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CraftersLand Launcher v1.6.0! (Me, Henk and Brunyman were discussing ideas to be brought into CraftersLand back in May) And so it began, I embarked on the task to get it done after my exams (well, a tad bit after but oh well) and it went great! Albeit, it took me a couple of days to learn the ins and outs of this but it should contain almost everything you need for your experience on the server with the addition of optional custom Optifine and A LOT of other fancy features which i'm sure you all will enjoy. Best thing about this is that even cracked players can use this launcher! The modpacks available in this launcher are all of the ones we are currently hosting right now and will be updated whenever an official FTB update is released. Don't worry, you won't have to do anything to update the modpacks, the launcher does it by itself! This launcher is also capable of smart-updates, meaning that you don't have to re-download the entire modpack whenever a new update comes out. For all of you who play on our Network server out there, you are not left out either. I added in 2 "Forge Vanilla" modpacks which are MC Vanilla version 1.8.9 and 1.12.2. These vanilla minecraft instances have a lot of optional mods which you can choose and the server IP's are already included in them so you can launch these and join the server without any fuss. Screenshots Features Support for both Cracked and Premium accounts! For cracked players, enter your name and click "Play Offline". For premium players, enter your ID and Password and click "Login..." Custom Recipes on our Revelations, Infinity and Skyfactory 2.5 have been added client-side, so you all can view these recipes in NEI aswell. TTKami config tweaked for Direwolf20 1.7.10 (Allows you to unlock TTKami Research on our server) Automatic Console Window opens in the background to record errors for quick copy-pasting Each Modpack already has it's own respective CraftersLand IP already added into it Forge Vanilla installation with a handful of useful quality of life mods Fix Direwolf20 industrial foregoing client-side crash with a patch Shaders included in Forge Vanilla 1.12.2 (Disabled by default) Schematica mod added as optional for every modpack Optifine mod added as optional for every modpack ReAuth mod added in almost every modpack Smart-Updates capability Discord RPC added for every modpack running in MC version 1.12 Vanilla Fix added as optional for every modpack running in MC Version 1.12 This launcher is a fork of the populat SKCraft Launcher, source code here: Download Below Note: There are 2 types of launchers, normal and portable. Normal one will download and install the modpacks in your My Documents folder (C drive). Portable one will download and install the modpacks wherever your launcher is (do not delete portable.txt else it wont work!). Note: For Mac and Linux, use Universal Normal or Universal Portable. Note: If you are using 32-bit Java then the maximum memory you can allocate in options is around 2.5GB, any higher and it wont run The following texts are click-able. If you are using Chrome and download does not work Right Click the link and select Save link as... Windows exe | Mac OS | Linux | Universal jar | Universal Portable jar42 points
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[Ctw] New Map: Empire
brunyman and 38 others reacted to abisredbull for a topic
Thought I shouldn't let me builds gather dust in a folder so I made a new CTW map out of them.Hope you will like it.For more pictures you can see my old posts where I showcase evey individual building. Basically: -The build entitled 'Citadel' is now the base where players spawn. -The build entitled 'WatchTower' is where the wool will spawn for each team. -The build entitled 'Marketplace' is the middle area.A wool would also spawn on top of the middle mountain. Songs I've listened to:39 points -
Monthly Top Voter rank! It's about time we bring this back, but on a much larger scale. This used to be a thing years ago but it was slowly left out due to new projects taking up most of the past administration group's time. So what's this entire shenanigan about? Well I'm glad you asked, continue reading. I will divide this post into two sections. The first part will cover the condition needed to gain the rank and how the rank will actually look in-game. The second portion will cover all the commands and goodies you will be rewarded. Have fun reading! Conditions There is only two conditions to get this rank. No third, no technicalities, no loopholes. Be the person who has voted the most in the server for the entire month and have voted on at least 10 separate days. That's it. I will count the votes at the end of the month and the people who have voted the most in their respective servers will get their rank on the server. There is just one thing you guys need to know, there will only be 1 Top Voter of the Month on the server, meaning that if you want to keep your Top Voter rank, you have to keep on being the #1 voter in the upcoming months. If you can't keep up then your rank will automatically expire after 1 month has passed so best of luck! This was done to keep giving every player a fair chance each month on having this rank and personally, I think this rank is the best choice for those who can't afford to be a donator. Anywho here's how the prefix looks :]. Permissions When becoming the TopVoter of the server, you will be granted with the following permissions: $50,000 cash 10 Legendary Keys 30 Vote Keys /repair /nick /skull /time /speed (Both Fly and Walk) /weather /bal others /afk /hat /workbench /enderchest /enderchest others /heal /invsee /me /feed /ptime /fly /firework Use colours in chat, message, nicknames and signs Use styles in chat, message, nicknames and signs Keep XP on death NOTE: /fly and /speed are disabled in network minigames. /firework does not work in SF3, Revelations and DW1.12 NOTE: Do /vote in your servers to see the vote links of the server. Each vote link resets every ~22-24 hours NOTE: You can also check out the vote links over here https://forum.craftersland.net/topic/28149-voting-links/ This isn't related to the Conditions part but I am always open for suggestions. Feel free to either reply down below or message me in discord. May the best voter win. Become unstoppable, don't hesitate to vote, show everyone else what you're capable of!!26 points
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Suggestion for PureSurvival [A change for the economy]
MiniTermi77 and 22 others reacted to iiTzFermin_ for a topic
Hey, a couple of months ago I presented an idea to change the way get money in PureSurvival ¿What was that idea? -Add NPC's with different roles, where players can sell different kinds of things depending on the role of the NPC, for example the butcher, where players can sell different kinds of meat the blacksmith, where they can sell their ores etc.. I made the zone where these buyers could live https://imgur.com/a/26nLLuT The place where it would be great to place this zone is the following https://imgur.com/a/N6LgjtY This zone would include 6 stores with the following roles: the blacksmith, the butcher, the florist, the fisherman, the farmer and the lumberjack I want to clarify something this zone will not replace the market of the spawn, will see a little difference, in the spawn market you can buy things but not sell them in this zone, you can sell things instantly!! Maybe some are wondering this question, ¿What about players who have GM1 with tag,could they get infinite money ? -Well let me tell you that NPC's are not going to accept things from GM1 https://imgur.com/a/NQ6Mg6r The players of PureSurvival months ago were requesting this let is wait for @brunyman to give us your answer Your suggestions and opinions are welcome support this post thank much!! Have a nice day!!23 points -
[Rules] Tekkit
Magical_Coww and 21 others reacted to Powerwarp for a topic
Community Rules: These rules apply to every server. Server specific rules are further down. 1. No Hacked Clients: 2. No Abusing Bugs / Exploits: 3. No Advertising: 4. No Inappropriate Conduct: 5. No Harassment: 6. No intentional harm to Server Integrity: 7. No Impersonating Staff: 8. No Griefing any Protected Areas: 9. No Console Clients: 10. No Punishment Evading: 11. Don't sell items for in real life money: 12. No Tracking Staff: 13. No Databasing Players: 0. Use Common Sense: Tekkit Rules: These rules are Tekkit specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP:22 points -
Hi fellas, recently i was looking for some stuff on my pc, and i found something that i made a long time ago when i was Architect, i didnt remembered i built this, The only person who saw this Hub was powerwarp, we made it a really long time ago, but we never decided about using it or not, so i never posted it, some days ago when i found this i though, why not posting this for the Craftersland community, What do you guys think? Do you guys like it? It took me and my friend matt some hours of hard work to finish it, hope you guys like it. ( also have alot of random maps, maybe posting them in the future? ) Note: This is not a suggestion for a new craftersland Lobby/Hub, and it won't be added, its just an idea we had some time ago.20 points
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Time for the 5th Newsletter everyone! We've had tons of progress this month, with a bunch of behind-the-scenes improvements and stability patches. As of the end of last month we expanded to our 5th Dedicated machine, which allowed us to allocate a bit more resources to the servers we currently host, so you might have noticed they have been running a bit more smoothly :-) There was also a big chunk of updated from the FTB team for our 1.12 servers. There is also a huge project in the works behind the scenes... that should guys should hear more about very very soon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TOP VOTER WINNERS A personal thank you to everyone who took the time to vote this past month, it's been truly impressive! And as always we see who won our little top voter competition. This month's results were very close and even ended with a tie on our Skyfactory 3 server between Iluminouss & The_little_mob, but don't fret guys You both will be receiving the Top voter rank! And congratulations to GalliumYttrium for his second successive win! What's also extra terrific is that The_little_mob became top voter on Skyfactory 3 as well as Infinity evolved! Round of applause for all you guys. You guys will all receive your ingame ranks as soon as I can! The rank will have a 31 day expiry date on it, from the moment you receive the rank. Direwolf20 1.12: MitMatch Direwolf20 1.7: Tim_cookt1 Revelation: GAlliumYttrium Skyfactory 3: Tie! Between Iluminouss & The_little_mob Skyfactory 2.5: pisikopat115 Network: DeathDazDeg_NF Infinity: The_little_mob Tekkit: nubluva Continuum: xRegency =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fancy screens! Thanks to the help of a returning staff member, @Danielkinz (and secretly thanks to @Jet_Mapex2 for bringing him out of the shadows ? ) He was able to perform a beautiful patch to one of our favorites mods; Extra Utilities 2. Now we are now able to display high resolution screens at our Sponge server(SF3, DW1.12, Rev and Cont) and so far have added all but SF3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FTB Continuum 1.4.1 1.5.2! Continuum finally launched after some hardcore testing by our testing team, special thanks to @Towilloughby , @ShinyPorygon and @Terminator for your excellent testing! As well as @TheDauntlessOne for your extraordinary building abilities and terraforming. We are very happy with the launch of Continuum, it launched very stable and has been running very stable for the last few weeks. Knock on wood. And we've even gone thru a FTB update from 1.4.1 to 1.5.2! This update was huge as it updated the majority of the mods in the modpack, with this it also fixed some major lag issues that were far in the end-game. With the launch of Continuum we also changed our Market plugin to UniversalMarket, this will soon before a staple of our 1.12 modded servers, as it is more user friendly than it's predecessor and more closely resembles GlobalMarket that we use on our 1.6.4 and 1.7.10 modded servers! To add this market plugin a wipe is required, hence why SF3 and Revelation are still on the old market plugin. Changelog for Continuum, between 1.4.1 and 1.5.2 Server IP (Cracked and premium): cont.craftersland.net =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MANAGEMENT TEAM UPDATES We once again have some updates to our management team, unfortunately Yusixs has moved to a retirement status due to reasons I don't wish to enclose, it is his own decision and I think we all ought to respect that He's been apart of staff for almost 2 years now and things that he has put into motion will always be here- like this newsletter. But because of this change to the management team we had to expand, as we are also launching our 8th modded server it was too much for bruny to run maintenance twice a week for. So we decided to bring a few staff members into the management team so that they can help out with rollback issues and more! Internally, and personally, I call them the "Elite team", but there isn't really a name for it... they are managers Allow me to Introduce... @Manyouforgot - Infinity Evolved & Direwolf 1.7 Manager @DragonLady - Tekkit & Direwolf 1.12 Manager @EPICfighters - Continuum Manager @Terminator - SF2 & SF3 Manager @geri33 - Revelation Manager I will still be here as well dealing with everything between heaven and earth, but I will also handle Network due it it's complexity. