    Giving the armor additional enchantments or potion effects would be a cool addition and the armor would be worth wearing in a fight.
    For example:
    A slight regeneration effect that gives back health over time while wearing the armor. It increases with every armor part you’re wearing
    A high unbreaking enchantment, since it’s still a leather armor and it has a low durability
    Jump boost on the boots.
     
     
    This post isn’t meant to show that the staff is doing a bad job, and it's not my intention to discourage anyone. I really appreciate all the things they are doing and i know that they have a lot of work to do with all the modded servers.
    I think that was it for the moment and i hope it wasn’t a total waste of time to write that. Thanks to everyone who took their time to read this, and feel free to comment something if you like to.
     
    EDIT: I don't know why everything is bold, i cant change it.
  6. Thanks
    xDrews got a reaction from xtomyserrax in Current state of Assassins Craft   
    About 2 years ago I already wrote a post similar to this one here and I decided to write an updated version now, as players are coming back on the server.
     
    In the last post I wrote, i talked about the server in general, in this one, i’ll be concentrating on Assassins Craft, as it’s the most played one at the moment and the other game modes either are unplayed, so it won’t be worth talking about their problems or they don't have any problems. 
     
    I saw a lot of new players join Assassins Craft in the last days and also saw some players returning, which i haven’t seen in years. I don’t really know what caused that amount of players to join the server, but i am happy to see the server having population again. Maybe its the general Minecraft hype that’s coming back due to more free time caused by the coronavirus or just because Assassins Craft is a unique gamemode that doesn’t exist on any other server.
    Also there were a few smaller Content updates on the server like the Scythe armor and the opening of the Winter Village dungeons that are really liked by the community. 
    Aside of all those cool things that are happening on the server right now, there still are things that need to be FIXED and possible SOLUTIONS, about which i will talk now:
     
    Spawncamping:
     
    Now that there are a lot of players active in Assassins Craft again, we again have the problem that players with high level Equipment (Like diamond Armor etc.) are Spawn Camping and also following low level players and beginners out of spawn to kill them.
    To stop this from happening, there could be a sowan protection added, that allows people to go out of spawn and have like 10 seconds of in which they are unkillable and can’t deal any damage. With this we could:
    stop people waiting at the spawn exit until someone leaves from killing them
    give beginners the chance to exit the spawn and the city without getting attacked and killed.
     
    Grappling Hooks:
    BUG GOT FIXED
     
    Fly PvP:
     
    Players with Sponsor or a higher Rank have the ability to use the /fly command to fly around the map. This feature also brings the problem that it can be abused to fight while flying in the air, which brings a lot of disadvantage to the enemy and ruins their gameplay. I know, it says in the rules that its forbidden, but why not directly do something in the game against it?
    My Idea would be, that whenever a player activates fly with the /fly command, he won’t be able to deal or take any damage. With this we could make Fly PvP impossible, because the player who is flying, can't attack anyone.


     
    Sniper Rifles:
     
    In my opinion, the Sniper Rifles (Netherbricks) are too overpowered, especially the Epic and Rare ones, that can be found in dungeons. They deal 5+ hearts of damage on a player, who has Full diamond armor with every piece enchanted on Protection 4. the Rifle shots seem to ignore the protection enchantments on armor and do full damage, like they would do on aa unenchanted set of armor.
    Make the Rifles detect the enchantments the armor have and lower the damage on armors with Protection and Projectile Protection enchantments.
     
    Scythes Armor:
     
    First of all, thank you for bringing the armor back into the game.
    In its current state, the Scythe armor is a bit useless for the fact it has a 1% spawn rate and is only obtainable in 4 dungeons. Its a normal leather armor with unbreaking 3 on it, except its dyed. 
    NOTE: I don’t know if the armor is still being worked on.
    Giving the armor additional enchantments or potion effects would be a cool addition and the armor would be worth wearing in a fight.
    For example:
    A slight regeneration effect that gives back health over time while wearing the armor. It increases with every armor part you’re wearing
    A high unbreaking enchantment, since it’s still a leather armor and it has a low durability
    Jump boost on the boots.
     
     
    This post isn’t meant to show that the staff is doing a bad job, and it's not my intention to discourage anyone. I really appreciate all the things they are doing and i know that they have a lot of work to do with all the modded servers.
    I think that was it for the moment and i hope it wasn’t a total waste of time to write that. Thanks to everyone who took their time to read this, and feel free to comment something if you like to.
     
    EDIT: I don't know why everything is bold, i cant change it.
  7. Like
    xDrews got a reaction from Slendy in Current state of Assassins Craft   
    About 2 years ago I already wrote a post similar to this one here and I decided to write an updated version now, as players are coming back on the server.
     
    In the last post I wrote, i talked about the server in general, in this one, i’ll be concentrating on Assassins Craft, as it’s the most played one at the moment and the other game modes either are unplayed, so it won’t be worth talking about their problems or they don't have any problems. 
     
