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Posts
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Last visited
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Reputation Activity
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Reverser got a reaction from ZenGamingGR in Energy Pylons from Draconic Evolution randomly stop working.
I don't know what causes this issue, bu luckily there's an easy workaround.
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Reverser got a reaction from Anacromacia in [Inventory Rollback Request]Anacromacia
Unfortunately that was the earliest backup we currently have available. If you're still missing items you can list them here for a refund instead.
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Reverser got a reaction from Konstadoulis in [Inventory Rollback Request] Always_Ein
Inventory rolled back
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Reverser got a reaction from BeiLier in [Command Request] [Discord VIP Role Request] BeiLier
Commands added
You may sell bases, as long as it doesn't contain creatively influenced items (worldedit counts as creative influence).
You can provide basemates with creative items (and worldedits) as long as these stay within the base.
You may only use worldedit inside your claims.
We'll evaluate the schematic you requested and make sure it doesn't break the server
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Reverser got a reaction from MMD in [Rules] Roguelike Adventures and Dungeons
Community Rules:
These rules apply to every server. Server specific rules are further down.
1. No Hacked Clients:
2. No Abusing Bugs / Exploits:
3. No Advertising:
4. No Inappropriate Conduct:
5. No Harassment:
6. No intentional harm to Server Integrity:
7. No Impersonating Staff:
8. No Griefing any Protected Areas:
9. No Console Clients:
10. No Punishment Evading:
11. Don't sell items for in real life money:
12. No Tracking Staff:
13. No Databasing Players:
0. Use Common Sense:
Roguelike Adventures and Dungeons Rules:
These rules are Roguelike Adventures and Dungeons specific.
Other servers might share some of these rules, so make sure to always read up on the server specific rules.
1. Creative Items:
2. PvP:
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Reverser got a reaction from iiTzFermin_ in [Rules] Roguelike Adventures and Dungeons
Community Rules:
These rules apply to every server. Server specific rules are further down.
1. No Hacked Clients:
2. No Abusing Bugs / Exploits:
3. No Advertising:
4. No Inappropriate Conduct:
5. No Harassment:
6. No intentional harm to Server Integrity:
7. No Impersonating Staff:
8. No Griefing any Protected Areas:
9. No Console Clients:
10. No Punishment Evading:
11. Don't sell items for in real life money:
12. No Tracking Staff:
13. No Databasing Players:
0. Use Common Sense:
Roguelike Adventures and Dungeons Rules:
These rules are Roguelike Adventures and Dungeons specific.
Other servers might share some of these rules, so make sure to always read up on the server specific rules.
1. Creative Items:
2. PvP:
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Reverser got a reaction from unknown1234 in [Rules] Roguelike Adventures and Dungeons
Community Rules:
These rules apply to every server. Server specific rules are further down.
1. No Hacked Clients:
2. No Abusing Bugs / Exploits:
3. No Advertising:
4. No Inappropriate Conduct:
5. No Harassment:
6. No intentional harm to Server Integrity:
7. No Impersonating Staff:
8. No Griefing any Protected Areas:
9. No Console Clients:
10. No Punishment Evading:
11. Don't sell items for in real life money:
12. No Tracking Staff:
13. No Databasing Players:
0. Use Common Sense:
Roguelike Adventures and Dungeons Rules:
These rules are Roguelike Adventures and Dungeons specific.
Other servers might share some of these rules, so make sure to always read up on the server specific rules.
1. Creative Items:
2. PvP:
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Reverser got a reaction from unknown1234 in Ability to win mystic keys from legendary vote crate
Good idea, added.
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Reverser got a reaction from MrEndermax in Draconic Evolution Energy Pylons
As many of you are aware, the energy pylons from draconic evolution tend to stop transferring energy every once in a while.
This is very frustrating because usually the only way to get it working is to remove one and place it again.
Luckily I found a way to ensure that your base is powered at all times.
Simply use multiple pylons for input and output. I've had the best results with a cluster of 4+ pylons.
I've never had issues with my energy core since I started using this setup.
Energy Input
Energy Output
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Reverser got a reaction from mw_hc in Draconic Evolution Energy Pylons
As many of you are aware, the energy pylons from draconic evolution tend to stop transferring energy every once in a while.
