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donoskaro

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  1. Like
    donoskaro got a reaction from Swimsam1 in Tekkit Old Map Download   
    The above link is dead. Below is an alternative download link (courtesy of LeRamma ❤️).
    Here is an alternative: https://uploadfiles.io/qgo40 (expires 4 weeks from the date of this comment)
     
  2. Like
    donoskaro reacted to ACFreak13 in Siren ban   
    I am requesting that the item "Siren" be banned. It is an item from atomic science that makes a wailing sound when given a Redstone signal. Where it does have it's uses, players have recently been misusing this and placing them nearby players bases underground causing the players who reside in said bases a repetitive annoyance. I can see the practice uses of the Siren, but since players are misusing it to agitate players, I ask that you would look into this.
    -ACFreak13
  3. Haha
    donoskaro got a reaction from geri33 in Must be an April Fool   
    The countdown is a hell of a poor job of JavaScript so I would never trust the time it says as it doesn't take into the account time zones. It's showing 6 days for me.
  4. Like
    donoskaro got a reaction from GravityCube in ShopKeepers Change Currency   
    For the shopkeepers plugin, currently, blutonium blocks are used as the high currency, and yellorium ingots are used as the low currency. Unfortunately, yellorium is too common (think laser drills) to be used as a currency. A better replacement would be blutonium ingots as it is a lot more rarer and would also match the high currency of blutonium block.
  5. Like
    donoskaro reacted to brunyman in Time for a WIPE on Tekkit Server? Vote and decide!   
    So we got some requests for a server WIPE, and also the server map is full and harder for new players to start. There are also issues with lag from some big bases.
    The last server WIPE was on 8 Octomber 2018, almost 6 months ago.
    The reset will get us new map seeds, fresh start for all, all data reset except ranks and less lag. We will provide a download link of the existing overworld map.
     
    Check server stats here:  http://minecraft-mp.com/server/14938/stats/
    And Live Map here:  http://tekkit.craftersland.net:25800/#
     
    Vote in the pool above and let us know what to do next. Thanks!
     
  6. Like
    donoskaro got a reaction from brunyman in Applied Energistics: Getting Started with ME Systems   
    Applied Energistics: Getting started with ME Systems
     
    About This Guide
    This guide is the first part of a series of guides on the ME System from the Applied Energistics mod. Below is a full list of all of the guides:
    Applied Energistics: Getting Started with ME Systems
    Applied Energistics: Auto-crafting & More (coming soon)
    Applied Energistics: ME Systems and Fluid Storage (coming soon)
    Applied Energistics: Advanced Concepts (coming soon)
     
    What is an ME system?
    I see many people asking, what exactly is an ME system? The most simple answer to that would be: a really cool chest. But an ME system is far more than that. As you will see in this guide, it allows you to do many fantastic things such as, accessing your items from different locations, auto-crafting items when you need them, as well as storing a huge amount of items (we’re talking millions here) in just a few blocks worth of space.
    If you are just getting started, the guide is structured in such a way that will build up slowly as you go along. If you already know what an ME system is and how to use it, feel free to skip around and look at only the bits you’re interested in.
     
    Table of Contents:
    Prerequisites - Materials Required A Basic ME System Monitoring Resources Importing & Exporting Items A Wireless Solution Making it Colourful  
    Note The official information website for the Applied Energistics 1 mod can be found here.
  7. Thanks
    donoskaro reacted to geri33 in [Premium] donoskaro   
    ? Rank transferred ?
  8. Like
    donoskaro reacted to EPICfighters in Top Voter Winners | February 2019   
    It's a bird! It's a plane! It's the Top Voters!!
     
    You have all done a fantastic job in keeping the votes high yet again, I am proud of how much the community care about our servers. Congratulations to all the winners this month.
    I am amazed to see that cabalmaster is yet again standing on the podium for being the Tekkit Top Voter! don't be afraid to best him, he can't stay on top forever, right? Only time will tell.
    Sadly, it looks like TzadO was beaten this month for the Infinity Evolved Top Voter. 
    I look forward to seeing who will come out on top next month!
     
