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PapaMaoDONG

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  1. thonk
    PapaMaoDONG got a reaction from ASOOD in [Package Reactivation] PapaMaoDONG   
    *bumpie*
  2. Cookie
    PapaMaoDONG reacted to Reverser in End Portal Broke   
    Fixed
  3. Cookie
    PapaMaoDONG reacted to Kiyanox in New Items for the Legendary and Mystic Crate   
    I plan to change the Legendary and Mystic Crate a bit.
    Items like Calcite Dust or Gypsium Dust become useless pretty quickly. As a result, these crates quickly become unattractive and no longer worthwhile. Now that we have some advanced players on our server, I ask you to come up with suggestions for these crates. These Items shouldn't be gamebreaking.
    We will then discuss these in detail.


    Possible changes so far:

    Legendary Crate:
    - Remove Calcite Dust
    - Remove Gypsium Dust
    - Add Stainless Steel Dust or Ingot ( Maybe i put them into the Material Rescue Kit )
    - Add Magnets
    - Add Backpacks
    - Add Conduits + Filters
    - Remove Rerolls

    Mystic Crate:
    - Add Ender Tank
    - Add Titanium / Naquadah
    - Remove Rerolls
     
  4. Thanks
    PapaMaoDONG reacted to brunyman in A minor suggestion regarding daily purchase   
    Thanks for suggestions, I have updated the limit to once every 20 hours.
     
    Thanks for support!
  5. Cookie
    PapaMaoDONG reacted to EPICfighters in Issues with loading the server   
    Have you tried reinstalling the modpack?
    What launcher are you using, also what version do you have. We are currently using version v1.21.1
  6. Cookie
    PapaMaoDONG reacted to ASOOD in Rank Transfer   
    Moved to rank transfer
  7. Thanks
    PapaMaoDONG got a reaction from Zanda in Forum Dark Mode? Yes Please!   
    @Zanda,this looks excellent! Although, in my opinion I'd change the following (if it is, of course, possible) :
    If you are already going to make posts dark-moded , I think this box should be contrasted with the theme, too (the box where you type should be black and letters white, although I don't know how that will make other colors behave on a dark background).
    All in all, everything looks excellent! Good work!
  8. Thanks
    PapaMaoDONG reacted to BionicalGaming in Forum Dark Mode? Yes Please!   
    @Zanda to join the graphics design team? id vote for that
  9. Like
    PapaMaoDONG got a reaction from BionicalGaming in Forum Dark Mode? Yes Please!   
    @Zanda,this looks excellent! Although, in my opinion I'd change the following (if it is, of course, possible) :
    If you are already going to make posts dark-moded , I think this box should be contrasted with the theme, too (the box where you type should be black and letters white, although I don't know how that will make other colors behave on a dark background).
    All in all, everything looks excellent! Good work!
  10. Like
    PapaMaoDONG reacted to Zanda in Forum Dark Mode? Yes Please!   
    Thank you and yeah I've been considering what you're saying even before making this post so:


    I'm personally not entirely  sold on it, but it  doesn't look bad.
  11. Thanks
    PapaMaoDONG reacted to Zanda in Forum Dark Mode? Yes Please!   
    Hello everyone, it's been a while since I've last played here and I just couldn't stand the incredibly bright forums anymore,
    So I've been working on fixing that, now what you see is pretty early and should only be considered mock ups based on how messy my CSS is,
    But I'm hoping to have a version others can use at some point too, anyway here is:


     
    Here's a few example images.

    Comparison Gif:
     
    Forum Home Page(Gif):
     
    Drop Down Menus(Gif):
     
    Profile Page:

    Forum Post:
     
    Forum Category:

    New Post:

    Okay now that you've all had a chance to review my work and point out what I've utterly ruined in your opinion let me make some excuses.
    Now firstly, this is a early version, not something I'd consider publishing so soon, not without testing some more.
    And Secondly, I spent more time trying to get the bloody gifs uploaded than I did actually working on the styling.