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= REVELATION UPDATE 2.5.0 Revelation went from being version 2.4.1 to a 2.5.0, and it follows the Continuum update in which it was mainly to update the majority of the mods the modpack has to offer. Bringing more stability to the pack and fixing individual bug issues If there are any bugs on the server, be sure to report them HERE. Changelog: Server IP: rev.craftersland.net =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= DIREWOLF20 1.12.2 UPDATE Following the update of FTB Revelation and Continuum came the update of Direwolf20 1.12.2, and just like these update, this was mainly a maintenance update, but apart from the other modpacks this did bring a few exciting additions. A Mod called "FastFurnace" was added and changes how Minecraft handels Furnace recipes, as there are tons of recipes out there that usese the furnace nowadays a new method had to be thought up, and that is what FastFurance does, instead of going thru the registry it instead caches the recipes for easy and quick access! This should help improve performance. Apart from FastFurnace, another mod by the name " The Monk Mod " was added. A small mod by the creator behind Extra Utilities, which grants you extra powers upon reaching goals in the game. To learn more about the mod you should check out the video bruny recommended that covers this mod: HERE But more notably... together with this update we did a full wipe of the server and ran some maintenance, adding the new market plugin I spoke of earlier. If you miss your house you had on the old server you can still download the map for singleplayer use HERE If you see any issue on the server however, please report it HERE Changelog: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GUIDES Exchanging Storage System: Thanks to @ShinyPorygon for putting up a guide how to change between Refined Storage system to Applied Enegistics- This is something we still highly recommend as Refined Storage has had it's fair share of issues, most notably excessive lag and loss of drives due to mod updates. Switching it up is more than recommended! Don't worry, you'll learn how to manage the channels in no time, and actually you might even enjoy it. Personally, channels were my favorite additions to Applied Energistics 2. Read full guide HERE Making plates: And again thank you to @ShinyPorygon for writing a simple introdcution on how to make plates on the revelation server, as the process in doign this may differ between packs it is always helpful to have a place to go when you get stuck on something. Read full guide HERE (Any future guides will be showcased on this section of the newsletter in the future! Be sure to make great builds!) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= MINETWEAKER, LAUNCHER AND FUTURE UPDATES! Some, or probably most of you guys have no idea what " Minetweaker " is and have never heard of it. For those guys, it is a mod on the server and client side that adds scripts to your modpacks. These scripts allow you to customize crafting recipes, tooltips, search options for NEI. It is very useful and it is what servers like Infinity Evolved Expert mode base their entire ideology on. Now, what are we going to do with Minetweaker? Well, Minetweaker is very useful for us server managers too! As it allows us to change things that might not really work on a large scale like a server, or display useful information ingame that would be more accessible and user friendly. There is only one issue when it comes to MineTweaker, is that for it to run successfully - most of the time - it would have to be downloaded by the client or otherwise the entire mod would have to be reloaded when a new player logs online. (This is a bad idea, and the mod author stricly advices against this "If you value your World... ") So in future updates of the Launcher, we will include these scripts so that you guys don't have to think about it one bit. We have started exploring this on our 1.7.10 server, Infinity Evolved. To get an idea on how the end results would look like, it would be something like this: Tooltips: Searching the NEI after installing the file above, with these Keywords below: Banned Restricted But not only banned items would be viewable thru this, Craftersland actually add a bunch of custom crafting recipes that often to unnoticed due to you not being able to search it up thru NEI, but most of these have a forum post attached to them to explain how the craft is made. This would also be fixed with this sort of update, as the recipes are then viewable thru your NEI! Custom We are looking to bring this to our 1.7.10 servers, as 1.6.4 doesn't have Minetweaker, and our 1.10 and 1.12 servers use a similar mod called CraftTweaker, but is much more unstable and not very user friendly to use. One small mishap and the entire mod goes under... bad idea to mess with PS... The Forum now shows has a direct link to our launcher up at the top row, it's easy to miss ?19 points
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[Rules] Vanilla Network
Pandalo_San and 18 others reacted to Henk for a topic
Community Rules: These rules apply to every server. Server specific rules are further down. 1. No Hacked Clients: 2. No Abusing Bugs / Exploits: 3. No Advertising: 4. No Inappropriate Conduct: Replaced by Server Rule 2 5. No Harassment: 6. No intentional harm to Server Integrity: 7. No Impersonating Staff: 8. No Griefing any Protected Areas: 9. No Console Clients: 10. No Punishment Evading: 11. Don't sell items for in real life money: 12. No Tracking Staff: 13. No Databasing Players: 0. Use Common Sense: Vanilla Rules: These rules are Vanilla specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. No Inappropriate Conduct: Replaces Rule 4 in Community Rules. 3. PvP:19 points -
Let me tell you the story about our most ambitious project and why it has yet to see the light of day. To start off with I think I should be telling you what's the point of me even telling you guy's this, well, many staff and players spent countless hours on this project and now that it has been officially suspended- Until the day we find a new developer with the same ambition as us for this project. And I think it's fair for the people who spent all of this time working on this to have their work been shown in some way at the very least. Early June last year i gathered a small team of java developers within the staff team, and a handful of builders to begin the project which would later be known as Drop Zone. There was no denying that Battle Royale games have gained a lot of popularity as at this time was Fortnite's peak in popularity. While in reality the original battle royale was in fact Hunger games on Minecraft, we wanted to create a more modernized version of this game mode which included custom weapons for a start. The point wasn't only to make a Battle Royale game, but also to build the foundations of custom weapon-based minigames on our network servers. And once we would have the main plugins in place for this we could take this much further, to ... FFA, deathmatch, capture the flag, PVE... these kinds of modes which would all be available with no need for any mods but only a resourcepack and a handful of custom made plugins on the server. That's where the tricky part was, since there hasn't really been anyone that has attempted this to the scale we were going for - or if they had, their plugins were not public. Which meant that essentially everything had to be built from the ground up, everything custom made. We begun this journey with a developer not know by the community, but a dear friend of mine- Cyklan. Cyklan works as a software developer and while he doesn't code minecraft plugins or were interested in learning the spigot API, we started looking into the possibilities of having the server mostly run by data packs. Data packs was a new addition by 1.13 and what is essentially was was command blocks, but instead of having them physically in the world these would all be installed thru a file that would be added to the server. We quickly realized that this was not the way to do things, since thru testing it showed that this would lag immensely from only about 15 players. So Cyklan instead stepped aside and instead acted as guidance for our other developers, another one being @xtomyserrax who did a lot of the finished work that we will later see. While he himself was pretty new to this I am really impressed with the progress you and I made together, friend. So here's where we are at. We have been toying with ideas for a while and it is finally time to set them in to motion. The first thing we did was to create a looting system. While they original Hunger Games mode would have random chests over the map with random loot in it, we decided to go for a different path. We felt it was unnatural to enter an inventory space to pick up weapons and it interrupted the flow of gameplay. We instead went with custom chests which you could break in a few seconds with your hand and it would drop items on the ground. Example art- Was later slightly adjusted I know it might not make sense to have gold coins in a chest which should contain weapons But it's what we went with. We then moved on to setting up so that these chests would randomly spawn from a selection of "spawn points" which they had. Seen in the picture below: This picture might not make sense to you, since this was without the texture pack. Each flying diamond hoe you see is in reality the 3D model which you saw a minute ago. Each red wool block is a spawn location, and the glass is the placeholder block for the successfully spawned chest. On the right side, with the orange wool is the same thing except this was with Ammo Crates. A while before this we also added a audio cue system for these chests, as we believed it would be too difficult for players to otherwise find these chests, and this also allowed us to be able to hide these chests in harder places that wouldn't be directly visible. In the video below it showcases this audio cue and also shows the ammo crate texture, as well as a few weapon textures which actually begun being made prior to this plugin, but I will showcase them all further down. This audio cue system had a few different versions, and this was the first test and was heavily improved in the second version: This was essentially the entire looting plugin completed and what was left to do now was to implement the weapons and their functionality. But before we get to that, I'd like to showcase some of the artwork and some builds that were completed around the same time. First off I implemented a menu screen for Drop Zone, which I'm actually pretty pleased with. It is also a panoramic picture, so it spins around similar to how the menu is on the aquatic update. Firstly, @KayWolves created a gorgeous island for us in world painter This would later find a few smaller alterations. I then created a quick sketch on how we could have points of interests on the map, a few of these also changed thruout development. Now that we have outlined and have a general idea of how the builds would be, it was time to start building! We had a handful of players on the build team, but I will mention them when we get to each player's builds. First built that happened was the Airstrip, that you could already see a part off in the menu and was built by @Slendy and @southrumble80, they made in fact most of the buildings on this server. And here are some pictures of their airstrip: At this time we also made some promotional pictures features the airstrip as well. They also made a beautiful tribute to ACv1 and ACv2 by creating a similarly desert themed town. @abisredbull played a small part in this as well, as he made the gate part of the wall around the city. (to see progression pictures of this build check out the full album: https://imgur.com/a/qaDg2KH ) We also added a vehicles plugin that would act as aesthetics on our builds, we never ended up using any of them though. I made a small attempt at adding the textures of modded blocks in to the game, as we later decided we would have a "modded town" theme to one of our cities, I do not remember why I decided to completely block these off, as the texture is not 2D, all of them have a 3D model, but here are some examples: Yes. this is all vanilla. @southrumble80 and @Slendy were at it again! this time they creates this gorgeous castle with a ship port in the background, click the spoiler to see all the pictures. This was all located what we called the "Hermit House" in the original sketch of where we wanted everything. It obviously became much more than that, they also made a few towns around the area with similar theme. They also begun work on the swamp area, which I think they absolutely nailed. At the time Fire_Ligth and Kay were working on the "modern city", and this was their skyscraper, they also made a huge fountain which I sadly do not have a screenshot of. While all of this was taking place, I was working on the actual 3D modelling for the texture pack, and I'd like to show you a few of the models we made. You might tell some similarities to another game ? These were the first weapon models that were showcased, there later on came some slight alterations to the sniper rifle, you can actually see that in a previous screenshot - the "promotional" screenshots. It no longer had a square scope, and the stock of the weapon was also slimmed down. We also had our very first weapon test- where we till were using data packs... and needless to say, it was pretty bad https://gyazo.com/1a5f11b6215b9db7f11e5f9fb2bcfb26 We made an initial health/shield system- This was because we didn't want to use Minecraft health, as we couldn't be as precise with that when it came to tweaking the numbers of damage on the weapons and consumables. Since minecraft health only has 20 points of "damage"- unless you add more hearts. This was also with datapacks so it was later scrapped. I added a separate item to the pistol shown above, that this time could be dual wielded. It was far from perfect, since the second gun doesn't follow the motion of your left hand, as it is still "attached" to your right hand (It's a single item and a single mode, so it wasn't one for each hand.) I made a set of bandages. Med kits And potions, these were later tweaked to have a much bluer liquid inside. And by far the favorite model I made, was the minigun. Same with the problem of the dualing pistols, the model followed the motion of the right hand so it wasn't "perfect". but I liked it. I also added a scope to the sniper, we never got the functionality down with a plugin- but this is how it was meant to work: The buildings in the background are also made by slendy and south. Unfortunately I don't have screenshots of all of their builds right now but they made many more than these. Now what happened next was a funny coincidence- We had previously had a staff member who was also a very skilled programmer, and a silly player tried to impersonate him on the forum trying to get his GM rank on his account. So naturally, I reached out to @Danielkinz, the staff in question and asked him if this was him. It obviously wasn't, but we got to talking and he decided to join the Drop Zone Project. Daniel implemented an improved health/shield system that you will see in just a bit- but he also started development of a BRAND NEW weapon plugin, as most weapon plugins we tried all had a few major flaws. Firstly, they were clunky, and secondly the weapons would .. "wobble" as you rigthclicked it. So, using Daniel's new health system, he wrote a quick plugin that would let us select an area for a "free for all" match, with instant respawns and random weapons. We could've made use of the looting system here, and I had intended for it to but since the weapon plugin was yet to be finished we used a temporary weapon plugin called QualityArmory. We were not fond of this plugin at all, it gave us many headaches which is why he decided to make his brand new one. But regardless of how poor the plugin was, it gave us in staff a night of fun as we playtested it. So what we called the "Sunday Event" was soon to take place, in preparations I made an informational screen at "spawn" The gray text at the top was an inside joke And never to be taken seriously. You might notice that very blurry and pixelated scar on the right with a golden glow- This was the first ever model of a weapon that I made. Except it wasn't a model, it was only a 2D sprite, this was before I knew that we could play around with 3D models with resource packs . But while it was ugly, it became the face of Drop Zone. The hour had struck and a few familiar faces started to join. Sadly we were experiencing some technical difficulties at the very start, but that was to be expected. We were all there to play test it, afterall. And here is the first gameplay of Drop Zone: Notice how your movement studders when you shoot, and the shot actually happens slightly after you shoot. all of this was flaws of QualityArmory. Actually, you couldn't increase the fire rate hardly at all, so you might notice that SMG has a very slow firing rate, almost comparable to the pistol. This was all things that would be fixed when we were to release our own version. After the play test I made a small attempt at creating my own health and shield bar, How this is actually shown is that there is an item in the 9th slot representing the health, and another one in the 8th representing the shield. The point was that you could have a plugin that would switch these items out as you would get hit to better show your health and shield. As we noticed that numbers alone were difficult to pay attention to when you were trying to shoot somebody else It should be a quick glance. I was also playing around with how the lobby would look like, the general idea was that we would have crates like we have on our other servers. Legendary and vote crates, and then if you were to win you would get some keys. Inside these crates you could win weapon skins and.. all kinds of things. We had a full list of "donation incentives" and other rewards that you could get. First idea what to have each skin on an altar that you could buy from a currency you could get if you donated or had a donator rank. We realized that this would take up too much space, so I looked into the possibility of actually having a "screen" with the weapon, and here's the placeholder for that: Sadly this wasn't an option either, since multiple players couldn't use this. Oh, and the $500 was obviously a fictional price. The conclusion that we got to that was never implemented was that we would have it instead in a ChestCommand menu- similar to the compass you use to switch servers on Network. With each weapon skin there, and if you were to click it, if would hand you the weapon in the lobby and teleport you to a "shooting range". Where you could see the skin up close, and then decide if you wanted to buy it. Sadly this is where Drop Zone came to an end, Danielkinz sadly never completed the weapon plugin and became inactive and didn't have the time to program anymore, xTomyserrax is going thru a difficult and time consuming - and very important - year of school so his focus is there as it should. So at this very moment this project is suspended until the day that some plugin developer would be interested in picking up where we left off And who knows when that will be... but we do have some promising rising talents in our community. Cough cough @Exief, @DaBe00593, @DezeGames. I hope you appreciate and enjoyed my showcase of Drop Zone. Sadly it never became the gamemode of my dreams- but I will keep dreaming. I am so damn proud of every person that has worked on this project. And it is impossible to cover everything in a single post, so apologizes if I forgot something! - Henk17 points
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Builder Request, with a sample construction, hope u like it -MiniTermi77
unknown1234 and 16 others reacted to MiniTermi77 for a topic
Hi, after 7 days I already finished my construction. I want to be builder as i said one post before, like Slendy and Scyth, If u belive on me, i will answer well bringing buildings for AssasinsCraft. No more to say, hope @Brunyman or a manager like @EPICfighters see this and give me an opportunity. Thx u very much for this all good moments in this server. https://youtu.be/mOfjgJTC9Hc17 points -
Network
Waffle and 16 others reacted to iiTzFermin_ for a topic
Hi, today i make this post on behalf of all network players!! @xtomyserrax,The network needs you or rather we all need, have an incredible ability to fix bugs, among other things i know that you are tired of fighting for the network but donnot give up, you always fought you and nerver gave up, today we want to ask you to come back. I know that you are not going to ignore the community, you are the hope that remains and i am sure you do not want to see how the network falls, i know you can recover the staff of network, you know how, give them hope, teach them that you can make a change Tomy come back please @brunyman, We fully understand the excess of work that you have but that is not a reason for you to leave us we do everything in our power the staff leaves for this reason they feel ignored, hope is lost and whem that happens frustration comes we try to call the attention in an annoying way, in the case of the network, the only thing we ask is that you update the servers to the latest version, the other servers are outdated, such as AC,Hiipo plot survival, Skyblock and Creative ETC, there are players who play these servers and we always have to be drawing attention in some way to update the servers (when you go to update any server to the latest version, update all servers at least the most played) please, i hope your answer and that you understand how the staff feels Please they share this post and i hope they support this post!! Sorry for my english Have a nice day!!17 points -
========================================= That's it, happy browsing around. We will add to this guide as we see fit.17 points
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Network AssassinS 1.13.2 Update Complete! Old server closed!
flamefurno and 15 others reacted to brunyman for a topic
Ok guys, so here it is, long long wait, and lot's of plugins updated to fix issues, and more will come later. Many changes were done to get here and I don't have a full changes list, we tried to implement the same features with improvements. Some old plugins needed to be re-coded as we didn't even had source code. The old server was running on spigot 1.7.10 with a protocol hack for 1.8.8 clients to connect so update to 1.13.2 was a major step, this was needed and future updates will be much faster now that we coded most of the plugins and we own the code. Since the last update topic we focused on bug fixes and tweaks, implemented the scoreboard with stats, VIP perks, buycraft integration, anti-hack and some other stuff. Another big change was the permissions system, because of this importing ranks from the old server is not possible so players that bought a rank will have to post a request for rank re-activation so they get the rank on the new server. Please post the request here: https://forum.craftersland.net/forum/223-rank-transfer/ So the old server is now closed, you can only join the new updated AssassinS server right now, the server had a data WIPE so everyone starts fresh. If you find issues please post it on forum. Here is a list of all update topics: Become a master Assassin! mc.craftersland.net play.craftersland.eu play.craftersland.us16 points -
Link 1 : http://www.planetminecraft.com/server/play-us-by-craftersland/vote/ Link 2 : http://minecraft-ser...rver/4940/vote/ Link 3 : https://minecraftservers.org/vote/45504 Link 4 : https://minecraftservers.org/vote/113579 Link 5 : http://minecraft-mp....rver/4446/vote/ Link 6 : http://topg.org/Minecraft/in-359734 Link 7 : http://topg.org/Minecraft/in-377264#.UtisphCSzws Link 8 : https://minecraftservers.biz/servers/117603/16 points
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[Rules] Direwolf20
JebacBydgoszcz and 14 others reacted to Powerwarp for a topic
Community Rules: These rules apply to every server. Server specific rules are further down. 1. No Hacked Clients: 2. No Abusing Bugs / Exploits: 3. No Advertising: 4. No Inappropriate Conduct: 5. No Harassment: 6. No intentional harm to Server Integrity: 7. No Impersonating Staff: 8. No Griefing any Protected Areas: 9. No Console Clients: 10. No Punishment Evading: 11. Don't sell items for in real life money: 12. No Tracking Staff: 13. No Databasing Players: 0. Use Common Sense: Direwolf20 1.7.10 Rules: These rules are Direwolf20 1.7.10 specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP: Direwolf20 1.12.2 Rules: These rules are Direwolf20 1.12.2 specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP:15 points -
¡We need an Admin! - Network
Thatcrazyflyguy and 13 others reacted to MiniTermi77 for a topic
Hello there! The objective of this post is to show @brunyman that we are alive, but unfortunately, due to the lack of server maintenance, we have no choice but to stop playing. Currently, Network lacks a figure who can maintain the roots of our server. A few months ago, Jimmel was promoted to Manager, gaining more responsibilities, leaving our server aside and later retiring from the team. The figure that we are missing on our server is the Admin, a figure that is capable of accessing the console and the files, being able to work on the basic errors that we have. Since this figure is totally essential, the only person capable of making someone from our Network team Admin is, as you well know, @brunyman, who, due to the inactivity of our server, has been reluctant to provide this important improvement that we require. We can't wait for this to "magically revive" without providing solutions. Solutions must be given, and it is when we give our effort, we will see the results. So, if the players, managers and brunyman himself give me the honor and this opportunity to get the server back on track, I will do everything in my hand to make this server the "second home" that many players has had, has and will have. Thx everybody, all for Network.14 points -
So this is a spare time side project that me and some old collage friends started more then 1 year ago, I did the code part while they did the graphics, animations and sounds. This game is called Taponaut, it's a small free mobile game that we did more for practice and see if we can actually do it, it's not monetized and the game idea was to control an astronaut and help him fly over obstacles and try to go as far as you can, there is also a stats area with achievements and best high score scoreboard. The game is available for download on Apple App Store, Google Play, Amazon Store and Galaxy Store, please give it a try and leave us some feedback if you can. As a challenge try to beat my high score , give it a try and leave some feedback. Thanks! Here is the game website with more details, social media and download links: https://robotpixelstudio.com/ Apple App Store Download | Android Google Play Download Here is the game teaser video:14 points
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Server down issues and data loss, changes for the future and improvements
Nightingale and 12 others reacted to brunyman for a topic
