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Andrew2070

  

17 members have voted

  1. 1. Do you want this Pack to be Hosted on Crafter's Land?

    • Yes
      10
    • No
      7


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Posted

Hello.

Overview:
Recently i took up Modding, and have been working on a ModPack with my team consisting of players from this Community of course. We have been working on it for a few months now and have reached a peak consisting of 7000 downloads and 17000 runs. Every day we have increase of 50 or so downloads.

My ModPack is currently called PostBlast, but has now been themed as the Crafter's Land Pack.

Destructiveness has been reduced to the minimum amount, and can be further configurated.

It provides all the Tekkit Mods + a few more additions making it 100% obsolete in MC 1.7.10.

 

It will renamed, redesigned and painted to look Crafter's themed!

Request:

We are hoping that this can be made into the Official Crafter's Land ModPack.

I still have to change the graphics so that it seems Crafter's Themed.

Specs for Pack:
Platform =Technic.
Ram = 2.5 GB.
Java = 7 or 8
MC = 1.7.10
Pack Version = 4.0.0

Protection System:

MyTown:


MyTown Mod can protect/restrict against these:

-Use of Weapons inside claims.
-Ability to Grief with Pickaxes/tools.
-Ability to use items inside claims.
-Ability to use Grenades in claims.
-Ability to enter claims.
-Ability to PvP inside Claims.




List of Famous Mods:

  • IndustrialCraft 2
  • Applied Energestics 2
  • Chisel 2
  • MineFactory Reloaded
  • Universal Electricity
  • OptiFine
  • IndustrialCraft 2 (Nuclear Control)
  • BuildCraft
  • BuildCraft (Addons)
  • EnderIO
  • Thermal Expansion
  • Not Enough Items
  • ICBM
  • WRCBE
  • ComputerCraft
  • CCSensors
  • Peripheral addon(s)
  • GalactiCraft
  • GalactiCraft Mars
  • GalactiCraft 1.7.10
  • Tinkers Construct
  • Factorization
  • Bee's
  • Nature.
  • Logistics Pipes.
  • Reis Minimap
  • Legacy JavaFixer
  • Gregs Lighting
  • Project Red.
  • Steves Carts 2
  • Steves Factory Manager
  • Gendustry
  •  
  • + More!



ModPack Link:
http://www.technicpack.net/modpack/nuclear-revolution.689897/discuss

eFTCZOg.png

Credits:
Andrew2060 = Modpack Founder/Dev
Slit = ModPack Founder/exDev

Jack202020 = ModPack Graphic Designer


Thank you for reading  :)

Posted

IIRC ICBM can be used to grief, have you fixed that or are you planning to?

Or is griefing allowed? A true open world? I would like it since people will actually limit base size and hide their properties like bases or mining elsewhere to go incognito

Posted

Well ICBM Mod can be disabled if necessary, but the version i have is pretty weak.

Think of it like a mortar, you put a small tiny missile in it and launch it.

Itll do the damage of a creeper, (ICBM is a work in progress right now).

 

 

Posted

Imo craftersland needs a modded factions server. But also Imo craftersland needs to learn how to do factions because imho space factions is a joke

Posted

I think we should have a more open vote for our new pack.
​Like last time were we had options such as: Wipe server and continue with same pack, wipe and use tekkit legends, wipe and use andrews pack, wipe and use rmt's pack, wipe and use <instert mod pack here>

 

Then players can download the games, tekkit legends and or the packs. Get to try all of them out and then decide were their vote lies.

I tried tekkit legends its honestly so far from good in my oppinion, Rmt's pack has IC2 which is what I feel is all were missing from this pack right now. And Andrew's pack is fun but Im not sure if we would even get icbm due to the potential of its damage to towns. For a player with gm1 we could easily place something above our land to protect it, but others wouldnt be able to so easily.

 

also players with gm1 would immediately have icbm and well, get to dominate everyone immediately. even I would be temped to nuke a few people with it lol. And I'm sure as with most mods it would go right threw perms and blow their whole base up.

Posted

The icbm version I have us configurable and a work in progress.

It can be disabled by default or allowed as it no longer is destructive.

Basically the mod isn't quite finished and lacks nukes, it's just a mortar now.

Put in a missile regardless of type it'll end up with a 3x3 explosion.

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