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LouisFerdi

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  1. thonk
    LouisFerdi reacted to unknown1234 in Rat upgrade does not work anymore Direwolf20 1.16   
    server: direwolf20 1.16
    Hello @brunyman The upgrades of the rats mod do no longer work.
    Upgrades can be put in one of the 3 slots from a rat once tamed, it  used to work I think this problem started about 3 days ago when I started to notice that my ratsack full with rats got bugged trying to let the rats go out of it would just dupe them somehow, so I had to trash them. 
    Then I noticed with taming new rats the upgrades no longer work.
    Could u look into this issue since I use this mod quite a lot and all my progress is just gone now.
     
  2. Thanks
    LouisFerdi got a reaction from MaryLobi25 in Quest complete   
    Quest completed
    T/C
  3. Haha
    LouisFerdi got a reaction from Kiyanox in [Inventory Rollback Request]LouisFerdi   
    [Inventory Rollback Request]LouisFerdi

    Your Name: LouisFerdi
    Coordinates: ~ ~ ~
    Time/Date (Post a time/date when everything was fine, including timezone) (day/month/year): 9May2021 14:30 GMT+7
    Description of Issue: i did /clean thinking it would clear items on the ground but instead it cleared my inventory
    Screenshots (Optional): 
  4. thonk
    LouisFerdi reacted to Konstadoulis in Unban Gonzogongas   
    Next time contact the staff from that server not the owner
    We are here for a reason 😃
  5. Like
    LouisFerdi reacted to JokoJose in Remove GMC from ranks ~ Under Discussion   
    Greetings,

              For the past week i have seen how people that use creative and those that doesn't have had a crash between them.  For players that don't use creative, we feel like creative is a game breaking addition and disturb the "race" to reach high tiers among ourselves. For example, If it took me 1 week to reach LV, a creative person will be ZPM in less than 1 hour. While them being in high tier does not affect the way we play, it does affect the server stability. 
    Example:
    1- A creative person can spawn in any number of item without limitation, allowing that person to set up an entire solar power system in a matter of minutes. Or many, Many automated process to produce items. Those process take a toll on the server tps and because the creative person in question didn't have to gather the mats, he/she will have no problem spawning as many as he/she want. 
    2- Creative people can spawn the materials to craft a machine, while the materials are tagged as spawned, the machine they build with those spawned items are not tagged as spawned. Meaning that the person in question can craft machines to give to a non-creative player.
    3- Creative people can also spawn the most efficient way of mining ores and/or oil and once again, while the machine, if spawned, is tagged as spawned, the ores/oil it gathers is not tagged as spawned. Meaning that the creative person in question can pass the ores/oil to another person that is not creative. 
    4- Creative people can also instantly spawn rockets of any tier and fly to any planet, even when most people are still in steam age. Then they can just fly to highly demand planets and "empty" them out of resources before people can even reach them. 
    5- Creative people can also lagg the server with in many ways, from massive amount of spawned item, to constantly flying to laggy planets like ross. 
     
     
    In other words, creative ranks hurt the server more than what it helps it. So my suggestions are the next:
    1- Remove creative entirely = While i know creative might generate a good revenue for the server, it shouldn't exist in such a hardcore modpack like GTNH.
    2- Only allow structural block on creative = This will still give the creative to those that want it, but will limit them to only structural items to build a base. Like chiseled blocks, but remove access to any ore/ingot/fuel/machinery or any material that is not used to build the structural part of a base. 
    3- Creative server only = while this is more cost to owners pocket, it will create 2 separated server, 1 for creative people and one for non creative people. In that way you dont have to be monitoring who gives what to whom. It will also remove the stress cause by creative people on server with non-creative players. 
    4- Move creative rank to S+ but with structural purpose only = Creative is the strongest tool in the game, it should be the most expensive perk to buy too, but it should be limited. 
     
    Only those that have played GTNH will understand the issue with creative, so my last recommendation is for the owner to try the modpack and then decide for himself after he experience the modpack and the pros and cons of creative. You cannot sell a product if you don't understand it, sometimes you might lose more money when your only focus is money and not customer service. 

    I meant no disrespect to anyone, everyone is welcome to add their opinion in a respectful way, either to agree with me or disagree. Everyone deserves to be read. 

    (On a side note, P+ has a perk of retain exp when you die, but that perk is not working at all, please take a look at it, thanks)
  6. Like
    LouisFerdi reacted to Zanda in Forum Dark Mode? Yes Please!   
    Hello everyone, it's been a while since I've last played here and I just couldn't stand the incredibly bright forums anymore,
    So I've been working on fixing that, now what you see is pretty early and should only be considered mock ups based on how messy my CSS is,
    But I'm hoping to have a version others can use at some point too, anyway here is:


     
    Here's a few example images.

