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D34DPlayer

Retired Manager
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Everything posted by D34DPlayer

  1. Overview + Guidelines: Unfortunately if you are reading this post, it's probably due to you being banned. Follow the directions that are provided to you in this post for a successful appeal. Copy & paste this model into your appeal and fill out its contents before posting. Make sure that all fields are properly filled and try not to leave any of them blank. Instructions to Follow: [unban Model Below] Topic Title Should Be: [unban] [username here] [Copy Paste All Below and use it in your Unban Appeal Topic] [1] In-Game Username: -(Answer in this line)- [2] Details of Situation: -(Answer in this line)- [3] Ban Category: -(Answer in this line)- [4] Ban Duration: -(Answer in this line)- [5] Staff Member: -(Answer in this line)- [6] ScreenShots: -(Answer in this line)- [7] Your Reason: -(Answer in this line)- Good Luck, ~Community Managers. ~Stoneblock 2 Staff
  2. That bug is caused by a bug between the filling cabinets and the storage buses you have next to them. To get back all your items you'll have to make a claim rollback request using this template: It'll take some time to be done so if there's anything you need quicker make a list and I'll refund them manually.
  3. Since it's a creative item that you most likely got from a mystic crate I will need a proof that you had it. If you don't have it you'll have to make an inventory rollback request following this template:
  4. This post is quite old so a rollback may not be possible, anyway since you allowed that player to build in your island via the /is invite command you are responsible of his behavior. You could have simple done /is kick (name) to remove his building perms. The player won't be punished for this action and you should be more careful next time when adding someone to your base, that gives them the permission not only to break and grief your base but also steal your items.
  5. As of the time I'm answering this the ban should be really close to be ended so this discussion is just about keeping it on our ban record. I've investigated it and it's caused by an unexpected interaction between our "Spawned by" plugin and the Prestige mod, and as such it's still considered a bug. It'll still be considered a bug abuse since on the creative tab all the items have the "Unknown Item" name and it's stated below that they are gated by the ProjectE gamestage. Since you had a lot of pedestals, watches of flowing time and a transmutation table I'll assume that you had multiple occasions to see it but you still choose to keep getting items from it. The bug has been fixed and the ban will stay.
  6. I would like to give Builder's paradise a chance, most packs are about progression, rushing the pack and moving to the next one and having one centered on something else would be nice. Well I know our playerbase and if it ever came out it would only be me and 3 other players there sadly xD
  7. Update: So after a lot of time spent on other servers (playing but mostly staffing ^^') I came back to finish what I had started. This will be most likely the last change in our cave and we will just add machines and other stuff to the rooms if needed, but the biggest part is already done ^^. This is how the map looks right now, most of the rooms that were already there are unchanged and I finished aall the rest: The hub has changed a bit since last time, in the meantime I realized that a max size ME controller was a pain to setup efficiently and all the cables needed would need a bigger room. So now we have this smaller one that can still provide around 4,5k channels. For the ME controller I just made this random shape, at first I wanted it to look like a technilogy artifact inlaid in the base floor but it looks more like a skull or one of those Pacman ghosts xD He area below has changed too, all the molecular assemblers and ME drives are connected and I also added some Crafting CPUs, there's also a column of a molten metal covered with glass. This isn't only of decoration and it's actually a way I found to hide the cables that go below to the next area. Speaking of the area below, that area is where I intend to have all the machines and setups that I'll automate with the ME system, it's a bit empty right now but it's just bcs it's quite time consuming to setup everything ^^'. Another room that has changed a bit since last time is the Void Miner one, we still have to take those too max level. Now let's see the new rooms, first the Mystic Agriculture one, for this one I wanted to have enough space to automate every seed in the pack, there's the harverster/user method but it's just too laggy at that scale so I went with a ton of Phytogenic Insolators (Garden Cloches would have worked too but they are way too bugged on multiplayer sadly :/) I get the pytho-grow from an energy condenser and I added the Nullification chamber (to disable the production of seeds) and the monoculture cycle augments (this one allows the machine to work indefinitely with only 1 seed). I also added some mechanical crafters on the essences that have only one crafting, only thing left is connecting all the barrels to the ME system. I ran out of ideas for the 2 last rooms (anyway it's better to have too many rooms that not enough of them ^^') so I just decorated them. I still wanted to make a room full of skyblocks so this was my chance to make it, the design is quite minimalist but I'm quite happy with it when you are there you almost forget that you are inside a cave. For the other room I wanted to be the opposite so I made a hellish room. Well there's still one last room, this one is a little bit hidden tho and can't be seen on the map, Raz wanted to have a room full with infinity blocks and I thought that it would look nice in the room of the rainbow gens (I removed the gens so that you could see the room ^^). I still don't like much how they look so that's why this room is disconnected from the rest of base. So that's it, I'd like to thank Raz for being my cave mate and helping me complete the pack in a record time, alone I would have still built a base similar to this one but I would have given up before finishing like all the previous builds I've made xD. I would have loved to have some Chisel&Bits stuff here and there but it would need at least a hundred hours and that's not going to happen, maybe for our next base.
