GravityCube Posted December 29, 2018 Posted December 29, 2018 I would like you to consider reinstall chestshop considering that the exploit is easily fixable (disable signs methods in openperipherals config). donoskaro 1 Quote
supaspork Posted December 29, 2018 Posted December 29, 2018 Sounds like more problems. Id rather it not. Archmaestro 1 Quote
GravityCube Posted December 29, 2018 Author Posted December 29, 2018 Why do you think that it would bring more problems? Quote
rom7ster Posted December 31, 2018 Posted December 31, 2018 You are being very ignorant by even suggesting this. Just because you want your stupid shop people who use signs from openperipherals will have to suffer. Stop being so stupid and understand not everyone ignores computercraft Archmaestro, Swimsam1 and GravityCube 2 1 Quote
donoskaro Posted January 5, 2019 Posted January 5, 2019 I actually think that the chest shop idea is a good one, no one said everything is easy but if there is a way of doing this without the downsides that we had before I see why not. GravityCube 1 Quote
Spring_Water Posted January 5, 2019 Posted January 5, 2019 I'm not sure why GravityCube is met with such disrespect on this topic (rom7ster). It is important to encourage ideas instead of mock them, as this is a suggestion board. I agree with the chest shop idea. I don't have a CompSci background so I have no idea what it would entail on the administration end, but I know players would appreciate the opportunity to have a store on the server. GravityCube 1 Quote
SiimonHarm Posted January 5, 2019 Posted January 5, 2019 I would like to add, that the idea of a chest shop would benefit the "marketing" side of the server. The new players will get their resources faster and will have a new goal to pick up. Where there is will, there is a way. :) Archmaestro and GravityCube 2 Quote
DaBe00593 Posted January 6, 2019 Posted January 6, 2019 Personally i believe that the chest shop plugin would be redundant because we have the market at spawn.. someone said that new players will get their resources faster but if you look at the market you could probably get end game pretty quickly along with that for the chest shop plugin to be of use the shops would have to be accessible via /warp which means that the server managers/Henk and Bruny possibly would have to add permissions to the default roles this would take a lot of time not to mention the effort that would have to be put into it, and the chest shop plugin was removed for a reason Archmaestro and supaspork 1 1 Quote
GravityCube Posted January 6, 2019 Author Posted January 6, 2019 About the redundancy of adding another plugin to complement the market I see ChestShop more like another activity after end game. For me the addition of the plugin would be something to focus making a nice store after I finish the main mods. I think that it can be a good motivation for a lot of players that are finishing the game. The warps are not needed. You can use /t spawn <town_name> instead and it is already available for all players although I consider enemy fire should be disable inside towns (I just made a suggestion about that.) and is just changing a line in the configuration files so not too much effort to put into it. The plugin doesn't need additional permissions or configuration, it is just drag and drop. Archmaestro and Spring_Water 2 Quote
Ness27 Posted January 6, 2019 Posted January 6, 2019 I'm at end-game on the Tekkit Server, and at this point all I do when I log-in is chat with the other players, build a little, and give away resources to help the newer players out. That is because I have everything and have built everything. A lot of my valuable-resource counts are above 1 million. Of course I still use the /market to sell additional items, but I believe a chest shop would be a nice addition to create. Maybe it'll add a nice feature and create a more economical-influenced gameplay and a better playing experience. GravityCube, Archmaestro, SiimonHarm and 1 other 4 Quote
Archmaestro Posted January 6, 2019 Posted January 6, 2019 I agree with GravityCube. Chest shop would be a great addition and it would encourage more interaction between players, possibly keeping the game fresh for longer. One line in a configuration file doesn't seem like hard work, but I guess some people just haven't ever had a real day's work before GravityCube 1 Quote
donoskaro Posted January 6, 2019 Posted January 6, 2019 Also, in terms of that redundancy, the chest shop and the market do not share the same properties. For example you cannot use an ME system to keep the market full of a particular item, whereas you could do that using ChestShop. Spring_Water and GravityCube 2 Quote
Swimsam1 Posted January 15, 2019 Posted January 15, 2019 I think its a Good point. I think wayyyy to many restrictions could be easily solved. and i would love to see this plugin enabled GravityCube 1 Quote
Infernal Posted March 25, 2019 Posted March 25, 2019 I don't think this is a good idea. The problem is that now people who enjoy computercraft would lose access to something very fun. Quote
GravityCube Posted March 26, 2019 Author Posted March 26, 2019 I can fix that. Don’t worry about details but it wouldn’t need to be disabled. Just some minor modifications Quote
Infernal Posted March 26, 2019 Posted March 26, 2019 7 hours ago, GravityCube said: I can fix that. Don’t worry about details but it wouldn’t need to be disabled. Just some minor modifications Believe me I can handle the details, please enlighten us on how you will fix it Quote
GravityCube Posted March 26, 2019 Author Posted March 26, 2019 We can disable AdminShop and restrict the setLine method in case that the sign is a chest shop sign. Quote
GravityCube Posted March 26, 2019 Author Posted March 26, 2019 It can even be just disable AdminShop and the Sell feature of chest shop to avoid money stealing. Quote
Infernal Posted March 26, 2019 Posted March 26, 2019 How would you go about restricting the setLine method in that one case? The only place you could insert that logic is in mod code (not feasible) or in the API code (less not feasible) Quote
GravityCube Posted March 26, 2019 Author Posted March 26, 2019 Modifying the mod code. It has been done. Quote
Infernal Posted March 28, 2019 Posted March 28, 2019 On 3/26/2019 at 4:41 PM, GravityCube said: Modifying the mod code. It has been done. So your plan is to... create a modified mod instance where if the setLine function tries to set a sign to anything in some set of exploitable values, it will not do so. If I am getting this straight you believe that you can do this in a way only affecting only the server code, and then have the owner approve this? And you believe/have researched this and found it is feasible? Quote
GravityCube Posted March 28, 2019 Author Posted March 28, 2019 I told you that it has been done on the server. The issue can be solve disabling sell signs and the adminshop. It is not really necessary to modify the mod. Quote
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