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karpouzas69 reacted to NightcoreHub001 in [Transfer]*NightcoreHub001*
In-game Name: NightcoreHub001
Package: Premium Rank, Market Merchant, *Max Set Homes[Not sure if I owned this one if possible check please]*, Claim blocks
Current Server: Revelation
New Server: Project Ozone 3
Proof of Ownership (Optional): Rank[Discord] Market Merchat[N/a], Max Set Homes[N/a], Claim Blocks[N/a]
Special perms*: N/a
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karpouzas69 reacted to DanielxWBT in [Transfer] DanielxWBT
In-game Name: DanielxWBT
Package: Premium
Current Server:Direwolf20 1.7.10
New Server: Direwolf20 1.16
Proof of Ownership (Optional): https://ibb.co/HGBrJG6
Special perms*:
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karpouzas69 reacted to touchm333 in [Transfer]touchm333
In-game Name: touchm333
Package: Premium+
Current Server: dw 1.12.2
New Server: dw 1.16
Proof of Ownership (Optional):
Special perms*:
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karpouzas69 reacted to Huntingviper18 in [Reactivation] Huntingviper18
-Reactivation-
In-game Name: Huntingviper18
Package: Claimblocks, Chunkloaders
Server: FTB Revelation
Proof:
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karpouzas69 reacted to Maximus_S in [ Rank Transfer ] __Arche__
In-game Name: __Arche__
Package: Premium+
Current Server: PureSurvival
New Server: Direwolf20 1.12
Proof of Ownership (Optional):
Special perms*:
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karpouzas69 reacted to AlexanderMcDeck in [Transfer] Amazingnesss
In-game Name: Amazingnesss (Infinity Evolved)
Package: Premium
Current Server: Infinity Evolved
New Server: SkyFactory 2.5, in-game name: Hondjiezzz
Proof of Ownership (Optional):
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karpouzas69 reacted to unknown1234 in Rat upgrade does not work anymore Direwolf20 1.16
server: direwolf20 1.16
Hello @brunyman The upgrades of the rats mod do no longer work.
Upgrades can be put in one of the 3 slots from a rat once tamed, it used to work I think this problem started about 3 days ago when I started to notice that my ratsack full with rats got bugged trying to let the rats go out of it would just dupe them somehow, so I had to trash them.
Then I noticed with taming new rats the upgrades no longer work.
Could u look into this issue since I use this mod quite a lot and all my progress is just gone now.
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karpouzas69 reacted to brunyman in [Banned Items] List of Restricted Items
The list of restricted items on our FTB Ultimate Reloaded Server, MC 1.12.2.
Last updated 17.06.2019
Disabled Mods:
Controlling - Client side mod. CustomMainMenu - Client side mod. FTBUtilitiesBackups - Using our own backup system. InventoryTweaks - Possible dupes. MouseTweaks - Possible dupes. TipTheScales - Client side mod.
Restricted Items:
Industrial TNT > ic2 - Protection bypass. NUKE > ic2 - Protection bypass. Laser > ic2 - Dupes. Music Disk 13 > Minecraft - Easter egg Issue. Debug card > OpenComputers - Exploit. Rainmaker > Forestry - Changing weather. Portal Gun > PortalGun - Grief. Gravity Gun > GravityGun - Grief. Chemical Thrower > ImmersiveEngineering - Bugs. Drill Modules > StevesCarts - Dupes. Dynamite Carrier > StevesCarts - Protection bypass. Block Breaker > IndustrialForegoing - Protection bypass. All creative only items are restricted.
With this restricted items your stuff on the server will be safe from grief so you can play without worries.
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karpouzas69 reacted to stelyn41706 in members
I'm looking for new members for my clain and team please join its called
Lost Are Wayz
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karpouzas69 reacted to ASOOD in [Command Request] ASOOD
Account Name: ASOOD
Rank: Sponsor +
Requested Commands^: /speed, /time set, worldedit access, /god.
Reason for Request*: to help with building and moving around, and having fun too
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karpouzas69 reacted to Ramma in CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!
This is probably because you tried downloading the EXE version instead of the universial one
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karpouzas69 reacted to iiTzFermin_ in Network
Hi, today i make this post on behalf of all network players!!
@xtomyserrax,The network needs you or rather we all need, have an incredible ability to fix bugs, among other things i know that you are tired of fighting for the network but donnot give up, you always fought you and nerver gave up, today we want to ask you to come back. I know that you are not going to ignore the community, you are the hope that remains and i am sure you do not want to see how the network falls, i know you can recover the staff of network, you know how, give them hope, teach them that you can make a change
Tomy come back please ❤️
@brunyman, We fully understand the excess of work that you have but that is not a reason for you to leave us we do everything in our power the staff leaves for this reason they feel ignored, hope is lost and whem that happens frustration comes we try to call the attention in an annoying way, in the case of the network, the only thing we ask is that you update the servers to the latest version, the other servers are outdated, such as AC,Hiipo plot survival, Skyblock and Creative ETC, there are players who play these servers and we always have to be drawing attention in some way to update the servers (when you go to update any server to the latest version, update all servers at least the most played) please, i hope your answer and that you understand how the staff feels 😔
Please they share this post and i hope they support this post!! 🙂
Sorry for my english 🙂
Have a nice day!!
