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xtomyserrax

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  1. Like
    xtomyserrax reacted to brunyman in Taponaut Mobile Game by RobotPixelStudio   
    So this is a spare time side project that me and some old collage friends started more then 1 year ago, I did the code part while they did the graphics, animations and sounds.
     
    This game is called Taponaut, it's a small free mobile game that we did more for practice and see if we can actually do it, it's not monetized and the game idea was to control an astronaut and help him fly over obstacles and try to go as far as you can, there is also a stats area with achievements and best high score scoreboard.
    The game is available for download on Apple App Store, Google Play, Amazon Store and Galaxy Store, please give it a try and leave us some feedback if you can.
    As a challenge try to beat my high score  , give it a try and leave some feedback. Thanks!
    Here is the game website with more details, social media and download links: https://robotpixelstudio.com/
    Apple App Store Download  |   Android Google Play Download
    Here is the game teaser video:
     
     
  2. Like
    xtomyserrax reacted to brunyman in Minecraft 1.14 Pre-Release 1 New Player Positions, Sounds In F3 & More!   
    xisumavoid
     
    Official change log

  3. Like
    xtomyserrax got a reaction from geri33 in Password reset   
    Moved to password reset.
    So your problem is solved?
  4. Haha
    xtomyserrax got a reaction from geri33 in Secret Room!   
    The Secret Room is so secret nobody knows about it ?
  5. Haha
    xtomyserrax reacted to geri33 in Secret Room!   
    I wonder who Deivid is... ? ???
  6. Like
    xtomyserrax reacted to brunyman in Community Forum Update IPB 4.4.0!   
    Hi guys, today we had a major forum update from IPB 4.3.6 to 4.4.0.
    This new Forum version has a lot of improvements and tweaks, for a detailed list of changes check below:
     
    This forum updated also required a Theme update, changes to the theme are here:
     
    That's it for now! Enjoy!
  7. Like
    xtomyserrax reacted to Henk in Drop Zone Beta   
    You guys might be surprised to see this topic, given the previous topic we just had discussing the somewhat failure of Drop Zone and how the project was "scrapped"- If you don't know what I'm talking about you can have a read here:
     
    Well, due to high demand we decided to dedicate a couple of days of trying to port the old gamemode that we played for testing to the 1.13.2 network. This required major changes in the actual plugin that runs the game mode since before it was only built to be set up once and work until the server restarts. That is obviously not going to cut it when we're meant to have a 24/7 server running.
     
     
    A bit of information what Drop Zone actually is ....
    Drop Zone is a custom game mode using a gun plugin, and by the help with a quite advanced resourcepack creates a Free for all gamemode inside a desert arena. So far the only objective is to kill your anything that moves and achieve a higher kdr than your opponents - and of course to have fun!
    Future features for the game mode are planned.
     
     
    I'm interested in joining- How would I join?

    1. Get a 1.13.2 Minecraft client.
    2. Download our resource pack (Not a requirement, but it makes the game much easier. For this you have two options- 
    These links are direct downloads.
    http://www.craftersland.net/modpack/texturepack/DropZone-1.0.zip
    This is the full resourcepack, it has quite a few "high resolution"(for minecraft) models, so if you have worse PC we would advice you for our second resourepack:
    http://www.craftersland.net/modpack/texturepack/DropZoneLite.rar
    This is the lite resourcepack, it has weapon models but only enough for you to understand what weapon you are carrying, this may result in better performance.
    3. Put this in your Minecraft folder under "Resourcepacks"
    4. Start minecraft up and connect to "mc.craftersland.net"
    5. Once  there open up the server menu with the compass- Choose "Minigames->Test game server "- And you're in!
     
     
    Frequently asked questions:
     
     
    - How do I open the chests?
    Well, in this version of Drop zone,... you can't. They are just for looks
    right now, but in future versions they might have a purpose. Right 
    now you get a random weapon each time you spawn, and there's 
    no way of getting any other weapon on that "life". YET.
     
