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Network Assassins Craft Update! - Part 4


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More work continued, lately we focused on building the server, setting up configs, fixing some issues, and re-making the economy system and shops. We are a step closer getting the server ready for release.


We can already open a test server after we receive the first 50 euro from network limited edition perks! As soon as we get the first 50 euro from these perks we will get a test server open to public so you can test and see the update progress live. This money will go to speed up the coding process and get the update done faster. If you want to support the AssassinS update just check out these limited edition perks here: http://craftersland.buycraft.net/category/721103 so far we got 0 donations for this goal.


There are a lot of plugins that will need to be coded from 0, next we will focus on custom enderchests.


Now a summary of the entire update progress:

  • NEW New spawn traders added using a different system with NPC's.
  • NEW The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open.
  • AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin.
  • AssassinS Masks will also hide your real name and give you an Assassin code name.
  • AssassinS masks will not allow you to equip armor but will give you effects to make you stronger.
  • Added particle effects when activating masks.
  • Added particle effects when repairing items on anvils.
  • Anvils will self repair when get damaged by usage.
  • Added action bar messages when player balance changes take place.
  • Added option to control the anvil rename feature, we may restrict it for VIP's.
  • Repairing items with right click on anvils will cost money and not coal.
  • Added permission to drop the repair price by half, we may use it on server boosts.
  • Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time.
  • Removed the lava outside the map and replaced it with barrier blocks.
  • Small cosmetic changes to some buildings.
  • Shopkeepers are replaced with a Player's Market GUI.

Some sneak peak pictures:







More coming soon, stay tuned!

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