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flamefurno

Network Game Master
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  1. Thanks
    flamefurno reacted to gerry_lmao in AssassinsCraft - COUATL RELEASED   
    It looks stunning, good job guys! 
  2. Thanks
    flamefurno reacted to Adriiibr in AssassinsCraft - COUATL RELEASED   
    This is just amazing guys!
     
  3. Thanks
    flamefurno reacted to iiTzFermin_ in AssassinsCraft - COUATL RELEASED   
    Very good job I congratulate all those who dedicated their time to this project🙌
  4. Like
    flamefurno reacted to Henk in AssassinsCraft - COUATL RELEASED   
    Introducing...

     
    Of course everybody has heard of the Temple of Couatl, better known as the Temple of Fortunes. It is said the native residents of the jungle build the temple to pray and make offerings to their god, Couatl. For long it's been nothing more than a myth, many adventurers have been looking for it over the ages but always returned empty-handed, if they returned at all. That is, until recently... After years of hard work and effort an unknown explorer and his crew dedicated to finding the temple finally succeeded. They managed to clear a path to the front of the temple, but the trees were too dense to progress any further into the jungle. The natives were known for their cunningness and tales are told of the temple still holding riches... Perhaps it's worth to give it a look?
    We present you... THE TEMPLE OF COUATL!
     
     
    This marks the opening of the new area Temple of Couatl, featuring one main dungeon with an additional three parkours and dungeons. You will find the temple far north-east, on the outskirts of Glaskerville.
    Happy treasure hunting!
     
    Credits:
    @flamefurno - Temple, parkours and jungle
    @Slendy - Temple and Parkours
     @ZengZ - Temple
     
  5. Thanks
    flamefurno reacted to brunyman in Vanilla Network AssassinS Server Market reset!   
    Due to some issues with the database of the Players Market on AssassinS Craft server, we need to do a database reset for the market, this will remove all existing listings. Please do not add more listings on the market and cancel any existing listings you may already have so you do not lose the items. The Market WIPE will take place Monday 27 April.
     
    Thanks!
  6. Like
    flamefurno reacted to Henk in AssassinsCraft - Glaskerville RELEASED   
    It's finally here!
    The dark woods of Glaskerville is now open to the public, for those that dare venture inside. 
    Glaskerville has been a long ongoing project where we aimed to bring some new concepts to the table, give more of a reason to do parkours and dungeons than just gold. In Glaskerville you will be collecting Tokens alongside your gold, these tokens will let you unlock special traits that are usable inside Glaskerville. You will also be able to trade them for Enchanting books- for our loyal donators this might not be especially exciting as they already have that available to in their donator-only areas. But Glaskerville aims to unify the ranks and give an alternate method of obtaining these enchanting books.
    You go through progression steps in Glaskerville, finding clues and unlocking new areas, all while following the storyline of the area. 
     
    If you have no idea where to go after reading this, then go speak to Ronald at spawn. He'll give you some good hints to follow
     
     
    It should also be noted that the creation of Glaskerville required a lot of custom configuring, the config for the menus alone is 4500 lines. So there ought to be some bugs, and because of that I have opened up this topic for you to report any issues you might have:
     
    Credits: 
    SlendyOff - Main builder
    Flamefurno - Assisting in building
    Zengz - Parkour creator
    Henkekalmar - Anything else
     
     
  7. Thanks
    flamefurno got a reaction from MikkelDKGamer in My island got deleted   
    I teleported to the location of your original island, but there was no island at all anymore indeed, just air. Your other party members were still part of that island however. Since it was that long ago, I am certain we don't have a backup of your island anymore. I either could copy your current island over to your original island and add you there or we could leave it as it is. Sorry I can't do more for you. Feel free to leave a reply with which option you prefer.
    Got a response from player in game, wishes to stay on his new island. T/C
  8. Cookie
    flamefurno got a reaction from mikewerf in [Claim Removal] MathiasG123   
    Claim removed, T/C
  9. Cookie
    flamefurno got a reaction from mikewerf in [Claim Removal] ElSikari   
    Claim removed, T/C
  10. Like
    flamefurno reacted to brunyman in [BUZZY BEES] Network Pure Survival Server WIPE and full update to Minecraft 1.15.1 is Complete!   
    Pure Survival is now running on the latest Minecraft version and you can enjoy all new mobs, blocks and game features, Bees are here! WIPE was needed to do this update so everybody starts fresh on a new map seed!
    Check what was added and changed in Minecraft 1.15 here:
    Changes:
    Updated to full Minecraft 1.15.1 Full data WIPE except for ranks. Generated new map seeds on 1.15.1 Updated all plugins for 1.15.1 Updated configs where needed.  
     