    - How many weapon are there?
    Currently there are six weapons, we have a minigun, a Scar assault
    rifle, a bolt action sniper, a silenced SMG, a pistol and a pump 
    shotgun. There are plans to add more weapons in the future
     
    - OMG X WEAPON IS SO OP- Wait, was this suppose to be a question?
    Yes, some weapons might be "overpowered" of "underpowered",
    as I try to tweak the stats of each weapon on a daily basis to keep
    the game mode as balanced as possible- an impossible task.
     
    - What commands can I use?
    To begin with your main command will be /dz join and this
    starts the game and puts you at a random spot in the arena
    with a random weapon. If you want to leave you do /dz leave
    If you want to check your stats, kills, deaths and KDR then 
    do /dz scoreboard.
     
    - How do the weapons work?
    Each weapon has a different stat for "sway", which means
    that the bullets coming out of it is somewhat "random".
    The sway stat is further worsens by sprinting and 
    walking. It is improved by sneaking, which would also
    put the weapon in iron sight mode, and that makes each 
    shot more accurate. To reload you press left click and to
    fire you press or hold right click.
     
    - How can I tell if I installed the resourcepack correctly?
    Once you get on the server you will spawn in front of a 
    screen with information about the game mode- if you are
    seeing this then you installed it correct. If you instead see two
    instructional signs, then that means your resourcepack is either
    not active or not installed right. You can reload your resourcepacks
    by pressing F3+T.
     
    - This is a bit inconvenient to download the resourcepack manually... what are you going to do about it?
    At a future time we will make the resourcepack a server pack,
    and if you wanted a finished version with a few mods such as
    optifine, then there will also be an option in the near future
    to download it thru out custom minecraft launcher!
  8. Like
    xtomyserrax reacted to Henk in Craftersland most ambitious project to date   
    Let me tell you the story about our most ambitious project and why it has yet to see the light of day. 
     
     
    To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. 
    And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least.
     
    Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made.
     
     
    We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. 
    So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend.
     
    So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. 
     
    We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground.
     
    Example art- Was later slightly adjusted 

     
    I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below:
     

     
    This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest.
    On the right side, with the orange wool is the same thing except this was with Ammo Crates.
     
    A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible.
    In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down.
     
     
    This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version:
     
    This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. 
    But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time.
     
    First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update.
     

     
    Firstly, @KayWolves created a gorgeous island for us in world painter 
     

    This would later find a few smaller alterations.
     
    I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development.
     

     
    Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server.
    And here are some pictures of their airstrip:
     

     
    At this time we also made some promotional pictures features the airstrip as well.

     

     
     
    They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city.
     

    (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH )
     
    We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though.

     
     I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples:
     

     

     
    Yes. this is all vanilla.
     

     
    @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. 
     

     
     
    This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. 

     

     
    They also begun work on the swamp area, which I think they absolutely nailed.
     

     
    At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of.
     

     
    While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? 
     

     
    These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down.
     
    We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad
     
    https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26
     
    We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts.
     

     
    This was also with datapacks so it was later scrapped.
     
    I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.)
     

     
    I made a set of bandages.
     

     
    Med kits

     
    And potions, these were later tweaked to have a much bluer liquid inside.
     


     
     
    And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it.
     
     
    I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work:
     
     
    The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. 
     
    Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project.
     
    Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it.
    So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one.
     
    But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn"
     

    The gray text at the top was an inside joke And never to be taken seriously.
    You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs  . But while it was ugly, it became the face of Drop Zone.
     
    The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. 
     

     
    And here is the first gameplay of Drop Zone:
     
     
    Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version.
     
    After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance.
     

     
    I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get.
     
    First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank.
     

     
    We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: 

     
    Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price.
     
    The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. 
     
    Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should.
    So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames.
     
     
    I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something!
     