    Anyway, Please leave your feedback as I'm not entirely happy with it and would love some more input.
    Thank you!

    PS. Please check out the scroll bar compared to the normal one. it's such an easy thing to  change and I think it looks great.
     
  12. Like
    PapaMaoDONG reacted to ProjectHydra in The Secret of Azkaban - Epic Harry Potter Minecraft Animation   
    Hello everyone!
    I would like to show you my newest animation The Secret of Azkaban inspired by the world of Harry Potter.
     
    I hope you will enjoy it. Any positive or negative feedback is more than welcome!
  13. thonk
    PapaMaoDONG reacted to unknown1234 in [rank transfer] mikewerf   
    In-game Name: mikewerf
    New in-game name: Q
    Package: Sponsor+
    Current Server: RLcraft
    New Server: Tekkit
    Proof of Ownership (Optional): 
    Special perms*: /god /top /speed,  worldedit and no cooldown timers
  14. Thanks
    PapaMaoDONG got a reaction from Obeliske in Addition of Chest Shops Plugin to the RLCrafter's Land Server   
    After reading the post from @Voidic_Fangwhich we read with joy,we cannot add any further plugins.
    The following reasons for that are:
    1) market scams would be way more common,
    2) the buy system would be hard to monitor and trace
    3) and would essentialy ruin the server's economy even more quickly.
    Although, there are some good news! 
     
     
    This topic is an excellent example of how we should further reorganise the existent buy shop at spawn. The current one is pretty outdated, the prices are overrated and there is lots of room for potential. There is a whole basement that doesn't serve nothing currently that's located in spawn, so we could make a new shop there in the near future.
    Also, why implement a new plugin when the existing /market works quite well, and functions quite well? 
    We enjoy seeing suggestions like these because it shows us the player's interest in the servers growth!
  15. Cookie
    PapaMaoDONG reacted to Obeliske in Addition of Chest Shops Plugin to the RLCrafter's Land Server   
    You blocked me on Discord when you either couldn't or wouldn't answer any of my questions/concerns
    So I'm going to go ahead and repost them here along with a breakdown of your points.

    It would make it less difficult to sell bulk resources and low value items in general. There is a big problem on the server where you can't sell or buy anything during the early or mid-game because people only post extremely valuable items to the market. It essentially locks you out of trade during the first half of your entire levelling process unless you spam the chat asking for the resource you want to trade.

    -This is wrong, currently people only buy or sell the late game items because nobody buys the midgame items, as a person who LITERALLY every day posts things on the market I finally just stopped putting mid level items on because they didn't sell, it's to easy to run into a tower and loot a few chests while ignoring the mobs and get mid tier gear while not having enough money to afford to purchase it. I regularly sell iron enchanted and chain enchanted gear for 5$ an item. I've never sold one. People don't have money in the game and having more stores isn't going to solve this. I have literally offered jobs and work at a wage to people and only once did I ever have any takers. Players want things the easy way and aren't willing to commit time to making money. Point in case, I offer 5$ a stack of cobble and stone, things your digging anyway. The only person who ever put any on the market was Lia, one time, something like six stacks.

    -How do you make sure that stores are stocked regularly there's nothing worse then going through 15 stores and finding them all empty just trying to find an item you want. This is actually a thing I've encountered. How do you actually find the store that has the item your looking for?

    Players want and are already trying to have roleplayed in-person shops where they trade items while present in-person. These shops are also receiving support from the players. It's likely that with chest shops added, the server would have a lot more of this activity, which would be good for the game and increase the player-base.

    -This is wrong, there are very few people who want to physically run a shop and there is nothing in the system currently implemented that would prevent or stop this in any way, in fact having signs that sell for you would just make more automated shops. Which at the end of the day are no different then the /market we currently have.

    -Do you want to be the guy who worked really hard on your store and it looks nice and the plot next to you is three chests with a sign? Be prepared for that because I've seen it to.