    I saw a lot of new players join Assassins Craft in the last days and also saw some players returning, which i haven’t seen in years. I don’t really know what caused that amount of players to join the server, but i am happy to see the server having population again. Maybe its the general Minecraft hype that’s coming back due to more free time caused by the coronavirus or just because Assassins Craft is a unique gamemode that doesn’t exist on any other server.
    Also there were a few smaller Content updates on the server like the Scythe armor and the opening of the Winter Village dungeons that are really liked by the community. 
    Aside of all those cool things that are happening on the server right now, there still are things that need to be FIXED and possible SOLUTIONS, about which i will talk now:
     
    Spawncamping:
     
    Now that there are a lot of players active in Assassins Craft again, we again have the problem that players with high level Equipment (Like diamond Armor etc.) are Spawn Camping and also following low level players and beginners out of spawn to kill them.
    To stop this from happening, there could be a sowan protection added, that allows people to go out of spawn and have like 10 seconds of in which they are unkillable and can’t deal any damage. With this we could:
    stop people waiting at the spawn exit until someone leaves from killing them
    give beginners the chance to exit the spawn and the city without getting attacked and killed.
     
    Grappling Hooks:
    BUG GOT FIXED
     
    Fly PvP:
     
    Players with Sponsor or a higher Rank have the ability to use the /fly command to fly around the map. This feature also brings the problem that it can be abused to fight while flying in the air, which brings a lot of disadvantage to the enemy and ruins their gameplay. I know, it says in the rules that its forbidden, but why not directly do something in the game against it?
    My Idea would be, that whenever a player activates fly with the /fly command, he won’t be able to deal or take any damage. With this we could make Fly PvP impossible, because the player who is flying, can't attack anyone.


     
    Sniper Rifles:
     
    In my opinion, the Sniper Rifles (Netherbricks) are too overpowered, especially the Epic and Rare ones, that can be found in dungeons. They deal 5+ hearts of damage on a player, who has Full diamond armor with every piece enchanted on Protection 4. the Rifle shots seem to ignore the protection enchantments on armor and do full damage, like they would do on aa unenchanted set of armor.
    Make the Rifles detect the enchantments the armor have and lower the damage on armors with Protection and Projectile Protection enchantments.
     
    Scythes Armor:
     
    First of all, thank you for bringing the armor back into the game.
    In its current state, the Scythe armor is a bit useless for the fact it has a 1% spawn rate and is only obtainable in 4 dungeons. Its a normal leather armor with unbreaking 3 on it, except its dyed. 
    NOTE: I don’t know if the armor is still being worked on.
    Giving the armor additional enchantments or potion effects would be a cool addition and the armor would be worth wearing in a fight.
    For example:
    A slight regeneration effect that gives back health over time while wearing the armor. It increases with every armor part you’re wearing
    A high unbreaking enchantment, since it’s still a leather armor and it has a low durability
    Jump boost on the boots.
     
     
    This post isn’t meant to show that the staff is doing a bad job, and it's not my intention to discourage anyone. I really appreciate all the things they are doing and i know that they have a lot of work to do with all the modded servers.
    I think that was it for the moment and i hope it wasn’t a total waste of time to write that. Thanks to everyone who took their time to read this, and feel free to comment something if you like to.
     
    EDIT: I don't know why everything is bold, i cant change it.
  8. Cookie
    xDrews reacted to brunyman in FTB Direwolf20 1.12.2 Server time for WIPE? Vote here!   
    Hi guys,
    So last FTB Direwolf20 1.12.2 server WIPE was on May 31, 2019, more then 8 months ago. There is still room on the map but some users requested a server WIPE. As of all WIPE's all data will get a reset except for ranks, new map seeds will be generated and we will provide a download link of the old map. A WIPE will also reduce lag.
    Check the live server map HERE!
     
    Please vote in the pool above and let us know if we should wipe or not.
  9. Like
    xDrews reacted to Yusixs in CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!   
    CraftersLand Launcher v1.6.0!

    (Me, Henk and Brunyman were discussing ideas to be brought into CraftersLand back in May)
     
    And so it began, I embarked on the task to get it done after my exams (well, a tad bit after but oh well) and it went great! Albeit, it took me a couple of days to learn the ins and outs of this but it should contain almost everything you need for your experience on the server with the addition of optional custom Optifine and A LOT of other fancy features which i'm sure you all will enjoy. Best thing about this is that even cracked players can use this launcher! 

    The modpacks available in this launcher are all of the ones we are currently hosting right now and will be updated whenever an official FTB update is released. Don't worry, you won't have to do anything to update the modpacks, the launcher does it by itself! This launcher is also capable of smart-updates, meaning that you don't have to re-download the entire modpack whenever a new update comes out. 

    For all of you who play on our Network server out there, you are not left out either. I added in 2 "Forge Vanilla" modpacks which are MC Vanilla version 1.8.9 and 1.12.2. These vanilla minecraft instances have a lot of optional mods which you can choose and the server IP's are already included in them so you can launch these and join the server without any fuss.


