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BabelUno_

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  1. Like
    BabelUno_ reacted to brayden2003pig in General Feedback on Assassin's Craft   
    Hello, This is likely to be a long one, and a little un-categorized, but I hope some general feedback can help.

    Getting straight into it:
    Loot & Economy
    Here I'll be addressing what I think are the most concerning things, particularly Loot, Progression, and Balancing across the Economy of Assassins Craft.
    For an Overview, the main points are:
    -Loot Balancing between Locations
    -Item Cost vs. Utility

    To start,

    Loot Balancing between Locations
    This part will go over how disjointed loot is across the many chests and dungeons that dot the map.
    The main two Issues I have are:

    -Imperium vs. The rest of the map
    Imperium upon its introduction was probably a very cool idea, and in hindsight, it probably was or at least could have been.
    The problem with Imperium is that the loot tables there are so rich, so good, that one chest's worth could easily be equal Tens if not HUNDREDS of chests elsewhere, like Camelot and The various smaller towns around the map.
    This leads to the idea of "Why would I go anywhere else when Imperium is not only close, but extremely profitable?"
    On top of the raw resources Imperium gives you, there are also the special dungeons in it which give you items you can exchange for even MORE loot, just outside of the city with its vendors.
    Issue established, there is a fairly simple solution on paper, but it might not be so simple in practice.

    Apply the same loot incentive and accessibility to the rest of the map.
    How? Well, it's relatively simple (on paper.) There is already a "Special shop" within the spawn of the server, which could quite easily serve as the Equivalent of the "Treasure Trader" In Imperium, except in the main city.
    With this, Rare items could be implemented across the Desert City similar (or equal, it doesn't really matter;) in value to the things like the "Soldier's Sword," or the "Miner's Pickaxe."
    The clear purpose of this would be to equalize the loot vacuum that is Imperium, and give people more reasons to hunt down chests in the Desert City.
    This kept in mind, I also think that in order to actually "equalize" the loot, Imperium's loot needs to be nerfed.
    However, I think the way to go about this is not to nuke the whole of Imperium's loot, but rather to tone it down relative to Distance.
    (This is kind of a point within a point,) but referring back to the "Loot Incentive and Accessability" phrase, the "Accessability" part plays a large part in how good Imperium is relative to the rest of the map.
    The gates of Imperium are ~200 or so blocks away from spawn. Let's compare that Carnia, with an ASTOUNDING 1300 BLOCKS away from spawn.
    Who in their right mind would EVER travel 1300 blocks to Carnia, only to find a half a dozen AT BEST Iron ingots in the chests there, when they could get 4x that at Imperium? Unless someone is colossally bored, nobody.
    However, I understand that the Grapple Hooks and Elytras both exist making such a distance trivial to traverse, so I propose that the distance be made more dangerous. Monster spawners should dot the forest path, and the ceiling of the map should be lowered (with barriers,) such that Elytra flight cannot be so greatly abused without risk or knowledge of slamming headfirst into a barrier wall.
     And so, I propose that Loot amount & value be balanced relative to distance from spawn.
    While maintaining the value of Imperium, but bolstering the value of other places, I also suggest that the rare items such as the mentioned "Soldier's Sword" be reduced in commonality among the loot tables of the chests, and be increased in value.


    -Why does coal exist?
    Given the giant brick of Text above, I'm going to attempt to keep this section the smaller of the two.
    Coal, in its current state, is nearly entirely useless. Everything you would seek to buy both early and lategame cost literal thousands of coal to purchase. When the loot tables that do contain coal almost exclusively contain coal, (Such as the current Desert City's chests,) It ends up leaving said chests not even an afterthought to open when that is all you can expect to get, and will EVER get.
    To use an example, (and this will be extreme, but it will serve the point;) A diamond helmet currently costs $153600 ingame currency.
    Each piece of coal is equal to $1. That means you would need 153,600 pieces of coal to buy a diamond helmet. Putting this into perspective more on how bad the loot is in the chests across the world, Let's say you got 16-32 coal per chest (Which you currently typically don't.) The average of that is 24. Dividing 153,600 by 24 nets you 6400 chests (on average,) to be opened in order to get a diamond helmet. The reason this is an important comparison is because coal is almost entirely useless as a loot reward from a chest as a result of it.
    And so, I propose coal be Entirely removed from loot tables.
    Coal still has an opportunity to have a place in the world and its economy - Villager Trades. We already have trades that require coal, such as potions and food.
    Simply relegate coal to the banker NPC, so that when people DO need such trades with villagers, they can simply take however much $ they have out in coal, and then use it to buy what they need.


