https://www.curseforge.com/minecraft/modpacks/all-the-mods-9-to-the-sky
All the Mods 9-To the Sky
Mystic farms can be laggy but as you progress you can move on to phytogenic insolators which clears that up. Take care with Pipez moving items into an already full inventory and don't build multi block structures between 2 chunks. I would suggest offering brine and lithium at spawn like they do water and lava (Mekanism evap tanks screwed up my base cause one partially crossed a chunk border).
Don't store too many non stackable items in AE drives, that can be bad.
It has Hostile Networks, so mob farms can be kept to a minimum.
Other than that, this is a fun modpack. It's still being slowly updated (not all of ender io is functional).
Yes, I've listed a lot of "Don't do this". But most of us who have played many modded pack on servers already have an idea to stay away from these things.
And hey, it's a sky block with new and updated mods. New bases with new blocks and machines!!!
It's quite enjoyable and a change of pace and redundance that are the old mod packs.
For that, AtM10 is also slowly being updated, but I'd at least wait till version 1.0 to really get into it. That way a good many more bugs will have been worked out.
I know someone will come across with "Well, which server should we get rid of to get this one?"
It's not a matter of question. This is a Skyblock, so get rid of a Skyblock. As for which one, get someone to do a little digging and find the least played one in the past year.
Yes, we all have our favorite servers. Go-to servers where we can do anything because we know it so well.
But complacency leads to stagnation. New challenges leads to new thinking...problem solving...artistic interpretation. In short, it leads to growth and the satisfaction of a job done, and done well.