    Reduce Server Resource Usage - If common shop area is set by mods;

    -This is completely false unless that area is set up in another dimension. Any area of the game that has players in it takes server resources and if it it running scripts then it takes more resources then a place with none (ie. the currently existing Destiny tavern). On top of which lots of theses scripts running at once in a small area causes increased server usage whether being interacted with or not. The only way to avoid this is to either dedicate another server to the area specifically or to put it in an unused area of the game (each segment of the game runs independent, the end, the overworld, the nether) you would need to come up with a fourth that is not linked to any of the rest and then it would be using all the resources the others use the moment one person was in it.

    -The more stores you have in the area running the script the more lag is on the entire server and the only time those scripts aren't running is when nobody is in that alternate dimension (You can see this currently by going through the portal to the end at spawn, some of those rotten flesh on the other side have been there for weeks as long as nobody is in the end it doesn't update and the items don't get lag cleared).

    -If we did set aside another area specifically for stores, what if you want a larger area then your neighbor? What if you have more to sell then your able to fit in your plot? What if you decide to go in with another player and they lock you out of your stuff (we literally had this happen two weeks ago with a pair of good friends and it was a huge drama fest)


    Land usage near spawn - If common shop area is set by mods; This really isn't a big deal, there are unclaimed areas near spawn as I speak and there is a large area around spawn that is claimed by mods and unused

    -This is true but the areas around spawn that ARE being used at ugly as heck and tend to consist of peoples various farms, such as the massive villager farm directly outside spawn or the second one forty blocks further on.

    -Any land claim area set aside for stores becomes unwieldy and problematic for many reasons, how long does your store remain active? What if I get a prime spot and never actually stock it? It's mine I got it it's my choice on how to use it. What happens to a persons store or anything left in it when somebody has actually left the server? This would lead to initially a lot of people doing something with the area but then a wasteland as people came and left the server, one of the first things people would do is set up a shop but when their stuff didn't sell they would move on to another server. I've seen this before. What happens if you leave the server and are gone for a week or two and people think your gone or want your plot and say your not coming back and you do? Or even worse what happens if all your stuff is gone because your claim legitimately ran up and you come back, what if you've been gone for a legitimate reason like a death in the family?

    -There are various way claims can be griefed and Destiny can attest to some of this as she's been dealing with it for at least the last two weeks that I'm aware of from people claiming land in the middle of her town, to selling claim plots due to them being prime real estate. Short of having a GM come online to watch all this stuff every day I don't see this one as avoidable, which on it's own is a problem as our current system runs almost completely independently of gms and doesn't need any overwatch or extra work from them.

    -Having to go from store to store to find the cheapest copy of the item I want is a huge PITA. Currently all the copies of the item I want are easy to find on the /market.

     
    People could pvp in the shops against server rules - Now this is a good concern, there is currently a bug on the rlcraft server that allows pvp in non-pvp areas and people could kill in shops as purchases were being made. My rebuttal would be that every time I saw someone pk, they were caught by staff because the players online are good at reporting when someone kills at spawn.

    -Players are awful at reporting it, when they do they do it improperly and just post it in discord and 90% of the time don't take screenshots. Reports against players are to be done in the forums related to it. Often when it is done it's not actually dealt with in a timely manner because mods are not online 100% of the time (er mah gerd they humons?!?) and the person who was ganked loses their stuff anyway, as a player who was ganked several times upon joining the server for the first time I can say losing your already meager things to a ganker is very disheartening, I never did get my stuff back but by the time it was addressed and I was offered it back I had already progressed beyond that point and simply chalked it up to a learning experience.

    -Then there is the issue of what is to prevent people from making shops that just kill you and collect your equipment? I myself like to use hidden redstone doors and have had complaints in the past that due to server tick and individuals lagging people have suffocated in my doors and that's completely accidental and not under my control at all, even setting up a three second delay people still somehow died in it.
     