    - Henk
     
     
  9. Like
    xtomyserrax reacted to EPICfighters in Top Voter Winners | December 2018   
    I know some of  you may have been wondering about the Top Voter rewards and if this was still ongoing. Yes! Yes it is. Due to a few changes in management we were unfortunately unable to do November winners however, we are now back on top of everything and you will be able to get your well deserved rewards! Happy Voting!
     
    TOP VOTER WINNERS
     
    There has been a lot of competition this month with many high voters, some servers being very close! One server even had Two Winners! It's amazing how much you guys vote and I am very pleased that you enjoy our community enough to vote for the servers. the Top Voters this month are different to the August winners, unfortunate for llaya who has now lost her winning streak of 3!
     
    The December Top Voters are:
     
    Direwolf20 1.12: Babin_Tops
    Direwolf20 1.7: xibomiN
    Revelation: Krezmann
    Skyfactory 3: azamage + GreenIce5000
    Skyfactory 2.5: imuny_sama
    Network: iiTzArismaltor_
    Infinity: TzadO
    Tekkit: cabalmaster
    Continuum: dflex
     
    Enjoy your new rank in-game! Best of luck to everyone on becoming next month's Top Voter!
    (ranks will be given shortly after this post)
  10. Like
    xtomyserrax reacted to Yusixs in CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!   
    Do other people also have this issue? If a reinstall didn't help then it's most likely that Lunatrius Core mod is missing after some update. @brunyman Can you check if Lunatrius Core mod is still in the files? 
    Also, is this 1.7.10 or 1.12.2?
    Are you using a 4k monitor? Try downgrading the resolution back down to 1080p and see if there are any changes
     
    Yes but only when someone tells me if this thread has people asking for help.
  11. Like
  12. Thanks
    xtomyserrax reacted to brunyman in Network AssassinS Craft Update 14! Crates, fixes, better loot, back flip and more!   
    Hi guys, time for an update! Mainly improvements and few new stuff like crate rewards.
     
    Changes!
    Updated Spigot 1.13.2 API to latest build. Updated Anti-Cheat plugin to latest version. Added crate key vault at spawn. Added crate rewards at spawn. Fixed exit signs not working. Fixed broken dungeons, missing rewards, broken parkours, missing exit signs or command blocks not working. Added better guns to all loot tables, from common to epic. Added black market trader in main town, it's up to you to discover him. Some design tweaks and updates with new blocks in main town, just added details. Implemented back flip ability, left click when on block edge. Implemented support for Anti-cheat when using abilities to prevent false positives and player glitches.  
    More coming soon, stay tuned!
     

     
     
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  13. Thanks
    xtomyserrax reacted to brunyman in Network Updates and Improvements!   
    Closing down the old AssassinS server and releasing the new 1.13.2 AssassinS server finally allows us infrastructure changes!
     
    We updated our Network proxy servers to latest builds and fully updated our lobby servers to 1.13.2 to avoid any compatibility issues when joining with multiple versions. This proxy and lobby changes means we can also improve our login system so that the network is premium but our cracked player base can still join via passwords. The proxy servers will sort out new players into premium and non-premium and ask for passwords on the lobby for non-premium players, this also improve premium accounts security as once marked as premium no cracked player can join with their name and they are forced to login with mojang servers. This means that when a new player joins if he is cracked the proxy will send the login info to mojang servers, if that fails the player will get a invalid session disconnect and if he re-joins again within 20 seconds from the first attempt he will be registered as cracked allowing him to join and register a password on our login system. This is a big change because this means you can join as premium or cracked no matter what server address you use to connect, mc.craftersland.net, play.craftersland.eu or play.craftersland.us . 
     
    On the lobby 1.13.2 update we had to re-code some stuff and do some important changes but we tried to keep some features. The plugin EchoPet was removed as it is no longer being developed and expanded our MiniutrePets plugin with allot more pets to choose from. Another big change is the permission system, as we update to 1.13.2 we need to move on from PEX to LukyPerms as it if the best permission plugin. So all existing ranks will need to be re-activated.
     
