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Henkekalmar

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Henkekalmar last won the day on October 16

Henkekalmar had the most liked content!

About Henkekalmar

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  • Gender
    Male
  • Location
    :Sweden
  • Interests
    Minecraft? duh

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  1. Request Town Remove

    Yes, as Skull said it would help if you used the template. As on tekkit I don't actually get the location of the town through that plugin. I found it through that players last coordinates tho- Request accepted, town regened and removed. T/C. But try to keep the template in mind until next time
  2. Well... yes, I could. But would it not be rude to not let you speak your mind aswell? Brunyman mentioned it quite recently in a another server suggestion that the next step being skyfactory 3, will not result in skyfactory 2.5 to go down. But we don't question your research, nor do we blame you from not knowing- we are merely telling you that it is the case Yes! I understand this perfectly and it is exactly what I LOVE about crashlanding and it works well in a party enviroment with up to 4 players - but when creating a server you sort of have to think in the mindset of a game developer. We want as many as possible to play and understand our servers- some choices on our servers that you might thin is just a random choice... really isn't. Take for example the way you spawn in in most of our servers- It's a straigth path to either the market/shop/info monitor and in the end a random teleport sign. This is so that the player sees everything before they head out into the widlerness- cuz if they didn't they would get frustrated when they don't understand it. In a similar way this is too- We would need to optimize a server like this to get more players in and playing the modpack for it to make a profit. And banning players for a period of time will result in probably more than half of the players to just straight up give up on the server. That; in the long run, will hurt the server and ruin the server. I have, do I need to provide video evidence of me dying horribly to it over and over again- from 3 years ago? Now here is the big question: The distance between the crash landing and the city is a few hundred blocks(if I remember right) - so you suggest we would allocate all that space, including the city for each player or party? Or just put all the crashlanding sites side by side and have them all explore the same city? Neither, in my opinion would work very well. IF - they have their bases side by side it would ruin what crashlanding is, and a new player would simply walk over to their late game neighbor and ask for items. Ruining your idea of a hardcore modpack IF - they have their own "1000 block section" it would kill the server on disk space. How Craftersland today handels storage is that we use something that is called a ram drive, it is basically RAM memory allocated to becoming harddrive space. -Why?- Because it make storage much much faster than an SSD, and we have all our worlds and frequently accessed files in this ram drive. This in all means that every GB of world space is very pricy- allocating such a large area for a single player or party that will just end up dying and then not playing again would either force us to invest in much more RAM or just not be possible at all. And given my expectations of such a server like this, I don't see option one to being possible. Actually, the way plugins were coded in 1.6.4 compared to 1.7.10- and even 1.10 and later makes most plugins for 1.6.4 obsolete and weak. Our only 1.6.4 server -tekkit- is also the hardest one to find good plugins to. And not that this would matter much in this case, as the majority of the plugins would have to be custom coded for a project like this- also taking alot of time from brunyman. (And again, harder for him to make due to the version.) We don't wipe our servers because there are issues. As long as I've been here we have never wiped a server because there were issues - Even that one time when we had flames grief a 3000x3000 area on the infinity evolved server -We fixed that too.- (or bruny did.) We wipe because it's what the players want- they want to start over together with everyone else, aswell as the world size issue I brought up earlier- it free's up alot of disk space. This also gives us the chance to patch out issues if there are some, like exploits, dupes etc. but they are never the sole reason for the wipe. I'm not going to lock the topic yet, I am -as last time- going to give you a chance to reply if you wish. Otherwise it will be closed in a week's time. I really do like your suggetion and I would really hope that such a server would have been plausible but unfortunately it's not. :-(
  3. sasuke0711 Command Request @brunyman @powerwarp

    I know this is not my place, but @Sasuke0711- You should know that using worldedit by the means that you bring forward here; To help those who have been griefed to recover their items. Then you are breaking rule 4. [4] Using /enchant or gamemode for other players: -1st offense = 1 day ban, seizure of item(s). -2nd offense = 3 day ban -3rd offense = 1 week ban As without a staff rank and proper permissions to "refund" these players you are using worldedit to spawn in illegitimate items and is therefore punishable. As for /fix and /fixall- I've not heard that to be a command-atleast not in worldedit- but then again, I'm not a network player. - The mind of a Modded staff.
  4. Prem+ /gm 1 [Remove]

    Resolved T/C
  5. Prem+ /gm 1 [Remove]

    As for the rest, In my opinion, I think the discs are so minor that you can keep them- it’s more about keeping the program within rather than the item itself. And when I regenned your base I understood it was for this reason but thought you already had gotten GMC removed. In this case I then agree with voodoo, you should of waited before you asked ti regen your base. Let’s see what the rest say
  6. Prem+ /gm 1 [Remove]

    To clarify and summarize: Ohanno_Whitewolf wishes to have his game mode C removed.
  7. Ground Item Remove Warning

    The sparks are not entities, unless they are drops on the grounds. So this would not be the same bug
  8. Towny + CC Ideas

    Not possible, sorry. I looked into this long before I became staff, I wanted to make a player market place using Computercraft. The only way we saw that as being possible is by having me manually recieve the money and then moving it to a virtual currency in the system. A 1:1 convertion, however this was also challenging and wouldn’t help you, as you want it to be a one time payment, besides this also broke against our Computercraft rule. As you are not allowed to have a database of players or staff of any kind. We never finished our project.
  9. Towny + CC Ideas

    We decide not to have tax on residents. No, Mytown and CC scrips will not work other than the Commandblock CC, which is disabled.
  10. I need my money from my rank after the reset

    Since you forgot, I guess I will close this topic
  11. Corrupted inventory

    Successful! T/C
  12. ¿Do You Want To Play?

    Granted, but you still got aids. I wish I had more time to do things.
  13. ¿Do You Want To Play?

    Granted, in law. Because nothing was longer illegal I wish for worldpeace.
  14. ¿Do You Want To Play?

    Granted, but the restaurant only served Sushi with souls. I wish my cat would listen to me.
  15. ¿Do You Want To Play?

    Granted, but all the chocolate is sealed in those impossible to open plastic package. I wish I could teleport to any person in the world.
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