    -This is all assuming you can get people to use their claim blocks to even make a store as two of the most common questions I see is "How do you get more claim blocks" and "How do I make a claim". Even walking people through that second one step by step can be a PITA. The issue linked to this is of course every time a person lost something due to their own negligence it would require GM intervention to fix causing them to have to have a greater presence and work load.

    -Currently the number of marketable items is linked directly related to your rank, this promotes people donating to the server and all of us getting to play, if your after more market slots there is literally a 2$ option to just gave infinite market slots. Also as a person who has bought this particular option how would giving away all the market slots for free work? Should I get a refund? What about the dozens of people who have no doubt bought it in the past who don't play? How much money would giving those refunds cost the server? Should these people get something in lieu? If so what? How do you contact them to let them know that the item they purchased has changed (which is actually legally required in some countries and could be an issue if some dick wanted to press it).

    -Who would this change alienate and cause to leave the server? I personally left a server because the server owner wanted to honor me and put a warp near my base (I'm a fairly private guy and you rarely see me share a visit to my base). Another example is the guy who was banned for duping earlier this week, he was a player from before the last wipe and he was mad because of the changes to TNT blocks and kept going on about it.

    -Having more mods running makes the server laggier and more prone to crashing as the various mods interact, as a person who heavily mods his games I can tell you that you really have to be careful especially when two mods interact with the same item in a game.

    -This already exists in the form of Destiny's town, a place for player run shops, it has a waystone which literally works better then warps because players choose where they want their warps to and whether they want one in the first place.

    -Giving a central hub area is begging for griefing that fact is that griefers don't care, they come onto the server knowing full well this is what they are here to do, do as much damage as they can and move on. They have nothing to lose and no reason not to do it. A central area allows them to grief more people faster.

    -Our current system of /market offers everything your asking for except literally having a counter and that's easily fixable as seen by Destiny. It feels more like you want to force people to come see your build then anything as you refuse to actually address any of my points. On top of which forcing people to go to a certain place to buy things doesn't actually add anything to the game and in fact takes away from our current system which is accessable literally anywhere, got to much loot from the tower? /market and clean your inventory, heck want it but don't want to warp home or actually sell it? Use the /market as storage and price the item at 3mill. Need some extra blocks for your build (not that anybody other then me has sold a block on the market in the month that I've been on other then me) /market. Want to trade another player an item but don't want to go to them? /market. Want to safely trade an item to or from a player you don't know or don't trust? /market has you covered.

    -Our current system of warps via /homes is a much more robust system especially as like market slots you get more as you donate it promotes giving to the server to allow it to continue to exist. In fact with exception of a market, the end, the nether, and spawn I have yet to figure out anywhere that could possibly use a warp point. Warp points essentially become another spawn that people come out from to start in the wilds and honestly I thing the random teleport option does a better job at this as it prevents claim sprawl.

    -I don't see what the proposed system actually adds to the game that our current system does not already have. I've asked several times for one example of anything where it adds to the game and doesn't take away from it. Instead of answering you repeatedly chose to ignore the question. So I ask again, why. What does it add.
  16. Cookie
    PapaMaoDONG reacted to Magical_Coww in [Reactivation] Magical_Coww   
    In-game Name: Magical_Coww
    Package: Sponsor and Market merchant
    Server: Tekkit
    Proof Of Ownership:
     