    With this being said you can only join network now with minecraft 1.13.2, the proxy servers will notify you so if you join with another version. All buycraft packages are also updated so staff can re-activate ranks, the new login system allows staff to easy reset passwords and future updates will be easier.
     
    Note, if you had a password registered as cracked and you joined as premium the new login system will force you as cracked and you will need to login, in order to become premium again we will have to unregister your password as now you can't join as premium and cracked all accounts that had a password set in the database will be forced to login if not unregistered.
     
    More coming soon! Thanks for support.
  14. Thanks
    xtomyserrax reacted to Henk in [Rank Reactivation] xtomyserrax   
    Reactivated
     
    I do the special permissions on the second pass through, as the main focus right now is to get everyone their rank.
  15. Thanks
    xtomyserrax reacted to BasGroen in [Suggestion] AC   
    So as many of us know, /fly has been removed from sponsors in Assassins Creed.
    Sponsors ingame complain about this and i think they have the right too because it means a few things.
     
    1. /enchant is also removed meaning that the 2 best commands are gone. which makes the rank on ac rather useless.
    2. many of our players actually bought the sponsor rank for the fly and enchant. which means they wasted their money.
    3. Sponsors got used to the command, cant take it away now.
     
    Let me know what you guys think, if it should stay or its to OP.
    Also tell me about other commands which can be used instead of fly.
    -Bas
     
  16. Like
    xtomyserrax reacted to ZengZ in Network AssassinS 1.13.2 Update Complete! Old server closed!   
    Finally! We had waited long time for this HUGE step on network.
    Thank you bruny to take such effort making this possible.
    I'll see you all around!
  17. Thanks
    xtomyserrax reacted to brunyman in Network AssassinS 1.13.2 Update Complete! Old server closed!   
    Ok guys, so here it is, long long wait, and lot's of plugins updated to fix issues, and more will come later.
     
    Many changes were done to get here and I don't have a full changes list, we tried to implement the same features with improvements. Some old plugins needed to be re-coded as we didn't even had source code. The old server was running on spigot 1.7.10 with a protocol hack for 1.8.8 clients to connect so update to 1.13.2 was a major step, this was needed and future updates will be much faster now that we coded most of the plugins and we own the code.
     
    Since the last update topic we focused on bug fixes and tweaks, implemented the scoreboard with stats, VIP perks, buycraft integration, anti-hack and some other stuff.
     
    Another big change was the permissions system, because of this importing ranks from the old server is not possible so players that bought a rank will have to post a request for rank re-activation so they get the rank on the new server.
    Please post the request here: https://forum.craftersland.net/forum/223-rank-transfer/
     
    So the old server is now closed, you can only join the new updated AssassinS server right now, the server had a data WIPE so everyone starts fresh. If you find issues please post it on forum.
     
    Here is a list of all update topics:

     
    Become a master Assassin!
    mc.craftersland.net
    play.craftersland.eu
    play.craftersland.us
  18. Like
    xtomyserrax reacted to brunyman in Network is 1.13.2 Compatible and updated!   
    Our Network is fully 1.13.2 Compatible! All our mini-games and we did a full 1.13.2 update on Creative, Hiipo, Pure and SkyBlock survival servers. This update only brigs fixes and performance optimizations.
     
    If you want to know what was changed in this update check the video below:
     
    Official Change log:
     
    Next we will do a full AssassinS update, stay tuned!
  19. Like
    xtomyserrax reacted to Henk in Crafter's Land Newsletter | September 2018   
    Time for the 5th Newsletter everyone!
    We've had tons of progress this month, with a bunch of behind-the-scenes improvements and stability patches. As of the end of last month we expanded to our 5th Dedicated machine, which allowed us to allocate a bit more resources to the servers we currently host, so you might have noticed they have been running a bit more smoothly :-) There was also a big chunk of updated from the FTB team for our 1.12 servers.
     