    TOP VOTER WINNERS
    The February Top Voters are:
     
    Tekkit: cabalmaster
    Skyfactory 2.5: Yuuki
    Skyfactory 3: AtomicGrog
    Sky Adventures: fdm
    DireWolf20 1.7: DanielxWBT
    DireWolf20 1.12: sylfetek
    Revelations: MarekBH
    Infinity Evolved: alexkeh9
    Continuum: stahom
    Network: Aminer32
     
    Enjoy your new rank in-game! Best of luck to everyone on becoming next month's Top Voter!
    (ranks will be given shortly after this post)
  9. thonk
    donoskaro reacted to ItsHarryFan11 in Community Forum Update IPB 4.4.0!   
    Yeah it's all cool and all but I still can't upload a photo larger than 0MB.
     
     
  10. Like
    donoskaro reacted to brunyman in Community Forum Update IPB 4.4.0!   
    Hi guys, today we had a major forum update from IPB 4.3.6 to 4.4.0.
    This new Forum version has a lot of improvements and tweaks, for a detailed list of changes check below:
     
    This forum updated also required a Theme update, changes to the theme are here:
     
    That's it for now! Enjoy!
  11. Like
    donoskaro reacted to Henk in Drop Zone Beta   
    You guys might be surprised to see this topic, given the previous topic we just had discussing the somewhat failure of Drop Zone and how the project was "scrapped"- If you don't know what I'm talking about you can have a read here:
     
    Well, due to high demand we decided to dedicate a couple of days of trying to port the old gamemode that we played for testing to the 1.13.2 network. This required major changes in the actual plugin that runs the game mode since before it was only built to be set up once and work until the server restarts. That is obviously not going to cut it when we're meant to have a 24/7 server running.
     
     
    A bit of information what Drop Zone actually is ....
    Drop Zone is a custom game mode using a gun plugin, and by the help with a quite advanced resourcepack creates a Free for all gamemode inside a desert arena. So far the only objective is to kill your anything that moves and achieve a higher kdr than your opponents - and of course to have fun!
    Future features for the game mode are planned.
     
     
    I'm interested in joining- How would I join?

    1. Get a 1.13.2 Minecraft client.
    2. Download our resource pack (Not a requirement, but it makes the game much easier. For this you have two options- 
    These links are direct downloads.
    http://www.craftersland.net/modpack/texturepack/DropZone-1.0.zip
    This is the full resourcepack, it has quite a few "high resolution"(for minecraft) models, so if you have worse PC we would advice you for our second resourepack:
    http://www.craftersland.net/modpack/texturepack/DropZoneLite.rar
    This is the lite resourcepack, it has weapon models but only enough for you to understand what weapon you are carrying, this may result in better performance.
    3. Put this in your Minecraft folder under "Resourcepacks"
    4. Start minecraft up and connect to "mc.craftersland.net"
    5. Once  there open up the server menu with the compass- Choose "Minigames->Test game server "- And you're in!
     
     
    Frequently asked questions:
     
     
    - How do I open the chests?
    Well, in this version of Drop zone,... you can't. They are just for looks
    right now, but in future versions they might have a purpose. Right 
    now you get a random weapon each time you spawn, and there's 
    no way of getting any other weapon on that "life". YET.
     
    - How many weapon are there?
    Currently there are six weapons, we have a minigun, a Scar assault
    rifle, a bolt action sniper, a silenced SMG, a pistol and a pump 
    shotgun. There are plans to add more weapons in the future
     
    - OMG X WEAPON IS SO OP- Wait, was this suppose to be a question?
    Yes, some weapons might be "overpowered" of "underpowered",
    as I try to tweak the stats of each weapon on a daily basis to keep
    the game mode as balanced as possible- an impossible task.
     
    - What commands can I use?
    To begin with your main command will be /dz join and this
    starts the game and puts you at a random spot in the arena
    with a random weapon. If you want to leave you do /dz leave
    If you want to check your stats, kills, deaths and KDR then 
    do /dz scoreboard.
     
    - How do the weapons work?
    Each weapon has a different stat for "sway", which means
    that the bullets coming out of it is somewhat "random".
    The sway stat is further worsens by sprinting and 
    walking. It is improved by sneaking, which would also
    put the weapon in iron sight mode, and that makes each 
    shot more accurate. To reload you press left click and to
    fire you press or hold right click.
     
    - How can I tell if I installed the resourcepack correctly?
    Once you get on the server you will spawn in front of a 
    screen with information about the game mode- if you are
    seeing this then you installed it correct. If you instead see two
    instructional signs, then that means your resourcepack is either
    not active or not installed right. You can reload your resourcepacks
    by pressing F3+T.
     