    Also can my cooldowns be removed, I asked that before as well but that wasnt done
  17. Thanks
    PapaMaoDONG reacted to brunyman in Server down issues and data loss, changes for the future and improvements   
    As some of you already know, this morning one dedicated server had issues. Minecraft servers affected are FTB StoneBlock2, FTB SkyAdventures, Network AssassinS and Creative servers. We got this server less then 1 year ago when intel gen 9 processors were finally available, we actually got 5 such dedicated servers at the beginning of this year and unfortunately we had issues with 3 of them during this time, we changed sata cables and hard drives as 2 servers were time to time having HDD failures and degraded raid arrays, to replace burned power supply and even the entire server except for the hard drives. So a lot of lost hours and headache.
    As we think of upgrading our servers usually at the end-beginning or a new year to plan our expenses for the new year it is obviously that these intel gen9 servers have a lot of issues, mainly I think the issues were caused by the motherboards chipset/controllers at least for the raid issues, so the plan is to upgrade to new servers this time running ryzen, gen3 is available for now in datacenters, we already tested one for the last 4 months and even if the single thread performance is a bit lower, multithreaded is way better then intel and we also had 0 issues so far, where on intel just 1-2 months after we got them crashes started to randomly happen. Another big performance improvement par of the upgrade plan is to move on from HDD to fast NVME SSD's, we will have a bit less room for backups but the plan is to build a NAS server and download all backup directly from the servers and keep them all offsite in case if an entire server is lost and cannot recover data we have backups on our NAS to restore from with max few hours lost of data, we will also use these backups for rollbacks.
    Almost 2 months ago I requested cancelation of 2 dedicated servers, both had repetitive issues with raid arrays where the second drives fails and the raid enters a degraded state, we then reboot into rescue mode, fix partition errors and rebuild the array and then few days or 1 month later it fails again and so on. The drives SMART data show no issues. So we first requested to cancel these 2 contracts where issues are active and based on contract terms the cancelation is after 4 weeks. This week I ordered our first new dedicated server on new specs with Centos 8 and NVME SSD's, got it setup and this morning after we got GT server finally released I planned to move everything from the SA/SB host to the new machine as the contract ends tonight. But when I woke up SA and SB servers were down and crashing on startup with weird read permissions errors, then I checked AssassinS was also in the same crash state and even system commands were not working so I did a system reboot thinking that maybe the OS got bugged. After the reboot everything was working fine so I started to transfer data to the new server. While the files were coping to the new server I noticed that some configs I had setup before I went to bed were back to the original state and then I noticed that the files dates were 1 month ago, I checked backups and all backups from this month were missing. The Raid array was already into a degraded state with the second drive out of sync, and this failure happened 1 month ago so it was clear that somehow the system was loading the drive that was out of sync and not in the raid array anymore. This is so weird, I spent 8 hours to try to get access on the good data partition to copy my up to date backups but it just failed to recognize the parition on the first drive, like something badly corrupted at the base of the file system.
    root@grml /home # cat /proc/mdstat
    Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10]
    md126 : active (auto-read-only) raid1 sda2[0]
    524224 blocks super 1.0 [2/1] [U_]
    bitmap: 1/1 pages [4KB], 65536KB chunk
    md127 : active (auto-read-only) raid1 sdb4[1]
    1944467456 blocks super 1.2 [2/1] [_U]
    bitmap: 15/15 pages [60KB], 65536KB chunk
    I also contacted the datacenter technicians and when they saw the above data, they were like we never saw anything like this we will get a senior technician here to see if they had experienced something like this before to try to fix it. But after I spent 8 h tring to get that drive data out I sure that we can't get anything restored. So all that is left was to use my last resort monthly backps to restore something and that was downloaded on 8 November. So we lost 19 days of data
    In order to prevent this in the future we will build our own NAS server so all backups from all machines are saved directly there this way if something like this is ever to happen again we will have max few hours of lost data. We will also continue to replace all existing servers in the next months and upgrade to fast NVME SSD's. 
    Now all the servers except for Nework Creative are back online and running on the new server. The creative server was updated recently to 1.16.4 and this incident lost all that work so we will have to again update it to 1.16.4. The AssassinS server was pending a WIPE as it also needs to be updated to 1.16.4 and we will do so next week.
    I'm very sorry for this loss, for SkyAadventure and StoneBlock 2 servers we will do our best to refund affected players with items, in-game money and rank re-activations to cover the loss.
    We created a free compensation package for SkyAdventure and StonBlock2 servers on DailyRewards category on our store, you can only claim this reward once and it will give you in-game money and crate keys, check the links below
    Data loss compensation for SkyAdventure:  
    https://craftersland.buycraft.net/category/1279398
    Data loss compensation for StoneBlock2: 
    https://craftersland.buycraft.net/category/1309676
    If you had a rank or any purchase lost, request here it's reactivation: 
    https://forum.craftersland.net/forum/223-rank-transfer/
    StoneBlock2 item refunds:
    https://forum.craftersland.net/forum/299-technical-support/
    SkyAdventure item refunds:
    https://forum.craftersland.net/forum/287-technical-support/

    Thanks for you support!
     
