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Network Assassins Craft Update, Test Server Open! - Part 8


brunyman

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assassins%20logo2.png

 

A new small update is live on the test server! We just added display of players health under players names, no fall damage when landing on Hay and Leaves Blocks and 50% reduced damage when you crouch (press shift) on landing.

 

You can always support our work with a donation on our store: http://craftersland.buycraft.net/

 

Now a summary of the entire update progress:

  • NEW Added player health under players names.
  • NEW No fall damage when landing on Hay and Leaves Blocks.
  • NEW Players can roll to reduce 50% of fall damage if they crouch on landing.
  • Re-coded the assassins climb feature.
  • Disabled 1.9 attack cooldown.
  • Added infinite Lapis Lazuli to Enchant Table.
  • Added AssassinS music in key map areas.
  • Re-made the enderchest plugin and the new code is much more optimized.
  • Added particle effects when the enderchest is upgraded and enderchest name is now Vault.
  • New spawn traders added using a different system with NPC's.
  • The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open.
  • AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin.
  • AssassinS Masks will also hide your real name and give you an Assassin code name.
  • AssassinS masks will not allow you to equip armor but will give you effects to make you stronger.
  • Added particle effects when activating masks.
  • Added particle effects when repairing items on anvils.
  • Anvils will self repair when get damaged by usage.
  • Added action bar messages when player balance changes take place.
  • Added option to control the anvil rename feature, we may restrict it for VIP's.
  • Repairing items with right click on anvils will cost money and not coal.
  • Added permission to drop the repair price by half, we may use it on server boosts.
  • Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time.
  • Removed the lava outside the map and replaced it with barrier blocks.
  • Small cosmetic changes to some buildings.
  • Shopkeepers are replaced with a Player's Market GUI.

More coming soon, stay tuned!

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  • 8 months later...
  • 4 months later...

True that, been over a year now. People actually like the test server, but a lot of them don't play there that much as it's unfinished (no ranks or anything), certain mechanics aren't working properly and there's fear for a potential wipe some time soon. It's called a test server after all.

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  • 1 month later...

That might be harder to implement than it sounds, as the plugin they're using for the custom weapons on v1 isn't compatible with 1.7+ MC versions.

To be honest I don't want a crippled experience, I think what the people need is an answer to the question; is this getting an update anytime soon? I recall bruny introduced S+ and a couple other perks about a year back in an attempt to gather funds and push development for the update. Over a year and a lot of S+ purchases later, we're left with nothing. No offense but please don't keep us in the dark, it's been a while already.

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