    Buzzy Bees Update is now available on our Network! Join Pure Survival and try to survive.
     
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  11. Like
    flamefurno reacted to brunyman in Happy New Year 2020! A look into 2019 and future.   
    Hi guys, as 2019 ends and a new year starts, I would like to thank you all for all your support, for keeping the community alive. The fact that we are still here after 8 years is thanks to all of you, each player that plays on our servers and staff members. 
    By looking into the 2019, a year ago we only had few modded servers running, we doubled the amount of rented dedicated hosts and servers, keeping all these running is getting more and more challenging but also it is still fun doing it.
    So plans for future are to keep existing servers running with maintenance and updates and open more servers with different modpacks. In January we will have to do some Dedicated servers maintenance, means take them down, install all updates and reboot everything. We have 8 dedicated servers, all of them are running on i7 gen7 CPU except for one that is a Ryzen 7 first gen. By the end of Januarry and beginning  of February we will replace 6 of them with new intel i7 gen10 and Ryzen 7 3rd gen hardware. The nice part will be we will have more compute power at around the same yearly cost. We will post more info about maintenance or transfers to new hardware after New Year.
     
    Thank you all, have a great New Year!
     

     
  12. Like
    flamefurno reacted to brunyman in Network AssassinS 1.15.1 Update is Complete!   
    Our AssassinS Craft Network vanilla server is now fully updated to spigot 1.15.1! 
    Changes:
    Updated to spigot 1.15.1 API Updated all plugins for 1.15.1 API Fixes to AssassinS Mask skin and display name. Check what's new in Minecraft Buzzy Bees Update here:

    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  13. Cookie
    flamefurno got a reaction from mikewerf in [Claim Removal] A_Juicy_Plum   
    Claim removed, chunks regenerated. T/C
  14. Thanks
    flamefurno got a reaction from Konstadoulis in [Refund Request] Klastarxidiamou   
    Item refunded, sorry for the delay ? T/C
  15. Thanks
    flamefurno got a reaction from Konstadoulis in [Refund Request] StevenArchitect   
    Items refunded, T/C
  16. Thanks
    flamefurno got a reaction from brunyman in Discord and Forum VIP   
    VIP Rank granted, T/C
  17. Like
    flamefurno got a reaction from BasedLegend in [Claim Removal] sepere/greatkabab   
    Claim removed, T/C
  18. Like
    flamefurno reacted to brunyman in Network AssassinS 1.14.4 Update Complete!   
    Our AssassinS Craft Network vanilla server is now fully update to spigot 1.14.4! There are still some issues that will be fixed in time after some more API updates, the main issue that we were unable to patch is the AssassinS Mask Skin not applying this requires a lot of changes to an external API we use, it would take too much time for us to update so we will wait for official 1.14.4 udate on that API for now.
    Changes:
    Updated to spigot 1.14.4 API Updated all plugins for 1.14 API Fixed Crate Key and Grappling Hook conflict. Fixed a bug that made Anvils sometimes break Moved the server to a new dedicated host for better CPU load balance.
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  19. thonk
    flamefurno reacted to Ramma in Discord Rules   
    Hi, after a recent event/conversation with @RandomNukes he suggested to make a post about the discord rules, so here I am!
     
    Currently as it stands the rules in Discord to my current knowledge haven't been revised or changed at all, and I'm making this post.