    There is also a huge project in the works behind the scenes... that should guys should hear more about very very soon.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    TOP VOTER WINNERS
     
    A personal thank you to everyone who took the time to vote this past month, it's been truly impressive! And as always we see who won our little top voter competition. This month's results were very close and even ended with a tie on our Skyfactory 3 server between Iluminouss & The_little_mob, but don't fret guys You both will be receiving the Top voter rank! And congratulations to GalliumYttrium for his second successive win! 
    What's also extra terrific is that The_little_mob became top voter on Skyfactory 3 as well as Infinity evolved! Round of applause for all you guys.
    You guys will all receive your ingame ranks as soon as I can! The rank will have a 31 day expiry date on it, from the moment you receive the rank.
     
    Direwolf20 1.12: MitMatch
    Direwolf20 1.7: Tim_cookt1
    Revelation: GAlliumYttrium
    Skyfactory 3: Tie! Between Iluminouss & The_little_mob
    Skyfactory 2.5: pisikopat115
    Network: DeathDazDeg_NF
    Infinity: The_little_mob
    Tekkit: nubluva
    Continuum: xRegency
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Fancy screens!
    Thanks to the help of a returning staff member, @Danielkinz (and secretly thanks to @Jet_Mapex2 for bringing him out of the shadows ? ) He was able to perform a beautiful patch to one of our favorites mods; Extra Utilities 2. Now we are now able to display high resolution screens at our Sponge server(SF3, DW1.12, Rev and Cont) and so far have added all but SF3 

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    FTB Continuum 1.4.1 1.5.2!
     
    Continuum finally launched after some hardcore testing by our testing team, special thanks to @Towilloughby , @ShinyPorygon and @Terminator for your excellent testing! As well as @TheDauntlessOne for your extraordinary building abilities and terraforming. 
    We are very happy with the launch of Continuum, it launched very stable and has been running very stable for the last few weeks. Knock on wood. And we've even gone thru a FTB update from 1.4.1 to 1.5.2! This update was huge as it updated the majority of the mods in the modpack, with this it also fixed some major lag issues that were far in the end-game.
    With the launch of Continuum we also changed our Market plugin to UniversalMarket, this will soon before a staple of our 1.12 modded servers, as it is more user friendly than it's predecessor and more closely resembles GlobalMarket that we use on our 1.6.4 and 1.7.10 modded servers! 
    To add this market plugin a wipe is required, hence why SF3 and Revelation are still on the old market plugin.
     
    Changelog for Continuum, between 1.4.1 and 1.5.2
     
     

     
    Server IP (Cracked and premium): cont.craftersland.net
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    MANAGEMENT TEAM UPDATES
     
    We once again have some updates to our management team, unfortunately Yusixs has moved to a retirement status due to reasons I don't wish to enclose, it is his own decision and I think we all ought to respect that He's been apart of staff for almost 2 years now and things that he has put into motion will always be here- like this newsletter. 
    But because of this change to the management team we had to expand, as we are also launching our 8th modded server it was too much for bruny to run maintenance twice a week for. So we decided to bring a few staff members into the management team so that they can help out with rollback issues and more! Internally, and personally, I call them the "Elite team", but there isn't really a name for it... they are managers
     
    Allow me to Introduce...
     
    @Manyouforgot - Infinity Evolved & Direwolf 1.7 Manager
    @DragonLady - Tekkit & Direwolf 1.12 Manager
    @EPICfighters - Continuum Manager
    @Terminator - SF2 & SF3 Manager
    @geri33 - Revelation Manager

    I will still be here as well dealing with everything between heaven and earth, but I will also handle Network due it it's complexity.
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    REVELATION UPDATE 2.5.0
    Revelation went from being version 2.4.1 to a 2.5.0, and it follows the Continuum update in which it was mainly to update the majority of the mods the modpack has to offer. Bringing more stability to the pack and fixing individual bug issues 
     
    If there are any bugs on the server, be sure to report them HERE. 
     