  8. Yesterday we experienced severe lag issues because of a laggy setup in someone's cave, since then the problem has been fixed. About the Golden Egg I've just tested it and it seems to have no effect on the tps so it was just a coincidence that it happened at that time. Thank you for your report and I hope you're enjoying playing on our servers. If you have any other question feel free to message me on discord or in-game.
  9. Well if you are here it's either because it's your first time using a Compact Machine (I'll be calling them CMs from now on so that the post will be easier to read) or because you've already used one of them and got deleted/ has random barrier blocks inside them. These problems happen quite often and so I'll explain why they happen and how to prevent them from happening on your next CM. So CM work by creating a room in another dimension and by connecting that room to your CM block. The first time you place the block it'll say it's Unused. And once you use the Personal Shrinking Device on it the CM will get linked to one of the rooms and here are two possibilities. It makes a new room or it goes to an existing room, for the second option you'll either find someone else's stuff and you'll be able to use it if you want or, if that person had made a room of a different size you'll find some invisible walls where the old walls where supposed to be. Here the solution is quite simple, if you fall into someone else's CM make another one. Now if I can manage to get into someone else's CM why wouldn't they be able to join mine? The answer is that they can by default. How ever there's a small option in your CM that prevents that from happening. When you right click your CM block with your empty hand a menu will pop up and at the left you'll find a tab called Whitelist, just go there and Lock everyone from joining your CM. It would be easier if that was set by default but at least your CM is safe now that you know how it works.
  10. The dank/null containers got restricted on our servers because they allowed to dupe items. I've just tested it and the dupe hasn't been fixed yet so the restriction will stay for the moment. Also if what you want is a convenient and efficient storage AE2 and a wireless terminal should be a good replacement.
  11. Are you tired of getting your Packagers/Auto Crafters set to obsidian because they are laggy and want to replace them? Then AE2 is what you need not only you'll be happy with this fancy setup but the server TPS will thank you ^^. "But D34D how can I automate it with AE2?" Well that's why I'm making this guide. Let's begin getting a simple ME system, you'll only need : An Energy Acceptor Some ME cables An ME drive with some Storage Cells A Terminal / Crafting Terminal A pattern Terminal (Not necessary for a basic ME system but we'll need it to automate stuff ) And it should look something like this : To power it you just simply have to attach an energy source to the Energy Acceptor Let's start working with the bonsais, to import their contents to our ME system the easiest (and most lag-friendly) way is to put ME Interfaces below them like this: To start processing those resources you'll need some blank patterns, more ME interfaces and a Molecular Assembler, this machine allows the system to craft items but before that we need to configure those blank patterns with the craftings we want in the Pattern Terminal. For that just add the crafting recipe on the grid and click on that big arrow to configure one pattern with this crafting. Now let's place the Molecular Assemblers with some ME Interfaces next to them and connect them to our system and to add craftings just add those configured patterns inside the Interfaces. Adding more interfaces will give you more room for other recipes with 8 recipes mer Interface with a max of 48 per Molecular Assembler ! I wouldn't recommend adding too many since the Assembler can only do one crafting at once, also add some Acceleration Cards to the Assemblers to speed them up. Once added they should pop up in your terminal as craftable items, but to be able to craft them your system will need some processing power aka Crafting Storage, for this specific setup I'd recommend just a 1k Crafting Storage per Molecular Assembler, you shouldn't need more than that. Ok now your system can craft stuff on demand, it's really nice but it's not exactly what we want since having to ask a bunch of them every now and then would be annoying. That's where the Crafting Card comes to the rescue, usually an export bus sends out stuff from your storage to the adjacent block, but the crafting card makes a crafting request for the item you want to output instead. So what we are going to do is to connect an export bus with the crafting card to a temporary storage ( I use a cabinet but you can use anything that has a storage, a chest for example) and then get those items back to our system by piping them to a near ME Interface ( Using an Import Bus would work too but it would be slower) In addition to the Crafting Card I usually add 2 capacity cards to be able to output multiple items and an Acceleration Card to speed it up, also don't forget to specify what item do you want to output. DON'T FORGET TO SET THIS TO "DO NOT USE STOCKED ITEMS" SO THAT THE ITEMS WON'T GO BACK AND FORTH