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iiTzFermin_

Retired Staff
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  1. Like
    iiTzFermin_ got a reaction from Sotakuu in [Report] [Bug] in Pure Survival   
    hello, there is a problem on the server, the pistons are a mistake today. I tried to make a sugarcane farm in the PureSurvival game and the pistons do not complete their function. I think it's due to the version change.
  2. Like
    iiTzFermin_ reacted to brunyman in Minecraft 1.16 News: Screenshots Galore & Snapshot News!   
    Source xisumavoid
     
  3. Like
    iiTzFermin_ reacted to brunyman in Network Servers are 1.15.2 Compatible!   
    View what's new in 1.15 Update here:
    View what's new in 1.15.2 Update here:
     
    All our Network servers are now 1.15.2 compatible, SkyBlock, AssassinS and Pure survival are fully updated to spigot 1.15.2 including live maps and latest anti-cheat.
     
    Server address:
    mc.craftersland.net play.craftersland.us play.craftersland.us
  4. Haha
    iiTzFermin_ reacted to EPICfighters in [Range Transfer] Zotakuu   
    I can't stress this enough. When making transfer requests, please provide the correct name!
    I'm not sure why you can't tell the difference between a Z and an S.


    I have changed the name to Sotakuu.
  5. Like
    iiTzFermin_ reacted to EPICfighters in [Range Transfer] Zotakuu   
    Looks like the rank was given back to xJackComboMc_.
    I transferred the rank and prefix to Zotakuu on the Tekkit server.
    Also, in the future, please don't make multiple posts and also spell the modpack name correctly.
  6. Like
    iiTzFermin_ got a reaction from Matix1000 in [BUZZY BEES] Network Pure Survival Server WIPE and full update to Minecraft 1.15.1 is Complete!   
    I want the map they took out I have my constructions there Thank you?
  7. thonk
    iiTzFermin_ got a reaction from iiTzArismaltor_ in [Rank Transfer] FerminCraft2018   
    I think I know where the Rank Premium is
    I sent him a message. I know that it is not correct to address problems through messages.
  8. thonk
    iiTzFermin_ got a reaction from unknown1234 in [Rank Transfer] FerminCraft2018   
    I think I know where the Rank Premium is
    I sent him a message. I know that it is not correct to address problems through messages.
  9. thonk
    iiTzFermin_ got a reaction from iiTzArismaltor_ in [Rank Transfer] FerminCraft2018   
    buumx3
  10. Thanks
    iiTzFermin_ reacted to xtomyserrax in [Rank Transfer] FerminCraft2018   
    I do remember that FerminCraft2018 had Premium rank
  11. Like
    iiTzFermin_ got a reaction from Dantecitoh in [Rank Transfer] FerminCraft2018   
    I have evidence of people and staff that saw me at that time with the rank
    If Slendy can see this, he can confirm that he had that range in 1.8 of the network server. Thank you, there are also other people like gerry_lmao, iiTzArismaltor_ also Dantecitoh and there are many more people that I will not name.
     
    if anyone of the people whose name you can confirm Thank you
     
  12. Like
    iiTzFermin_ got a reaction from Jake in [Rank Transfer] FerminCraft2018   
    hello before when the server was at 1.8 I had a Premium range when they updated the network server to 1.13 and for 1 year I could no longer connect to the server for technical reasons
    After a while I went back to the server with my old account called FerminCraft2018 and I didn't have my premium rank
    Well, since I don't use  Premium rank now, I want to give it to this person. Jakin10
    New Account: Jakin10
    Server: Network
    Rank: Premium
    Sorry My English and Thanks
  13. thonk
    iiTzFermin_ got a reaction from iiTzArismaltor_ in [Report]   
    We already have the truth, this will be my last report, I try to help you something that you do not do and you give me the rules nah we are not worth it on my part that the whole Network explodes of dupples I do nothing more
  14. thonk
    iiTzFermin_ got a reaction from iiTzArismaltor_ in [Report]   
    today I went in and met this person called
      Frawliet with lots of  Legendary Crate Key
    Tests: https://imgur.com/a/tPZx1SL 
    I asked him where he got the keys from and he replied that Battlefiled gave him for letting himself be killed.
    Battlefield was recently banned for this issue and another the truth that a ban ip deserves because it does not stop and will continue to do
    sorry for my English
     
     
     
  15. Like
    iiTzFermin_ reacted to Henk in Network Progression - Drop Zone, Glaskerville and future projects!   
    Hello guys!
    It's been a while now since we've talked about what has been going on behind the scenes on network, what's being worked on, what's completed and what are our future plans for the coming months.
     