     
    Changelog:
     
     

    Server IP: rev.craftersland.net
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    DIREWOLF20 1.12.2 UPDATE

    Following the update of FTB Revelation and Continuum came the update of Direwolf20 1.12.2, and just like these update, this was mainly a maintenance update, but apart from the other modpacks this did bring a few exciting additions.
    A Mod called "FastFurnace" was added and changes how Minecraft handels Furnace recipes, as there are tons of recipes out there that usese the furnace nowadays a new method had to be thought up, and that is what FastFurance does, instead of going thru the registry it instead caches the recipes for easy and quick access! This should help improve performance.
    Apart from FastFurnace, another mod by the name " The Monk Mod " was added. A small mod by the creator behind Extra Utilities, which grants you extra powers upon reaching goals in the game. To learn more about the mod you should check out the video bruny recommended that covers this mod: HERE
     
    But more notably... together with this update we did a full wipe of the server and ran some maintenance, adding the new market plugin I spoke of earlier. If you miss your house you had on the old server you can still download the map for singleplayer use HERE 
    If you see any issue on the server however, please report it HERE
     
    Changelog:
     
     

     
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     
    GUIDES

    Exchanging Storage System: Thanks to @ShinyPorygon for putting up a guide how to change between Refined Storage system to Applied Enegistics- This is something we still highly recommend as Refined Storage has had it's fair share of issues, most notably excessive lag and loss of drives due to mod updates. Switching it up is more than recommended! Don't worry, you'll learn how to manage the channels in no time, and actually you might even enjoy it. Personally, channels were my favorite additions to Applied Energistics 2.
    Read full guide HERE

    Making plates: And again thank you to @ShinyPorygon for writing a simple introdcution on how to make plates on the revelation server, as the process in doign this may differ between packs it is always helpful to have a place to go when you get stuck on something.
    Read full guide HERE
     
    (Any future guides will be showcased on this section of the newsletter in the future! Be sure to make great builds!) 
     
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     
    MINETWEAKER, LAUNCHER AND FUTURE UPDATES!

    Some, or probably most of you guys have no idea what " Minetweaker " is and have never heard of it. For those guys, it is a mod on the server and client side that adds scripts to your modpacks. These scripts allow you to customize crafting recipes, tooltips, search options for NEI. It is very useful and it is what servers like Infinity Evolved Expert mode base their entire ideology on. Now, what are we going to do with Minetweaker?
    Well, Minetweaker is very useful for us server managers too! As it allows us to change things that might not really work on a large scale like a server, or display useful information ingame that would be more accessible and user friendly. There is only one issue when it comes to MineTweaker, is that for it to run successfully - most of the time - it would have to be downloaded by the client or otherwise the entire mod would have to be reloaded when a new player logs online. (This is a bad idea, and the mod author stricly advices against this "If you value your World... ")
    So in future updates of the Launcher, we will include these scripts so that you guys don't have to think about it one bit. We have started exploring this on our 1.7.10 server, Infinity Evolved. To get an idea on how the end results would look like, it would be something like this:
     
    Tooltips:
    Searching the NEI after installing the file above, with these Keywords below:
     
    Banned
     
    Restricted
     
    But not only banned items would be viewable thru this, Craftersland actually add a bunch of custom crafting recipes that often to unnoticed due to you not being able to search it up thru NEI, but most of these have a forum post attached to them to explain how the craft is made. This would also be fixed with this sort of update, as the recipes are then viewable thru your NEI!
     
    Custom
     
     
    We are looking to bring this to our 1.7.10 servers, as 1.6.4 doesn't have Minetweaker, and our 1.10 and 1.12 servers use a similar mod called CraftTweaker, but is much more unstable and not very user friendly to use. One small mishap and the entire mod goes under... bad idea to mess with
     
     
    PS...
    The Forum now shows has a direct link to our launcher up at the top row, it's easy to miss ?

  20. Like
    xtomyserrax reacted to Jimmel in Network SkyBlock, Creative, Pure and Hiipo Survival Servers full update to 1.13.1 is complete!   
    Awesome, everyone's excited for v2 launch! ?
  21. Like
    xtomyserrax reacted to brunyman in Network SkyBlock, Creative, Pure and Hiipo Survival Servers full update to 1.13.1 is complete!   
    Hi guys, we fully updated our network SkyBlock, Creative, Pure Survival and Hiipo Survival Servers to Minecraft 1.13.1.
     