    As you can see they're the generic basic community rules, but certain ones are kind of old and need a bit of revision. Rules 6 and 7 are the main ones that I personally think need revising, as it currently stands network is predominantly, a Spanish community. and well majority of it's staff are Spanish to. I believe allowing them speak their more fluent language will allow them to get their issue and worries across to the staff alot more easier and removes the requirement of them translating from Spanish to English and sometimes causing the whole sentence/message to lose meaning.
    Now Rule 6, the ASCII Art, copy pasta part is perfectly fine and understandable, but banning ":v" is confusing and doesn't make sense to me, from my conversation with RandomNukes, it was apprently due to the emote being spammed, I wasn't around for that and don't know how bad it was, but I'm guessing it was a fair while ago. I believe this part of rule 6 should be removed and people to be able to use it freely without punishment.
     
    ------EDITED LINE-------
    Upon realisation rule 7, allows everything to be simply kept and easier to navigate/read for staff and other players. hence why it's striked out.
    Now to a very controversial topic, random-talk and lobby. from personal experience and staffing it seems 90% of all the chat is directed towards random-talk instead of lobby (Which In my honest opinion should be renamed to general and random-talk removed), from moderating large and I mean Large discords, telling members to move their conversation to another channel kills the entire conversation between them and they just stop talking. For example you'd be told to go to random-talk when talking in #lobby if that's the case, what's the point of lobby? Yes, it does say a place where we get to together, but if you're going to be told to go to random-talk what's it's purpose, topic of the channel? Everyone know's how the server channels work and the topic of them but lobby really serves no purpose. Basically I'm suggesting is; random-talk to be renamed to general (or lobby > general) and allow it as an all purpose channel instead of redirecting majority of the chat to random-talk.
     
    Just my 2 cents  
    RamRam
  20. Like
    flamefurno got a reaction from geri33 in PASSWORD RESET FOR "BORSEK"   
    Password Reset, confirmed by player. T/C
  21. Like
    flamefurno reacted to Henk in Current state of "Network"   
    Everything written below until the red line was written yesterday, so keep that in mind when you read words like "today" for example, as I won't go thru it all and change the grammar to reflect it being yesterday
     
    Hello everyone, it's me. I'll try to answer to everything you guys have brought up, I will try to keep it in somewhat of a chronological order, but a few different points may come up twice and then I'll try to get both my points across in one instead of repeating myself further down the line.
    First and foremost, yes, I am the Network manager. 

    Yes, this should've been looked into ages ago. 
    However, I did message Bruny on Tuesday asking if he knew anything about this, and if I could go in and tweak a few things to see if I could get it working. Since Craftersland has a lot of custom made plugins we also have a lot of custom patches on plugins. A good example of this is like the market plugin has a bug in it where you can specify max listings with permissions, we have a patch in place for that, and if I were to update the plugin then that patch would get removed - unless of course the plugin creator fixed the issue.
    Anyways, he got back to me on Wednesday and I today spent a few hours trying to fix the issue. It's actually quite problematic, you see, skyblock relies on three key plugins - Worldedit, Worldguard and uSkyblock. for those unaware, worldedit deals with the whole deletion of your island as well as pasting the schematic in for your island. Worldguard handles protection so you dont' get griefed, and uSkyblock handles everything else, like the /is commands. 
    Problem was that uSkyblock got stuck in a loop whenever someone would create a new island, or remove his old, or restart her island. This is because the version of worldedit we are running doesn't work very well, so what happens is worldedit fails to paste the schematic or remove your island. and since uSkyblock is waiting for that to happen, it gets stuck in a loop. 
    Ok, what can I do about that? I could update the plugin- Which I did, and it shouldn't come as a surprise for someone what happened,... Worldguard broke instead. Meaning that protection on the server stopped working. Since Worldguard in turn relies on Worldedit to work, brilliant, right? 
    And with me having tested all available versions of worldedit, as well as for uskyblock and worldguard, they all have one of these bugs. 

    So why is this?

