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Kiyanox

Retired Staff
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Everything posted by Kiyanox

  1. Not longer needed as the items were refunded to the player. T/C
  2. Items refunded to the Player T/C
  3. That is my opinion aswell, even tho i have never touched tekkit except for like 5 minutes. There are like 2 - 3 other Servers with way less players, how about removing them first if you want to shut down dead servers?
  4. I would say so as its just the regular Nomifactory Pack with CE replaced with CEu, so the updates coming to the true Nomifactory will also be in the CEu port. So it shouldn't be much of a difference which to choose, but CEu as Gregtech Version is way better, thats for sure
  5. Yeah i don't want to kick off the discussion about updating servers again. So you are completely right Oh really? Should have played the regular nomifactory. Didn't know it has that kind of multiblocks aswell. Guess you mean some kind of processing array where you can put any kind of machine in there, right? Anyways GCYM (The Multiblock Mod) adds another stuff aswell. So i can just suggest it, its pretty nice and also the CEu machines look better (Glowing Coils when EBF is on, Glowing Machines at all etc..)
  6. Either that or if you want it a bit 'newer' and better, you can switch to the CEu Port of Nomifactory which replaces Gregtech Community Edition with Gregtech Community Edition Unofficial which is by far better and under active development. The CEu Port of Nomifactory also comes with Gregtech CEu Multiblocks which implements few new Multiblocks, so you don't have to build 10x the same machine to gain more speed, you can just build the multiblock version of it. (Should save (server) resources)
  7. I hope you are just trolling.
  8. Hi, please use this template and provide all information needed:
  9. Money refunded and item removed. T/C
  10. Moved to RAD technical support. Please use the refund template or claim rollback template and provide the information. Refund template: Claim Rollback template:
  11. So you wanna say, that "Having the problem now vs having it later doesn't change it". I'll give you another moment to think about it again and reflect. (Maybe check how CL handles the Server after an uptime of like 7-8 Months I'll explain it for you again. (it should be self-explaining) GTNH takes several Months, even up to a year, to finish if you are not that experienced. Planets and large systems should feel rewarding as soon as you're able to craft it. We still talk about spawning in every machine, every Item and so on. It is hard for a good reason, not to spawn the stuff in i just need. That is the sense of the Modpack. "Work hard, automate your factory and get rewarded for your hard work" - Yeah, hard work and a thank you as a reward is a foreign word for some............
  12. Why would a vote be very polar? Why should I vote against GMC if it has no bearing on something. This is not a race. You are misinterpreting this. There are 2 problematic aspects: Pollution: Pollution is very difficult to control. If someone just spawns a T8 Rocket in and starts it, then they usually don't care about the side effects. Pollution spreads over to other Chunks, you should know that when you have already reached the moon There have been a couple of cases where someone has spawned T8 Rockets and created massive amounts of pollution. This is then skipped over to another player and his complete Base was "devastated". Parallel Ticking: In GTNH, the tick rate determines the speed of the machines. The tick rate is getting lower the more TEs are running at the same time. Since many GMC players want to build a relatively complex base and also build complex systems and processing arrays there, they only promote the slowing down of the tick rate. At a Tickrate from 1:4 ( 1 Second ingame takes 4 seconds in RL) nobody wants to play there anymore. In Midgame you have to wait several hours for materials to be processed. I personally don't want to wait 4h for a Material that should only take 1h to process. Of course, every normal player does that, but the difference is that a GMC player spawns everything in a split second. Of course, that won't fix the problem, but we will delay the problem from Days to Months. You are also welcome to visit other GTNH servers. I am sure that hardly anyone gives out GMC for a good reason. GMC is not intended for this modpack. It destroys the sense of the game.
  13. I will just respond to your last point: Let's just compare. A normal player would need around 500-600 hours to get into IV. From here you really have to have a lot of TileEntites. A creative player simply spawns a full system into it. Doesn't take 20 minutes. Now calculate how long it takes to play 500 hours in Days. Not to mention the fact that many players would not play that long because the Modpack is gradually getting more difficult and complicated. The only argument that works here would be the fact that we are only postponing the problem. However, there is no other option. I'd rather have lag after, let's say 6 months, instead of 1 week, right? I just think that GMC users simply owe it and try to optimize their systems if they can get it that quickly. About the first point.. I think the Management will come to a conclusion.
  14. Sounds good, would like to see how many people want to see gmc removed.
  15. Hi, Yes, we use MyTown. Regardless of the mod we use, you will still get the "claimblocks". It increases the amount of claimable chunks instead of claimblocks. The costs for a claim increases for every chunk by 20$ ( 100$ + 20$(amount of chunks)) I've forwarded the Issue with the "No loss of xp on death".
  16. Well, we can discuss about the Stainless Steel, but the other stuff gets useless pretty fast too. Ok, we can remove the Rerolls. Sounds good. Thought about the Endertank already. Maybe i put the tank into the Mystic since its sort of a gamebreak. ( You can avoid pipes and can send fluids intra-dimensional)
  17. I plan to change the Legendary and Mystic Crate a bit. Items like Calcite Dust or Gypsium Dust become useless pretty quickly. As a result, these crates quickly become unattractive and no longer worthwhile. Now that we have some advanced players on our server, I ask you to come up with suggestions for these crates. These Items shouldn't be gamebreaking. We will then discuss these in detail. Possible changes so far: Legendary Crate: - Remove Calcite Dust - Remove Gypsium Dust - Add Stainless Steel Dust or Ingot ( Maybe i put them into the Material Rescue Kit ) - Add Magnets - Add Backpacks - Add Conduits + Filters - Remove Rerolls Mystic Crate: - Add Ender Tank - Add Titanium / Naquadah - Remove Rerolls
  18. Can you describe it in more detail? The claiming was not changed much apart from the price increases
  19. Aura Nodes naturally spawn in many Dimensions. Exploring the Map is an important task in GTNH,that's why we're not going to add Aura Nodes to the spawn YET.
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