As some of you already know, this morning one dedicated server had issues. Minecraft servers affected are FTB StoneBlock2, FTB SkyAdventures, Network AssassinS and Creative servers. We got this server less then 1 year ago when intel gen 9 processors were finally available, we actually got 5 such dedicated servers at the beginning of this year and unfortunately we had issues with 3 of them during this time, we changed sata cables and hard drives as 2 servers were time to time having HDD failures and degraded raid arrays, to replace burned power supply and even the entire server except for the hard drives. So a lot of lost hours and headache. As we think of upgrading our servers usually at the end-beginning or a new year to plan our expenses for the new year it is obviously that these intel gen9 servers have a lot of issues, mainly I think the issues were caused by the motherboards chipset/controllers at least for the raid issues, so the plan is to upgrade to new servers this time running ryzen, gen3 is available for now in datacenters, we already tested one for the last 4 months and even if the single thread performance is a bit lower, multithreaded is way better then intel and we also had 0 issues so far, where on intel just 1-2 months after we got them crashes started to randomly happen. Another big performance improvement par of the upgrade plan is to move on from HDD to fast NVME SSD's, we will have a bit less room for backups but the plan is to build a NAS server and download all backup directly from the servers and keep them all offsite in case if an entire server is lost and cannot recover data we have backups on our NAS to restore from with max few hours lost of data, we will also use these backups for rollbacks. Almost 2 months ago I requested cancelation of 2 dedicated servers, both had repetitive issues with raid arrays where the second drives fails and the raid enters a degraded state, we then reboot into rescue mode, fix partition errors and rebuild the array and then few days or 1 month later it fails again and so on. The drives SMART data show no issues. So we first requested to cancel these 2 contracts where issues are active and based on contract terms the cancelation is after 4 weeks. This week I ordered our first new dedicated server on new specs with Centos 8 and NVME SSD's, got it setup and this morning after we got GT server finally released I planned to move everything from the SA/SB host to the new machine as the contract ends tonight. But when I woke up SA and SB servers were down and crashing on startup with weird read permissions errors, then I checked AssassinS was also in the same crash state and even system commands were not working so I did a system reboot thinking that maybe the OS got bugged. After the reboot everything was working fine so I started to transfer data to the new server. While the files were coping to the new server I noticed that some configs I had setup before I went to bed were back to the original state and then I noticed that the files dates were 1 month ago, I checked backups and all backups from this month were missing. The Raid array was already into a degraded state with the second drive out of sync, and this failure happened 1 month ago so it was clear that somehow the system was loading the drive that was out of sync and not in the raid array anymore. This is so weird, I spent 8 hours to try to get access on the good data partition to copy my up to date backups but it just failed to recognize the parition on the first drive, like something badly corrupted at the base of the file system. root@grml /home # cat /proc/mdstat Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md126 : active (auto-read-only) raid1 sda2[0] 524224 blocks super 1.0 [2/1] [U_] bitmap: 1/1 pages [4KB], 65536KB chunk md127 : active (auto-read-only) raid1 sdb4[1] 1944467456 blocks super 1.2 [2/1] [_U] bitmap: 15/15 pages [60KB], 65536KB chunk I also contacted the datacenter technicians and when they saw the above data, they were like we never saw anything like this we will get a senior technician here to see if they had experienced something like this before to try to fix it. But after I spent 8 h tring to get that drive data out I sure that we can't get anything restored. So all that is left was to use my last resort monthly backps to restore something and that was downloaded on 8 November. So we lost 19 days of data In order to prevent this in the future we will build our own NAS server so all backups from all machines are saved directly there this way if something like this is ever to happen again we will have max few hours of lost data. We will also continue to replace all existing servers in the next months and upgrade to fast NVME SSD's. Now all the servers except for Nework Creative are back online and running on the new server. The creative server was updated recently to 1.16.4 and this incident lost all that work so we will have to again update it to 1.16.4. The AssassinS server was pending a WIPE as it also needs to be updated to 1.16.4 and we will do so next week. I'm very sorry for this loss, for SkyAadventure and StoneBlock 2 servers we will do our best to refund affected players with items, in-game money and rank re-activations to cover the loss. We created a free compensation package for SkyAdventure and StonBlock2 servers on DailyRewards category on our store, you can only claim this reward once and it will give you in-game money and crate keys, check the links below Data loss compensation for SkyAdventure: https://craftersland.buycraft.net/category/1279398 Data loss compensation for StoneBlock2: https://craftersland.buycraft.net/category/1309676 If you had a rank or any purchase lost, request here it's reactivation: https://forum.craftersland.net/forum/223-rank-transfer/ StoneBlock2 item refunds: https://forum.craftersland.net/forum/299-technical-support/ SkyAdventure item refunds: https://forum.craftersland.net/forum/287-technical-support/ Thanks for you support!13 points -
Hello guys, So 8 years ago, in 2011 late August we opened our first CraftersLand server, it was a vanilla survival server, Minecraft was still in beta at that time, few months later we opened our first modded server on Tekkit Classic pack. Now today thanks to your support with donations, votes and by just playing on our servers we are still running Minecraft servers. Thanks to all staff members for helping out and keeping everything running. We will continue to host and manage Minecraft servers for as long as we can, now we are working on more Network updates, a new modded server you guys voted and maintaining our existing fleet of servers with maintenance and patches. Hope we will still be here many years to come, thanks again to all of you for supporting our work and for making all this possible.13 points
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12 points
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Modded Helper Application and Recruitment
TheBigDigga and 11 others reacted to Ness27 for a topic
Permissions: Requirements: Hello future applicants, I'm glad to hear that you are interested in joining the CraftersLand Staff team. We continue to look for improvements within our community to make it enjoyable and I assume this is one reason you are looking to apply! The Staff team is always interested and looking for players that are helpful and knowledgeable. As the community grows to more servers, it is difficult to track and maintain applications over-time, therefore, we have chosen to use a Google Form to allow us to capture application responses in a more achievable logistical manner. CraftersLand Modded Helper Applications will be open for all modded-minecraft servers, the applications will be reviewed monthly. Accepted applicants will be notified through discord on the main official discord (https://discord.gg/RexFCWu) during the first week of the month. To complete this application please submit this form!12 points -
Our first Modded server on Minecraft 1.10 on Sponge platform is almost done! The server is open for players to play on. This server took a lot of time to open because we had to code allot of plugins for sponge and test allot of stuff. Some staff members spent very much time to help me get it done, I want to thank them for helping out so much. Server address: dw20.craftersland.net The server features daily and crate rewards, clans, pvp, grief prevention claim system. Some plugins still need to be codded like players market and some utility plugins and until we get them done creative mode is not accessible on the server. You can join the server with the latest recommended Direwolf20 1.10.2 modpack version. Have fun! Restricted items list.12 points
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AssassinsCraft - COUATL RELEASED
iiTzArismaltor_ and 11 others reacted to Henk for a topic
Introducing... Of course everybody has heard of the Temple of Couatl, better known as the Temple of Fortunes. It is said the native residents of the jungle build the temple to pray and make offerings to their god, Couatl. For long it's been nothing more than a myth, many adventurers have been looking for it over the ages but always returned empty-handed, if they returned at all. That is, until recently... After years of hard work and effort an unknown explorer and his crew dedicated to finding the temple finally succeeded. They managed to clear a path to the front of the temple, but the trees were too dense to progress any further into the jungle. The natives were known for their cunningness and tales are told of the temple still holding riches... Perhaps it's worth to give it a look? We present you... THE TEMPLE OF COUATL! This marks the opening of the new area Temple of Couatl, featuring one main dungeon with an additional three parkours and dungeons. You will find the temple far north-east, on the outskirts of Glaskerville. Happy treasure hunting! Credits: @flamefurno - Temple, parkours and jungle @Slendy - Temple and Parkours @ZengZ - Temple12 points -
AssassinsCraft - Glaskerville RELEASED
gerry_lmao and 11 others reacted to Henk for a topic
It's finally here! The dark woods of Glaskerville is now open to the public, for those that dare venture inside. Glaskerville has been a long ongoing project where we aimed to bring some new concepts to the table, give more of a reason to do parkours and dungeons than just gold. In Glaskerville you will be collecting Tokens alongside your gold, these tokens will let you unlock special traits that are usable inside Glaskerville. You will also be able to trade them for Enchanting books- for our loyal donators this might not be especially exciting as they already have that available to in their donator-only areas. But Glaskerville aims to unify the ranks and give an alternate method of obtaining these enchanting books. You go through progression steps in Glaskerville, finding clues and unlocking new areas, all while following the storyline of the area. If you have no idea where to go after reading this, then go speak to Ronald at spawn. He'll give you some good hints to follow It should also be noted that the creation of Glaskerville required a lot of custom configuring, the config for the menus alone is 4500 lines. So there ought to be some bugs, and because of that I have opened up this topic for you to report any issues you might have: Credits: SlendyOff - Main builder Flamefurno - Assisting in building Zengz - Parkour creator Henkekalmar - Anything else12 points -
Official Craftersland's CTW Spawn Submission
xtomyserrax and 11 others reacted to Twynics for a topic
Hello there, I have been working on this project for months (most spent inactively however). I feel it is long overdue that Craftersland Network CTW should receive a revamp of spawn. The photos are taken with shaders and if you would prefer to see the raw map I have left an alternate link below, although I believe they make the map much more aesthetically pleasing. Album of Images Download link for map RAW images (No texturepacks or shaders) If you want to download this map to view for yourself feel free to! To do this: 1. Click the download link and download it to your computer. 2. Unzip the file. 3. Follow this path C:\Users\YOUR USERNAME\AppData\Roaming\.minecraft\saves 4. Place the file in here, load up minecraft and open the world! 5. Enjoy! If Bruny is reading this and considering using this map, please note that regions have not been set, chunks pruned or plugins used other than worldedit. I have left blank signs on the wall for you to create clickable "join game" signs if you choose this map! Should you have any queries please feel free to ask me!12 points -
[Rules] Skyfactory
JebacBydgoszcz and 11 others reacted to Powerwarp for a topic
Community Rules: These rules apply to every server. Server specific rules are further down. 1. No Hacked Clients: 2. No Abusing Bugs / Exploits: 3. No Advertising: 4. No Inappropriate Conduct: 5. No Harassment: 6. No intentional harm to Server Integrity: 7. No Impersonating Staff: 8. No Griefing any Protected Areas: 9. No Console Clients: 10. No Punishment Evading: 11. Don't sell items for in real life money: 12. No Tracking Staff: 13. No Databasing Players: 0. Use Common Sense: Skyfactory 2.5 Rules: These rules are Skyfactory 2.5 specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP: Skyfactory 3 Rules: These rules are Skyfactory 3 specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP: Skyfactory 4 Rules: These rules are Skyfactory 4 specific. Other servers might share some of these rules, so make sure to always read up on the server specific rules. 1. Creative Items: 2. PvP: Community rule 6. No intentional harm to Server Integrity - appendix:12 points -
Remove GMC from ranks ~ Under Discussion
BloodyHornet285 and 10 others reacted to JokoJose for a topic