  18. Cookie
  19. thonk
    PapaMaoDONG reacted to SnakeHacks in I think i can do it   
    sounds hot, good luck.
  20. Cookie
    PapaMaoDONG reacted to MrBaoNgoc in Request for a WIPE   
    Dear Admin and other CraftersLand Moderators !
    Sky Adventures has been playing for a long time and now there are not many players left, I hope the server administrator to consider WIPE this server channel for an exciting new start! Thank you!
  21. Like
    PapaMaoDONG reacted to brunyman in RLCraft Server WIPE is complete! New map seeds and a fresh start for all   
    Server address:  rl.craftersland.net
    Our first WIPE on RLCraft server is complete! We had a full server reset, generated new map seeds for all worlds and attempted to fix some reported issues. You can download the old map below.
     
    Changes:
    Full data reset Generated new map seeds Villagers should no longer be removed by the lag detection system Raid world is now on hard difficulty Reseted all lyncanites mod configs in an attempt to fix textures issues, unsuccessful so far, still working on it. Patch on economy plugin to not allow sending less then 1$  
    Download the old map here:
     
    Download the mod pack using our launcher here: LINK
    Banned Items: HERE!
    Daily Reward: HERE!
    Donate to support us: HERE!


    Real life immersion...
    rl.craftersland.net
  22. Cookie
    PapaMaoDONG reacted to AdmSirRed in Upcoming server wipe - suggestions   
    Let’s post up any of the known issues here to see what kinds of things can be fixed or that we would like to see fixed here.
    1. fixing some of the mob skins would be nice (minor thing).  Such as reapers being pelicans. Zephyrs being ents, and the reverse being true for these. (Those big chicken things as well) 
    2. Villagers randomly despawning when kept in captivity. This makes having them very difficult and can ruin a lot of time gathering them. 
     
    3. random deaths when teleporting home. Seems mostly connected with the fairy ring/fairy dew effect. This eats up a lot of time with rollback requests. 
     
    4. Maps do not retain their map image for the overworld. No idea why. 
     
    5. Ability to use multiple vote keys, such as 10 at a time. Or an ability to convert them to higher keys. 
     
     
  23. Cookie
    PapaMaoDONG reacted to brunyman in RLCraft server time for WIPE? Vote here!   
    Server address:  rl.craftersland.net
     
    Is it time for a server WIPE on RLCraft modded server? This map is running since we opened the server on 31 October 2019 and we also got requests from players for WIPE. This means a full server reset except for ranks, new map seeds and a fresh start for all. We will provide a main world download link after the WIPE.
    Vote in the pool above and let us know what you think.
    Check the server live maps here!
     
    Download the mod pack using our launcher here: LINK
    Banned Items: HERE!
    Daily Reward: HERE!
    Donate to support us: HERE!


    Real life immersion...
    rl.craftersland.net
  24. Like
    PapaMaoDONG reacted to eytixis in [inventory rollback] TITAN_X_OFFICIAL   
    Moved to RLC Tech Support
  25. thonk
    PapaMaoDONG reacted to unknown1234 in [rank transfer] mikewerf   
    In-game Name: mikewerf
    Package: sponsor
    Current Server: ulr
    New Server: RAD
    Proof of Ownership (Optional): 
    Special perms*: /god /speed /top No cooldowns and worldedit
    Could you also move my fancy tag from po3 to RAD
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