    First and foremost, Drop Zone!
    Ever since Dropzone was updated to 1.14.4 and re-added to the server selector, we've been working on polishing it up and fixing a few of the crucial bugs that occurred. And here are some of the bigger changes that were made:
    Bugs and additions
    Fixed a bug that let you sometimes shoot through walls Fixed a bug that made your weapon get stuck in your offhand, and would only get fixed by you dying. Fixed a bug that had to do with a huge lag spike every time you would die, fixed by implementing an improved respawn system Added killstreaks and a killstreak reward every 3rd kill, that lets you reroll your weapon. Updated the resourcepack to a 2D pixelart, as the old resourcepack gave complications to half of all players.  
    Visual
    Added a NPC at lobby to use to connect to the server Added a sign that let's you rightclick to join the gamemode Added every weapon with it's stats at spawn Set up the Resourcepack to work as a server-resroucepack or downloadable through a LINK Added a server selector as a join item, as well as a discord, resourcepack and buycraft informational item.
    And this is the current state of Drop Zone, there is still some work to be done and a few more bugs and features that I would like to get. But grab a friend, hop on and give it a go! And feel free to give any feedback about the gamemode, personally, I'm pretty happy with how it turned out and I enjoy playing more than I thought I would. And I've heard other say the same Don't be shy!
     
    Secondly, Glaskerville!
    To me it seems like this is what you guys are most excited about and eager to experience, which is why during the past month we've put our main focus on bringing you this new addition to AssassinS. For you that haven't heard anything about this and have no idea what I'm talking about, check out the teaser announcement made about a month ago:
     
     
    But today I want to talk to you guys more about what our plans are, and where we are at, and when you can be expecting it to be released to the public.
    The whole philosophy with Glaskerville is to put a greater focus on RPG elements and custom features, and at the same time give you a reason to revisit and replay the parkours and dungeons within this city that is more than just pure gold.
     
    When completing dungeons in Glaskerville you will have a chance to earn one or more Tokens that will be used to purchase upgrades to the shop inside the town, that will then offer you better deals, some of which might be tied to a cooldown. You will also be able to purchase "effects" that are exclusive to inside the town that will make your time in Glaskerville a bit more... comfortable.

     
    The town will feature 3 full length dungeons and numerous traders for you to find. 

    The town has also gone over a visual overhaul seen in the picture above. The left is the before, and the right is the after. 
     
    There are still one dungeon left to build and a handful of features that needs to be properly implemented. I've stressed before how difficult it is to put a "release date". But right now we're looking at e release of around mid October, but Halloween at the latest.
     
    You guys voted on a previous topic what you guys would want to see next from Craftersland, and that vote decided that you guys wanted to see a brand new server added to the network. And that is still very much our plan as I've slowly started working on it, but what kind of server it'll be has yet to be determined!, So if you've got any ideas or suggestions please post them as a response in this topic or create a "suggestion" topic.
     
    The current pipeline:
    Dropzone - 90% done Glaskerville - 60% done Bringing back old ACv1 dungeons - 30% done New server - 10% done
  16. Like
    iiTzFermin_ reacted to brunyman in Minecraft 1.15 Snapshot 19w38a Pillager, Boats & Ender Pearl Fixes!   
    Source xisumavoid
     
    More Details here!

  17. Cookie
    iiTzFermin_ got a reaction from iMccGames in transfer rank   
    Bache
  18. thonk
    iiTzFermin_ got a reaction from unknown1234 in transfer rank   
    ...
  19. Confused
    iiTzFermin_ reacted to gerry_lmao in transfer rank   
    Please stop bumping every single day, you can only bump every 2 days…
  20. Like
    iiTzFermin_ reacted to Henk in [Command Request] SlendyOff   
    Openender we've discussed extensively in staff discord, /back is now added to moderator ranks and above. 
    To use the unlocked version of the workbench would require a global edit in the config, changing everyone's permissions. Even with full perms and OP, I cannot bypass the limitations set by the plugin.
    I want to leave the settings as it is for now, especially with dyed leather armor, as I want to leave options for making custom armors in the future. 
  21. thonk
    iiTzFermin_ got a reaction from Slendy in transfer rank   
    @ EPICfighters       
    https://imgur.com/a/LATjCND
    and prefixs
  22. Haha
    iiTzFermin_ got a reaction from Jaisson-L in transfer rank   
    but I agree with what he did
  23. Like
    iiTzFermin_ reacted to iiTzKukash_ in transfer rank   
    In-game Name: iiTzKukash_
    Rank: Sponsor+  and 3 prefix 
    Current Server: Network
    New Server/New Account : iiTzFermin_
    Proof of Ownership (Optional): 
     
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