Greetings, For the past week i have seen how people that use creative and those that doesn't have had a crash between them. For players that don't use creative, we feel like creative is a game breaking addition and disturb the "race" to reach high tiers among ourselves. For example, If it took me 1 week to reach LV, a creative person will be ZPM in less than 1 hour. While them being in high tier does not affect the way we play, it does affect the server stability. Example: 1- A creative person can spawn in any number of item without limitation, allowing that person to set up an entire solar power system in a matter of minutes. Or many, Many automated process to produce items. Those process take a toll on the server tps and because the creative person in question didn't have to gather the mats, he/she will have no problem spawning as many as he/she want. 2- Creative people can spawn the materials to craft a machine, while the materials are tagged as spawned, the machine they build with those spawned items are not tagged as spawned. Meaning that the person in question can craft machines to give to a non-creative player. 3- Creative people can also spawn the most efficient way of mining ores and/or oil and once again, while the machine, if spawned, is tagged as spawned, the ores/oil it gathers is not tagged as spawned. Meaning that the creative person in question can pass the ores/oil to another person that is not creative. 4- Creative people can also instantly spawn rockets of any tier and fly to any planet, even when most people are still in steam age. Then they can just fly to highly demand planets and "empty" them out of resources before people can even reach them. 5- Creative people can also lagg the server with in many ways, from massive amount of spawned item, to constantly flying to laggy planets like ross. In other words, creative ranks hurt the server more than what it helps it. So my suggestions are the next: 1- Remove creative entirely = While i know creative might generate a good revenue for the server, it shouldn't exist in such a hardcore modpack like GTNH. 2- Only allow structural block on creative = This will still give the creative to those that want it, but will limit them to only structural items to build a base. Like chiseled blocks, but remove access to any ore/ingot/fuel/machinery or any material that is not used to build the structural part of a base. 3- Creative server only = while this is more cost to owners pocket, it will create 2 separated server, 1 for creative people and one for non creative people. In that way you dont have to be monitoring who gives what to whom. It will also remove the stress cause by creative people on server with non-creative players. 4- Move creative rank to S+ but with structural purpose only = Creative is the strongest tool in the game, it should be the most expensive perk to buy too, but it should be limited. Only those that have played GTNH will understand the issue with creative, so my last recommendation is for the owner to try the modpack and then decide for himself after he experience the modpack and the pros and cons of creative. You cannot sell a product if you don't understand it, sometimes you might lose more money when your only focus is money and not customer service. I meant no disrespect to anyone, everyone is welcome to add their opinion in a respectful way, either to agree with me or disagree. Everyone deserves to be read. (On a side note, P+ has a perk of retain exp when you die, but that perk is not working at all, please take a look at it, thanks)11 points -
First thanks for your suggestions! Please vote in the pool above and let us know what mod pack you think we should open a server on. For more info these were suggested mod packs: Ragnamod V - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/ragnamod-v Farming Valley - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/farming-valley Life in the village - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/life-in-the-village Journey Across The Void - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/journey-across-the-void Manufactio - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/manufactio Compact Claustrophobia - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/compact-claustrophobia Bounds - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/bounds UnHoly Craft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/unholy-craft Kinda Crazy Craft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/kinda-crazy-craft Resonant Rise - 1.12.2 : https://atlauncher.com/pack/resonantrise Augmented Triad - 1.7.10 : https://atlauncher.com/pack/AugmentedTriad TrollCraft - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/trollcraft Enigmatica 2: Expert - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/enigmatica2expert FTB Beyond - 1.10.2 : https://www.curseforge.com/minecraft/modpacks/ftb-beyond All the Mods 3 - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/all-the-mods-3 Rebirth of the Night - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/rebirth-of-the-night GT New Horizons - 1.7.10 : https://www.curseforge.com/minecraft/modpacks/gt-new-horizons SevTech: Ages - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/sevtech-ages Infinity Evolved Reloaded - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/infinityevolved-reloaded Dimension Zero - 1.12.2 : https://www.curseforge.com/minecraft/modpacks/dimension-zero Thanks for votes!11 points
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Forum Dark Mode? Yes Please!
MiniTermi77 and 10 others reacted to Zanda for a topic
Hello everyone, it's been a while since I've last played here and I just couldn't stand the incredibly bright forums anymore, So I've been working on fixing that, now what you see is pretty early and should only be considered mock ups based on how messy my CSS is, But I'm hoping to have a version others can use at some point too, anyway here is: Here's a few example images. Comparison Gif: Forum Home Page(Gif): Drop Down Menus(Gif): Profile Page: Forum Post: Forum Category: New Post: Okay now that you've all had a chance to review my work and point out what I've utterly ruined in your opinion let me make some excuses. Now firstly, this is a early version, not something I'd consider publishing so soon, not without testing some more. And Secondly, I spent more time trying to get the bloody gifs uploaded than I did actually working on the styling. Anyway, Please leave your feedback as I'm not entirely happy with it and would love some more input. Thank you! PS. Please check out the scroll bar compared to the normal one. it's such an easy thing to change and I think it looks great.11 points -
Hi guys, as 2019 ends and a new year starts, I would like to thank you all for all your support, for keeping the community alive. The fact that we are still here after 8 years is thanks to all of you, each player that plays on our servers and staff members. By looking into the 2019, a year ago we only had few modded servers running, we doubled the amount of rented dedicated hosts and servers, keeping all these running is getting more and more challenging but also it is still fun doing it. So plans for future are to keep existing servers running with maintenance and updates and open more servers with different modpacks. In January we will have to do some Dedicated servers maintenance, means take them down, install all updates and reboot everything. We have 8 dedicated servers, all of them are running on i7 gen7 CPU except for one that is a Ryzen 7 first gen. By the end of Januarry and beginning of February we will replace 6 of them with new intel i7 gen10 and Ryzen 7 3rd gen hardware. The nice part will be we will have more compute power at around the same yearly cost. We will post more info about maintenance or transfers to new hardware after New Year. Thank you all, have a great New Year!11 points
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[Ctw] New Map: Empire
DonaldCouts and 10 others reacted to ItsIsma29R || Official for a topic
AMAZING! lol11 points -
[Tekkit] Restricted Items List
L1K3xDKDEATH and 10 others reacted to brunyman for a topic
The list of restricted items list on Tekkit Server. Last Updated 10.04.2019 Disabled Mods: Balkon's WeaponsMod - PvP protection bypass including spawn protection. Straw- PVP Exploit. Shock Module- Exploit. InventoryTweaks - Item duplication bugs. Redstone in Motion - Used a lot for grief, protection bypass. Vending - Dupe issues. Project Bench - Dupe issues. Trade Booth - Dupe issues. Restricted Items: Matter Cannon - Applied Energistics - Protection bypass. Alchemical Bag - Equivalent Exchange 3 - Dupe bugs. Needlegun - MineFactory Reloaded - Protection bypass. Block Placer- MineFactory Reloaded - Dupe Bugs/Protection bypass. SPAMR Launcher - MineFactory Reloaded - Protection bypass. Fishing Rod - MineFactory Reloaded - Protection bypass. Sacred Rubber Sapling - MineFactory Reloaded - A huge tree, once placed it takes space to up to 4 regions bypassing protection in the process and causing very low fps to clients. Straw- MineFactory Reloaded - Exploiting. Plastic Bag - MineFactory Reloaded - Item Dupe Bug; Plastic Cup - MineFactory Reloaded - Dupe Bugs; Lux Capacitor - MMM Powersuits - Only restricted for block place for protection bypass. Creative StrongBox - Thermal Expansion - Item duplicator. Florbs - Thermal Expansion - Protecion bypass. Confiscate Module - MFFS - Can steal players inventory's. Anti Personnel Module - MFFS - Killing players and stealing items. Desintegration Module - MFFS - Block Grief Sponge Module - MFFS - Fluid Grief Repulsion Module - MFFS - Buggy Angel Block - Extra Utilities - Protection bypass. Filling Cabinet - Extra Utilities - Dupe bugs. REP - WR-CBE Addons - Protection bypass. Machinist Workbench - ThermalExpansion - Dupe bugs. Dynamite - Steve's Carts 2 - Protection bypass. Dynamite Carrier - Steve's Carts 2 - Protection bypass. With this restricted items your stuff on the server will be safe from grief so you can play without worries. Notes: The Mystcraft and DimensionalDoors worlds are wiped once per week to maintain the server stable - so do not build bases there! You can build towns on the main world, moon and mars, we don't know how stable the last 2 are so the main world is the safest for base building. Explore the Space and Beyond tekkit.craftersland.net:2556711 points -
Good afternoon ... Today I want to go to the whole "The Network" community to make a proposal, a suggestion and perhaps a solution to some of the server problem "I want to focus specifically on the Pure Survival mode" This is what I think. Since it became fashionable on the server "Among the sponsors" to ask for access to "WE" has become problematic, both by creating structures with base stone, destroying contructions of other users and abusing it. Lately I have noticed that the "Sponsors" use the //we to give to the other players, as is that? simple. They only mark a base with such a command and permission and copy blocks of value as "Diamond Blocks and Emerald Blocks" or simply from some block that serves a player. Clearly the manager of the server can control this with the console, seeing the logs of the players and so put some prohibition, but being honest sometimes they do not have time for that by having obligations and it is a little.. Solution: (From my point of view) From my point of view, the solution would be that the sponsors cannot use said command in protected areas and that the blocks generated by them from said command // WE exit with Spawner by .. This would avoid duplicating blocks, emeralds, diamonds, etc. .. Or just remove the command .. ¿Why should the command be removed if it is a "Tool" requested in the forum? Simply ... the // WHAT is an administrative command, a command used to create large constructions that in my opinion should not have a user "Sponsor" The sponsor has access to the /gmc command I do not think it necessary that said rank with the commands that it has amerite the /WE as I said.. It’s kind of annoying for the staff to be always fixing these kinds of problems when they can just be avoided.. Note: I am also an operator of the // WE command "Regarding the /GMC command" With respect to this command it is clearly very difficult to remove it because for this you would have to agree with the server managers.. From my point of view I consider that since this command there have always been abuses of the, simple patrocidadores duplicando item and always this asks the give to users in some way or other that the server tries to block it always this. I have considered that it would be better to remove the command of such modality since there are always duplicates and things that generally problem for the server... As a solution I think It would be better to create a /Warp which allows the sponsors or drivers of /gmc to get all the assets of the gm, to each item of alli create a Spawner by global, example "Spawner by VIP" so that only the ranks with access to the gm can get it, Duplication would be avoided, problems for the server would be avoided and staff members would be spared work because they would not have to worry about such things and would be a community and a cleaner mode of play.. In the same way, the / item command would remain, without having / gmc it could be used and it would be a great advantage Note:The truth would be much better to be in the mode without this command, because personally it always brings chaos or problems for the server, duplicates and more. Older users will remember that there was a disaster in version 1.7.2. which was because users with /gmc found a way to create unbreakable items, immortality positions, 127 level incantations, damage positions with 10000 damage, arcs etc. from that point the server is forbidding players.. Wouldn’t it be better to avoid that problem and just create more order with the commands? The solution at that time was only to give an update to the server, placing it in version 1.8 that version also took over these items, not so much with in 1.7.2 but if they were seen. Lately, the server is prone to the same problems happening again ... because there are already tools to do this type of item again ... If it happened once, why can't it happen again? If there is any other problem regarding these fixings or do you have any other fixings let them know in this post, I want the greatest possible attention and the most opinions from different members of the server10 points