    As last update we only made these servers 1.13.1 compatible, today we finished updating them to full 1.13.1, even this minecraft update is bug fixes, there are lots of internal code changes that required some big plugins to be updated to work with this version, we had several plugins that were a bit harder to update but we have got them done.
     
    Enjoy, next comes up AssassinS 1.13.1 update, there are some custom plugins that need to be updated.
  22. Like
    xtomyserrax reacted to Yusixs in Monthly Top Voter Rank. Rise above them all!   
    Monthly Top Voter rank!

    It's about time we bring this back, but on a much larger scale. This used to be a thing years ago but it was slowly left out due to new projects taking up most of the past administration group's time. So what's this entire shenanigan about? Well I'm glad you asked, continue reading. I will divide this post into two sections. The first part will cover the condition needed to gain the rank and how the rank will actually look in-game. The second portion will cover all the commands and goodies you will be rewarded. Have fun reading!
     
    Conditions
    There is only one condition to get this rank. No second, no third, no technicalities, no loopholes. Be the person who has voted the most in the server for the entire month. That's it. I will count the votes at the end of the month and the people who have voted the most in their respective servers will get their rank on the server. There is just one thing you guys need to know, there will only be 1 Top Voter of the Month on the server, meaning that if you want to keep your Top Voter rank, you have to keep on being the #1 voter in the upcoming months. If you can't keep up then your rank will automatically expire after 1 month has passed so best of luck! This was done to keep giving every player a fair chance each month on having this rank and personally, I think this rank is the best choice for those who can't afford to be a donator. Anywho here's how the prefix looks :].

     
    Permissions
    When becoming the TopVoter of the server, you will be granted with the following permissions:
    $50,000 cash
    10 Legendary Keys
    30 Vote Keys
    /repair
    /nick
    /skull
    /time
    /speed (Both Fly and Walk)
    /weather
    /bal others
    /afk
    /hat
    /workbench
    /enderchest
    /enderchest others
    /heal
    /invsee 
    /me
    /feed
    /ptime
    /fly 
    /firework
    Use colours in chat, message, nicknames and signs
    Use styles in chat, message, nicknames and signs
    Keep XP on death
    NOTE: /fly and /speed are disabled in network minigames. /firework does not work in SF3, Revelations and DW1.12
    NOTE: Do /vote in your servers to see the vote links of the server. Each vote link resets every ~22-24 hours
    NOTE: You can also check out the vote links over here https://forum.craftersland.net/topic/28149-voting-links/
    This isn't related to the Conditions part but I am always open for suggestions. Feel free to either reply down below or message me in discord. May the best voter win. Become unstoppable, don't hesitate to vote, show everyone else what you're capable of!!
     
  23. Like
    xtomyserrax reacted to Henk in Official Craftersland's CTW Spawn Submission   
    We will look at this when we update CTW to 1.12 instead of 1.8-1.12, since we need to rework the plugin that puts you into the game server. As today they are hardcoded in place meaning that we can't really move them at all or all of CTW breaks . And that makes it difficult to paste something in with worldedit if there are pieces so sacred ?
     
    The update to CTW will happen together with the network-wide update when we fully release ACv2 and (unfortunately) shut down ACv1, and we are really close to that now.. only some bugfixes left.
     
    Do note... that I'm not saying that we will add this build, I'm just saying that we will review and reconsider it when the time is right.
     
    Personally, i think it looks great If anything, I'm not a big fan or the signs and names everywhere- I realise that as a builder you want to credit your work but I just think it looks forced and out of place- and I even think the same of the graveyard. While it is a cool idea to credit old staff members some of those have actually come back, like Bas, and some of them actually got kicked.. It's one side of Craftersland that you players don't really see
  24. Like
    xtomyserrax reacted to Yusixs in CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!   
    CraftersLand Launcher v1.6.0!