    - This is a bit inconvenient to download the resourcepack manually... what are you going to do about it?
    At a future time we will make the resourcepack a server pack,
    and if you wanted a finished version with a few mods such as
    optifine, then there will also be an option in the near future
    to download it thru out custom minecraft launcher!
  12. Like
    donoskaro reacted to Henk in Craftersland most ambitious project to date   
    Let me tell you the story about our most ambitious project and why it has yet to see the light of day. 
     
     
    To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. 
    And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least.
     
    Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made.
     
     
    We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. 
    So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend.
     
    So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. 
     
    We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground.
     
    Example art- Was later slightly adjusted 

     
    I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below:
     

     
    This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest.
    On the right side, with the orange wool is the same thing except this was with Ammo Crates.
     
    A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible.
    In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down.
     
     
    This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version:
     
    This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. 
    But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time.
     
    First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update.
     

     
    Firstly, @KayWolves created a gorgeous island for us in world painter 
     

    This would later find a few smaller alterations.
     
    I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development.
     

     
    Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server.
    And here are some pictures of their airstrip:
     

     
    At this time we also made some promotional pictures features the airstrip as well.

     

     
     
    They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city.
     

    (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH )
     
    We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though.

     
     I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples:
     

     

     
    Yes. this is all vanilla.
     

     
    @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. 
     

     
     
    This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. 

     

     
    They also begun work on the swamp area, which I think they absolutely nailed.
     

     
    At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of.
     

     
    While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? 
     

     
    These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down.
     
    We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad
     
    https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26
     
    We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts.
     

     
    This was also with datapacks so it was later scrapped.
     
    I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.)
     

     
    I made a set of bandages.
     

     
    Med kits

     
    And potions, these were later tweaked to have a much bluer liquid inside.
     


     
     
    And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it.
     
     
    I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work:
     
     
    The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. 
     
    Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project.
     
    Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it.
    So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one.
     
    But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn"
     

    The gray text at the top was an inside joke And never to be taken seriously.
    You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs  . But while it was ugly, it became the face of Drop Zone.
     
    The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. 
     

     
    And here is the first gameplay of Drop Zone:
     
     
    Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version.
     
    After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance.
     

     
    I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get.
     
    First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank.
     

     
    We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: 

     
    Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price.
     
    The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. 
     
    Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should.
    So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames.
     
     
    I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something!
     
    - Henk
     
     
  13. Like
    donoskaro got a reaction from MeanManSlayer in Default rights for town outsiders.   
    Seeing as many people die in other peoples' plots and then loose their items, would there be anything wrong with setting the default town outsiders rights to 'loot' (AFAIK, this only allows item pickups)? This would also help with player trading. Anything obvious that I'm missing here?
     
  14. thonk
    donoskaro reacted to Goliath in [Presentation] TaraBites   
    Hello Welcome 
     
  15. Like
    donoskaro got a reaction from Spring_Water in World Edit   
    Just because some people may use WorldEdit incorrectly does not mean it should be taken away for everyone.  The situation you have described sounds pretty unfortunate and I belive that it is not something that happens on a regular basis. WorldEdit is just a tool.
     
    You are saying that you have great respect for people who hand build everything, I assume that those people that you are talking about never use the builder's wand then? (which is just another tool)
     
    In terms of using WE outside claim boundaries: people are not allowed to use WE outside claims to produce new blocks. I, personally, have used it outside of my claim many times to assist other players, whether it be by removing bedrock/obsidian to which blocks have been turned to due to lag, or by removing a body of water/oil quickly, WE is something that I find extremely helpful. I'd like to think that not everyone who has access to this tool goes around claiming massive amounts of space on the map.
     
    Granted, it is much easier to misuse WE than other tools, therefore it might make sense to spend a bit more time evaluating whether a person should receive access to this tool and checking if they are familiar with it and the concequences it might have if not used properly.
     