    Item Cost vs. Utility
    This section will go over and compare the difference between an item's cost and the actual effect it has.
    To start, Items in the spawn shop cost WAY TOO MUCH for what you get out of them.
    A single, Unenchanted bow costs $32768! EIGHT GOLD INGOTS for an UNENCHANTED BOW! Seriously, it's too high.
    I propose it be changed to $16384.

    Sword cost scaling I actually think is relatively fine, though.
    Armor
    Armor price scaling relative to the actual improvements you receive is pretty ludicrous, and has no consistent scaling.
    For reference, the line helmets goes from $128, to 2048, to 20480, to 153600! That's a 16x, then 10x, then a 7.5x increase in price!
    This price inflation scales similarly with the other options;
    Chest - 512, 5120, 61440, then 409600! 10x, 12x, then a 6.6x.
    Leg - 256, 4096, 51200, then 307200! 16x, then 12.5x, then 6x.
    Boot - 128, 1024, 20480, then 153600! 8x, then 20x, then 7.5x. 
    I don't believe the items themselves should be this expensive, Enchanting should simply be harder to access or more expensive to use.
    Enchanting as a whole could be made more part of the economy than it currently is - Lapis could become a currency you care about obtaining, that is either bought from shops or found in particular dungeon chests.

    Crackshot Plugin Guns
    The damage on these are either extremely terrible or way, way, way, way more than it needs to be.
    Take for instance a decently rolled Rifle, which does 20+4+15 critical damage. 39 damage in one hit! 39!
    This is simply too high. On top of being a ranged weapon, Rifles both make bows entirely irrelevant, but they power creep the rest of the guns by miles.
    If it is meant to be this way, then the reload speed of the alternatives must be greatly increased to accommodate it.
    Considering all of that, the lower damage and speed, objectively WORSE crackshot weapons need to be made cheaper, and ammo more expensive.
    I propose these changes:
    Hidden gun - $1024, increase reload speed to max it can be
    Flintlock - $20480, increase reload speed and range
    Musket - %65356, Icrease reload speed
    Rifle - Keep price, greatly reduce damage reduce damage (Greatest should be like, 25.)

    Grappling hook
    If the idea is to give all players a grappling hook for free at the start, why is the grappling hook still $40960?
    I get that you shouldn't be able to lose it, considering you can't drop it; But.. its still entirely possible to lose.
    I propose reducing the price to $16384.


    Concluding
    This is a really long post I'm sure, but it's better to get out at one point than never.
    I can probably think of a few things to improve, we can always use more dungeons, more loot, more things to do and more gear to get.
    Anything I think of after the fact I will comment under this post.
    Thanks for reading, I hope this feedback is well heard.
  2. Thanks
    BabelUno_ reacted to Jimmel in [Transfer][Net:Ps] SoyPatoZombie7   
    Rank transfer done.
  3. Like
    BabelUno_ reacted to brunyman in Community Forum IPB 4.6.8 Update!   
    Time for a big Forum platform update as well as a theme update. The 4.6.8 brings a lot of fixes, you can see all of them below.
     