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Hello everyone, first to the one who does not know me, Here is a brief description of me. Well today I wanted to make a little game to have fun among the whole community and get to know more friends among other interesting things, I would say that a game to not have so dead the forum, well without more words we start. REQUEST A DESIRE AND RUIN THE OTHER This game consists of asking, and the person who comes will ruin it and then ask for another desire Example: User A: I want to have a boat User B: Granted but after 15 minutes you melt the engine, it comes a storm sinks and you drown. I want to be millionaire(Male/Female) "Well, I start: Wish have a plane" The game is simple but fun at the time I hope you like it and play, regards!!9 points
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Hello guys! It's been a while now since we've talked about what has been going on behind the scenes on network, what's being worked on, what's completed and what are our future plans for the coming months. First and foremost, Drop Zone! Ever since Dropzone was updated to 1.14.4 and re-added to the server selector, we've been working on polishing it up and fixing a few of the crucial bugs that occurred. And here are some of the bigger changes that were made: Bugs and additions Fixed a bug that let you sometimes shoot through walls Fixed a bug that made your weapon get stuck in your offhand, and would only get fixed by you dying. Fixed a bug that had to do with a huge lag spike every time you would die, fixed by implementing an improved respawn system Added killstreaks and a killstreak reward every 3rd kill, that lets you reroll your weapon. Updated the resourcepack to a 2D pixelart, as the old resourcepack gave complications to half of all players. Visual Added a NPC at lobby to use to connect to the server Added a sign that let's you rightclick to join the gamemode Added every weapon with it's stats at spawn Set up the Resourcepack to work as a server-resroucepack or downloadable through a LINK Added a server selector as a join item, as well as a discord, resourcepack and buycraft informational item. And this is the current state of Drop Zone, there is still some work to be done and a few more bugs and features that I would like to get. But grab a friend, hop on and give it a go! And feel free to give any feedback about the gamemode, personally, I'm pretty happy with how it turned out and I enjoy playing more than I thought I would. And I've heard other say the same Don't be shy! Secondly, Glaskerville! To me it seems like this is what you guys are most excited about and eager to experience, which is why during the past month we've put our main focus on bringing you this new addition to AssassinS. For you that haven't heard anything about this and have no idea what I'm talking about, check out the teaser announcement made about a month ago: But today I want to talk to you guys more about what our plans are, and where we are at, and when you can be expecting it to be released to the public. The whole philosophy with Glaskerville is to put a greater focus on RPG elements and custom features, and at the same time give you a reason to revisit and replay the parkours and dungeons within this city that is more than just pure gold. When completing dungeons in Glaskerville you will have a chance to earn one or more Tokens that will be used to purchase upgrades to the shop inside the town, that will then offer you better deals, some of which might be tied to a cooldown. You will also be able to purchase "effects" that are exclusive to inside the town that will make your time in Glaskerville a bit more... comfortable. The town will feature 3 full length dungeons and numerous traders for you to find. The town has also gone over a visual overhaul seen in the picture above. The left is the before, and the right is the after. There are still one dungeon left to build and a handful of features that needs to be properly implemented. I've stressed before how difficult it is to put a "release date". But right now we're looking at e release of around mid October, but Halloween at the latest. You guys voted on a previous topic what you guys would want to see next from Craftersland, and that vote decided that you guys wanted to see a brand new server added to the network. And that is still very much our plan as I've slowly started working on it, but what kind of server it'll be has yet to be determined!, So if you've got any ideas or suggestions please post them as a response in this topic or create a "suggestion" topic. The current pipeline: Dropzone - 90% done Glaskerville - 60% done Bringing back old ACv1 dungeons - 30% done New server - 10% done9 points
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[IDEA] VPS 32/64GB RAM (MINIGAMES)
SuperSlimesKing and 7 others reacted to ItsIsma29R || Official for a topic
Hello everyone! I will try to make this as shot and summarized as possible. --------------------------------------------------------------- Since the 1.4.7 version I began to dedicate myself to the creation of Bukkit servers. My motivation has always been to open a Minecraft server and little by little people were joining. I paid my first host when they launched the 1.5.2 version and started making my server. The server entered an average of 50 users daily and gradually tried to go to more.. As time went on, we couldn't get donations, so the server closed and then we lost all of our files. (My server was hosted on a Web page "Fluctis") In version 1.7 A "friend" sold us a cheap VPS and after the time we stole all our files, including the massive destruction of all our settings in Putty and Filezilla.. Our depression went to more and we didn't decide to do any more servers. In full update 1.8.X I returned to get in touch he with my friends and decided to buy a VPS of much more quality. We had to save a little between everything and with the help of our parents we managed to buy a VPS (16GB RAM) Little by little we grew and reaching 80 users daily. The server also closed for lack of donations and we could not afford to have to pay monthly all the money that the host asked us. (We were all minors). Now we've all grown up and we're adults. We work, study, we won our own money, etc.. 1 month ago we decided to buy 1 VPS. We have created our own Network, but it is hard to grow in the Minecraft Community. As there are much better servers. My friend has plans to close it. But I want to continue or do something with the VPS, which is what I paid for it. --------------------------------------------------------------- - I have a VPS 64gb RAM (GNU/Linux - Ubuntu) - I have a 60% experience with Putty SSH. http://prntscr.com/fh8enz - I have access to editing files from Filezilla. http://prntscr.com/fh8f4s --------------------------------------------------------------- I have long been on your server, as a player and as a member of the Staff. And I come to comment on this little idea: - My VPS join to you. Create a couple of new game-modes for the server CraftersLand, with the name of CraftersLand Network. - Create some very play mode played in the Communities of Minecraft. For example: BedWars, TeamSkyWars, FullPvP, SpeedRun, BuildBattle, etc. - Maintain the ranks and colors of CraftersLand (Member, VIP, Premium, P+, Sponsor, S+ and Staff ranks) - In those game-modes, all CraftersLand Staff will maintain their ranks as well as donor users - Just as we will also keep our ranks my Administrator and I. - The ranks of these game-modes will be purchased through the CraftersLand store. craftersland.buycraft.net - We don't need any money. This we only do to improve CraftersLand and be able to continue in this server. - The game-modes created will respect the EULA. https://account.mojang.com/documents/minecraft_eula - All game-modes created, will be translated in English and Spanish. https://www.spigotmc.org/resources/api-languages.22305/ or https://www.spigotmc.org/resources/advanced-multi-language.21338/ - On the server there will be automatic messages with links to the Web, Forums and Store. - Most game-modes will only be accessible from version 1.8.X --------------------------------------------------------------- All this is to be able to continue giving use to my VPS and not leave it lying. If you think I'm forgetting something, please let me know in a comment. Thank you for reading! #ForABetterServer8 points -
New CraftersLand Launcher [WIP] [Un-official]
MMD and 7 others reacted to HeyItsSkay for a topic
New CraftersLand Launcher This is a new launcher for the CraftersLand servers and community. As of right now it is not official, yet. The launcher is currently a work in progress and will be available for public beta testing sometime in the near future. Features Currently planned features include: - [x] Minecraft Login - [x] Saving Minecraft Login Information - [x] CraftersLand News - [x] Fetching Modpacks List - [ ] Downloading Modpacks - [ ] Support for Optional Mods (BetterFPS, Optifine, Schematica, etc.) - [ ] Theme Editor - [ ] Launch Arguments - [ ] Memory Minimum & Maximum - [ ] Launching Minecraft - [ ] Auto-update Launcher - [ ] Auto-update Modpacks - [ ] Native Installing - [x] Dynamic Launcher Libraries - [ ] Automatic instance migration from old custom launcher Any other ideas? Reply to this post and I'll consider adding it to the launcher. If you have any ideas for the UI let me know as well. GitHub Link for bug reports here. Media8 points -
Welcome to our base!
FireKun and 7 others reacted to ontario_99 for a topic
This base was built by Craftyguy23 and me (ontario_99). We spent a lot of time on it and hope you guys like it as much as we do! Because of rendering distance limitations, it is hard to show the size and scale of these buildings in screenshots. This is why I encourage you all to come take a look in-game by doing /town spawn VineGaming2.0 or going to X: 4941, Z: 610, Y: 10. This base has multiple buildings and creations so I will show them one by one, starting off with the main base building: http://imgur.com/a/kkkli Leaving the main base behind, you go outside and follow the paths to the PVP arena and Factory (WIP) http://imgur.com/a/SVdjt Of course, a base would not be complete without magic mods! So we built another building named ''The Venus''. http://imgur.com/a/aN8jG After we built these buildings and systems, things got boring really fast and we needed a new challenge. This is when Kvittaz and Cajun_Turk joined our town. Cajun and Crafty set their goals to PVP domination by doing Witchery and BloodMagic. Since I wasn't really interested in PVP, Kvittaz and I decided to do some fun building projects. This is when we started re-creating places/buildings from our favorite movies, The Lord of the Rings. We built our own version of Barad-Dûr and Erebor. These are both still work in progress, but due to the new 1.10 server I fear they might never be finished http://imgur.com/a/7ro6E I hope you like it, any comments or tips are appreciated!8 points -
Soon to a forest near you. Glaskerville will be the new up and coming addition to AssassinsCraft, it will include a wide range of dungeons and parkours. With the addition of a few new shopkeepers, selling you rare and new items that can only be obtainable in Glaskerville. It will also have a new mechanic to help you navigate these dark woods. Glaskerville será la próxima y nueva adición a AssassinsCraft, incluirá un amplio área de dungeons y parkours. Con la nueva adición de unos nuevos aldeanos, vendiéndote raros y nuevos items que solo se pueden conseguir en Glaskerville. También tendrá una nueva mecánica para ayudarte a navegar entre los bosques oscuros.8 points
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Hello! Yesterday i was noticed fun fact, RFTools got it`s own power generation system. Did you know that? I didn`t.. It calls Endergenic generator. And it`s hard to understand as hell. Here is some Youtube links of tutorials: And look at this!! It`s a SIMPLE generator setup!!! LOL!!! But, i`m engineer, so i made my own Endergenic setup. Now... you can ask me, why do i need it anyways... Because this thing generates about 11000-13000 rf/t using ender pearls!!! And even more fun fact, it`s got only like 1% chance so ender pearl will "break", so theoretically, 1 ender pearl can give infinite amount of power! (Usually it gives about 6-12 million rf, but can break any moment not giving power at all, it`s all random) So now, let`s build this thing step by step 1) 4 Endergenic generators, distanse of 2 between them: 2) 4 Ender monitors: 3) 4 Sequencers: 4) Now use wrench or hammer, and link generators in circle pattern, like so: 5) Add Pearl Injector block: 6) Add 2 more sequencers: 7) Now it`s time for "Fail timer", in case of pearl breaks. Place 1 Ender monitor, and timer (Set timer to 30), set monitor to "Pearl fired": 8) Now place some redstone dust, or other cables you like: And DONE!!! Just toss some ender pearls in injector, and you will get lots of power in really low cost. P.S. I didn`t find any ready-to-use easy desings. And this desing is my own invention. So if someone will post this design anywhere, i want you to leave a link to this site. P.P.S If it will not work on server good enought.... Blame Soaryn... i mean blame server lag!8 points