    Just my two cents.
  16. thonk
    donoskaro reacted to Swimsam1 in World Edit   
    Ik this wont be popular and very hypocritical due to my past with world edit but I still wanna see how it goes.
    I think that WE makes the game super unfair. I personally was killed by someone using WE awhile back which made me start to dislike it(I wont list names bc this isn't a complaint. People use WE to take up massive amounts of the map, I have great respect for the people who hand build everything, I think that's super awesome, putting in the time. Allot of people use WE outside of their claims which is super wrong. I think WE should be restricted even further if not taken away from command requests. But I must recognize my flaws and point of view
    Yes I was banned for coping spawn with WE
    Yes I have several times applied to get that command back.
    I hope by showing A bit of ethos and stating my bias and mistakes people can look at this from a different light.
    if I had any obvious errors im sorry I am pretty busy.
  17. Like
    donoskaro got a reaction from Spring_Water in Default rights for town outsiders.   
    Seeing as many people die in other peoples' plots and then loose their items, would there be anything wrong with setting the default town outsiders rights to 'loot' (AFAIK, this only allows item pickups)? This would also help with player trading. Anything obvious that I'm missing here?
     
  18. Like
    donoskaro reacted to supaspork in Default rights for town outsiders.   
    haha i think i was the one who told you about this

    but I'd second this, although people would find ways to steal from other people who use BC pipes badly, i personally have outsiders perm to "loot" in my town
  19. Like
    donoskaro reacted to EPICfighters in [Guide] Creating Lifts   
    There is a new plugin on the server, this plugin is the lift plugin and allowed a player to create a lift using iron blocks, buttons and signs. This guide will go through the process of creating a lift.
    Many thanks to Supaspork who showed me plugin and how it worked
    First you will need to decide what your lowest level is going to be, this will be where the iron block goes.
    Once you have placed your iron block in the ground make a pillar going upwards, this will be the "shaft" which the lift uses.

    Note: This only needs to be 1 block wide.
    Once you have your shaft, place a button (stone or wooden) onto one of the blocks (preferably at eye level), then place a sign above the button.
    For the lift to activate you will need to make a second floor. To do this increase the size of the shaft to the point where you want your floor. Add 3 blocks to the shaft (which will be 3 blocks above the floor level), here you should add another button and a sign on the top 2 blocks (button at eye level and sign above).

    Now you will be able to left/right click on the signs to create the lift. If you press the button the glass block will appear.

    Note: The glass block is the platform block for all floors excluding the ground floor which is the iron block.
    By repeating this process you can make as many floors as you wish, you can right click on the sign to change your destination (change floors) and going from floor to floor by pressing the button.
     
    Edit by Supaspork:
    To Add Names to Floors, Put another Sign Underneath the button, and put the name of the level on the SECOND line of the sign

     
    Have fun and create epic bases with the new plugin
  20. Like
    donoskaro reacted to GravityCube in Limiting Certain Blocks and Creations   
    From the player side is hard to make big changes in the server, we don’t even have access to the server logs to see what’s wrong or a list of the actual items that crash the server to say what do we think about it. It’s common sense to hide the crash causes to avoid bad intentioned players actions.
    I think that improvement in the server can be done by focusing a dev on fixing or patching the issues.
    We instead can report the issues that we find and ask for features that we would like. Maybe you think that some things aren’t posible but they are almost always to hard to accomplish but if the staff sees that is something that ppl are really interest on they are probably going to make an effort.
     
    This is just an opinion, it’s like what I think about the suggestion section of the forums. ?
    PD: I’m not very experienced speaking english so I would appreciate any correction.
  21. Like
    donoskaro reacted to Swimsam1 in Limiting Certain Blocks and Creations   
    I think thats a terrible idea. 8 months is a long time for a wipe and we’re doing just fine
  22. Like
    donoskaro got a reaction from Spring_Water in ChestShop   
    Also, in terms of that redundancy, the chest shop and the market do not share the same properties. For example you cannot use an ME system to keep the market full of a particular item, whereas you could do that using ChestShop.
  23. Like
    donoskaro got a reaction from GravityCube in ChestShop   
    Also, in terms of that redundancy, the chest shop and the market do not share the same properties. For example you cannot use an ME system to keep the market full of a particular item, whereas you could do that using ChestShop.
  24. Like
    donoskaro got a reaction from GravityCube in ChestShop   
    I actually think that the chest shop idea is a good one, no one said everything is easy but if there is a way of doing this without the downsides that we had before I see why not.
  25. Like
    donoskaro reacted to GravityCube in ChestShop   
    I would like you to consider reinstall chestshop considering that the exploit is easily fixable (disable signs methods in openperipherals config).
     
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