    IPB Changes:
    Theme changes:
     
     
    The community is everything, thanks for being part of it!
  4. Cookie
    BabelUno_ got a reaction from Matix1000 in [Pvp AC]   
    What's up, me again
    I wanted to propose a nerf in the rifle, this item makes the pvp much faster and a little more boring, But why?
    Simple, with a simple headshot bearing shadow armor and helmet
    of diamond, "The most powerful armor"
    He removes 11 hearts "rifle 20 + 6 + poison" / Long range"  and without any armor is an instant death.
    Example of the first rifle : https://vimeo.com/556401285
    There are several types of combinations but this is the strongest and I feel that it unbalances the pvp strongly.
    What could be done?
    Easy, lower 2 to 4 power points to each existing rifle.
     
     
  5. Cookie
    BabelUno_ got a reaction from Cursed in [Pvp AC]   
    What's up, me again
    I wanted to propose a nerf in the rifle, this item makes the pvp much faster and a little more boring, But why?
    Simple, with a simple headshot bearing shadow armor and helmet
    of diamond, "The most powerful armor"
    He removes 11 hearts "rifle 20 + 6 + poison" / Long range"  and without any armor is an instant death.
    Example of the first rifle : https://vimeo.com/556401285
    There are several types of combinations but this is the strongest and I feel that it unbalances the pvp strongly.
    What could be done?
    Easy, lower 2 to 4 power points to each existing rifle.
     
     
  6. Thanks
    BabelUno_ got a reaction from ImNotPanda in [Pvp AC]   
    What's up, me again
    I wanted to propose a nerf in the rifle, this item makes the pvp much faster and a little more boring, But why?
    Simple, with a simple headshot bearing shadow armor and helmet
    of diamond, "The most powerful armor"
    He removes 11 hearts "rifle 20 + 6 + poison" / Long range"  and without any armor is an instant death.
    Example of the first rifle : https://vimeo.com/556401285
    There are several types of combinations but this is the strongest and I feel that it unbalances the pvp strongly.
    What could be done?
    Easy, lower 2 to 4 power points to each existing rifle.
     
     
  7. Cookie
    BabelUno_ reacted to brunyman in Tekkit Modded Server WIPE is Complete!   
    Tekkit server WIPE is complete! We got new map seeds and a fresh start for all. Everything except ranks got a reset.
     
    Changes:
    Full server WIPE, except for ranks. Generated new map seeds for all worlds.  
    Old world download link:
     
    Banned Items List: 
     
     
    Enjoy a new fresh new Map seed to explore! Lag will be reduced too.

     
    tekkit.craftersland.net:25567
    Galactic adventures!
  8. Cookie
    BabelUno_ got a reaction from Robert in [Suggestion AC Modality, Fly - [S] - [S+]   
    It was just a crazy idea, like the first one.
    But it is not bad to propose it, in the end when you make the decision it is better to know the whole picture 
  9. Like
    BabelUno_ reacted to Robert in [Suggestion AC Modality, Fly - [S] - [S+]   
    I get your point, heck i actually enjoy seeing ppl that still care about the server. The biggest problem is respecting the Mojang Eula. Remember when that dropped they had to remove the /gm 1, so just because of legal reasons i think that the god command will not see the light at the end of the tunnel
  10. Cookie
    BabelUno_ reacted to unknown1234 in [rank transfer] mikewerf   
    In-game Name: Q
    New in-game name: mikewerf
    Package: Sponsor+
    Current Server: tekkit
    New Server: dw16
    Proof of Ownership (Optional): 

    Special perms*: /god /top /speed,  worldedit and no cooldown timers
  11. Thanks
    BabelUno_ reacted to Jimmel in [Suggestion AC Modality, Fly - [S] - [S+]   
    I couldn't agree more with this. AC has always been about exploration and really pushing yourself to get to the end of all the amazing, intricate parkours we've put together over the years. I think it's important that we don't encourage cheating in any way, shape or form. Flying through the dungeons only spoils the experience and harms the server's economy in the long run.
    I'm not saying we're definitely making this change, but I will tell you that we're seriously considering it. 
  12. Thanks
    BabelUno_ got a reaction from N3co_ in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  13. Thanks
    BabelUno_ reacted to N3co_ in [Suggestion AC Modality, Fly - [S] - [S+]   
    I think it's a good idea delete the fly command, I have to reasons why that will be a correct idea

