Henk Posted April 11, 2017 Share Posted April 11, 2017 Hello @brunyman. I'm having issues with worldedit, I was going to regen a couple of chunks - a random worldhole and a town that was removed. But it doesn't seem to work... I mean I can regen it but it rolls it back after a single world save. Am I exceeding some cap or something that forces a rollback or my worldediting? - If so,.. can I get the cap raised? I've tried to regen these chunks four times now. Edit: sort of worked now...? No clue, this is weird. Edit2: No, this time it broke again. Although the old chunks I regened that first didn't rollback now didn't either Link to comment Share on other sites More sharing options...
Imperatus Posted April 11, 2017 Share Posted April 11, 2017 yeah i know that this happens to me too ... idk what it is seems like chunks are broken after regen cuz if u try to drop a item in this chunk it will be stuck in air ... Link to comment Share on other sites More sharing options...
quagma Posted April 11, 2017 Share Posted April 11, 2017 I belive that's just lag. Do it slowly, and you should be fine. Link to comment Share on other sites More sharing options...
Henk Posted April 13, 2017 Author Share Posted April 13, 2017 I did it slowly too, and is still an issue. Link to comment Share on other sites More sharing options...
quagma Posted April 14, 2017 Share Posted April 14, 2017 Having experienced it as well, I can confirm that this is becoming a bit of an issue. Still don't know why. Maybe it's lag, or maybe it's Maybelline. It's not natural normal, I know that. Link to comment Share on other sites More sharing options...
Founder brunyman Posted April 15, 2017 Founder Share Posted April 15, 2017 I think that WE regen has issues Link to comment Share on other sites More sharing options...
Henk Posted April 15, 2017 Author Share Posted April 15, 2017 Any fix possible for this...? It's very tedious. Does all versions have this bug or is it the fact that it's modded? Perhaps can replace all in a chunk to vanilla blocks then regen if that's the case? Link to comment Share on other sites More sharing options...
Henk Posted April 15, 2017 Author Share Posted April 15, 2017 Okay, I've done some further testing to help tackle this problem, and I think I've reached a better understanding of it. All rollbacks happen after a server-save. Or a restart If I regen a chunk and move away from it it will 100% of the time rollback. If I regen a chunk and stay close it will 100% not rollback. If I make manual changes to a chunk, then regening it it will still rollback. Even the manual changes. If I make changes after the regening it will still rollback. If I make changes before and after a regen it will still rollback. Tried removing all modded blocks from a chunk (setting the entire chunk to air) still rollbacks to the state of which I worldedited it to. So to my understanding, because a player is not closeby and loading the chunk when a server save comes around the server doesn't detect a change on the chunk and reverts it to the previous savefile. Whilst normal worldediting other than regen does trigger something and even when moved far away - to not load the chunks - it will still save the worldediting that was made. Is it possible to add //regen as a sort of "trigger", I'm not sure how the program works I can only assume. Or can you possible force-save the single chunk that was //regen'ed after a regen? Or with some method adding a temporary chunk-loading on that chunk for say 15 minutes just for a save to roll by. Why is this not an issue on any other server? very strange. Link to comment Share on other sites More sharing options...
Henk Posted April 22, 2017 Author Share Posted April 22, 2017 BUMP Link to comment Share on other sites More sharing options...
Founder brunyman Posted April 25, 2017 Founder Share Posted April 25, 2017 I have regenerated chunk by chunk and still had that issue, so it's not the chunk loading issue, the issue must be WE Link to comment Share on other sites More sharing options...
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