    The problem is that we are running on a 1.13.2 spigot version since the 1.14.4 doesn't work on SB. - but we use a protocol hack to get around this so that 1.14.4 clients can still join. 
    Hello! It's me from the future, I already tried the version of spigots that we have available. But I also spoke a bit more to Bruny today and he said he would attempt to update to TRUE 1.14.4 and see if he can fix this in the coming days.
    And this causes a lot of complications with plugins, it gets really confused about if 1.14.4 blocks should exist or not.. for instance. 

    But I cannot do anything to fix that bug at the before worldedit/spigot fixes theirs. 
    The server is still up in the meantime, so that anyone that has an island already can still play.

    Do you guys wanna see more minigames? We have some great buildings and cities left over from the Drop Zone project that I imagine we could perhaps make something with. 
    But I want you guys all to understand that publishing a new server alongside the ones we have will take a lot of development time, especially more so if it's something that would require a lot of Bruny's attention. Such as...
    CTW maps, Since each game is a server, so you'd have to first create a server from scratch, set up all the objectives with a great plugin bruny once made, but that lacks any documentation, and then once that's done have it tie together with the existing system that also is poorly documented. Honestly? I wouldn't even know where to start there and that's something Bruny would have to do almost on his own.
    But creating something from scratch is different. It will still take a lot of time 

    Alright, I will.
    They are open now, whether you believe it or not, I had every intention of putting those apps up after this one had concluded. It ran a bit longer than I would've hoped. But I saw this topic and I read it, I never responded as I expected I would be putting the apps up within such a short time anyways- better to show than tell, right? Guess this time i should've done both.
    ----

    We released ACv2, which could be argued to be just a new version. But we also worked on Drop Zone, and also published that little minigame. 
    Yeah, it's not much, but it's very far from "nothing".

    It was nothing against you and I know you had good intentions, but it reminded me that we shouldn't have a bunch of ex-managers running around with permissions they no longer should have. And it's much harder to blame someone who isn't manager anymore if something goes horribly wrong  I'd much rather take the blame myself if I mess something up. 

    Then tell us... It's not like you were intentionally not given the rank on the forum, that was an honest mistake. 
    ----

     I will say I have also done a fair few giveaways in the past, and staff arranged that pvp tournament a good while ago now. Not to say that I could take any credit of that. But sure, I'd be open to doing more events, I'm not overly creative bu feel free to put suggestions forward and maybe we'll just do that 
    https://forum.craftersland.net/forum/154-suggestions/
     
    -------------------------------------------------------------------------------------- red line --------------------------------------------------------------------------------------
     
     
    I definitely agree that we should be more open about what is happening or anything that is up and coming. But I also think that certain things should remain behind the scenes - not for all eternity, but until the time is right.
    Let's take a real life example:
    Game Developers generally never announce a project before they are far along into it that they with almost certainty can say that it will see the light of day. And that is important, because otherwise you would disappoint your community. A community that waited on something to happen, anticipated it.. and then it never did.
    Let's take a craftersland example:
    DropZone. We did not announce this project because of the same reasons, we only did announce it when we had decided to cancel the project and make a small minigame out of the work that a handful of dedicated staff and ex-staff had put into it. And first then tell the story. That project lived on for more than 6 months, imagine if I would've announced that on the first week? We would have people asking about it, asking about when it would be released. Asking why it is taking so long. These are all things that we can't anticipate beforehand, and that is why an ETA is so hard to give when a project isn't further along. And I don't want to disappoint people in announcing projects that may or may not be cancelled. Things do get cancelled and that's not a bad thing. 
    --
    Regardless of this, I feel we should still be more vocal about things that is going on. I think we should include you guys more about the changes that we make on the server and when we make them, even if they are small or larger. 
    We used to have a monthly newsletter, I can't say that I agree on having something like that be a monthly thing- Because some months it just felt really forced. We didn't have much of an update because behind the scenes servers were having issues and we didn't make any advancements in any projects we had. I think it's better to say something when you have something to say. 
     