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You guys might be surprised to see this topic, given the previous topic we just had discussing the somewhat failure of Drop Zone and how the project was "scrapped"- If you don't know what I'm talking about you can have a read here: Well, due to high demand we decided to dedicate a couple of days of trying to port the old gamemode that we played for testing to the 1.13.2 network. This required major changes in the actual plugin that runs the game mode since before it was only built to be set up once and work until the server restarts. That is obviously not going to cut it when we're meant to have a 24/7 server running. A bit of information what Drop Zone actually is .... Drop Zone is a custom game mode using a gun plugin, and by the help with a quite advanced resourcepack creates a Free for all gamemode inside a desert arena. So far the only objective is to kill your anything that moves and achieve a higher kdr than your opponents - and of course to have fun! Future features for the game mode are planned. I'm interested in joining- How would I join? 1. Get a 1.13.2 Minecraft client. 2. Download our resource pack (Not a requirement, but it makes the game much easier. For this you have two options- These links are direct downloads. http://www.craftersland.net/modpack/texturepack/DropZone-1.0.zip This is the full resourcepack, it has quite a few "high resolution"(for minecraft) models, so if you have worse PC we would advice you for our second resourepack: http://www.craftersland.net/modpack/texturepack/DropZoneLite.rar This is the lite resourcepack, it has weapon models but only enough for you to understand what weapon you are carrying, this may result in better performance. 3. Put this in your Minecraft folder under "Resourcepacks" 4. Start minecraft up and connect to "mc.craftersland.net" 5. Once there open up the server menu with the compass- Choose "Minigames->Test game server "- And you're in! Frequently asked questions: - How do I open the chests? Well, in this version of Drop zone,... you can't. They are just for looks right now, but in future versions they might have a purpose. Right now you get a random weapon each time you spawn, and there's no way of getting any other weapon on that "life". YET. - How many weapon are there? Currently there are six weapons, we have a minigun, a Scar assault rifle, a bolt action sniper, a silenced SMG, a pistol and a pump shotgun. There are plans to add more weapons in the future - OMG X WEAPON IS SO OP- Wait, was this suppose to be a question? Yes, some weapons might be "overpowered" of "underpowered", as I try to tweak the stats of each weapon on a daily basis to keep the game mode as balanced as possible- an impossible task. - What commands can I use? To begin with your main command will be /dz join and this starts the game and puts you at a random spot in the arena with a random weapon. If you want to leave you do /dz leave If you want to check your stats, kills, deaths and KDR then do /dz scoreboard. - How do the weapons work? Each weapon has a different stat for "sway", which means that the bullets coming out of it is somewhat "random". The sway stat is further worsens by sprinting and walking. It is improved by sneaking, which would also put the weapon in iron sight mode, and that makes each shot more accurate. To reload you press left click and to fire you press or hold right click. - How can I tell if I installed the resourcepack correctly? Once you get on the server you will spawn in front of a screen with information about the game mode- if you are seeing this then you installed it correct. If you instead see two instructional signs, then that means your resourcepack is either not active or not installed right. You can reload your resourcepacks by pressing F3+T. - This is a bit inconvenient to download the resourcepack manually... what are you going to do about it? At a future time we will make the resourcepack a server pack, and if you wanted a finished version with a few mods such as optifine, then there will also be an option in the near future to download it thru out custom minecraft launcher!8 points
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Merry Christmas!
Towilloughby and 7 others reacted to brunyman for a topic
Merry Christmas from all our CraftersLand Team! Time to enjoy some time with our family and friends. Thanks for supporting us and being part of this community! Have fun on our servers and Happy Holidays!8 points -
Hi guys, time for an update! Mainly improvements and few new stuff like crate rewards. Changes! Updated Spigot 1.13.2 API to latest build. Updated Anti-Cheat plugin to latest version. Added crate key vault at spawn. Added crate rewards at spawn. Fixed exit signs not working. Fixed broken dungeons, missing rewards, broken parkours, missing exit signs or command blocks not working. Added better guns to all loot tables, from common to epic. Added black market trader in main town, it's up to you to discover him. Some design tweaks and updates with new blocks in main town, just added details. Implemented back flip ability, left click when on block edge. Implemented support for Anti-cheat when using abilities to prevent false positives and player glitches. More coming soon, stay tuned! Become a master Assassin! mc.craftersland.net play.craftersland.eu play.craftersland.us8 points
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Closing down the old AssassinS server and releasing the new 1.13.2 AssassinS server finally allows us infrastructure changes! We updated our Network proxy servers to latest builds and fully updated our lobby servers to 1.13.2 to avoid any compatibility issues when joining with multiple versions. This proxy and lobby changes means we can also improve our login system so that the network is premium but our cracked player base can still join via passwords. The proxy servers will sort out new players into premium and non-premium and ask for passwords on the lobby for non-premium players, this also improve premium accounts security as once marked as premium no cracked player can join with their name and they are forced to login with mojang servers. This means that when a new player joins if he is cracked the proxy will send the login info to mojang servers, if that fails the player will get a invalid session disconnect and if he re-joins again within 20 seconds from the first attempt he will be registered as cracked allowing him to join and register a password on our login system. This is a big change because this means you can join as premium or cracked no matter what server address you use to connect, mc.craftersland.net, play.craftersland.eu or play.craftersland.us . On the lobby 1.13.2 update we had to re-code some stuff and do some important changes but we tried to keep some features. The plugin EchoPet was removed as it is no longer being developed and expanded our MiniutrePets plugin with allot more pets to choose from. Another big change is the permission system, as we update to 1.13.2 we need to move on from PEX to LukyPerms as it if the best permission plugin. So all existing ranks will need to be re-activated. With this being said you can only join network now with minecraft 1.13.2, the proxy servers will notify you so if you join with another version. All buycraft packages are also updated so staff can re-activate ranks, the new login system allows staff to easy reset passwords and future updates will be easier. Note, if you had a password registered as cracked and you joined as premium the new login system will force you as cracked and you will need to login, in order to become premium again we will have to unregister your password as now you can't join as premium and cracked all accounts that had a password set in the database will be forced to login if not unregistered. More coming soon! Thanks for support.8 points
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CraftersLand Launcher Released! [v1.6.0] Fine-Tune your experience to the max!
LB_RAPHAEL and 7 others reacted to Henk for a topic
Beautiful highres craftersland logo right there, some genius must’ve made it.8 points -
[Read Before Posting] Useful Forum Links
_MrToastyBuns_ and 7 others reacted to Henk for a topic
Hello! If you need help on the server you play on, click on the appropriate link below: Technical Support: Complaints: Unban Requests: Thank you!8 points -
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[Guide] Tekkit Town Protection Commands
Slit and 7 others reacted to DonVanhugenstyn for a topic
We have many possible commands that can be set in place to help protect you guys beyond our plugins. So to help protect you guys im going to help you guys out. Alot of these are known but not by everyone. To keep all outsiders out of your town use /town perm town set out none That command would prevent all outsiders from entering the towns claimed land, It will not affect town members, or town friends. Town friends can be added by town mayor, and town assistants. And one I always make sure to set in place is /town perm town set friends enter There should be little reason to give a friend build perms, though sometimes there is reason. And by default friends get build perms. If you have a reason to give a friend build perms make sure that after you set it back to /town perm town set friend enter And my favorite of all applies to town residents, but not town assistants. You can set plot permissions, a plot is 1 chunk. which is 16x16. To do this you enter /assignplot <name> That will make that chunk owned by whoever's name you put example /assignplot DonVanhugenstyn Once you do that town residents who do not own that plot get reduced permissions, and you can use commands to change them. like /town perm plot set town enter which would allow town residents to enter but no build perms. Once you use /assignplot <name> it automatically takes on whatever perms the town has set but you can as I said change the perms for that specific plot. With /assignplot you can have members within your town and not worry about theft. If someones gained your trust you can promote them to town assistant and then the plot assignments wont affect them. However please be careful who you let into your town and give assistant rank to. We cannot stop anyone from stealing from you if you have given them permissions to allow them to do so. /town perm town -will give you current town permissions set /town perm plot -will give you the current set permissions of the plot you are in to change entire town permissions is /town perm town set <name> <permission> ex. /town perm town set out none - out is the name, none is the permissions, meaning "out" gets "none" meaning no permissions to outsiders, not even entry into the town to change plot permissions is /town perm plot set <name> <permission> ex. /town perm plot set town enter -means your setting the plot permissions for "town" to "enter" so residents can enter but nothing else. remember town mayor and town assistants aren't affected by plot permissions though. Remember, choose your town assistants wisely. They can do everything a mayor can except delete the town. This is the list of MyTown Commands, not all are enabled. http://mytown.mineyourmind.net/mytown/8 points -
[Network] [Assassins] Tutorial Guide
Adriiibr and 7 others reacted to Andrew2070 for a topic
---------------------------------------------------------------------------------------------------------------------------------- Assassins Server Guide ---------------------------------------------------------------------------------------------------------------------------------- This is the tutorial guide for the Assassins Craft V1 Server, it explains all the concepts, tactics, strategies and anything/everything that there is to know about the assassins craft version one server. Welcome if you are reading this you must be new to assassins and are trying to figure out the game. The basics of assassins is ranking up and acquiring iron/gold to buy and advance in armor tiers. The first rank that you start with is Recruit <1>, The <1> Is a sub rank of that rank meaning Recruit<5> is the last rank of Recruit, and goes into Initiate <1>. Fame is what you earn by killing other people. It starts as Fame 1 and increases as you kill people so after killing 2 people you get 2 fame and it goes up to 40 fame per kill. Fame is what you need to level up to more and more ranks which basically gets you respect from other players seeing that you are a certain ranked player. The highest rank is Master assassin <5>. Here is everything that you need to know for assassins. ---------------------------------------------------------------------------------------------------------------------------------- Beginner Stage ---------------------------------------------------------------------------------------------------------------------------------- Welcome to assassins. You are a new person here and should read very carefully. The players here can be aggressive and will kill anyone that they see. Your first step is to get coal which is the beginners and the lowest form of currency one can get. The currencies available are Coal, Iron then Gold. Gold being the most expensive and iron being the semi-rarely found one. You can find these in different tier chests on rooftops or in buildings. Chests are scattered around the world and some are hidden. The ones that you find in spawn town contain coal and some contain items such as wooden swords and leather armor. Your first goal should be to acquire lots of coal and save up for chain armor. This will take some time, while your at it ill explain to you another secret to making more money faster. There are special chests buried and hidden with challenges (parkours) that contain iron and sometimes even gold! Yes! Gold! Parkours can be found almost everywhere and the farther they are from spawn the larger the challenge. They also have timers meaning you can only take the loot from it every hour or every day The first chest that you should visit is the daily park our chest. It is located on the second floor of the spawn building. This chest contains iron and can sometimes even give an axe and resets every 24 hours. When you begin you arrive in a hallway on your left is the Donor rank shop and on your right is the Spawn player shops. Go straight until you arrive at a ender portal, no worries go ahead and jump into it, its just a portal to the actual spawn building which is also located on the over world. You have now arrived at the main spawn building here there are multiple NPC's and ender chests. Your ender chest has one row of slots and can be upgraded by purchasing more command books. The Bankers located next to each set of ladders has the ability to change currency, so when you have 64 coal then