    Comparison Gif:
     
    Forum Home Page(Gif):
     
    Drop Down Menus(Gif):
     
    Profile Page:

    Forum Post:
     
    Forum Category:

    New Post:

    Okay now that you've all had a chance to review my work and point out what I've utterly ruined in your opinion let me make some excuses.
    Now firstly, this is a early version, not something I'd consider publishing so soon, not without testing some more.
    And Secondly, I spent more time trying to get the bloody gifs uploaded than I did actually working on the styling.


    Anyway, Please leave your feedback as I'm not entirely happy with it and would love some more input.
    Thank you!

    PS. Please check out the scroll bar compared to the normal one. it's such an easy thing to  change and I think it looks great.
     
  7. Cookie
    LouisFerdi reacted to Kiyanox in [Guide] Kiyanox' Noob Manual   
    Last updated: 08. December 2020 14:05  (2:05pm CET)
     
    So you are about to start one of the heaviest modpacks? Then check this really short guide and read carefully. 
    This short guide is designed to help you avoid nonsensical mistakes that many newbies make.
     
    Our GT:NH-Server uses jobs. This means that you can earn money in-game. Crafter, Woodcutter or Miner are just a few of the jobs available. They are not completely ready yet, but we will update them constantly. For now you can have up to 3 Jobs
    +++++ THE JOB CRAFTER DOES NOT WORK YET +++++
    Probably the biggest job is the "Crafter" job. At the Moment, several hundred machines are currently added. To check which machine gives how much money, check this Excel Sheet
     
    So, lets go the Modpack itself:

    As you may have seen, the nights are extremely dark. Hardcore Darkness also removes the last remaining brightness from your 7000$ High-End Monitor and you can't do anything against it.
    GT: New Horizons comes with a well structured quest book and contains more than 2500 Quests. 
    The Questbook will be your best friend for the next few months, so be careful not to lose it. In case you are just as careless as I am, you can open your quest book with "~". 
    Also check the control settings, not that something overlaps.
     
    So let us start then!
    First of all, of course, you want to leave the spawn and find a suitable point to settle at. For that you can use the Random TP Signs at Spawn to find a nice location.
    And right here it starts to get really stupid.
    Now just take a look in the upper left corner. This thing is called Ingame Info. 
    As you can see, important things are displayed there. Have you ever seen humidity in Minecraft? 
    Be careful, that is one of the criteria by which you should choose your base location.
    In Early game ( Your early game will be exhausting, devastating and stressful and REALLY LONG ) you need water, of course, as in any other modpack. 
    However, water is not infinite here, at least not in natural sources such as oceans, rivers, lakes etc.
    Accordingly, you have to find other ways to have permanent water. How about some rainwater?
    Water-Tanks are the way to go. These have a standard filling rate which depends on the humidity. It doesn't have to rain for that!
     
    You are hungry?
    Okay, let's look for some food. Oh, you have found some pigs and think it will last a while? 
    Unfortunately I have to disappoint you. GTNH contains the Mod "Spice of Life".
    Spice of Life forces you to eat different things. You can't eat the same thing several times in a row.
    But there is also good news. You will be rewarded the more different food you have eaten: You will gain new hearts and increasing your max health!
     
    Avoid the Nights!
    The monsters here are extremely cruel and strong. 
    Therefore, try to position yourself securely for the first few nights. 
    Create a town as soon as possible, Monster Spawn is turned off by default there.
     
    Use NEI properly!
    GTNH has tons of different recipes. Some are more efficient and conserve resources, others are not.
    So always try to find the best recipe and keep an eye out for new things that you can already craft!
     
    Pollution? in Minecraft?
    Pollution will quickly become a problem. Pretty much everything produces pollution. This means that you will quickly feel adverse side effects. Poison, blindness or slowness are just a few of these effects. To see which machines produce pollution, look at the description of these machines in NEI. Pollution can spread across chunks. Pollution will naturally dissipate over time albeit slowly.
    Later, however, you can also use the Pollution Scrubber to get the pollution under control.
     
    Do not cross chunk boundaries:
    Later you will also build your first multiblocks such as the BBF. It is extremely important that you do not build these across chunks.
    This can lead to significant problems. I told you!
     
    Well, I could list a lot more now. 
    However, everything can be found in detail in the quest book. 
    You can also read certain mechanics or how the OreGeneration works in the GTNH Wiki.
    Wiki: https://gtnh.miraheze.org/wiki/Main_Page
     
    To see, where all the Ores spawn and more advanced stuff, you can check out this:
    Excel Sheet: Excel Sheet

    Below you can find useful screens with important processing lines (Made by Sampsa):
    Glass Process Line:

     
    Electronic Circuit (LV):

     
    Electronic Circuit (MV - IV):

     
    Industrial TNT Process Line (MV - IV):

     
    Aspect Chart:

     
    Platinum Process Line:

