MC Eternal server update to version 1.6.2.3!
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Everything posted by Henk
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Introducing... Of course everybody has heard of the Temple of Couatl, better known as the Temple of Fortunes. It is said the native residents of the jungle build the temple to pray and make offerings to their god, Couatl. For long it's been nothing more than a myth, many adventurers have been looking for it over the ages but always returned empty-handed, if they returned at all. That is, until recently... After years of hard work and effort an unknown explorer and his crew dedicated to finding the temple finally succeeded. They managed to clear a path to the front of the temple, but the trees were too dense to progress any further into the jungle. The natives were known for their cunningness and tales are told of the temple still holding riches... Perhaps it's worth to give it a look? We present you... THE TEMPLE OF COUATL! This marks the opening of the new area Temple of Couatl, featuring one main dungeon with an additional three parkours and dungeons. You will find the temple far north-east, on the outskirts of Glaskerville. Happy treasure hunting! Credits: @flamefurno - Temple, parkours and jungle @Slendy - Temple and Parkours @ZengZ - Temple
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It was actually working as intended, but with some VPN hopping they got past that. There's not a whole lot to do when offering a free package like this to prevent people from doing this, but I further limited it so it can now only be done once per IP and once per username every 12 hours. Should be less annoying.
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That's not really the problem, if we wanted to do this we would build a plugin around it rather than actually using the whitelist. Like, you would be similarly like not having /registered or /login'd had you not verified. But it's an interesting idea, and I understand your thought, making it an inconvenience for the one there to do harm, and while for every other player it's a piece of cake, as they already have a forum and can verify instantly. Well, that's unfortunately not the case, far from all of our players have a forum account so having a system like this would not only cause an inconvenience for the person with ill intent, but also our players. Especially much so if they need to wait for manual confirmation from staff. This would cripple our influx of new players to the server, and that is crucial for a healthy server. I like your ide and it's thinking outside the box, but I don't think this is a iteration that we can go with, I'm afraid.
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Granted
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Be respectable with the bumps, please. Head and speed added to AC, keep in mind that speed is not to be used in PVP or it counts as rank abuse. And giving heads to any other players also counts as rank abuse. Rank abuse can result you in losing your permissions and ability to request new commands.
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This plugin has been erroring out like crazy lately, bruny was investigating why and to fix the plugin. He’s working on that. Hopefully it’ll mean that this will be fixed once he does.
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Updated changelog for 2020-04-06. Keep in mind that any unintentional behaviors best be reported instead of abused, as it is still classified as an exploit and is therefore a bannable offense. But for now I'd like to thank those that have reported issues, but also say that I am disappointed in those who kept quiet and to themselves so that they could abuse it for longer.
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The problem here was that when you use the torch you are set to a temporary group, which has the permissions for you to bypass the blindness. And running that command again while the timer for it is still going - the timer in Luckperms - it will just return " you already have this..." and not do anything. I have changed it so that when you use the torch it will now first attempt to remove this temporary group - if you have it - and then immediately after give you back your group again. Downside with this is that it sometimes causes a flicker, of you seeing darkness for half a second and then back. But I don't think that is too limiting, so that's the solution I went with. I don't want to have a short cooldown on it, because it causes quite a few chat lines in both the console and anyone with OP It also causes quite the issue with sending the "3 seconds remaining" message, because it is put on a delay, and if you have pressed it 10 times in 180 seconds, it will tell you it's 3 seconds left... 10 times. But only 1 of them will be true. This is then fixed, based on what the changes made above. Changed this to tell you when your cooldown is up instead. I also changed the lore tooltip to now say " 3 minutes ". Keep in mind that any existing item that has been purchased will remain to say 60 seconds. The zone to trigger you teleporting back was only 1 block tall, I believe if you came through it with speed or a bit of lag, you could pass through it. I have extended it to 10 blocks now and I hope that fixes the problem, please report back if it hasn't. Yes, this is because the grappling hook waits for you to hit your target before it allows you to shoot it again. And if you accidentally shoot into the void then it never hits a target and is only fixed by you relogging. Since @brunyman is the developer of this plugin, I am hoping he is able to fix this bug. But in the meantime, I have raised the trigger zone for the teleportion in the "spideey" section by 3 blocks, and added a floor with barrier blocks at the bottom for the hook to hit. Hopefully this means you will get teleported before you hit the barrier blocks and die. Please let me know what's the case on that, and we might remove it if it doesn't work out.