     
    For the record, I became manager on February 2018, so yes, I was around parts of this "era". But that's only when I received AdminCP on the forum, it was an additional few months until I'd call myself a manager.
    But I don't think it's very fair to assume just because the events of me becoming a manager, and the decline of the players happened at the same time that it is the reason behind it. Correlation does not imply causation. I actually did a lot of work for network around this time and I did what I could do prevent it. But let's take a stroll down memory lane to go over this a bit further...

    Ironically, when Craftersland Network was open to all versions between 1.7.4 and 1.12 we had a lot of bugs and issues that were simply not possible to fix. Since we used a lot of protocol hacks to make it possible to join with all these different versions- Just look at Skyblock and the reason why that is currently having a bit of an issue atm? It makes every issue a million times harder, because one version of a plugin needs to work on all these versions. And they rarely do. So we were a bit stuck here, 1.13.2 version came out and the spigot developers expressed that they had to drop quite a bit of backwards compatibility with bukkit and previous spigot versions due to how huge 1.13 was. This would completely break the whole protocol hack thing. 
    So we had to make a choice, to move forward or keep the entire network at 1.12, obviously we chose the latter, since having servers like puresurvival not be the latest version? What would be the point in that.
    So, we had to do a lot of work on network to get this ready, we had to completely re-do Acv1 using a bunch of custom made plugins to mirror the original game mode as much as possible. Since bruny did not want to make many changes to it. But finally we were ready to change the version of all of network to 1.13!... 

    But it flopped. 

    I don't exactly know why, I know we had a pretty crappy re-release, as we had gotten quite a few more issues with the whole 1.13 update. Since spigot was still in a test version and wasn't even recommended to run on a server
    But I feel like maybe people left because of that, or that people were just using their old updates, and when they saw that they no longer could connect to it they just jumped to the next server instead of getting a different version. I am not exactly sure. 
    But this was a move that we were forced to make, and sadly it didn't go very well.

    The decline started to happen, I launched my Drop Zone project in June of 2018, hoping that a new and very unique game mode could bring some light back to Craftersland. But we know how that went
    So again, I don't want to say that I sat idle and let this all happen. Could've I have done more? Probably. Could it have been saved or prevented? I don't actually think so, not without Bruny. We needed him to be more ontop of these bugs, and perhaps we should even have split the network into one that ran 1.7.4-1.12 and one that ran 1.13.2+. But that would've been a lot more servers, a lot more work to get it working, not to mention it would split the community in two, sort of making the point of a network obsolete.
    Side note...
    I'm not sure how these graphs work fully, comparing the network one to the modded one, I could only assume that it takes the highest playercount of each day of the month, and then averages those values. Because that is what makes the most sense on the modded side... But I honestly don't remember a time where network peaked at 200-400 players daily, but maybe my mind is just mistaken. 
    Which for modded doesn't make a lot of sense either, we had many months were we didn't break 100 players per day, according to the graph we do...
    Actually, looking at a few other figures, like daily rewards - which I can't share for GDPR reasons - it's actually an increase overall, so I'm not sure how accurate the graphs you are showing are. Regardless, it is a horrible decrease of players on network. 
     
    -----------------
     
    Yes
     
    You and I have spoken about this on discord already, but to give a bit of a recap for those who can't read our PMs ? - This was a bit of a misunderstanding on both our parts, I thought flame was talking about building something for a brand new server or minigame. And I did briefly explain with the example that is CTW, that it would be very difficult for me to implement a new map like this. However, I can more than easily add something to ACv2, but that never really came up in our PMs, or at least that's not how I interpreted it. 

    If you guys want to make maps, then by all means. And if we don't use it today then perhaps we will further down the line, I already have a few plans of utilizing the cities from Drop Zone for something. 
    Right, okay. But it's about a bit of pick and choose too, though? Would you guys like to see an addition of a single new map on CTW.. Which would take longer to do than make a new game mode from scratch? I don't feel like that would add anything to a gamemode which no one really plays at the moment, and people would be more eager to test a new game mode than a new map. Because, looking back at it, Yusixs did add a "new" map to CTW and that didn't really change anything.
    But I will add a poll to this topic
    That if you guys want to see updated maps for your favorite servers, or if you would prefer we would focus our work on something fresh, something new. And depending on where that result goes, we could open a new topic discussing more in detail what you guys are looking for.
     
