-
Posts
13,679 -
Joined
-
Last visited
-
Days Won
699
Content Type
Profiles
Articles
Forums
Events
Everything posted by brunyman
-
Yes, this needs to be added at spawn, players should have permission to use it. Can you build it, and do you need perms?
-
WIPE is complete!
- 8 replies
-
- revelation
- ftb
-
(and 1 more)
Tagged with:
-
do you still have this issue?
-
we are already running the stable recommended mod pack version The problem is AdvancedRocktery being design to work fine with forge only and bugs in sponge forge, I did more patches to the mod and now it works, seems fine
-
Configs are fine. This is spongeforge bug: https://github.com/zmaster587/AdvancedRocketry/issues/1439 , no real fix yet, even if i manage to get to a planet then the client crashes
-
We got some WIPE requests, so time to vote and see if we should or not WIPE now. The existing map as a bit over 6 months, the server was opened on 10th May. You can check the current live map here: LIVEMAP Also note that on modpack update 2.0 the map didn't had a reset so a wipe will help generating all new materials in the world. WIPE will reset all data except ranks, fresh start for all. Please vote and let us know if we should wipe now or not. Thanks
- 8 replies
-
- revelation
- ftb
-
(and 1 more)
Tagged with:
-
Closing down the old AssassinS server and releasing the new 1.13.2 AssassinS server finally allows us infrastructure changes! We updated our Network proxy servers to latest builds and fully updated our lobby servers to 1.13.2 to avoid any compatibility issues when joining with multiple versions. This proxy and lobby changes means we can also improve our login system so that the network is premium but our cracked player base can still join via passwords. The proxy servers will sort out new players into premium and non-premium and ask for passwords on the lobby for non-premium players, this also improve premium accounts security as once marked as premium no cracked player can join with their name and they are forced to login with mojang servers. This means that when a new player joins if he is cracked the proxy will send the login info to mojang servers, if that fails the player will get a invalid session disconnect and if he re-joins again within 20 seconds from the first attempt he will be registered as cracked allowing him to join and register a password on our login system. This is a big change because this means you can join as premium or cracked no matter what server address you use to connect, mc.craftersland.net, play.craftersland.eu or play.craftersland.us . On the lobby 1.13.2 update we had to re-code some stuff and do some important changes but we tried to keep some features. The plugin EchoPet was removed as it is no longer being developed and expanded our MiniutrePets plugin with allot more pets to choose from. Another big change is the permission system, as we update to 1.13.2 we need to move on from PEX to LukyPerms as it if the best permission plugin. So all existing ranks will need to be re-activated. With this being said you can only join network now with minecraft 1.13.2, the proxy servers will notify you so if you join with another version. All buycraft packages are also updated so staff can re-activate ranks, the new login system allows staff to easy reset passwords and future updates will be easier. Note, if you had a password registered as cracked and you joined as premium the new login system will force you as cracked and you will need to login, in order to become premium again we will have to unregister your password as now you can't join as premium and cracked all accounts that had a password set in the database will be forced to login if not unregistered. More coming soon! Thanks for support.
-
Source: xisumavoid
-
re-activated, just join and wait few minutes to get them
-
prefix transfer complete
-
rank re-activated ,just join and wait few minutes to get it
-
Ok guys, so here it is, long long wait, and lot's of plugins updated to fix issues, and more will come later. Many changes were done to get here and I don't have a full changes list, we tried to implement the same features with improvements. Some old plugins needed to be re-coded as we didn't even had source code. The old server was running on spigot 1.7.10 with a protocol hack for 1.8.8 clients to connect so update to 1.13.2 was a major step, this was needed and future updates will be much faster now that we coded most of the plugins and we own the code. Since the last update topic we focused on bug fixes and tweaks, implemented the scoreboard with stats, VIP perks, buycraft integration, anti-hack and some other stuff. Another big change was the permissions system, because of this importing ranks from the old server is not possible so players that bought a rank will have to post a request for rank re-activation so they get the rank on the new server. Please post the request here: https://forum.craftersland.net/forum/223-rank-transfer/ So the old server is now closed, you can only join the new updated AssassinS server right now, the server had a data WIPE so everyone starts fresh. If you find issues please post it on forum. Here is a list of all update topics: Become a master Assassin! mc.craftersland.net play.craftersland.eu play.craftersland.us
-
done, fixed?
-
[Server Problem] The Spreading Plague of Earthly 'Measles'
brunyman replied to Ingénieur's topic in Server Problems
regenerated, if you find more let me know thanks -
rank re-activated, just join and wait few minutes
-
is it happening when the server is lagging?
-
[Server Problem] The Spreading Plague of Earthly 'Measles'
brunyman replied to Ingénieur's topic in Server Problems
This looks to be done on purpose, I will check logs and restore that area -
Does it work now?
-
[NOT WORKING] @XNet, best mod not working after server restart.
brunyman replied to BoboCZ's topic in Server Problems
So this happens after each server restart?- 14 replies
-
- bug
- server restart
-
(and 2 more)
Tagged with:
-
I wonder if the issue is related to chunk loading issues? I haven't heard of such issues on Revelation or Direwolf20 1.12 servers even if we use the same mod version
-
I'm going to try to increase the radius to 48 blocks, but we will need some chunk loaders, any tips?