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Thank you @Zayphing! It took more work than some people might realize , I have received some critique of it being too short, but that is because it took so long to create, especially for me when I had to learn how to do this all from scratch. I don't think it's It is an understatement to say that we four combined have spent hundreds of hours on Glaskerville alone. But...! For those that might feel it is a bit short, this is merely the beginning. We won't immediately add any new dungeons of parkours to Glaskerville per say, but there will still be content added on to it. That is the whole idea of Glaskerville, that it will be something you return to again and again. And the next quest to be worked on will be saving Ronald's Family: Dora and Ellie. If it will be to save their souls or save their lives, only time will tell - But before then I need to work on some stuff behind the scenes, as well as fixing bugs that have arose with the release. But on top of that, the neighboring area is looking really hot too, also created by the fine gentlemen who built Glaskerville. Expect to see the doors open for that in the near future
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@CriticLC_ It's open
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It's finally here! The dark woods of Glaskerville is now open to the public, for those that dare venture inside. Glaskerville has been a long ongoing project where we aimed to bring some new concepts to the table, give more of a reason to do parkours and dungeons than just gold. In Glaskerville you will be collecting Tokens alongside your gold, these tokens will let you unlock special traits that are usable inside Glaskerville. You will also be able to trade them for Enchanting books- for our loyal donators this might not be especially exciting as they already have that available to in their donator-only areas. But Glaskerville aims to unify the ranks and give an alternate method of obtaining these enchanting books. You go through progression steps in Glaskerville, finding clues and unlocking new areas, all while following the storyline of the area. If you have no idea where to go after reading this, then go speak to Ronald at spawn. He'll give you some good hints to follow It should also be noted that the creation of Glaskerville required a lot of custom configuring, the config for the menus alone is 4500 lines. So there ought to be some bugs, and because of that I have opened up this topic for you to report any issues you might have: Credits: SlendyOff - Main builder Flamefurno - Assisting in building Zengz - Parkour creator Henkekalmar - Anything else
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A place to report your bugs you might stumble across in Glaskerville. 2020-04-04 2020-04-03 - Launch day! Added cooldowns to the Lantern and the cursed books. Removed Notes# around the map, as that was a parkour concept that was scrapped. Added loot to missing chests. Implemented checkpoint system on Elytra parkour. Raised the Elytra parkour by 5 blocks to allow checkpoints. Added a Glow effect to the "book" you need to interact with after collecting the clues. To further hint at which one to right-click. Fixed issue where /tpa /tpahere still worked. Fixed a bug that made mobs not spawn in sub-regions of the main region. Fixed incorrect tooltip of Jabra's Soul Added a hint message when entering Glaskerville, to bring a Lantern. Added Archers and Guards in Jabra's Castle. 2020-04-04 Fixed bug with Lantern and made the notify message to be when cooldown it over. Changed Lanterns tooltip to show 180 seconds. Any new item will show 180seconds. Fixed bug which made checkpoints not work sometimes. Added a barrier floor to the "Spideey" parkour, to make the grappling hook work better. Changed Jabra's attacks to be wither skulls instead of lightning. As that caused issues with above ground. Bill that appears after the Jabra fight no longer drops items 2020-04-05 Changed default respawn time of NPC's to 3 minutes, affecting the Guard and Archers in Jabra's Castle. Fixed regions overlapping to the scythe parkour. Reported by @CriticLC_ 2020-04-06 Begun implementing a debug menu, for players to see their current progress status through Glaskerville- and for staff to change it if needs be. Should be in the hands of players and staff in the coming days. Fixed an exploit allowing donators to teleport players inside the Jabra's Castle Implemented more checks when joining the Jabra fight through Benny- that the player has completed all the clues and gained access to Jabra's Castle legitimately. Made a lot of changes to Jabra's Fight, for both Jabra and his minions NPCs should now see you if you are hiding behind blocks and go chase you NPCs are less likely to attack eachother- but still will. And will still get real mad about it. Ranged NPCs will run away when they are being attacked, but still attack you during it Enabled close quarters chasing, should mean it's more optimized on chasing you in close quarters 2020-04-07 Jabra's Minions should now be immune to eachothers' attacks. Does not work for Area of Effect attacks, such as the splash potion and Wither skulls.
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Reactivated
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[Sponsor+] Prefix Adjustment Request
Henk replied to andi_mp's topic in [SkyFactory 4] Technical Support
We unfortunately can't change the color of your name in the middle of your name, meaning, we can't make your name rainbow color. The only way to do that would be to change your nickname to have those colors(And no, we can't remove the "nick" part either. As that is a requirement for everyone using a nickname to prevent impersonations). But!, I did remove both your prefix and your name is now a cyan color. Remember, if you need to transfer either of these prefixes in the future please use this topic as proof of ownership. -
[Inventory Rollback Request] Lord_of_swifter
Henk replied to lord_of_swifter's topic in [SkyFactory 4] Technical Support
Inventory Rollbacks are not especially precise as there are only 2-3 save points per day for that. Not to mention it clears your current inventory so you'd have to have a empty inventory before a manager does a rollback. If we don't have another option we could definitely give that a go, but if you didn't have a ridiculous amount of items on you then I would like to ask you to list what items you lost and we'll do a refund instead. If so, then also update the title to "refund request". -
Those transaction ID's are not for tebex(buycraft) so it's nearly impossible to identify which donation you are referring to with your copy paste. Especially when there isn't a date and time for the donation either, but regardless- the only donation you have for "SF Premium" Is for the SF3 server, if that's the rank you are talking about and want to instead transfer it then please make a transfer request here: https://forum.craftersland.net/forum/223-rank-transfer/ Because as I see it, you don't have a rank on SF4 and I can't find the donation for it.