you can get 1 iron, and when you have 64 iron you can get 1 gold. You also have a wallet located in the ninth slot of your inventory which can store iron for you instead of putting it in your ender chest or your inventory. There are three spawn gates that allow you to exit into the main city. Avoid people sitting outside the gate they are spawn campers and you should report them to staff members like helpers, judges, moderators, admins and Game Masters. In the event that no staff member is online contact the forums with screenshot evidence and as much detail as you can give. ---------------------------------------------------------------------------------------------------------------------------------- Intermediate & Dungeon Guide ---------------------------------------------------------------------------------------------------------------------------------- By now you should be a Iron tier person. Your next goal is to acquire the Diamond Tier which costs about 160 gold ingots in total. Now you must get gold from dungeons and save up and not get distracted by other seemingly "good" trades. The dungeons i go to are located near spawn and a bit distant too. The first dungeon you might have found is the maze dungeon located in wooden city on the right hand side of spawn facing the wall that contains the bankers. head that way out a gate and you will arrive at a large wooden gate that has tall buildings. ------Dungeon 1------- Head straight till you come a cross a small little shack now enter it there should be a water block, jump into it and you'll arrive at this easy dungeon. Simply do the park our which involves jumping up the gold blocks till you get to the second part. Now here there are webs and soul sand which keeps you from being 100% mobile. All you have to do is jump and get to the other side by hopping across each soul sand. Practice makes Perfect so you wont get it right on your first try. I did not either it took me hours of frustration to finish the damn dungeon but that was with the guidance of a good GameMaster Jim. Now you must accomplish the maze on your own i cannot guide you through it but the dungeon is tricky dont give in to the obvious signs that say "Prize this way" or "go this way". You will come across a series of chests the loot chest is hidden and once you open it, take the prize as quick as you can and exit the chest only when you have all the stuff otherwise you will get teleported back to spawn automatically. ------Dungeon 2------ This Dungeon is in the same place as you found the last one, wooden city. The tallest sky scraper with black and white wool is where you need to go. Preferably with a tripwire hook that costs 10 gold or you can do the parkour on your own. You will need two fire resistance potions to do this. This needs no explanation other then the fact that dont fall in webs or lava or the void. The chests are located in the lava column room where the 5 pillars of lava are. Two of them have chests one of those two contains a hidden chest with the loot while the other has an entrance to another parkour. -----Dungeon 3------ This dungeon is located in camelot far beyond the Golden gate which is straight/north from spawn. While traveling straight you will arrive at stone city, from there go right and keep traveling straight that way until you arrive at another forest with a sign that says Ninhill. Now travel straight down that way through the forest until you arrive at two routes take the right one now you will come to a place with a sign that says Exodar with really tall jungle trees. There are tier 3 chests here with iron ingots inside but lets not stray away from the dungeon were going to. Keep heading straight and then make a left into a clearing where you will see gravel in the ground. Congratulations you have now arrived at Camelot. Go past the wooden bridge and keep going till you see a guy called arthur standing around in chainmail armor. Go straight and look up for the cyan/white wool roofed building. inside there is a door which when you open has nether rack. And a few signs for instructions. Not to be offensive but the signs are bullshit dont listen to them. Jump down until you arrive at the center now head to another nether rack block which is located high above a pit of water. Underneath the water is void. Now jump that until u get to a netherack block just in front of it diagonally. Follow through the dungeon its relatively easy you need fire resistance potions for this one also. Just use common sense and you will get through it quickly. I go to these dungeons because they have minimal reset times. There are a lot more scattered around the world so traveling is a great idea just make sure you have the correct provisions and you will be rich in no time. ---------------------------------------------------------------------------------------------------------------------------------- Overall Guide ---------------------------------------------------------------------------------------------------------------------------------- Fame is used to rank up use the command /rank to see where you stand. The command /ladder shows the top 3 players on the server currently Danielkinz is number 1. ----------------------------------- ------------------------------------ Currency exchange Ranks ----------------------------------- ------------------------------------ ~Coal = Coal 1. Recruit 1-5 ~Iron = 64 coal 2. Initiate 1-5 ~Gold =64 iron 3. Apprentice 1-5 4. Footpad 1-5 Coal = Iron 5. Disciple 1-5 64 = 1 6. Mercenary 1-5 Iron = Gold 7. Warrior 1-5 64 = 1 8. Veteran 1-5 9. Assassin First Rank 1-5 11. Assassin Second rank 1-5 12. Assassin third Rank 1-5 13. Assassin fourth rank 1-5 14. Assassin Fifth rank 1-5 15. Master Assassin 1-5 ----------------------------------------------------------Pro-Tip----------------------------------------------------------- There are only 15 ranks in the game. Master assassin is the final rank and after that you collect fame to get up on the top 3 players on the server ladder. /ladder shows the top three and /rank shows the fame that you have. Fishing in lakes in Exodar or Camelot will gain you fish and sometimes enchantment books which can be used or sold for gold/iron. There are parkours that their reward chest might give you food, chain armor, xp bottles, and some other cool stuff ----------------------------------------------------------------------------------------------------------------------------- ----------------------------------------- Armor Tiers ----------------------------------------- 1. Leather 2. Chain 3. Iron 4. Diamond Gold armor is a VIP only armor, though it has no special effects and is as good as chain armor. Note Gold armor can not be repaired. All other armor types can be repaired by left clicking them on the anvils which costs coal but fixes the durability back to normal be careful not to drop your armor or someone might pick it up then you will obviously be unhappy so it is recommended not to repair in lag. ----------------------------------------------------------------------------------------------------------------------------- Tactics and Strategies ----------------------------------------------------------------------------------------------------------------------------- If you are being followed make sure to make quick cuts through buildings and go quickly towards spawn if you can afford grenades they help a lot since they blind the people after you and make your name invisible for five seconds. If you are about to die dont disconnect go down fighting hopefully you'll injure this attacker to where he also gets killed by you or by someone else. Crouching will save your life. Crouch behind a building hopefully if the attacker is incompetent hell go past you. If you cant heal yourself and lack food or are blinded/poisoned use /bukkit:kill this is a suicide command and kills you but wont reset your fame streak. Dieng by the hands of an opponent reduces your streak to back to 1. When you climb a tree right click the leaves to go inside them. When you go in you will invisible on the Tab screen to everyone but yourself as well as completely vanished from anyone near by so no one can detect you. Left clicking will get you out of the leaves but sometimes glitches and you get stuck in them so using a horse or /spawn is advised if you are stuck. ----------------------------------------------------------------------------------------------------------------------------- The assassination plugin ----------------------------------------------------------------------------------------------------------------------------- As you progress through the game you discover new abilities added by the assassination plugin. You can either learn to control them or disable them by writing /assassination (you can enable them again by the same command) The basic assassination abilities: ------Wall Climbing------- When you right click on a wall, it will cause you to hop up a little, and by right clicking alot you can climb up the wall. Wall climbing is working the best on wood logs and ladders on which you can just hold right click to climb, though for walls made of other materials like sandstone or cobblestone you will need to right click alot to climb. ------Wall Jump------ As a continue to the wall climbing, you also have wall jumping. When you left click on a wall, it will make you dash backwards. ------Rolling------ When you fall from a hight that is big enough to cause you damage, instead of hitting the ground and taking full damage from the fall, you will lose alot less health and you will use roll, that will cause you to move forward a little bit. Note that disabling assassination will disable the rolling, though the emount of damage that you will take will still be reduced. ------High Jumps------ A trick discovered by danielkinz and his favorite. its a semi-hard trick to perform. When you run, jump, and click alot on the ground it will make you jump higher. Its really usefull to get fast on top of buildings when you are being chased or just when you want to get to a high place. This trick works the best on tall grass. ----------------------------------------------------------------------------------------------------------------------------- Special items ----------------------------------------------------------------------------------------------------------------------------- You might notice that there are 3 more shops at spawn that sell special items. Here is a list of them and how to use them: ------Tripwire hook------ A really usefull tool and highly reccomanded to get as fast as possible. By pressing Q while holding it, the hook will shoot an arrow (dont worry, not using your arrows) that will launch you toward the place that the arrow will hit. Pressing shift when the arrow hit something will cause a stronger boost towards it. ------Shields------- One of the trader is selling shields. When you right click with the shield it will protect you from any type of damage (not including potions, potion effects and fire!). Even though they all look like wooden swords they do in fact work, and the higher the tier the better the shield is. Note that the shield will protect only from in front of you, and you still can be hit from behind. ------Smoke Grenade------ When used, nearby players will be affected by the smoke, and will be blinded, making it the best item to use if you want to escape from someone. It will also give you invisibility for few moments. ------Crossbow------ Like a bow but with long range, and deals double damage on headshot. Note that you will need to reload it and it does use arrows. ------Skeleton Killer------ A really powerfull weapon. Acts like a shotgun. Shooting multiple fire arrows when left clicking. Note that it is using 1 arrow per shot, though you can shoot only 6 times in a row, and than you need to reload it. You will notice that it doesn't cost gold or normal currency, it cost bones. The only way to get bones is by killing skeletons in legoland (the hardest parkour). ------Flintlock Pistol------ Pretty much like a crossbow but with shorter range and lower damage. Deals bonus damage on headshot ------Rope Dart------ Really usefull if you want to pull someone toward you. Right clicking with it will shoot an arrow, that will cause the player that you hit to be pulled towards you. ------Knife------ Pretty much - A throwing knife. Right clicking with it will shoot the knife. Note that the knife is 1 time use though it can stack up to 64 ------Tomahawk------ Not alot of people bough it, so almost no one knows what it really does. Most of the people believe that its dealing double damage when you attack someone from behind. Note that you can enchant it with sharpness, but only with enchanted books ------Hiddenblades------ Hiddenblades are the most expansive weapons in the game. There are 4 types of Hiddenblades: Normal hiddenblade: will cause damage when you hit someone, No further info since usually people buy straight the poison hiddenblades Poison Hiddenblades: Will cause damage when you hit someone, and cause to 8 seconds of blindness,poison 2, slowness and nausia. Hiddenblade Gun: Like the normal hiddenblade but will shoot an arrow when right clicked. Reload it by right clicking with an arrow in your hand. Hiddenblade Poison+Gun: The most powerfull and expansive hiddenblade. Acts like a combination of the Gun hiddenblade the Poison hiddenblade. Will shoot a poisonous arrow that will effect the target with 8 seconds of poison 2, blindness, slowness and nausia. ----------------------------------------------------------------------------------------------------------------------------- Thanks for reading I believe I covered everything that there is to know except for all the dungeons since there are too many to simply jot down here. I will work on some more tutorials for other servers as well by tomorrow. Thanks for the read Like the post if it helped! Thanks again8 points