    -----
    I don't think there's much more to say about Flame's response, it was more of a well structured summary with what everyone else had said and a few new bits and pieces that I feel I've responded to above. But before I finish off this topic, I want to say that in the coming weeks I will be working on updating and fixing old and new issues, but also maybe even start thinking about a potential new server and planning that out. I also want to completely finish the drop zone minigame we have now, as on Friday me and Exief spent a handful of hours remaking parts of the plugins and server to work for 1.14.4. And as of right now there is a new little army dude in the lobby which you can use to access the server. It is not much at the moment and I am looking to make it more accessible even for those without the difficult-to-download texture pack. 
  22. Like
    flamefurno got a reaction from Yusixs in Current state of "Network"   
    First of all, I want to introduce myself for everybody who doesn't know me. Some of you who have been here for a long time still might remember me as Seragus, (#BlameSeragus), but as you can see. I have been playing on my main account, flamefurno since late 2017.

    Second of all. I have a request for everybody else who is feeling motivated to create a reply after reading our posts: Please don't. As much as you want to let out your feelings and thoughts, this post was meant to give Network some attention and I think with these big walls of text, that we have more than succeeded in that. With that out of the way, let's get to the main topic, shall we?

    I've been part of this community for multiple years and I joined the staff team in early 2016. Although I mainly play modded, I have paid multiple visits throughout the years to our Network server and even though I don't have as much knowledge about what is going on as some other fellow members of our Network, I still feel like I should give an input here, as I have been around for quite some time and together with them, as sad as it is to say, have witnessed the fall of Network. After all, CraftersLand isn't just a community, it's a minecraft network right?

    There is no denying that Network has been a delicate subject for the past couple of years, Throughout the years many staff members came and many went away. Some because of personal reasons, some not. Some could not stand the downfall of Network. Some could not handle the stress and frustration Network gave when they weren't able to help, because of issues on the servers side. If volunteering staff members go away because of reasons as these, then isn't it maybe time to reconsider how certain things are being handled and shouldn't they be changed? 

    As someone who has been around CraftersLand for over a third of his life, I am grateful. Grateful for the people I met, friends I made, opportunities I got, the laughs made, the tears I shed and just being part of everything that makes CraftersLand so great. CraftersLand and everybody part of it is like a family to me. I guess because of this, it hurts me so much to see how poorly Network is being treated. As Onion showed in his post, we can clearly see the state Network has fallen in. A steady decline during the past one and a half to two years, if not for longer. Our Network servers are a part of our CraftersLand community and I am sorry to say I feel disgraced by the neglect it has received.

    Henk, if you are reading this: Although we usually shit talk each other (which I wouldn't have any other way ) , I really think you are a great guy, I honestly do. However, with Yusixs leaving the manager team and explaining his reasons to me, I started to have some doubt in certain manager aspects to say the least. And let's kick in the door here: When I told you I was planning to work on a new map for AssassinsCraft to bring some new life towards Network, you said that bruny didn't want to update the map with the latest update and that it would require a lot of work. With this reply, I must congratulate you, because this was the first thing in a long time that actually completely blew me away. Network has slowly been dying, ofcourse it takes a lot of work to rebuild that! And unless you are also against updating the map: You are the manager. If you think that a new map would really help the server, then shouldn't it be your task to try to convince bruny to let us help him revive network?

    Bruny, if you are reading this: I have never really spoken to you about anything important, as that was usually just me telling stuff to my higherups and them forwarding it to you, so for that, all I can do is thank you for creating this amazing community. However, as this community contradictionary to our Network servers is growing, I think it would be a good idea to put some more trust into your staff members. I know of the initial incident why you lost quite some trust in the first place and don't give all the permissions to just anybody. However, that era is gone. At last, I have a suggestion that in my opinion would support our growing network: Get 3 managers and if wished, give them a maximum period of being a manager. With 3 managers, there will be no tyranny and no endless discussions between two parties trying to convince each other. 