    (Me, Henk and Brunyman were discussing ideas to be brought into CraftersLand back in May)
     
    And so it began, I embarked on the task to get it done after my exams (well, a tad bit after but oh well) and it went great! Albeit, it took me a couple of days to learn the ins and outs of this but it should contain almost everything you need for your experience on the server with the addition of optional custom Optifine and A LOT of other fancy features which i'm sure you all will enjoy. Best thing about this is that even cracked players can use this launcher! 

    The modpacks available in this launcher are all of the ones we are currently hosting right now and will be updated whenever an official FTB update is released. Don't worry, you won't have to do anything to update the modpacks, the launcher does it by itself! This launcher is also capable of smart-updates, meaning that you don't have to re-download the entire modpack whenever a new update comes out. 

    For all of you who play on our Network server out there, you are not left out either. I added in 2 "Forge Vanilla" modpacks which are MC Vanilla version 1.8.9 and 1.12.2. These vanilla minecraft instances have a lot of optional mods which you can choose and the server IP's are already included in them so you can launch these and join the server without any fuss.


    Screenshots

    Features
    Support for both Cracked and Premium accounts! For cracked players, enter your name and click "Play Offline". For premium players, enter your ID and Password and click "Login..."
    Custom Recipes on our Revelations, Infinity and Skyfactory 2.5 have been added client-side, so you all can view these recipes in NEI aswell.
    TTKami config tweaked for Direwolf20 1.7.10 (Allows you to unlock TTKami Research on our server)
    Automatic Console Window opens in the background to record errors for quick copy-pasting
    Each Modpack already has it's own respective CraftersLand IP already added into it
    Forge Vanilla installation with a handful of useful quality of life mods
    Fix Direwolf20 industrial foregoing client-side crash with a patch
    Shaders included in Forge Vanilla 1.12.2 (Disabled by default)
    Schematica mod added as optional for every modpack
    Optifine mod added as optional for every modpack
    ReAuth mod added in almost every modpack
    Smart-Updates capability
    Discord RPC added for every modpack running in MC version 1.12
    Vanilla Fix added as optional for every modpack running in MC Version 1.12
    This launcher is a fork of the populat SKCraft Launcher, source code here:



    Download Below

    Note:  There are 2 types of launchers, normal and portable. Normal one will download and install the modpacks in your My Documents folder (C drive). Portable one will download and install the modpacks wherever your launcher is (do not delete portable.txt else it wont work!).
    Note: For Mac and Linux, use Universal Normal or Universal Portable.

    Note: If you are using 32-bit Java then the maximum memory you can allocate in options is around 2.5GB, any higher and it wont run

    The following texts are click-able. If you are using Chrome and download does not work Right Click the link and select Save link as...

    Windows exe | Mac OS | Linux | Universal jar | Universal Portable jar
     
  25. Like
    xtomyserrax reacted to Twynics in Official Craftersland's CTW Spawn Submission   
    Hello there, I have been working on this project for months (most spent inactively however). I feel it is long overdue that Craftersland Network CTW should receive a revamp of spawn. The photos are taken with shaders and if you would prefer to see the raw map I have left an alternate link below, although I believe they make the map much more aesthetically pleasing.
     

     
    Album of Images
     
    Download link for map
     
    RAW images (No texturepacks or shaders)
     
    If you want to download this map to view for yourself feel free to! To do this:
    1. Click the download link and download it to your computer.
    2. Unzip the file.
    3. Follow this path
    C:\Users\YOUR USERNAME\AppData\Roaming\.minecraft\saves 4. Place the file in here, load up minecraft and open the world!
    5. Enjoy!
     
    If Bruny is reading this and considering using this map, please note that regions have not been set, chunks pruned or plugins used other than worldedit. I have left blank signs on the wall for you to create clickable "join game" signs if you choose this map!
     
    Should you have any queries please feel free to ask me!
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