This is very frustrating because usually the only way to get it working is to remove one and place it again.
Luckily I found a way to ensure that your base is powered at all times.
Simply use multiple pylons for input and output. I've had the best results with a cluster of 4+ pylons.
I've never had issues with my energy core since I started using this setup.
Energy Input
Energy Output
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Reverser reacted to brunyman in FTB SkyAdventures Server Reset and Update is complete!
On this update we changed the island generation and protection system, we replaced teamislands and ftbutils protection with skyclaims and griefprevention. The aim was to fix some bugs where islands could be lost and also server freezes or lag when a new island was created.
In order to create your island for the first time now you need to run command /is create , you will find more details about this on the server. You can still create teams with ftbutils mod so you can work on quests in teams if you want to.
Server address: sky.craftersland.net
Download the modpack using our launcher here: LINK
Banned Items: HERE!
Daily Reward: HERE!
Donate to support us: HERE!
Old map download: HERE!
The utimate sky block base!
sky.craftersland.net
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Reverser got a reaction from micsteven9588 in FTB SkyAdventures server RESET for protection update? Vote and tell us what do you think.
I did some digging into the issue causing islands to be lost. Here's what I found.
We lost data about a lot of islands due to a bug, causing these islands to be without an owner. Now, when a new player creates a new island, there is a chance that the new island spawns on top of an island we lost data of, thereby effectively griefing it and stealing it from the previous owner. There is no easy way for us to assign the lost islands back to their original owner.
That said, there might be a way to restore some island data. This however would be a lot of work to do and would still leave us with an all in all buggy island protection system.
Overall, a server wipe including the adoption of a different island protection system seems like the best way forward.
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Reverser got a reaction from brunyman in FTB SkyAdventures server RESET for protection update? Vote and tell us what do you think.
I did some digging into the issue causing islands to be lost. Here's what I found.
We lost data about a lot of islands due to a bug, causing these islands to be without an owner. Now, when a new player creates a new island, there is a chance that the new island spawns on top of an island we lost data of, thereby effectively griefing it and stealing it from the previous owner. There is no easy way for us to assign the lost islands back to their original owner.
That said, there might be a way to restore some island data. This however would be a lot of work to do and would still leave us with an all in all buggy island protection system.
Overall, a server wipe including the adoption of a different island protection system seems like the best way forward.
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Reverser reacted to brunyman in FTB Revelation Server update to Mod Pack version 2.7.0!
Time for another FTB Revelation modpack update! Not a small one, 75 mods updated, configs, forge and scripts. But we also updated the core mod sponge, dynmap mod and 4 sponge plugins, griefprevention, nucleus, lukyperms and worldedit.
Changes:
Modpack update to version 2.7.0. Updated 75 mods and configs. Updated scripts. Updated forge. Updated sponge. Updated dynmap mod. Updated 4 sponge plugins: griefprevention, nucleus, lukyperms and worldedit.
The updated is also available on our launcher with latest optifine and vanilafix mods as optional. You can get the launcher here for improved performance:
Official change log:
Modded Adventures!
rev.craftersland.net
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Reverser got a reaction from Exief in Rev 2.6 Bugs/Gliches etc.
Extra Utilities 2 Generators often just stop working. You can still insert fuel but they will not generate/transmit energy.
I observed this with the furnace and magmatic generator so far.
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Reverser reacted to HoraAuxesia in Adding Dim Resets to Calendar
I would like to suggest that events like dimension wipes be posted on the Calendar. This would mostly apply to resource worlds like the Mining Dimension, The End, and the Nether. This way both staff (new and old), as well as players, have a reference for planning around the resets.
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Reverser got a reaction from Exief in Draconic Evolution Energy Pylons
As many of you are aware, the energy pylons from draconic evolution tend to stop transferring energy every once in a while.
This is very frustrating because usually the only way to get it working is to remove one and place it again.
Luckily I found a way to ensure that your base is powered at all times.
Simply use multiple pylons for input and output. I've had the best results with a cluster of 4+ pylons.
I've never had issues with my energy core since I started using this setup.
Energy Input
Energy Output