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Network Assassins Craft Update! - Part 3


brunyman

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assassins%20logo2.png

 

Another plugin is done! This time I worked on AssassinS Masks, I decided to do some changes to the plugin to make it more useful. 

 

The Assassin Mask will now change your player skin, will hide your real name and set it as an ASSASSIN code name (undercover) and will also give you some nice effects to boost your powers. The mask can be activated only when you do not wear armor and once activated you won't be able to equip armor, but the mask effects will make you faster and stronger. The mask should now have a more useful role.

 

The masks also now have multiple types (there are 5 mask types available now, but it's easy to add more), each type will give you  a different assassin skin, the effects will be the same.

 

Now a summary of the entire update progress:

  • New AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin.
  • New AssassinS Masks will also hide your real name and give you an Assassin code name.
  • New AssassinS masks will not allow you to equip armor but will give you effects to make you stronger.
  • New Added particle effects when activating masks.
  • Added particle effects when repairing items on anvils.
  • Anvils will self repair when get damaged by usage.
  • Added action bar messages when player balance changes take place.
  • Added option to control the anvil rename feature, we may restrict it for VIP's.
  • Repairing items with right click on anvils will cost money and not coal.
  • Added permission to drop the repair price by half, we may use it on server boosts.
  • Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time.
  • Removed the lava outside the map and replaced it with barrier blocks.
  • Small cosmetic changes to some buildings.
  • Shopkeepers are replaced with a Player's Market GUI.

 

More coming soon, stay tuned!

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