BETWEEN THE CHEST AND THE SYSTEM !!! Once set up it'll start crafting items as you can see on the last image. Ok that's the main point of this post, if you are confident enough you should be able to find out the rest of the setup by yourself, however I'll still show you how I used it in my Bonsai Farm. So the first thing I wanted to get from this setup was to get all that wood from my ME system to all around my base to power up combustion engines, an ultimate furnace I got from the Legendary Crate and other minor stuff, the best way to do it is to use an Item Transfer Node, this block will send wireless-ly items from it's internal storage to the blocks stored inside its GPS Markers, for example if I want to send that wood to a Combustion gen I'd Right Click the gen with a blank GPS Marker to store its coords and put that marker inside the Item Transfer Node. Only thing left to do would be adding an Export Bus with a Crafting Card with the item we want to output. Also all this Amber is great and all but it would be better to directly get the ingots or the jewels for the diamond and emerald ones, for that you can simply use Mekanism's and NuclearCraft's Machines, most of metal ambers can be doubled with an Enrichment Chamber and transformed to ingots with an Energized Smelter or a Furnace powered with our wood from earlier , so to automate this is quite simple just output the amber with an export bus with a crafting card to the Enrichment Chamber, configure its sides to output the results to the Furnace and use some pipes to get the freshly made ingots back to the system. For the ambers that can't be doubled in the Enrichment Chamber they all can be melted in Nuclearcraft's Melter and then you can simply convert them into items with the Ingot Former ( It can also form Diamonds and Emeralds not only ingots ) The setup is similar to the one above, you'll just need a fluiduct between the two machines. And that's it, thanks for making it this far ^^. If there's anything you don't understand or you think should be changed in this post just let me know in-game or on discord and I'll explain it and modify this post if needed. ~D34D
  12. The Celestial Altar crafting (astralsorcery:blockaltar/2) gets stuck at the middle and stays there, no way to continue with the mod bcs of that bug.
  13. We are using the extra utils 2 rainbow gen as our main power gen rn, the reactors are mostly there for decoration and imo they look a lot cooler than the mekanism one ^^
  14. The hole where you used to come to steal our energy you mean xD
  15. I wanted to wait until it was finished to share it but since I'll be pretty busy now I prefer to take my time to finish it ^^'. This the map of the base, I'll make a better one when the base is done and put it on a screen in the hub. 1: Speaking of the hub this is it, I'm very proud of it since I made it before the EMC era and it turned quite well :P, that huge ME controller cube can produce around 20k channels ! You can also see our energy ball up there. Under the hub there's the ME area, it isn't set up yet but my goal is automate most of the things from this pack there so I need a lot of space. 2: The smeltery room, I thought it would be there jjust for decoration but it turned quite useful to make the molten metals used on the other rooms. 3: The Fluid Cows room, it seems we caught a wild Raz working hard :P, the sky blocks in this room look amazing thanks Ilaya for finding them ^^. 4: The chickens room, this was the first room I built and it turned quite well, I sweated a bit when Raz told me to fit 45 roosts in there. 5: The DE room, for this one I wanted to make an "End"-like theme and that's what I got, the ceiling's animation is amazing but you can't see it here 6: The neutronium room 7: The tech mods room, this room is supposed to have a lot of machines but I haven't had the time to add them yet. 8: The Botania room, Raz is the one working on that mod so I tried to give him enough space to work with, I might add another floor if we need it though, the blue thing at the end is molten manasteel. 9: The Thaumcraft room, this is my magic mod and one of my favorite mods so I did my best to make it look nice. Here's the infusion altar it looks really nice, the purple thing on the walls is molten thaumium to fit with what I did on the last room. For this room I had to add another floor bcs I ran out of space, it isn't that big though. 10: The void ore miners room, well I think you can guess what's going to go in this room, I just finished it so my slave Raz hasn't got the time to work on it. A: The corridors B: The reactor rooms, by far the biggest and the hardest to make because all of those fluids, and Raz wanted to make 4 of those ? Well this is our base so far, I hope you've liked it ^^. But as you can see on the map there's still a lot of stuff to do and at least 4 new rooms, I'll never be able to rest ^^'. (If you want me to help you with your base we can arrange something ?)
  16. With all those amazing crates the players usually want to empty their inventory to open some more and since some are too lazy to get to their bases they drop their tr*sh on the spawn where other people could pick them up and drop them again. Add some trash cans to keep the spawn clean ^^
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