    For everybody who read our posts, thanks for taking the time. The goal of this post was to bring serious attention to Network and I believe we have more than succeeded in that. For the higherups: Please come forward, accept the situation and stop letting Network suffer like a chained starving animal. Either kill it, or put in the time and effort to let it recover.
    With that, another thanks to everybody. involved. ~Flamefurno
  23. Like
    flamefurno got a reaction from Geeksu in Current state of "Network"   
    First of all, I want to introduce myself for everybody who doesn't know me. Some of you who have been here for a long time still might remember me as Seragus, (#BlameSeragus), but as you can see. I have been playing on my main account, flamefurno since late 2017.

    Second of all. I have a request for everybody else who is feeling motivated to create a reply after reading our posts: Please don't. As much as you want to let out your feelings and thoughts, this post was meant to give Network some attention and I think with these big walls of text, that we have more than succeeded in that. With that out of the way, let's get to the main topic, shall we?

    I've been part of this community for multiple years and I joined the staff team in early 2016. Although I mainly play modded, I have paid multiple visits throughout the years to our Network server and even though I don't have as much knowledge about what is going on as some other fellow members of our Network, I still feel like I should give an input here, as I have been around for quite some time and together with them, as sad as it is to say, have witnessed the fall of Network. After all, CraftersLand isn't just a community, it's a minecraft network right?

    There is no denying that Network has been a delicate subject for the past couple of years, Throughout the years many staff members came and many went away. Some because of personal reasons, some not. Some could not stand the downfall of Network. Some could not handle the stress and frustration Network gave when they weren't able to help, because of issues on the servers side. If volunteering staff members go away because of reasons as these, then isn't it maybe time to reconsider how certain things are being handled and shouldn't they be changed? 

    As someone who has been around CraftersLand for over a third of his life, I am grateful. Grateful for the people I met, friends I made, opportunities I got, the laughs made, the tears I shed and just being part of everything that makes CraftersLand so great. CraftersLand and everybody part of it is like a family to me. I guess because of this, it hurts me so much to see how poorly Network is being treated. As Onion showed in his post, we can clearly see the state Network has fallen in. A steady decline during the past one and a half to two years, if not for longer. Our Network servers are a part of our CraftersLand community and I am sorry to say I feel disgraced by the neglect it has received.

    Henk, if you are reading this: Although we usually shit talk each other (which I wouldn't have any other way ) , I really think you are a great guy, I honestly do. However, with Yusixs leaving the manager team and explaining his reasons to me, I started to have some doubt in certain manager aspects to say the least. And let's kick in the door here: When I told you I was planning to work on a new map for AssassinsCraft to bring some new life towards Network, you said that bruny didn't want to update the map with the latest update and that it would require a lot of work. With this reply, I must congratulate you, because this was the first thing in a long time that actually completely blew me away. Network has slowly been dying, ofcourse it takes a lot of work to rebuild that! And unless you are also against updating the map: You are the manager. If you think that a new map would really help the server, then shouldn't it be your task to try to convince bruny to let us help him revive network?

    Bruny, if you are reading this: I have never really spoken to you about anything important, as that was usually just me telling stuff to my higherups and them forwarding it to you, so for that, all I can do is thank you for creating this amazing community. However, as this community contradictionary to our Network servers is growing, I think it would be a good idea to put some more trust into your staff members. I know of the initial incident why you lost quite some trust in the first place and don't give all the permissions to just anybody. However, that era is gone. At last, I have a suggestion that in my opinion would support our growing network: Get 3 managers and if wished, give them a maximum period of being a manager. With 3 managers, there will be no tyranny and no endless discussions between two parties trying to convince each other. 

