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Ness27

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Posts posted by Ness27

  1. Note, you had multiple claims in your base so yes while you are correct nobody was trusted. However, I didn't notice till after the rollback, you had left these areas unclaimed which is how the items were stolen. Now I'm not going to revert the rollback, as what is done is done. Future notice, claim all the base. We don't rollback for unclaimed land

  2. unknown.png

    Tips for Reducing Lag!

    Hello and welcome to an informal set of guidelines and tips for reducing lag. One continual concern faced when hosting a modded Minecraft server, like everything else in the world, is performance. How well the server's performance is and how long it can continually perform at this rate. (Analytical tools such as TPS) Much of the time, poor Minecraft server performance is blamed on the machine hosting the server (seems intuitive, right?). However, as Brunyman has explained: 

    On 12/31/2019 at 6:36 PM, brunyman said:

    We have 8 dedicated servers, all of them are running on i7 gen7 CPU except for one that is a Ryzen 7 first gen. By the end of January and beginning of February we will replace 6 of them with new intel i7 gen10 and Ryzen 7 3rd gen hardware. 

    Computing power and memory speed/capacity are not necessarily the criminals here. As it has been explained through our discord, "We run servers with 64gb of ram, yet we allocate 10-12gb per server. We use the rest as a ram drive to load the world, because ms lag for the world causes tps lag- ram will only lag the server if it caps out, which it has yet to do. Only way a 10gb server would run out of memory would be if a memory leak was discovered." It is even recommended from Sponge contributors that 4-6gb is optimal. Without diving too deep into the actual performance of a Minecraft server under certain conditions and arguments, let us take a look at what diminishes server performance IN-GAME

    Ticks per Second (TPS)

     

    The main obstacle faced in-game, is lag. (The entire focus of this post) Server lag described in Minecraft as TPS. TPS stands for Ticks per Second. The maximum speed (Ticks per a second) is 20. At this speed, this is the fastest the server can perform and distinguish the changes in the game's perspective. Each "tick" will recalculate and adjust every mechanic of the rendered server. This is an absolute value, in the sense a Minecraft server cannot perform better than 20 TPS (one tick per 50ms). What causes 'lag' is when a tick is skipped or delayed because the server is still completing the last tick. This results in the server skipping ticks and eventually lagging and causing all the issues we hate to see. The following information will help you become aware of what usually diminishes server TPS. 

    The Smeltery (Tinker's Construct)

     

    The Smeltery can be the culprit of generating lag. In general, a smeltery is just fine. It is the few absurd sizes of smelteries that harm the server performance. Large smelteries cause problems more often than you'd realize. The following picture is a fine-sized smeltery:

    3ruhx6v.png

    Theres no reason to make it any larger, please.

    You may also want to avoid, full automation on smelteries. The following picture is an example of something not to do:

    VcYznBo.png

    Mob Farms

     

    Badly constructed mob farms are the demise of server performance. Mob farms are continually the culprits of lag generation. Numerous mobs stacking on each other can eventually overwhelm the server. 

    Id8iLDw.png

    Now this is a profiled result from one of the servers. You can see the usage rate and time per a tick for stacked EXP orbs and mobs is high. This high usage percentage can be causing quite an impact on the server's performance. The best way to avoid this; 

    • Only spawn an amount of mobs you can kill ( do not have 15 spawners and 1 mob crusher )
    • Use EXP Vacuums to collect EXP orbs
    • Turn off spawners 
    • Have an efficient setup ( Expect your setup to not lose power or storage capacity for drops )

    Here is an example of what happened when power was lost to a mob crusher:
    9iZZz71.pngNot a fun case to resolve ^

    -Don't be that player

    One Chunk Bases

     

    Another big hit to server performance and lag is having an entire base packed into a single, chunk-loaded base. This is a nightmare, as this chunk will be the chunk that delays an action and causes the skipping of ticks. (Low TPS - Server lag). The following picture is an example of what not to do:

    7lAzVsL.pngq9JCq2q.png

     

    Instead, spread your base out:

    CpOr2gW.png

     

    The Quantum Quarry

     

    Not just the specific quantum quarry can cause a hit to TPS, many quarries from various mods do. The following is an example:

    rXSbFvR.png

    This would be common to see. High percentage of use for Quarries, multiple calls, and a low TPS. The craftersland team will not force anyone to not use a quarry, I just recommend using other methods to obtain the respective resources.

     

    Note: Players found to be purposely generating lag will be punished accordingly.

     
  3. God and Time permissions added.

     

    Unfortunately, we do not hand out permissions to /effect or /give as they have no restrictions and can be used on other players. Best to not allow anyone to have such access. With access to /time set, there is no additional reason to add access to bloodmoon, as you can just /time set day to get out.

     

    Drinking a bucket of milk will remove any effects you have.

  4. World Edit permission added.

    Unfortunately we do not hand out additional claim blocks. However, you can accrue them through playtime, buying packages from the CL Shop, or /buyclaimblocks

     

    Note: Do not abuse world edit and avoid large edits, in order to prevent lag.

  5. Yes as Lolo stated, the mod is very buggy and that happens often. Use AE2 over refined or reborn storage. As for your lost items, if you lost anything of significant value, just reply below with item and amount lost.

    Also your in game name so I know who it goes to.

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