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Reapplied rank for witheredpiston, sarco_ did not have a rank on SF4
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unbanned and re-applied rank on PS
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Hello guys! It's been a while now since we've talked about what has been going on behind the scenes on network, what's being worked on, what's completed and what are our future plans for the coming months. First and foremost, Drop Zone! Ever since Dropzone was updated to 1.14.4 and re-added to the server selector, we've been working on polishing it up and fixing a few of the crucial bugs that occurred. And here are some of the bigger changes that were made: Bugs and additions Fixed a bug that let you sometimes shoot through walls Fixed a bug that made your weapon get stuck in your offhand, and would only get fixed by you dying. Fixed a bug that had to do with a huge lag spike every time you would die, fixed by implementing an improved respawn system Added killstreaks and a killstreak reward every 3rd kill, that lets you reroll your weapon. Updated the resourcepack to a 2D pixelart, as the old resourcepack gave complications to half of all players. Visual Added a NPC at lobby to use to connect to the server Added a sign that let's you rightclick to join the gamemode Added every weapon with it's stats at spawn Set up the Resourcepack to work as a server-resroucepack or downloadable through a LINK Added a server selector as a join item, as well as a discord, resourcepack and buycraft informational item. And this is the current state of Drop Zone, there is still some work to be done and a few more bugs and features that I would like to get. But grab a friend, hop on and give it a go! And feel free to give any feedback about the gamemode, personally, I'm pretty happy with how it turned out and I enjoy playing more than I thought I would. And I've heard other say the same Don't be shy! Secondly, Glaskerville! To me it seems like this is what you guys are most excited about and eager to experience, which is why during the past month we've put our main focus on bringing you this new addition to AssassinS. For you that haven't heard anything about this and have no idea what I'm talking about, check out the teaser announcement made about a month ago: But today I want to talk to you guys more about what our plans are, and where we are at, and when you can be expecting it to be released to the public. The whole philosophy with Glaskerville is to put a greater focus on RPG elements and custom features, and at the same time give you a reason to revisit and replay the parkours and dungeons within this city that is more than just pure gold. When completing dungeons in Glaskerville you will have a chance to earn one or more Tokens that will be used to purchase upgrades to the shop inside the town, that will then offer you better deals, some of which might be tied to a cooldown. You will also be able to purchase "effects" that are exclusive to inside the town that will make your time in Glaskerville a bit more... comfortable. The town will feature 3 full length dungeons and numerous traders for you to find. The town has also gone over a visual overhaul seen in the picture above. The left is the before, and the right is the after. There are still one dungeon left to build and a handful of features that needs to be properly implemented. I've stressed before how difficult it is to put a "release date". But right now we're looking at e release of around mid October, but Halloween at the latest. You guys voted on a previous topic what you guys would want to see next from Craftersland, and that vote decided that you guys wanted to see a brand new server added to the network. And that is still very much our plan as I've slowly started working on it, but what kind of server it'll be has yet to be determined!, So if you've got any ideas or suggestions please post them as a response in this topic or create a "suggestion" topic. The current pipeline: Dropzone - 90% done Glaskerville - 60% done Bringing back old ACv1 dungeons - 30% done New server - 10% done
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But if they did and they weren’t, then they would be impersonating. Which is against the rules
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If people wish to display that they are retired they can do so fine with changing their nickname, I fail to see how that system doesn't work
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Openender we've discussed extensively in staff discord, /back is now added to moderator ranks and above. To use the unlocked version of the workbench would require a global edit in the config, changing everyone's permissions. Even with full perms and OP, I cannot bypass the limitations set by the plugin. I want to leave the settings as it is for now, especially with dyed leather armor, as I want to leave options for making custom armors in the future.
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Sorry for the wait Added the permissions you asked for, I saw you had an intensive ban record in your past, I hope that will remain in your past. Know that everything is logged and backed up You'd hurt yourself more than the server. Be responsible. Only use in small areas
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Added WE, /speed - fly and walk - on SB Copy and paste will remain disabled for now
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Sorry for the wait. Added /speed on AC