    For everybody who read our posts, thanks for taking the time. The goal of this post was to bring serious attention to Network and I believe we have more than succeeded in that. For the higherups: Please come forward, accept the situation and stop letting Network suffer like a chained starving animal. Either kill it, or put in the time and effort to let it recover.
    With that, another thanks to everybody. involved. ~Flamefurno
  24. Thanks
    flamefurno reacted to Henk in Current state of "Network"   
    At almost 6000 characters written already, I think I will take a break and resume my novel after some sleep.
  25. Like
    flamefurno got a reaction from xtomyserrax in Current state of "Network"   
    First of all, I want to introduce myself for everybody who doesn't know me. Some of you who have been here for a long time still might remember me as Seragus, (#BlameSeragus), but as you can see. I have been playing on my main account, flamefurno since late 2017.

    Second of all. I have a request for everybody else who is feeling motivated to create a reply after reading our posts: Please don't. As much as you want to let out your feelings and thoughts, this post was meant to give Network some attention and I think with these big walls of text, that we have more than succeeded in that. With that out of the way, let's get to the main topic, shall we?

    I've been part of this community for multiple years and I joined the staff team in early 2016. Although I mainly play modded, I have paid multiple visits throughout the years to our Network server and even though I don't have as much knowledge about what is going on as some other fellow members of our Network, I still feel like I should give an input here, as I have been around for quite some time and together with them, as sad as it is to say, have witnessed the fall of Network. After all, CraftersLand isn't just a community, it's a minecraft network right?

    There is no denying that Network has been a delicate subject for the past couple of years, Throughout the years many staff members came and many went away. Some because of personal reasons, some not. Some could not stand the downfall of Network. Some could not handle the stress and frustration Network gave when they weren't able to help, because of issues on the servers side. If volunteering staff members go away because of reasons as these, then isn't it maybe time to reconsider how certain things are being handled and shouldn't they be changed? 

    As someone who has been around CraftersLand for over a third of his life, I am grateful. Grateful for the people I met, friends I made, opportunities I got, the laughs made, the tears I shed and just being part of everything that makes CraftersLand so great. CraftersLand and everybody part of it is like a family to me. I guess because of this, it hurts me so much to see how poorly Network is being treated. As Onion showed in his post, we can clearly see the state Network has fallen in. A steady decline during the past one and a half to two years, if not for longer. Our Network servers are a part of our CraftersLand community and I am sorry to say I feel disgraced by the neglect it has received.

    Henk, if you are reading this: Although we usually shit talk each other (which I wouldn't have any other way ) , I really think you are a great guy, I honestly do. However, with Yusixs leaving the manager team and explaining his reasons to me, I started to have some doubt in certain manager aspects to say the least. And let's kick in the door here: When I told you I was planning to work on a new map for AssassinsCraft to bring some new life towards Network, you said that bruny didn't want to update the map with the latest update and that it would require a lot of work. With this reply, I must congratulate you, because this was the first thing in a long time that actually completely blew me away. Network has slowly been dying, ofcourse it takes a lot of work to rebuild that! And unless you are also against updating the map: You are the manager. If you think that a new map would really help the server, then shouldn't it be your task to try to convince bruny to let us help him revive network?

    Bruny, if you are reading this: I have never really spoken to you about anything important, as that was usually just me telling stuff to my higherups and them forwarding it to you, so for that, all I can do is thank you for creating this amazing community. However, as this community contradictionary to our Network servers is growing, I think it would be a good idea to put some more trust into your staff members. I know of the initial incident why you lost quite some trust in the first place and don't give all the permissions to just anybody. However, that era is gone. At last, I have a suggestion that in my opinion would support our growing network: Get 3 managers and if wished, give them a maximum period of being a manager. With 3 managers, there will be no tyranny and no endless discussions between two parties trying to convince each other. 

    For everybody who read our posts, thanks for taking the time. The goal of this post was to bring serious attention to Network and I believe we have more than succeeded in that. For the higherups: Please come forward, accept the situation and stop letting Network suffer like a chained starving animal. Either kill it, or put in the time and effort to let it recover.
    With that, another thanks to everybody. involved. ~Flamefurno
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