    1) The idea of the AC server is to make parkours and have fun crossing all the map. Having fly changes the idea of making parkours to farming gold. Sponsors players with fly will have a lot of gold bacause of the fly command, with the gold you can buy better armors and weapons, therefore, those players will unbalance the PVP situations in the moddality. If the fly is deleted, the amount of gold that enter in the economy of the server will decrease a lot (making the market active again, in the case of a wipe in AC) reducing the amount of players with OP weapons. It's not necessary the idea of checkpoints, because the premium/sponsor players have the tpa command, it's not the same but it's enought. 

    2) The amount of reports about fly pvp abuse and lag because fly abuse will be 0. 
  14. Thanks
    BabelUno_ got a reaction from xDrews in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  15. Like
    BabelUno_ got a reaction from N3co_ in [Suggestion AC Modality, Fly - [S] - [S+]   
    @MiniTermi77 Yes, or someting similar 
  16. Like
    BabelUno_ got a reaction from GEARb in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  17. Haha
    BabelUno_ got a reaction from SuarezMC in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  18. Cookie
    BabelUno_ got a reaction from Jared in [Suggestion AC Modality, Fly - [S] - [S+]   
    Hello, I wanted to propose to remove the fly in the highest ranks, this in order to encourage the true nature of the server, It could be replaced by a command block or a command to save some point of parkour and thus return quickly and it would only be granted to said range.
    A bit of a crazy idea but maybe it will have an interesting impact on the modality
  19. Haha
    BabelUno_ reacted to SuarezMC in Purchase problem (Prefix)   
    Please explain to me how it is possible that I have made a purchase more than 5 days ago and it takes that amount of time to respond to me and after that they tell me that they do not find any payment in my name and I show them a screenshot of my buycraft, now I They ask for ID, wtf? If they are going to ask me, to do it on time, I am a busy person who handles my mail often and I need to be deleting other emails, I am too upset and I feel that I lost my 12 euros
    I will check my cell phone to see if I can verify the ID, I covered it in the screenshot that I showed them of my buycraft thinking that they did not request much since the payment had to be registered in their database.
  20. Thanks
    BabelUno_ got a reaction from avestru77_ in Tp to colloseum   
    Wow what a great idea, I hope it is implemented!
  21. Like
    BabelUno_ reacted to avestru77_ in Tp to colloseum   
    Hello, I want to request a sign in the spawn that tp you to the entrance of colloseum and in the colloseum add  tp to inside the arena, that will reduce the spawn camping becouse the people will prefer to pvp in the colloseum, and it will help alot if we want to make a tournament of pvp.
    TY for reading
     
  22. Haha
    BabelUno_ reacted to avestru77_ in Unban from discord   
    BUMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
     
     
  23. Thanks
    BabelUno_ reacted to xDrews in What about Permanent Bans?   
    Why don't you permanently ban people who don't follow the rules continuously? Most servers I play or played on permanently ban you the second or sometimes even the first time you abuse bugs, cheat or generally give a shit about the rules, why don't you do the same, or at least similar thing?
    Theres no point in keeping people like this on the server, they are useless and just ruin the game.
    As with almost every suggestion ever posted here in the last 2 years, this will probably get ignored, but its worth a try.
     
    - xDrews
  24. Cookie
    BabelUno_ got a reaction from avestru77_ in Builder Request, with a sample construction, hope u like it -MiniTermi77   
    What a great job, good luck! You will need it.
  25. Thanks
    BabelUno_ reacted to MiniTermi77 in Builder Request, with a sample construction, hope u like it -MiniTermi77   
    Hi, after 7 days I already finished my construction. I want to be builder as i said one post before, like Slendy and Scyth, If u belive on me, i will answer well bringing buildings for AssasinsCraft. No more to say, hope @Brunyman or a manager like @EPICfighters see this and give me an opportunity. Thx u very much for this all good moments in this server.
     
    https://youtu.be/mOfjgJTC9Hc
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