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karpouzas69 reacted to Imperatus in [Rank Transfer] Imperatus
In-game Name: Imperatus
Package: S+
Current Server: Interactions
New Server: IE
Proof of Ownership (Optional):
Special perms*: WE maybe
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karpouzas69 reacted to ASOOD in Towns limit Per Player
so it looks that only 2 towns the player can join/create it, and that's a problem for the following reasons:
1) prevents us from having some Auto miners/pumps.... etc, away from our town.
2) not being able to join other towns to help others for example (if u have or a member of 2 towns).
3) decreasing our options for a mob farm for example, if i want to make a mob farm in my main town i'll need to enable the mobs flag perm in my town, which will allow mobs to enter/spawn in my town, and that will lead into a tps issue because if that player had a big town and all of it loaded it'll make more lag than a 3x3 chunks town from mobs spawning under and around the town.
4) I'll repeat number (1) because its the most important part and the main reason for making this post, since taking items from non-claimed areas is allowed, and i don't want my machines to get stolen considering that i put more than one machine in a different areas for materials.
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on 1.12 servers as far as I know u can have claims as many as you want.
so can you please make the towns limit per player higher, for example 10 per each.
Thanks for reading
ASOOD
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karpouzas69 reacted to Vulpesq in Future new modded servers, what modpack do you want?
I would want a 1.16.5 or 1.16.4 so I would wait until its updated. If not Sevtech: Ages of the Sky could be fun to do on a server if that's possible
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karpouzas69 reacted to Konstadoulis in Enable Tech Reborn RF compatibility
Cuz the configs there, are changed not adjust to the right ammount
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karpouzas69 reacted to Konstadoulis in Suggestion relating chance cubes
I will agree with you on that since I played on rad where we had the same problem with people destroying the world and back then it was 70% water
So if we could at least set a rule so we use the chance cubes to the islands or to other dimensions?
This is more of a general solution for the servers that use Chance cubes
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karpouzas69 reacted to Konstadoulis in CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!
did you update the launcher by clicking the update button ?
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karpouzas69 reacted to Konstadoulis in Unban Gonzogongas
Next time contact the staff from that server not the owner
We are here for a reason 😃
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karpouzas69 reacted to kaliber110 in Enable Tech Reborn RF compatibility
Hello there,
I know you can enable the rf compatibility in tech reborn mod config, I think improve the gameplay, because it will make the fusions much better, cause u can only take 8k eu/t. so there is no need of a max size fusion. Also for the conversion in late game it would be nice to use an adse for convert and store energy, don't metter if it is rf or eu. You also can use a much better wiring managemen in case of aesthetics, cause u can't hide ic2 cables.
I would like hear your opinons.
@brunyman @EPICfighters @Henk
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karpouzas69 reacted to brunyman in Remove GMC from ranks ~ Under Discussion
Hi, keep in mind that the lag is not caused by creative, but by some setups, like some mods interact badly with others and when you scale them like crazy it builds up. We find most of laggy bases are not from players with creative access. The creative access was added mainly to gather more funds to be able to keep stuff running and also expand because else you die. Mainly players that get creative access play alone or in a small group and don't interact a lot with others, still there are exceptions indeed what we can do is keep the pearks for players that already have creative access and remove it for new purchases, in time less and less players will have creative access. Should we open a vote pool for these changes?
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karpouzas69 reacted to iiTzFermin_ in Remove GMC from ranks ~ Under Discussion
Hi, I could not agree more
Not only in GTNH server they have this problem in Network we go through the same mainly in PureSurvival
The permission of the creative ruins a survival it is very frustrating to be playing a survival progressing little by little and that the players with this permission take everything of the creative, as well as the creative opens the doors to endless abuses
Sorry for my english
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karpouzas69 reacted to JokoJose in Remove GMC from ranks ~ Under Discussion
Well while i understand some people like the easy way rather than work hard for the items, i do not understand why do so on a public server instead of in single player. I can only thing of 2 things, the person is looking for a social interaction, which is understandable, or the person is looking to show off and belittle those playing legit.
For example, a creative player can spawn any item of the game, lets say a Xbow and bolts that can 1 shot anything. Then that player decide to go to every planet before anyone else reach it and clear every dungeon he can, even tho that he dont need the items. Then when a non-creative player reach that planet, it might be forced to travel thousands of miles to find what he/she needs.
But the real problem with creative is that there is virtually no limitation of how many items the person can spawn.
If you have the power to spawn any item in the game, any quantity you want, what stop the player from spawning thousands of items or machinery?
What if the creative player decide that "i need 50 nuclear power plants" just because he can. There is no work getting them, there is no penalty, there is no limitation. If that player wants to create 300 auto miners, what stop him/her from do so?
A creative player can single handed destroy the integrity and balance of the server. While money is a factor to take in consideration, people flow is another factor, more people = more money. I am pretty sure the money will flow even without creative.
But once again, the only way for staff members to understand what is going on, is to actually log in to the modpack itself, because if you guys do so, you will be the one reach the conclusion that creative hurts more than what it benefit.
This is a hardcore modpack that gets affected by the amount of Tile entities the server has to load at a given time, giving the power to a person to spawn as many as he/she want without limitation, its going to kill the server eventually.
Specially when it causing the server to restart ever 2 hours or so...
We need to be realistic, if a single person can hurt the stability of the server, imagine if every person get creative and start building without any control.
Limit creative to structure blocks only, remove it or make a creative server. But dont expect that non-creative players will stay quiet while creative players ruins the server for everyone.