  8. Cookie
    LouisFerdi reacted to EPICfighters in NOD_Soldier Report   
    Hello @ArtyArazor, I apologise for the delay.
    We have viewed the content you, and a few others, have provided and have decided that this is very unacceptable.
    Due to the excessive extent of the harassment, we have decided to ban the player for 5 days, rather than the regular warning that Rule 15 dictates.
    Please contact us if this harassment continues after the punishment has been served.
  9. thonk
    LouisFerdi reacted to SebastianPlay88 in Change The Rule   
    At Removal Claim Request Make a change to make the deleted claims be Removal Claim Request to delete only claim and dont reset the claim, i mean to make it open to raids
  10. Cookie
    LouisFerdi reacted to brunyman in New server mod pack? Vote your favorite!   
    First thanks for your suggestions!
    Please vote in the pool above and let us know what mod pack you think we should open a server on.
    For more info these were suggested mod packs:
    Ragnamod V - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/ragnamod-v Farming Valley - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/farming-valley Life in the village - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/life-in-the-village Journey Across The Void - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/journey-across-the-void Manufactio - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/manufactio Compact Claustrophobia - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/compact-claustrophobia Bounds - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/bounds UnHoly Craft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/unholy-craft Kinda Crazy Craft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/kinda-crazy-craft Resonant Rise - 1.12.2 : https://atlauncher.com/pack/resonantrise Augmented Triad - 1.7.10 : https://atlauncher.com/pack/AugmentedTriad TrollCraft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/trollcraft Enigmatica 2: Expert - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/enigmatica2expert FTB Beyond - 1.10.2 : https://www.curseforge.com/minecraft/modpacks/ftb-beyond All the Mods 3 - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/all-the-mods-3 Rebirth of the Night - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night GT New Horizons - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/gt-new-horizons SevTech: Ages - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/sevtech-ages Infinity Evolved Reloaded - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/infinityevolved-reloaded Dimension Zero - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/dimension-zero  
    Thanks for votes!
  11. Cookie
    LouisFerdi reacted to Comrade Boris in Future new modded servers, what modpack do you want?   
    gregtech new horizon please. dont listen to these guys suggesting that ftb beyond 1.10 unbalanced crap
  12. Cookie
    LouisFerdi reacted to Bababoi in Future new modded servers, what modpack do you want?   
    GregTech New Horizons would be perfect even tho its 1.7.10 its a very stable pack
  13. Cookie
    LouisFerdi got a reaction from karpouzas69 in Future new modded servers, what modpack do you want?   
    i agree with this since the modpack is very well maintained and pack devs listen to the players in my opinion it's more updated than most FTB packs
  14. Cookie
    LouisFerdi got a reaction from Vampiremaster in Future new modded servers, what modpack do you want?   
    i agree with this since the modpack is very well maintained and pack devs listen to the players in my opinion it's more updated than most FTB packs
  15. thonk
    LouisFerdi reacted to MeanManSlayer in Future new modded servers, what modpack do you want?   
    FTB Beyond could be nice
  16. Cookie
    LouisFerdi reacted to karpouzas69 in Future new modded servers, what modpack do you want?   
    Gregtech : New Horizons
  17. Confused
    LouisFerdi reacted to DreamTinkerer in Future new modded servers, what modpack do you want?   
    Sevtech Ages would be nice
    (So would Enigmatica 2 Expert)
  18. thonk
    LouisFerdi reacted to cvance2387 in Future new modded servers, what modpack do you want?   
    infinity evolved reloaded would be cool, love the 1.7 version and would be nice to have a more updated version. FTB revelation looks fun too
  19. Cookie
    LouisFerdi reacted to OTwitch in Future new modded servers, what modpack do you want?   
    SevTech: Ages
    GregTech: New Horizons
    Farming Valley
  20. Cookie
    LouisFerdi reacted to BloodSkals in Future new modded servers, what modpack do you want?   
    Agreed with this guy
  21. Cookie
    LouisFerdi reacted to BionicalGaming in Future new modded servers, what modpack do you want?   
    Agreed i would think this would make a great pack for the server for the players who want a challenge! and not an easy time most the packs have the same feel to the but this would be way more challenging and worth the time and effort to play
  22. Thanks
    LouisFerdi reacted to Kiyanox in Future new modded servers, what modpack do you want?   
    Same opinion. Long lasting fun but a 1.7.10 pack. Very active Modpack-Devs which fix bugs pretty fast. 
     
    Due to the massive Progression tree, you have to invest a lot time, dealing with the good and bad things happening while running diverse machines, players may get binded to the server for a while.  
  23. thonk
    LouisFerdi got a reaction from criccraccroc in Future new modded servers, what modpack do you want?   
    i agree with this since the modpack is very well maintained and pack devs listen to the players in my opinion it's more updated than most FTB packs
  24. thonk
    LouisFerdi reacted to PringleWithShell in Future new modded servers, what modpack do you want?   
    Dungeons, Dragons, and Space Shuttles would be nice
  25. Thanks
    LouisFerdi got a reaction from BionicalGaming in Future new modded servers, what modpack do you want?   
    i agree with this since the modpack is very well maintained and pack devs listen to the players in my opinion it's more updated than most FTB packs
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