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Network Assassins Craft Update, Test Server Open! - Part 7


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Hello, the AssassinS 1.10.2 test server is now OPEN! You can find it on the assassins server menu on Network.


You can join and see the changes live, we also finished the plugin that allows assassins to climb. But a lot of features still need to be done, so we will continue working on them.


You can always support our work with a donation on our store: http://craftersland.buycraft.net/


Now a summary of the entire update progress:

  • NEW Re-coded the assassins climb feature.
  • Disabled 1.9 attack cooldown.
  • Added infinite Lapis Lazuli to Enchant Table.
  • Added AssassinS music in key map areas.
  • Re-made the enderchest plugin and the new code is much more optimized.
  • Added particle effects when the enderchest is upgraded and enderchest name is now Vault.
  • New spawn traders added using a different system with NPC's.
  • The economy system will be formed by NPC and Villagers to trade items and the Players Market. The changes in prices are more similar to the first assassin version when the server was first open.
  • AssassinS Masks will change players skin, there are multiple assassin masks types, each one with a different assassin skin.
  • AssassinS Masks will also hide your real name and give you an Assassin code name.
  • AssassinS masks will not allow you to equip armor but will give you effects to make you stronger.
  • Added particle effects when activating masks.
  • Added particle effects when repairing items on anvils.
  • Anvils will self repair when get damaged by usage.
  • Added action bar messages when player balance changes take place.
  • Added option to control the anvil rename feature, we may restrict it for VIP's.
  • Repairing items with right click on anvils will cost money and not coal.
  • Added permission to drop the repair price by half, we may use it on server boosts.
  • Map size reduced from ~600MB to ~80MB by removing chunks outside the map. Should improve map loading time.
  • Removed the lava outside the map and replaced it with barrier blocks.
  • Small cosmetic changes to some buildings.
  • Shopkeepers are replaced with a Player's Market GUI.

More coming soon, stay tuned!

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