    Screenshots

    Features
    Support for both Cracked and Premium accounts! For cracked players, enter your name and click "Play Offline". For premium players, enter your ID and Password and click "Login..."
    Custom Recipes on our Revelations, Infinity and Skyfactory 2.5 have been added client-side, so you all can view these recipes in NEI aswell.
    TTKami config tweaked for Direwolf20 1.7.10 (Allows you to unlock TTKami Research on our server)
    Automatic Console Window opens in the background to record errors for quick copy-pasting
    Each Modpack already has it's own respective CraftersLand IP already added into it
    Forge Vanilla installation with a handful of useful quality of life mods
    Fix Direwolf20 industrial foregoing client-side crash with a patch
    Shaders included in Forge Vanilla 1.12.2 (Disabled by default)
    Schematica mod added as optional for every modpack
    Optifine mod added as optional for every modpack
    ReAuth mod added in almost every modpack
    Smart-Updates capability
    Discord RPC added for every modpack running in MC version 1.12
    Vanilla Fix added as optional for every modpack running in MC Version 1.12
    This launcher is a fork of the populat SKCraft Launcher, source code here:



    Download Below

    Note:  There are 2 types of launchers, normal and portable. Normal one will download and install the modpacks in your My Documents folder (C drive). Portable one will download and install the modpacks wherever your launcher is (do not delete portable.txt else it wont work!).
    Note: For Mac and Linux, use Universal Normal or Universal Portable.

    Note: If you are using 32-bit Java then the maximum memory you can allocate in options is around 2.5GB, any higher and it wont run

    The following texts are click-able. If you are using Chrome and download does not work Right Click the link and select Save link as...

    Windows exe | Mac OS | Linux | Universal jar | Universal Portable jar
     
  10. thonk
    xDrews reacted to brunyman in Minecraft 1.15.2 Combat Test Snapshot 5 : Saturation Nerfed & Crazy Coyote Time   
    Source xisumavoid
     
    Official change log
     
  11. Like
    xDrews got a reaction from villjo in Skin Plugin Suggestion   
    As you may know most of the Players on network have only the default skin, because they use a free account. My Idea would be to install a Plugin that allows Cracked players to play with a skin, because i heard about  some players that are annoyed that they cant see their skin. Also, i don't think anyone want to use the default skin, its nothing special or unique.
    I checked for plugins and found one called SkinsRestorer, which is available for version 1.8 up to newest 1.15.1 and is intended for that use. Maybe there are better alternatives, idk.
    Link for the plugin: https://www.spigotmc.org/resources/skinsrestorer.2124/
  12. Like
    xDrews reacted to Geeksu in Skin Plugin Suggestion   
    That would be amazing, i personally think that this is a really good Suggestion
  13. thonk
    xDrews got a reaction from unknown1234 in Report Sponsor Abuse Assassin's V1.   
    do you have a video of me fighting you? bcs as i said in chat, i stopped fighting, ran away and then i started flying after i escaped, didnt use fly while fighting. https://imgur.com/a/Av1XYKm look, it says while flying, and thats something i didnt do.
     
  14. thonk
    xDrews reacted to SniperFrog in Report Sponsor Abuse Assassin's V1.   
    Network Server (AC, Pure, CTW, etc.) : AC V1
     
    In-Game Nickname : SniperFrog
     
    Nickname of the one you are complaining about : xDrews_YT
     
    Description of the situation : So i started a fight with him, and he attacked me too and then he just flew away and when i asked him if it's correct for me that we start a fight and than  he just fly away and he said that it's correct, and also he said that he flew because he was low health. And also he called me a crying baby because i said that i will make this 'ticket' (more details in Screenshot.)
     
    Screenshots/Video Proof (Required) : https://imgur.com/a/behdeXP
     
    Players that can confirm your situation (If applicable) :
  15. Cookie
    xDrews got a reaction from ismoe in [Presentation] xDrews_YT   
    Name: Oliver
     
    IGN: xDrews_YT
     
    Age: 16
     
    Crafter's Land Servers you play: Network(AC and PureSurvival), and sometimes SF3
     
    Location: Switzerland
     
    A short description of yourself: Im a happy person who likes to help others and who likes to be with friends
     
    Hobbies and interests: Ganing (Minecraft, Rainbow6Siege and other games except), Photographing, hanging out with friends, and Watching Movies.
     
    Discord / Skype Name: DC: xDrews#7171
  16. Like
    xDrews got a reaction from Dantecitoh in [Suggestion] better money transfer system   
    In Network we have multiple money accounts. Why?
    Like:
    - An account in the Lobby wich is also used by Minigames like CTW
    - An account in Pure survival
    - An accouns in assassins Craft
    Also its just possible to transfer money into other gamemodes, but you cant transfer money from gamemodes into the lobby wich is not really making sense.
    My Suggestions to improve this:
    - Make a single Bank account on for the whole server, where all your money is stored and you can access it from every gamemode.
    - Add some Signs to transfer Money into the lobby account (Like the ones to take money from the lobby account).
    I hope some staff or even Henk/Bruny will read this and maybe change something because it will improve the server i think.
    Info: Sorry for my bad english
×
×
  • Create New...

Important Information

By using this site you agree to the following Terms of Use, Guidelines and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.