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Everything posted by Rotomegax The Cube Builder
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But consider if BoP turned off do we have a sea of mushroom island like when Inf server released?
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I think server should wipe to attract new players. The last time I logged in only me on the server.
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Continuum/Fluxduct disconnect
Rotomegax The Cube Builder replied to TheloniteMonk's topic in Technical Support
Confirmed, my base has the same issue which ruined entire base because all of my energy transportation system is fluxducts -
Its very annoying that the daily rewards will start 24h cooldown when you received it. Sometimes like when server just beginning or wipe I cannot start at right time to F5 like crazy to see if the cooldown time is finished. Usually after the first day on the next day the time when I received rewards is 30 min or 1h later because of many reasons, it lead to the fact that during a week I cannot take all daily rewards because the cooldown slowly slip into the time I cannot only anymore. Please set the reset daily reward at a fixed time like 0h of GMT for more convenient for receive it, thank you very much
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Craftersland Launcher is broke
Rotomegax The Cube Builder replied to toddishere's topic in General Discussions
The play offline option is broke too, when I login to server it transfer my account to "player" -
Enable Rednet Energy Cables
Rotomegax The Cube Builder replied to Vampiremaster's topic in Suggestions
Does it added now? Server is going to wipe and this is the best chance to add it -
Today when I login to game I got crash game continously and got this crash log, can someone analyze it and tell me what's wrong and does the bug is so serious so that you have to reinstall the modpack? Because this modpack is extremely heavy, reinstall it with my internet cost a lot of time to complete https://paste.dimdev.org/emuxefukez.mccrash
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Enable Rednet Energy Cables
Rotomegax The Cube Builder replied to Vampiremaster's topic in Suggestions
I agree, sometimes immersive cables disappeared, its really pain if the cable disappeared is HV cable -
Yeah, it depend on Brunyman. But its better to have something to load my base when I'm hunting ores or travel far away from my base
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But that mean when you are not in the base (like on the space or mining or have to move to the next chunk), machines will be unloaded. Also it force you to build everything that most convenient for you so that you will not unload any chunks, in that case is put everything on the edge of the middle chunk or on the middle chunk
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Problem with Mob spawning (solved)
Rotomegax The Cube Builder replied to GlightCZ's topic in [StoneBlock2] Technical Support
You can get cursed earth from vote crate key, there is a chance 1 key will give you 1 cursed earth. -
@RazAssassin you don't need solar panel, connect Resistive heater to the multiblock complex via Thermal Evaporation valve by place it output to the valve or by using Thermal dynamic Conductor to make Lithium, Brine can be made by using chemical oxidizer with Pam Salt. Finally electrolyze lithium to make Deuterium and Tritium. I believe more valve and more heater will create effects superior than solar panel
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Why don't you use Mekanism reactor? This reactor can provide 51MRF/t and only require salt, some evaporation complex with heater to heat it, electrolyzer and chemical infuser to make D-T fuel. Also its much smaller than Extreme Reactor.
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Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
Ok so I guess my voice is not heavy enough for even 1 reply, maybe I have to post 1 post on complaint -
Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
I'm so frustrate when waiting for only one reply for this topic. Please, if those bugs I mentioned earlier cannot be fixed, please, please, PLEASE reply "sorry, we cannot fix this bug because of the nature of the mod" so I can give up hope and go to another modpack like Continuum FTB Infinity is the modpack I like most because this is the first hardcore modpack on craftersland, so anything we made are valuable. I still remember the felling of get the pure infinity bee. But now bugs and bugs that NEVER happened when server just open the first time (including ALL bugs I reported previously on this topic) make me despair everytime I login to server, -
Gene Bank (Binnie“s mod) reset?
Rotomegax The Cube Builder replied to TzadO's topic in Server Problems
Looks like no one care about technical problems of this server anymore, sadly but now we have to find a way for ourselves. Like your topic my topic now no one come, even to notice that "I'm sorry but due to many of bugs and errors, we cannot solve your problem right now" -
Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
The other way is place another one like the one be bugged, this is nightmare if you imagine you have to build the second draconic reactor or the second creative energy cell so that the first one will work Idk how this bug happened but when inf server just open no bugs like those are found -
Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
UPDATED: Thermal foundation cyclic assembler meet the same issue, but the issue is resolved after few times break and replace another cyclic assembler. I've invited llaya to withness it and maybe llaya has seen the cyclic assembler can only work when I remove another cyclic assembler -
Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
@brunyman, now I can summarise what is going on with this mod: - When placed, the logistics pipe glitched and stop working, looks like they are struck by some command. The only way to unstruck is place or break another logistics pipe. the pipe can cure glitches or create it when you place it, not depend on does it connect to the system or not I believe if logistic pipe is placed on the chunk that contain BC Laser system, they will have the same behavior, the situation will worse if many logistics pipes have 3-4 connections. p/s: I found out sometimes apiary from forestry suffer from the same problem even share the same chunk with Logistics Pipes or not -
Logistics Pipes bugs
Rotomegax The Cube Builder replied to Rotomegax The Cube Builder's topic in Server Problems
UPDATE: @brunyman, the situation is getting worse days after days, now to make the system worked I have to place one pipe connected to the system and then break it. Also after restart pipes are broken. I cannot constant playing anymore and as my estimate it takes about 1 month for the certus wrench and many of the processes required autocrafting. I've invited @CowGoesBananas to withness the bug